new

Get trending papers in your email inbox!

Subscribe

Daily Papers

byAK and the research community

Nov 2

Matched Outcomes, Divergent Gaze: How Foveated MLLMs Search Compared to Humans

Human visual search is serial: the fovea must land on a candidate to confirm it, and those landings form a scanpath. Whether multimodal large language models (MLLMs), given the same foveated input, search as humans do bears on their use as models of human vision and on attention-alignment scores. We compare three general-purpose MLLMs with human eye-movement scanpaths on goal-directed search (COCO-Search18), driving each model fixation by fixation through an identical, human-matched foveated view and assessing it along three axes: the decision of target presence, the efficiency of reaching the target, and the gaze process itself. The axes dissociate. On the decision and on target acquisition the models match or exceed humans, detecting present targets near ceiling and reaching them on the first saccade more often than people do. The gaze process is not human. Under the human-matched condition, all three share one signature: low-entropy, large-amplitude, self-consistent scanpaths that agree with themselves far more closely than two humans agree with each other. That is consistent with a single-pass, non-serial architecture rather than a limit of acuity. Matched retinal input reproduces where humans look but not how the looking unfolds in time, and no degradation regime recovers human-like search at human-like success. The gap sits on a process axis that answer-alignment and saliency metrics do not measure. Because they miss it, such metrics cannot certify human-like vision, and zero-shot models suit outcome and spatial questions but not temporal, process-level ones.

  • 5 authors
·
Aug 16

DiffEye: Diffusion-Based Continuous Eye-Tracking Data Generation Conditioned on Natural Images

Numerous models have been developed for scanpath and saliency prediction, which are typically trained on scanpaths, which model eye movement as a sequence of discrete fixation points connected by saccades, while the rich information contained in the raw trajectories is often discarded. Moreover, most existing approaches fail to capture the variability observed among human subjects viewing the same image. They generally predict a single scanpath of fixed, pre-defined length, which conflicts with the inherent diversity and stochastic nature of real-world visual attention. To address these challenges, we propose DiffEye, a diffusion-based training framework designed to model continuous and diverse eye movement trajectories during free viewing of natural images. Our method builds on a diffusion model conditioned on visual stimuli and introduces a novel component, namely Corresponding Positional Embedding (CPE), which aligns spatial gaze information with the patch-based semantic features of the visual input. By leveraging raw eye-tracking trajectories rather than relying on scanpaths, DiffEye captures the inherent variability in human gaze behavior and generates high-quality, realistic eye movement patterns, despite being trained on a comparatively small dataset. The generated trajectories can also be converted into scanpaths and saliency maps, resulting in outputs that more accurately reflect the distribution of human visual attention. DiffEye is the first method to tackle this task on natural images using a diffusion model while fully leveraging the richness of raw eye-tracking data. Our extensive evaluation shows that DiffEye not only achieves state-of-the-art performance in scanpath generation but also enables, for the first time, the generation of continuous eye movement trajectories. Project webpage: https://diff-eye.github.io/

  • 3 authors
·
Sep 20, 2025

Predicting upcoming visual features during eye movements yields scene representations aligned with human visual cortex

Scenes are complex, yet structured collections of parts, including objects and surfaces, that exhibit spatial and semantic relations to one another. An effective visual system therefore needs unified scene representations that relate scene parts to their location and their co-occurrence. We hypothesize that this structure can be learned self-supervised from natural experience by exploiting the temporal regularities of active vision: each fixation reveals a locally-detailed glimpse that is statistically related to the previous one via co-occurrence and saccade-conditioned spatial regularities. We instantiate this idea with Glimpse Prediction Networks (GPNs) -- recurrent models trained to predict the feature embedding of the next glimpse along human-like scanpaths over natural scenes. GPNs successfully learn co-occurrence structure and, when given relative saccade location vectors, show sensitivity to spatial arrangement. Furthermore, recurrent variants of GPNs were able to integrate information across glimpses into a unified scene representation. Notably, these scene representations align strongly with human fMRI responses during natural-scene viewing across mid/high-level visual cortex. Critically, GPNs outperform architecture- and dataset-matched controls trained with explicit semantic objectives, and match or exceed strong modern vision baselines, leaving little unique variance for those alternatives. These results establish next-glimpse prediction during active vision as a biologically plausible, self-supervised route to brain-aligned scene representations learned from natural visual experience.

  • 5 authors
·
Nov 16, 2025

Eyettention: An Attention-based Dual-Sequence Model for Predicting Human Scanpaths during Reading

Eye movements during reading offer insights into both the reader's cognitive processes and the characteristics of the text that is being read. Hence, the analysis of scanpaths in reading have attracted increasing attention across fields, ranging from cognitive science over linguistics to computer science. In particular, eye-tracking-while-reading data has been argued to bear the potential to make machine-learning-based language models exhibit a more human-like linguistic behavior. However, one of the main challenges in modeling human scanpaths in reading is their dual-sequence nature: the words are ordered following the grammatical rules of the language, whereas the fixations are chronologically ordered. As humans do not strictly read from left-to-right, but rather skip or refixate words and regress to previous words, the alignment of the linguistic and the temporal sequence is non-trivial. In this paper, we develop Eyettention, the first dual-sequence model that simultaneously processes the sequence of words and the chronological sequence of fixations. The alignment of the two sequences is achieved by a cross-sequence attention mechanism. We show that Eyettention outperforms state-of-the-art models in predicting scanpaths. We provide an extensive within- and across-data set evaluation on different languages. An ablation study and qualitative analysis support an in-depth understanding of the model's behavior.

  • 6 authors
·
May 17, 2023

DeepGaze3.5-VL: Modeling Scanpaths via Autoregressive Token Prediction

Understanding human visual attention on a scene over time has applications in domains such as interface design and inferring cognitive states. Modeling visual scanpaths has historically relied on specialized architectures with hand-crafted priors. While these architectures can model fixation sequences, their rigid structural biases restrict easy extendability and flexible conditioning. For instance, integrating task-specific instructions or adapting to distinct viewer identities requires custom, disjoint architectural additions. We frame scanpath prediction purely as a discrete sequence modeling task. By mapping coordinates into a text vocabulary, we leverage the pretrained representations of Vision-Language Models. This framing absorbs diverse factors of variation: simple prompting allows for global conditioning, such as providing viewer identities to capture personalized biases, or task-specific objectives like visual search. The framework can also integrate per-fixation attributes, such as individual fixation durations, alongside spatial locations. The autoregressive alignment enables the scalable, exact computation of per-fixation log-likelihoods, directly equivalent to the commonly used Information Gain (IG) metric. Our model, DeepGaze3.5-VL, establishes a new state-of-the-art across multiple datasets, achieving 2.18 bits of IG on MIT1003, a 46% improvement over DeepGaze III. This advantage persists even when baselines use identical high-capacity vision encoders. Beyond predictive performance, our generative framework serves as a powerful computational tool for direct behavioral interventions, allowing for controlled in-silico simulations that would be experimentally difficult or impossible to conduct in vivo. We demonstrate this ability by performing controlled interventions on the durations of pre-saccadic fixations, recovering known oculomotor phenomena purely from data.

  • 3 authors
·
Jul 1

Visual Attention Graph

Visual attention plays a critical role when our visual system executes active visual tasks by interacting with the physical scene. However, how to encode the visual object relationship in the psychological world of our brain deserves to be explored. In the field of computer vision, predicting visual fixations or scanpaths is a usual way to explore the visual attention and behaviors of human observers when viewing a scene. Most existing methods encode visual attention using individual fixations or scanpaths based on the raw gaze shift data collected from human observers. This may not capture the common attention pattern well, because without considering the semantic information of the viewed scene, raw gaze shift data alone contain high inter- and intra-observer variability. To address this issue, we propose a new attention representation, called Attention Graph, to simultaneously code the visual saliency and scanpath in a graph-based representation and better reveal the common attention behavior of human observers. In the attention graph, the semantic-based scanpath is defined by the path on the graph, while saliency of objects can be obtained by computing fixation density on each node. Systemic experiments demonstrate that the proposed attention graph combined with our new evaluation metrics provides a better benchmark for evaluating attention prediction methods. Meanwhile, extra experiments demonstrate the promising potentials of the proposed attention graph in assessing human cognitive states, such as autism spectrum disorder screening and age classification.

  • 2 authors
·
Mar 10, 2025

ST-DiffEye: Diffusion-based Continuous Gaze Generation via Joint Scanpath-Trajectory Modeling

We study the problem of human gaze modeling, which aims to generate the gaze patterns a viewer produces while observing a visual stimulus. Gaze is primarily captured through two modalities: continuous eye-tracking trajectories, which describe fine-grained motion dynamics, and discrete scanpaths, which describe high-level fixation structure. Because gaze varies substantially across viewers and trials, we treat this variability as a defining property rather than noise and model gaze as a stochastic generative process. Existing generative gaze models supervise on only one of these two representations in isolation. We hypothesize that trajectories and scanpaths describe gaze at complementary scales and are jointly informative during training, and test this hypothesis through ST-DiffEye, a joint trajectory-scanpath diffusion framework that couples both modalities by concatenating them as an additional raw input channel, requiring no architectural overhead beyond an input and output channel expansion. We further introduce a principled evaluation framework based on the Continuous Ranked Probability Score (CRPS), which generalizes any existing sequence similarity metric into a proper scoring rule that jointly assesses the accuracy and diversity of generated gaze. Experiments on task-driven visual search, covering both target-present and target-absent scenarios, and on free-viewing benchmarks demonstrate state-of-the-art performance. These results, along with detailed ablations, confirm the benefit of joint modeling and the value of distribution-aware evaluation in capturing the intrinsic variability of human gaze. Project webpage: https://st-diffeye.github.io/

  • 4 authors
·
Jun 12

Contrastive Language-Image Pretrained Models are Zero-Shot Human Scanpath Predictors

Understanding the mechanisms underlying human attention is a fundamental challenge for both vision science and artificial intelligence. While numerous computational models of free-viewing have been proposed, less is known about the mechanisms underlying task-driven image exploration. To address this gap, we present CapMIT1003, a database of captions and click-contingent image explorations collected during captioning tasks. CapMIT1003 is based on the same stimuli from the well-known MIT1003 benchmark, for which eye-tracking data under free-viewing conditions is available, which offers a promising opportunity to concurrently study human attention under both tasks. We make this dataset publicly available to facilitate future research in this field. In addition, we introduce NevaClip, a novel zero-shot method for predicting visual scanpaths that combines contrastive language-image pretrained (CLIP) models with biologically-inspired neural visual attention (NeVA) algorithms. NevaClip simulates human scanpaths by aligning the representation of the foveated visual stimulus and the representation of the associated caption, employing gradient-driven visual exploration to generate scanpaths. Our experimental results demonstrate that NevaClip outperforms existing unsupervised computational models of human visual attention in terms of scanpath plausibility, for both captioning and free-viewing tasks. Furthermore, we show that conditioning NevaClip with incorrect or misleading captions leads to random behavior, highlighting the significant impact of caption guidance in the decision-making process. These findings contribute to a better understanding of mechanisms that guide human attention and pave the way for more sophisticated computational approaches to scanpath prediction that can integrate direct top-down guidance of downstream tasks.

  • 7 authors
·
May 21, 2023

OAT: Object-Level Attention Transformer for Gaze Scanpath Prediction

Visual search is important in our daily life. The efficient allocation of visual attention is critical to effectively complete visual search tasks. Prior research has predominantly modelled the spatial allocation of visual attention in images at the pixel level, e.g. using a saliency map. However, emerging evidence shows that visual attention is guided by objects rather than pixel intensities. This paper introduces the Object-level Attention Transformer (OAT), which predicts human scanpaths as they search for a target object within a cluttered scene of distractors. OAT uses an encoder-decoder architecture. The encoder captures information about the position and appearance of the objects within an image and about the target. The decoder predicts the gaze scanpath as a sequence of object fixations, by integrating output features from both the encoder and decoder. We also propose a new positional encoding that better reflects spatial relationships between objects. We evaluated OAT on the Amazon book cover dataset and a new dataset for visual search that we collected. OAT's predicted gaze scanpaths align more closely with human gaze patterns, compared to predictions by algorithms based on spatial attention on both established metrics and a novel behavioural-based metric. Our results demonstrate the generalization ability of OAT, as it accurately predicts human scanpaths for unseen layouts and target objects.

  • 5 authors
·
Jul 18, 2024

Divergent Gaze Patterns in Artistic Viewing: Spatial and Temporal Signatures of Attention Across Autistic Individuals, Artists, and Neurotypical Observers

How different populations visually explore artworks bears on cognitive science and on accessibility design, yet most eye-tracking work in autism has used social scenes rather than art, and has analysed where the eyes land while ignoring when and in what order. We present a comparative free-viewing study across three groups, autistic adults (ASD), trained artists, and neurotypical observers, who each viewed 30 paintings for 15s. We introduce a directed, metric-grounded framework that compares groups along two complementary axes: a spatial axis, in which one group's fixation-density map predicts another's fixations under six saliency metrics (AUC-Judd, NSS, CC, SIM, KL, Information Gain); and a temporal axis, in which individual scanpaths are compared with MultiMatch, ScanMatch, a foveal-disc IoU score (FDISS), and dynamic time warping (DTW). Fixations are extracted uniformly for all groups with a dispersion-threshold algorithm. Three results converge. (i)Artists and neurotypicals are almost indistinguishable in both space (density-map correlation CC=0.96) and time (they form the most alignable scanpath pair), whereas ASD gaze diverges from both. (ii)ASD attention is dissociated: it matches artists' wide spatial exploration (dispersion, explored area) but carries a distinct temporal signature, shorter fixations, less dwell, and the most idiosyncratic (least self-consistent) scanpaths of any group. (iii)ASD gaze is not selectively artist-like on any metric; if anything it is marginally closer to neurotypical. Together these findings indicate that autistic viewing of art is a distinct, group-specific attentional profile in both space and time, and they motivate population-conditioned models of aesthetic attention. We release all analysis code and per-stimulus results.

  • 10 authors
·
Jul 15

Towards Pixel-Level Prediction for Gaze Following: Benchmark and Approach

Following the gaze of other people and analyzing the target they are looking at can help us understand what they are thinking, and doing, and predict the actions that may follow. Existing methods for gaze following struggle to perform well in natural scenes with diverse objects, and focus on gaze points rather than objects, making it difficult to deliver clear semantics and accurate scope of the targets. To address this shortcoming, we propose a novel gaze target prediction solution named GazeSeg, that can fully utilize the spatial visual field of the person as guiding information and lead to a progressively coarse-to-fine gaze target segmentation and recognition process. Specifically, a prompt-based visual foundation model serves as the encoder, working in conjunction with three distinct decoding modules (e.g. FoV perception, heatmap generation, and segmentation) to form the framework for gaze target prediction. Then, with the head bounding box performed as an initial prompt, GazeSeg obtains the FoV map, heatmap, and segmentation map progressively, leading to a unified framework for multiple tasks (e.g. direction estimation, gaze target segmentation, and recognition). In particular, to facilitate this research, we construct and release a new dataset, comprising 72k images with pixel-level annotations and 270 categories of gaze targets, built upon the GazeFollow dataset. The quantitative evaluation shows that our approach achieves the Dice of 0.325 in gaze target segmentation and 71.7% top-5 recognition. Meanwhile, our approach also outperforms previous state-of-the-art methods, achieving 0.953 in AUC on the gaze-following task. The dataset and code will be released.

  • 7 authors
·
Nov 29, 2024

StreamGaze: Gaze-Guided Temporal Reasoning and Proactive Understanding in Streaming Videos

Streaming video understanding requires models not only to process temporally incoming frames, but also to anticipate user intention for realistic applications like AR glasses. While prior streaming benchmarks evaluate temporal reasoning, none measure whether MLLMs can interpret or leverage human gaze signals within a streaming setting. To fill this gap, we introduce StreamGaze, the first benchmark designed to evaluate how effectively MLLMs use gaze for temporal and proactive reasoning in streaming videos. StreamGaze introduces gaze-guided past, present, and proactive tasks that comprehensively evaluate streaming video understanding. These tasks assess whether models can use real-time gaze to follow shifting attention and infer user intentions from only past and currently observed frames. To build StreamGaze, we develop a gaze-video QA generation pipeline that aligns egocentric videos with raw gaze trajectories via fixation extraction, region-specific visual prompting, and scanpath construction. This pipeline produces spatio-temporally grounded QA pairs that closely reflect human perceptual dynamics. Across all StreamGaze tasks, we observe substantial performance gaps between state-of-the-art MLLMs and human performance, revealing fundamental limitations in gaze-based temporal reasoning, intention modeling, and proactive prediction. We further provide detailed analyses of gaze-prompting strategies, reasoning behaviors, and task-specific failure modes, offering deeper insight into why current MLLMs struggle and what capabilities future models must develop. All data and code will be publicly released to support continued research in gaze-guided streaming video understanding.

adobe-research Adobe Research
·
Dec 1, 2025 2

SEAM: An Integrated Activation-Coupled Model of Sentence Processing and Eye Movements in Reading

Models of eye-movement control during reading, developed largely within psychology, usually focus on visual, attentional, lexical, and motor processes but neglect post-lexical language processing; by contrast, models of sentence comprehension processes, developed largely within psycholinguistics, generally focus only on post-lexical language processes. We present a model that combines these two research threads, by integrating eye-movement control and sentence processing. Developing such an integrated model is extremely challenging and computationally demanding, but such an integration is an important step toward complete mathematical models of natural language comprehension in reading. We combine the SWIFT model of eye-movement control (Seelig et al., 2020, doi:10.1016/j.jmp.2019.102313) with key components of the Lewis and Vasishth sentence processing model (Lewis & Vasishth, 2005, doi:10.1207/s15516709cog0000_25). This integration becomes possible, for the first time, due in part to recent advances in successful parameter identification in dynamical models, which allows us to investigate profile log-likelihoods for individual model parameters. We present a fully implemented proof-of-concept model demonstrating how such an integrated model can be achieved; our approach includes Bayesian model inference with Markov Chain Monte Carlo (MCMC) sampling as a key computational tool. The integrated Sentence-Processing and Eye-Movement Activation-Coupled Model (SEAM) can successfully reproduce eye movement patterns that arise due to similarity-based interference in reading. To our knowledge, this is the first-ever integration of a complete process model of eye-movement control with linguistic dependency completion processes in sentence comprehension. In future work, this proof of concept model will need to be evaluated using a comprehensive set of benchmark data.

  • 5 authors
·
Dec 19, 2023

GAZE: Grounded Agentic Zero-shot Evaluation with Viewer-Level Tools and Literature Retrieval on Rare Brain MRI

Vision-language models (VLMs) read an image and produce text in a single forward pass, whereas radiologists typically inspect an image several times and consult the literature before writing a report. We introduce GAZE (Grounded Agentic Zero-shot Evaluation), a framework that lets a medical VLM work in this iterative way by calling viewer-level tools (zoom, windowing, contrast, edge detection) and two retrieval tools backed by the U.S. National Library of Medicine (PubMed for medical literature, Open-i for radiological images), with structured outputs validated against a schema and full tool-call traces recorded for auditability. On NOVA, a benchmark of 906 brain MRI cases covering 281 rare neurological conditions, GAZE reaches 58.2 mean average precision (mAP) at intersection-over-union (IoU) 0.3 for lesion localisation and 34.9% Top-1 diagnostic accuracy under a joint protocol that scores captioning, diagnosis, and localisation from the image alone, without task-specific fine-tuning. Before any tool is used, structured prompting and schema-validated outputs already improve over the published Gemini 2.0 Flash baseline (20.2 to 29.4 mAP@0.3), so framework design is itself an experimental variable. Tool use helps rare pathologies disproportionately: the fraction of cases with IoU > 0.3 rises from 17% to 58% for diagnoses with three or fewer examples versus 25% to 68% for common conditions (geq10 cases), with gains tracking engagement (Gemini 3 Flash: Cohen's d = 0.79, 11.8 tool calls per case; Gemini 2.0 Flash: tools used in 8.2% of cases, no significant benefit). Retrieval ablations additionally reveal a model-dependent trade-off in which gains in diagnosis can coincide with losses in localisation, reinforcing the case for joint evaluation of diagnosis, localisation, and captioning in medical VLMs.

  • 3 authors
·
Apr 24

GazeVaLM: A Multi-Observer Eye-Tracking Benchmark for Evaluating Clinical Realism in AI-Generated X-Rays

We introduce GazeVaLM, a public eye-tracking dataset for studying clinical perception during chest radiograph authenticity assessment. The dataset comprises 960 gaze recordings from 16 expert radiologists interpreting 30 real and 30 synthetic chest X-rays (generated by diffusion based generative AI) under two conditions: diagnostic assessment and real-fake classification (Visual Turing test). For each image-observer pair, we provide raw gaze samples, fixation maps, scanpaths, saliency density maps, structured diagnostic labels, and authenticity judgments. We extend the protocol to 6 state-of-the-art multimodal LLMs, releasing their predicted diagnoses, authenticity labels, and confidence scores under matched conditions - enabling direct human-AI comparison at both decision and uncertainty levels. We further provide analyses of gaze agreement, inter-observer consistency, and benchmarking of radiologists versus LLMs in diagnostic accuracy and authenticity detection. GazeVaLM supports research in gaze modeling, clinical decision-making, human-AI comparison, generative image realism assessment, and uncertainty quantification. By jointly releasing visual attention data, clinical labels, and model predictions, we aim to facilitate reproducible research on how experts and AI systems perceive, interpret, and evaluate medical images. The dataset is available at https://huggingface.co/datasets/davidcwong/GazeVaLM.

  • 25 authors
·
Apr 12

OphBiWSSD: Scaling Temporal Action Localization in Ophthalmic Surgeries with Bidirectional Weight-tied State Space Duality

High-frequency surgical maneuvers in ophthalmology necessitate high-fidelity temporal modeling, yet characterizing long-range procedural dependencies remains computationally prohibitive for attention-based architectures. Existing models often require aggressive temporal downsampling, which compromises the detection of fine-grained action boundaries and instrument-tissue interactions. To address these scalability constraints, we present OphBiWSSD, a framework that reformulates surgical temporal action localization leveraging Bidirectional State Space Duality. By employing a weight-tied selective scan mechanism that incorporates both preceding and succeeding surgical contexts, our approach facilitates the global synthesis of non-causal temporal cues with linear complexity. This streamlined architecture is well-suited to capture the bidirectional dependencies present in ophthalmic workflows, effectively bridging the gap between local boundary precision and long-range procedural context without incurring the quadratic memory overhead of traditional Transformers. Extensive experiments on the OphNet benchmark demonstrate that OphBiWSSD achieves state-of-the-art temporal localization performance, with mean Average Precisions of 44.42% on phases and 43.08% on operations, surpassing the baselines by 6.80% and 6.66%, respectively. Empirical validation indicates that our approach ensures precise temporal localization and offers a computationally viable pathway for deploying surgical intelligence systems in clinical environments. The code is publicly available at https://github.com/yo3nglau/OphBiWSSD.

  • 13 authors
·
Sep 10

ROADWork: A Dataset and Benchmark for Learning to Recognize, Observe, Analyze and Drive Through Work Zones

Perceiving and autonomously navigating through work zones is a challenging and underexplored problem. Open datasets for this long-tailed scenario are scarce. We propose the ROADWork dataset to learn to recognize, observe, analyze, and drive through work zones. State-of-the-art foundation models fail when applied to work zones. Fine-tuning models on our dataset significantly improves perception and navigation in work zones. With ROADWork dataset, we discover new work zone images with higher precision (+32.5%) at a much higher rate (12.8times) around the world. Open-vocabulary methods fail too, whereas fine-tuned detectors improve performance (+32.2 AP). Vision-Language Models (VLMs) struggle to describe work zones, but fine-tuning substantially improves performance (+36.7 SPICE). Beyond fine-tuning, we show the value of simple techniques. Video label propagation provides additional gains (+2.6 AP) for instance segmentation. While reading work zone signs, composing a detector and text spotter via crop-scaling improves performance +14.2% 1-NED). Composing work zone detections to provide context further reduces hallucinations (+3.9 SPICE) in VLMs. We predict navigational goals and compute drivable paths from work zone videos. Incorporating road work semantics ensures 53.6% goals have angular error (AE) < 0.5 (+9.9 %) and 75.3% pathways have AE < 0.5 (+8.1 %).

  • 10 authors
·
Nov 3, 2025

Zero-Shot Vision-and-Language Navigation with Collision Mitigation in Continuous Environment

We propose the zero-shot Vision-and-Language Navigation with Collision Mitigation (VLN-CM), which takes these considerations. VLN-CM is composed of four modules and predicts the direction and distance of the next movement at each step. We utilize large foundation models for each modules. To select the direction, we use the Attention Spot Predictor (ASP), View Selector (VS), and Progress Monitor (PM). The ASP employs a Large Language Model (e.g. ChatGPT) to split navigation instructions into attention spots, which are objects or scenes at the location to move to (e.g. a yellow door). The VS selects from panorama images provided at 30-degree intervals the one that includes the attention spot, using CLIP similarity. We then choose the angle of the selected image as the direction to move in. The PM uses a rule-based approach to decide which attention spot to focus on next, among multiple spots derived from the instructions. If the similarity between the current attention spot and the visual observations decreases consecutively at each step, the PM determines that the agent has passed the current spot and moves on to the next one. For selecting the distance to move, we employed the Open Map Predictor (OMP). The OMP uses panorama depth information to predict an occupancy mask. We then selected a collision-free distance in the predicted direction based on the occupancy mask. We evaluated our method using the validation data of VLN-CE. Our approach showed better performance than several baseline methods, and the OPM was effective in mitigating collisions for the agent.

  • 4 authors
·
Oct 7, 2024

Seek Before You Move: Evidence Seeking for Progress Grounding in Vision-Language Navigation

Vision-Language Navigation (VLN) requires agents to continuously ground task progress from long-horizon instructions and partial egocentric observations. Existing VLM-based navigation agents typically reason only over available observations and may remain confident even when task-relevant evidence is missing. For example, an agent may confidently proceed forward and get lost even though the landmark indicating the next turn lies outside its current field of view. We term this failure mode Progress Myopia: the agent fails to recognize unreliable progress grounding and continues acting on insufficient evidence. To address it, we propose SeekVLN, an evidence-seeking framework that couples semantic progress reasoning with active acquisition of task-relevant observations. SeekVLN is trained in two stages: First, Future-guided Reverse Generation (FRG) uses future expert actions to augment offline expert trajectories with supplementary views and evidence annotations. Supervised fine-tuning on these trajectories establishes a prior for evidence seeking and progress reasoning without additional expert interaction. However, imitation alone does not reveal whether seeking improves subsequent navigation. We therefore introduce Counterfactual Contrastive Policy Optimization (C2PO) for reinforcement fine-tuning. By comparing each evidence-seeking branch with a counterfactual direct-navigation branch from the same state, C2PO uses a contrastive reward to assign credit to seeking decisions based on subsequent navigation benefit. Experiments on simulated benchmarks show that SeekVLN achieves state-of-the-art performance, improving success rate by 12.7% and 7.5% over the base model on R2R-CE and RxR-CE, respectively. Both simulated and real-world evaluations exhibit human-like evidence-seeking behaviors for more reliable progress grounding.

  • 11 authors
·
Sep 28

EyeVQA: Benchmarking Ophthalmic Vision-Language Models from Recognition to Spatial Grounding

Vision-language models (VLMs) have shown increasing potential for medical image understanding, yet their capabilities in ophthalmic imaging remain insufficiently characterized. Existing ophthalmic datasets are typically designed for individual diseases or specialized tasks, making it difficult to systematically evaluate whether VLMs can move beyond disease recognition toward comparative reasoning and fine-grained spatial grounding. We introduce EyeVQA, a unified visual question answering benchmark for comprehensive evaluation of ophthalmic VLMs. EyeVQA is constructed from 21 available ophthalmic datasets and contains 20,000 question-answer pairs spanning six disease groups and seven question types: Single-Choice, Multi-Select, Variable-Select, True-False, Ranking, Point Location, and Bounding Box. Gold answers are deterministically derived from source-provided diagnoses, severity grades, clinical findings, segmentation masks, bounding boxes, and anatomical landmarks, enabling reproducible evaluation without relying on model-generated annotations. Notably, 44.5% of the questions require reasoning across multiple images, extending evaluation beyond conventional single-image medical VQA. We benchmark fourteen representative general-purpose, scientific, and medically specialized VLMs under a unified zero-shot protocol. The best-performing model only achieves an overall score of 62.8, while substantial gaps remain in spatial grounding and cross-task generalization. These results highlight the limitations of current VLMs in comprehensive ophthalmic visual understanding and establish EyeVQA as a diagnostic benchmark for developing more reliable and spatially grounded ophthalmic multimodal models. The project page is available at https://github.com/PKUTHM/EyeVQA.

  • 10 authors
·
Sep 25

ViTGaze: Gaze Following with Interaction Features in Vision Transformers

Gaze following aims to interpret human-scene interactions by predicting the person's focal point of gaze. Prevailing approaches often adopt a two-stage framework, whereby multi-modality information is extracted in the initial stage for gaze target prediction. Consequently, the efficacy of these methods highly depends on the precision of the preceding modality extraction. Others use a single-modality approach with complex decoders, increasing network computational load. Inspired by the remarkable success of pre-trained plain vision transformers (ViTs), we introduce a novel single-modality gaze following framework called ViTGaze. In contrast to previous methods, it creates a novel gaze following framework based mainly on powerful encoders (relative decoder parameters less than 1%). Our principal insight is that the inter-token interactions within self-attention can be transferred to interactions between humans and scenes. Leveraging this presumption, we formulate a framework consisting of a 4D interaction encoder and a 2D spatial guidance module to extract human-scene interaction information from self-attention maps. Furthermore, our investigation reveals that ViT with self-supervised pre-training has an enhanced ability to extract correlation information. Many experiments have been conducted to demonstrate the performance of the proposed method. Our method achieves state-of-the-art (SOTA) performance among all single-modality methods (3.4% improvement in the area under curve (AUC) score, 5.1% improvement in the average precision (AP)) and very comparable performance against multi-modality methods with 59% number of parameters less.

  • 6 authors
·
Mar 19, 2024

Modeling Eye Gaze Velocity Trajectories using GANs with Spectral Loss for Enhanced Fidelity

Accurate modeling of eye gaze dynamics is essential for advancement in human-computer interaction, neurological diagnostics, and cognitive research. Traditional generative models like Markov models often fail to capture the complex temporal dependencies and distributional nuance inherent in eye gaze trajectories data. This study introduces a GAN framework employing LSTM and CNN generators and discriminators to generate high-fidelity synthetic eye gaze velocity trajectories. We conducted a comprehensive evaluation of four GAN architectures: CNN-CNN, LSTM-CNN, CNN-LSTM, and LSTM-LSTM trained under two conditions: using only adversarial loss and using a weighted combination of adversarial and spectral losses. Our findings reveal that the LSTM-CNN architecture trained with this new loss function exhibits the closest alignment to the real data distribution, effectively capturing both the distribution tails and the intricate temporal dependencies. The inclusion of spectral regularization significantly enhances the GANs ability to replicate the spectral characteristics of eye gaze movements, leading to a more stable learning process and improved data fidelity. Comparative analysis with an HMM optimized to four hidden states further highlights the advantages of the LSTM-CNN GAN. Statistical metrics show that the HMM-generated data significantly diverges from the real data in terms of mean, standard deviation, skewness, and kurtosis. In contrast, the LSTM-CNN model closely matches the real data across these statistics, affirming its capacity to model the complexity of eye gaze dynamics effectively. These results position the spectrally regularized LSTM-CNN GAN as a robust tool for generating synthetic eye gaze velocity data with high fidelity.

  • 6 authors
·
Dec 5, 2024

MOON: Learning When to Forget and How to Move On in Vision-and-Language Navigation

Recent vision-and-language navigation (VLN) policies act on their visual history, and an incorrect action can take them off the instructed route. Paired interventions on four VLN policies show that clearing the history doubles pooled success at the onset of a deviation but lowers it on route, while later in a deviation, removing only the off-route frames helps much less. After a deviation, the retained history keeps the policy from turning where a turn is needed, which we call behavioral inertia. We propose MOON, a framework that equips a frozen VLN policy with two lightweight modules, adding less than 1% of its parameters. A deviation judge decides when to forget, raising an alarm that clears the history when it predicts that the agent is off route. A recovery policy, trained with GRPO from alarm states, learns how to move on, turning more of the successes found only by sampling into a single greedy rollout. Experiments on R2R-CE and RxR-CE show that MOON reaches the highest R2R-CE success rate among the compared methods and raises the success rate of its frozen base by 5.2 and 6.0 points, and an ablation with a random trigger indicates that this gain depends on when the history is cleared. Without retraining, MOON also improves zero-shot object-goal navigation on HM3D-OVON. Together, these results suggest that deviation recovery depends on knowing when to forget, not only how to act. Code is available at https://github.com/AutoLab-SAI-SJTU/MOON.

  • 9 authors
·
Oct 23

I-AI: A Controllable & Interpretable AI System for Decoding Radiologists' Intense Focus for Accurate CXR Diagnoses

In the field of chest X-ray (CXR) diagnosis, existing works often focus solely on determining where a radiologist looks, typically through tasks such as detection, segmentation, or classification. However, these approaches are often designed as black-box models, lacking interpretability. In this paper, we introduce Interpretable Artificial Intelligence (I-AI) a novel and unified controllable interpretable pipeline for decoding the intense focus of radiologists in CXR diagnosis. Our I-AI addresses three key questions: where a radiologist looks, how long they focus on specific areas, and what findings they diagnose. By capturing the intensity of the radiologist's gaze, we provide a unified solution that offers insights into the cognitive process underlying radiological interpretation. Unlike current methods that rely on black-box machine learning models, which can be prone to extracting erroneous information from the entire input image during the diagnosis process, we tackle this issue by effectively masking out irrelevant information. Our proposed I-AI leverages a vision-language model, allowing for precise control over the interpretation process while ensuring the exclusion of irrelevant features. To train our I-AI model, we utilize an eye gaze dataset to extract anatomical gaze information and generate ground truth heatmaps. Through extensive experimentation, we demonstrate the efficacy of our method. We showcase that the attention heatmaps, designed to mimic radiologists' focus, encode sufficient and relevant information, enabling accurate classification tasks using only a portion of CXR. The code, checkpoints, and data are at https://github.com/UARK-AICV/IAI

  • 5 authors
·
Sep 24, 2023

Benchmarking Microsaccade Recognition with Event Cameras: A Novel Dataset and Evaluation

Microsaccades are small, involuntary eye movements vital for visual perception and neural processing. Traditional microsaccade studies typically use eye trackers or frame-based analysis, which, while precise, are costly and limited in scalability and temporal resolution. Event-based sensing offers a high-speed, low-latency alternative by capturing fine-grained spatiotemporal changes efficiently. This work introduces a pioneering event-based microsaccade dataset to support research on small eye movement dynamics in cognitive computing. Using Blender, we render high-fidelity eye movement scenarios and simulate microsaccades with angular displacements from 0.5 to 2.0 degrees, divided into seven distinct classes. These are converted to event streams using v2e, preserving the natural temporal dynamics of microsaccades, with durations ranging from 0.25 ms to 2.25 ms. We evaluate the dataset using Spiking-VGG11, Spiking-VGG13, and Spiking-VGG16, and propose Spiking-VGG16Flow, an optical-flow-enhanced variant implemented in SpikingJelly. The models achieve around 90 percent average accuracy, successfully classifying microsaccades by angular displacement, independent of event count or duration. These results demonstrate the potential of spiking neural networks for fine motion recognition and establish a benchmark for event-based vision research. The dataset, code, and trained models will be publicly available at https://waseemshariff126.github.io/microsaccades/ .

  • 5 authors
·
Oct 28, 2025 1

Sight Over Site: Perception-Aware Reinforcement Learning for Efficient Robotic Inspection

Autonomous inspection is a central problem in robotics, with applications ranging from industrial monitoring to search-and-rescue. Traditionally, inspection has often been reduced to navigation tasks, where the objective is to reach a predefined location while avoiding obstacles. However, this formulation captures only part of the real inspection problem. In real-world environments, the inspection targets may become visible well before their exact coordinates are reached, making further movement both redundant and inefficient. What matters more for inspection is not simply arriving at the target's position, but positioning the robot at a viewpoint from which the target becomes observable. In this work, we revisit inspection from a perception-aware perspective. We propose an end-to-end reinforcement learning framework that explicitly incorporates target visibility as the primary objective, enabling the robot to find the shortest trajectory that guarantees visual contact with the target without relying on a map. The learned policy leverages both perceptual and proprioceptive sensing and is trained entirely in simulation, before being deployed to a real-world robot. We further develop an algorithm to compute ground-truth shortest inspection paths, which provides a reference for evaluation. Through extensive experiments, we show that our method outperforms existing classical and learning-based navigation approaches, yielding more efficient inspection trajectories in both simulated and real-world settings. The project is avialable at https://sight-over-site.github.io/

  • 7 authors
·
Sep 22, 2025

GuideDog: A Real-World Egocentric Multimodal Dataset for Blind and Low-Vision Accessibility-Aware Guidance

Mobility remains a significant challenge for the 2.2 billion people worldwide affected by blindness and low vision (BLV), with 7% of visually impaired individuals experiencing falls at least once a month. While recent advances in Multimodal Large Language Models (MLLMs) offer promising opportunities for BLV assistance, their development has been hindered by limited datasets. This limitation stems from the fact that BLV-aware annotation requires specialized domain knowledge and intensive labor. To address this gap, we introduce GuideDog, a novel accessibility-aware guide dataset containing 22K image-description pairs (including 2K human-annotated pairs) that capture diverse real-world scenes from a pedestrian's viewpoint. Our approach shifts the annotation burden from generation to verification through a collaborative human-AI framework grounded in established accessibility standards, significantly improving efficiency while maintaining high-quality annotations. We also develop GuideDogQA, a subset of 818 samples featuring multiple-choice questions designed to evaluate fine-grained visual perception capabilities, specifically object recognition and relative depth perception. Our experimental results highlight the importance of accurate spatial understanding for effective BLV guidance. GuideDog and GuideDogQA will advance research in MLLM-based assistive technologies for BLV individuals while contributing to broader applications in understanding egocentric scenes for robotics and augmented reality. The code and dataset will be publicly available.

  • 8 authors
·
Mar 17, 2025

I-MPN: Inductive Message Passing Network for Efficient Human-in-the-Loop Annotation of Mobile Eye Tracking Data

Comprehending how humans process visual information in dynamic settings is crucial for psychology and designing user-centered interactions. While mobile eye-tracking systems combining egocentric video and gaze signals can offer valuable insights, manual analysis of these recordings is time-intensive. In this work, we present a novel human-centered learning algorithm designed for automated object recognition within mobile eye-tracking settings. Our approach seamlessly integrates an object detector with a spatial relation-aware inductive message-passing network (I-MPN), harnessing node profile information and capturing object correlations. Such mechanisms enable us to learn embedding functions capable of generalizing to new object angle views, facilitating rapid adaptation and efficient reasoning in dynamic contexts as users navigate their environment. Through experiments conducted on three distinct video sequences, our interactive-based method showcases significant performance improvements over fixed training/testing algorithms, even when trained on considerably smaller annotated samples collected through user feedback. Furthermore, we demonstrate exceptional efficiency in data annotation processes and surpass prior interactive methods that use complete object detectors, combine detectors with convolutional networks, or employ interactive video segmentation.

  • 8 authors
·
Jun 10, 2024

Read Anywhere Pointed: Layout-aware GUI Screen Reading with Tree-of-Lens Grounding

Graphical User Interfaces (GUIs) are central to our interaction with digital devices. Recently, growing efforts have been made to build models for various GUI understanding tasks. However, these efforts largely overlook an important GUI-referring task: screen reading based on user-indicated points, which we name the Screen Point-and-Read (SPR) task. This task is predominantly handled by rigid accessible screen reading tools, in great need of new models driven by advancements in Multimodal Large Language Models (MLLMs). In this paper, we propose a Tree-of-Lens (ToL) agent, utilizing a novel ToL grounding mechanism, to address the SPR task. Based on the input point coordinate and the corresponding GUI screenshot, our ToL agent constructs a Hierarchical Layout Tree. Based on the tree, our ToL agent not only comprehends the content of the indicated area but also articulates the layout and spatial relationships between elements. Such layout information is crucial for accurately interpreting information on the screen, distinguishing our ToL agent from other screen reading tools. We also thoroughly evaluate the ToL agent against other baselines on a newly proposed SPR benchmark, which includes GUIs from mobile, web, and operating systems. Last but not least, we test the ToL agent on mobile GUI navigation tasks, demonstrating its utility in identifying incorrect actions along the path of agent execution trajectories. Code and data: screen-point-and-read.github.io

  • 9 authors
·
Jun 27, 2024 2

Leveraging Driver Field-of-View for Multimodal Ego-Trajectory Prediction

Understanding drivers' decision-making is crucial for road safety. Although predicting the ego-vehicle's path is valuable for driver-assistance systems, existing methods mainly focus on external factors like other vehicles' motions, often neglecting the driver's attention and intent. To address this gap, we infer the ego-trajectory by integrating the driver's gaze and the surrounding scene. We introduce RouteFormer, a novel multimodal ego-trajectory prediction network combining GPS data, environmental context, and the driver's field-of-view, comprising first-person video and gaze fixations. We also present the Path Complexity Index (PCI), a new metric for trajectory complexity that enables a more nuanced evaluation of challenging scenarios. To tackle data scarcity and enhance diversity, we introduce GEM, a comprehensive dataset of urban driving scenarios enriched with synchronized driver field-of-view and gaze data. Extensive evaluations on GEM and DR(eye)VE demonstrate that RouteFormer significantly outperforms state-of-the-art methods, achieving notable improvements in prediction accuracy across diverse conditions. Ablation studies reveal that incorporating driver field-of-view data yields significantly better average displacement error, especially in challenging scenarios with high PCI scores, underscoring the importance of modeling driver attention. All data and code are available at https://meakbiyik.github.io/routeformer.

  • 8 authors
·
Dec 13, 2023

Foresight: Iterative Reasoning About Clues that Matter for Navigation

Open-world mapless navigation from sparse language instructions requires resolving underspecified goals and inferring which environmental cues are relevant for reaching the goal. For instance, reaching an out-of-view destination may require interpreting ramps, signs, or detours that reveal where to go or which route to take. Prior works are limited by their reliance on known navigation factors and closed-set factor categories, or identify cues before motion planning and miss plan-dependent cues. We argue that pretrained Vision-Language Models (VLMs) can discover novel instruction-relevant cues, but require adaptation to focus on which cues matter and how they should influence motion planning. We realize these ideas in Foresight, a test-time framework in which a finetuned VLM alternates between proposing image-space motion plans and critiquing them using the language goal and visual context. Subsequent plans are conditioned on prior critiques, enabling iterative motion refinement before execution. To align plan critiques and refinements with open-set behavior preferences, we learn a reward model from human feedback and use it to post-train the VLM with reinforcement learning in the plan-critique loop. In offline evaluations and 6 real-world environments, Foresight improves average task success by 37% and reduces interventions per mission by 52% relative to state-of-the-art test-time reasoning and foundation-model baselines, while running in real-time on a Jetson AGX Orin. We will release code, data, and training details to support future work on test-time reasoning for robot motion refinement. Additional videos at: https://amrl.cs.utexas.edu/foresight

  • 6 authors
·
Jun 9

Unveiling the Truth: Exploring Human Gaze Patterns in Fake Images

Creating high-quality and realistic images is now possible thanks to the impressive advancements in image generation. A description in natural language of your desired output is all you need to obtain breathtaking results. However, as the use of generative models grows, so do concerns about the propagation of malicious content and misinformation. Consequently, the research community is actively working on the development of novel fake detection techniques, primarily focusing on low-level features and possible fingerprints left by generative models during the image generation process. In a different vein, in our work, we leverage human semantic knowledge to investigate the possibility of being included in frameworks of fake image detection. To achieve this, we collect a novel dataset of partially manipulated images using diffusion models and conduct an eye-tracking experiment to record the eye movements of different observers while viewing real and fake stimuli. A preliminary statistical analysis is conducted to explore the distinctive patterns in how humans perceive genuine and altered images. Statistical findings reveal that, when perceiving counterfeit samples, humans tend to focus on more confined regions of the image, in contrast to the more dispersed observational pattern observed when viewing genuine images. Our dataset is publicly available at: https://github.com/aimagelab/unveiling-the-truth.

  • 4 authors
·
Mar 13, 2024

RecGaze: The First Eye Tracking and User Interaction Dataset for Carousel Interfaces

Carousel interfaces are widely used in e-commerce and streaming services, but little research has been devoted to them. Previous studies of interfaces for presenting search and recommendation results have focused on single ranked lists, but it appears their results cannot be extrapolated to carousels due to the added complexity. Eye tracking is a highly informative approach to understanding how users click, yet there are no eye tracking studies concerning carousels. There are very few interaction datasets on recommenders with carousel interfaces and none that contain gaze data. We introduce the RecGaze dataset: the first comprehensive feedback dataset on carousels that includes eye tracking results, clicks, cursor movements, and selection explanations. The dataset comprises of interactions from 3 movie selection tasks with 40 different carousel interfaces per user. In total, 87 users and 3,477 interactions are logged. In addition to the dataset, its description and possible use cases, we provide results of a survey on carousel design and the first analysis of gaze data on carousels, which reveals a golden triangle or F-pattern browsing behavior. Our work seeks to advance the field of carousel interfaces by providing the first dataset with eye tracking results on carousels. In this manner, we provide and encourage an empirical understanding of interactions with carousel interfaces, for building better recommender systems through gaze information, and also encourage the development of gaze-based recommenders.

  • 7 authors
·
Apr 29, 2025

Anatomy of a Lie: A Multi-Stage Diagnostic Framework for Tracing Hallucinations in Vision-Language Models

Vision-Language Models (VLMs) frequently "hallucinate" - generate plausible yet factually incorrect statements - posing a critical barrier to their trustworthy deployment. In this work, we propose a new paradigm for diagnosing hallucinations, recasting them from static output errors into dynamic pathologies of a model's computational cognition. Our framework is grounded in a normative principle of computational rationality, allowing us to model a VLM's generation as a dynamic cognitive trajectory. We design a suite of information-theoretic probes that project this trajectory onto an interpretable, low-dimensional Cognitive State Space. Our central discovery is a governing principle we term the geometric-information duality: a cognitive trajectory's geometric abnormality within this space is fundamentally equivalent to its high information-theoretic surprisal. Hallucination detection is counts as a geometric anomaly detection problem. Evaluated across diverse settings - from rigorous binary QA (POPE) and comprehensive reasoning (MME) to unconstrained open-ended captioning (MS-COCO) - our framework achieves state-of-the-art performance. Crucially, it operates with high efficiency under weak supervision and remains highly robust even when calibration data is heavily contaminated. This approach enables a causal attribution of failures, mapping observable errors to distinct pathological states: perceptual instability (measured by Perceptual Entropy), logical-causal failure (measured by Inferential Conflict), and decisional ambiguity (measured by Decision Entropy). Ultimately, this opens a path toward building AI systems whose reasoning is transparent, auditable, and diagnosable by design.

One Eye is All You Need: Lightweight Ensembles for Gaze Estimation with Single Encoders

Gaze estimation has grown rapidly in accuracy in recent years. However, these models often fail to take advantage of different computer vision (CV) algorithms and techniques (such as small ResNet and Inception networks and ensemble models) that have been shown to improve results for other CV problems. Additionally, most current gaze estimation models require the use of either both eyes or an entire face, whereas real-world data may not always have both eyes in high resolution. Thus, we propose a gaze estimation model that implements the ResNet and Inception model architectures and makes predictions using only one eye image. Furthermore, we propose an ensemble calibration network that uses the predictions from several individual architectures for subject-specific predictions. With the use of lightweight architectures, we achieve high performance on the GazeCapture dataset with very low model parameter counts. When using two eyes as input, we achieve a prediction error of 1.591 cm on the test set without calibration and 1.439 cm with an ensemble calibration model. With just one eye as input, we still achieve an average prediction error of 2.312 cm on the test set without calibration and 1.951 cm with an ensemble calibration model. We also notice significantly lower errors on the right eye images in the test set, which could be important in the design of future gaze estimation-based tools.

  • 3 authors
·
Nov 21, 2022

VoLN: Vision-Only Long-Horizon Navigation---Paradigm, Benchmark, and Method

Vision-and-Language Navigation (VLN) enables embodied agents to follow natural-language instructions. However, route-level instructions commonly encode spatial priors, such as orientation, distance, and layout, that are not explicitly available from onboard sensing at deployment in open, GPS-denied environments. Benchmark performance under such interfaces therefore jointly reflects visual navigation ability and the use of route structure explicitly supplied by the task description. As a complementary formulation, we propose Vision-Only Long-Horizon Navigation (VoLN), which shifts route-relevant information from externally supplied instructions and global guidance to locally observable in-scene cues. In VoLN, goal views specify the destination, while route-relevant information is available only through locally observable in-scene cues that the agent must detect, interpret, and select online. We instantiate VoLN for aerial navigation through VoLN-UAV, a 7,210-episode benchmark that combines long-horizon goal-directed flight, continuous 3D motion, large viewpoint changes, and context-dependent beacon selection. We further provide VoLN-MLLM as an initial reference baseline. It aligns self-supervised visual features with a structured semantic space and predicts short-horizon waypoint segments from observation history, goal views, retrieved visual--semantic tokens, and proprioception. On the five-environment Test-Unseen split, it obtains success rates of 7.4%, 4.5%, and 1.8% on Easy, Normal, and Hard episodes, respectively. These results provide an initial evaluation of VoLN and reveal substantial remaining challenges in long-horizon evidence integration, cross-view goal matching, and closed-loop stability. Project page: https://admire-ljb.github.io/VoLN-UAV/

  • 9 authors
·
Jul 22

Gaze Target Estimation Anywhere with Concepts

Estimating human gaze targets from images in-the-wild is an important and formidable task. Existing approaches primarily employ brittle, multi-stage pipelines that require explicit inputs, like head bounding boxes and human pose, in order to identify the subject of gaze analysis. As a result, detection errors can cascade and lead to failure. Moreover, these prior works lack the flexibility of specifying the gaze analysis task via natural language prompting, an approach which has been shown to have significant benefits in convenience and scalability for other image analysis tasks. To overcome these limitations, we introduce the Promptable Gaze Target Estimation (PGE) task, a new end-to-end, concept-driven paradigm for gaze analysis. PGE conditions gaze prediction on flexible user text or visual prompts (e.g., "the boy in the red shirt" or "person in point [0.52, 0.48]") to identify a specific subject for gaze analysis. This approach integrates subject localization with gaze estimation, and eliminates the rigid dependency on intermediate analysis stages. We develop a scalable data engine to generate Gaze-Co (Gaze Estimation with Concepts), a dataset and benchmark of 120K high-quality, prompt-annotated image pairs. We also propose GazeAnywhere, the first model designed for PGE. GazeAnywhere uses a transformer-based detector to fuse features from frozen encoders and simultaneously solves subject localization, in/out-of-frame presence, and gaze target heatmap estimation. GazeAnywhere achieves state-of-the-art performance on multiple PGE benchmarks, setting a strong baseline for this new problem even on a difficult out-of-domain, real-world clinical dataset. GazeAnywhere is open-sourced in github.com/IrohXu/GazeAnywhere.

google Google
·
Aug 10 2

Seeing Like Radiologists: Context- and Gaze-Guided Vision-Language Pretraining for Chest X-rays

Despite recent advances in medical vision-language pretraining, existing models still struggle to capture the diagnostic workflow: radiographs are typically treated as context-agnostic images, while radiologists' gaze -- a crucial cue for visual reasoning -- remains largely underexplored by existing methods. These limitations hinder the modeling of disease-specific patterns and weaken cross-modal alignment. To bridge this gap, we introduce CoGaze, a Context- and Gaze-guided vision-language pretraining framework for chest X-rays. We first propose a context-infused vision encoder that models how radiologists integrate clinical context -- including patient history, symptoms, and diagnostic intent -- to guide diagnostic reasoning. We then present a multi-level supervision paradigm that (1) enforces intra- and inter-modal semantic alignment through hybrid-positive contrastive learning, (2) injects diagnostic priors via disease-aware cross-modal representation learning, and (3) leverages radiologists' gaze as probabilistic priors to guide attention toward diagnostically salient regions. Extensive experiments demonstrate that CoGaze consistently outperforms state-of-the-art methods across diverse tasks, achieving up to +2.0% CheXbertF1 and +1.2% BLEU2 for free-text and structured report generation, +23.2% AUROC for zero-shot classification, and +12.2% Precision@1 for image-text retrieval. Code is available at https://github.com/mk-runner/CoGaze.

  • 8 authors
·
Mar 26

A Multimodal Assistive System for Product Localization and Retrieval for People who are Blind or have Low Vision

Shopping is a routine activity for sighted individuals, yet for people who are blind or have low vision (pBLV), locating and retrieving products in physical environments remains a challenge. This paper presents a multimodal wearable assistive system that integrates object detection with vision-language models to support independent product or item retrieval, with the goal of enhancing users'autonomy and sense of agency. The system operates through three phases: product search, which identifies target products using YOLO-World detection combined with embedding similarity and color histogram matching; product navigation, which provides spatialized sonification and VLM-generated verbal descriptions to guide users toward the target; and product correction, which verifies whether the user has reached the correct product and provides corrective feedback when necessary. Technical evaluation demonstrated promising performance across all modules, with product detection achieving near-perfect accuracy at close range and high accuracy when facing shelves within 1.5 m. VLM-based navigation achieved up to 94.4% accuracy, and correction accuracy exceeded 86% under optimal model configurations. These results demonstrate the system's potential to address the last-meter problem in assistive shopping. Future work will focus on user studies with pBLV participants and integration with multi-scale navigation ecosystems.

  • 6 authors
·
Jan 17

SHOVIR: A Benchmark for Evaluating Vision Shortcut Learning in Radiology Report Generation

Current evaluation protocols for Vision-Language Models (VLMs) in Radiology Report Generation (RRG) rely on report-level metrics that measure lexical overlap or aggregate clinical correctness. However, such metrics do not test whether individual diagnostic statements stem from the actual pathological evidence visible in the image. This allows models to achieve competitive scores by exploiting learned priors or spurious correlations, a failure mode we refer to as vision shortcut. We introduce SHOVIR, a benchmark for evaluating vision shortcut behavior in RRG. SHOVIR extends two spatially annotated chest X-ray datasets, MIMIC-CXR and PadChest-GR, with per-box CheXpert labels, and defines image-level and disease-level occlusion experiments that contrast baseline performance on clean images against localized, region-specific perturbations. Comparing predictions across these conditions isolates two failure modes at the disease-class level: direct shortcuts, where a finding persists after its visual evidence is removed, and contextual shortcuts, where detection degrades once co-occurring pathologies are occluded despite the target region remaining intact. Benchmarking eight state-of-the-art VLMs, we find that shortcut behavior varies substantially across architectures and datasets. Models achieving the highest baseline report quality do not necessarily rank highest in spatial grounding, revealing that clinically fluent generation can coexist with shallow reliance on visual evidence. These findings expose a blind spot in current RRG evaluation and motivate region-aware assessment protocols.

ArCo-group ArCo Lab UCBM
·
Jun 28

Probing Spatial State Representations in Visual Foundation Models

An observer sees only part of the surrounding world, yet must keep track of what lies beyond the current view. Spatial perception therefore involves more than recognizing individual images: it calls for a persistent spatial state that is updated under self-motion and used to guide action. Do visual foundation models provide representations that support such a state? We study this question through four levels of spatial capability---spatial structure, object persistence, predictive spatial update, and actionability---using frozen-feature probes on ten representations under streaming egocentric observations of static indoor environments. The resulting capability profiles vary across tasks, network layers, and prefix lengths: strong readout of the visible scene does not ensure accurate object persistence or future-feature retrieval. Matched controls separate readout accuracy from reliance on visual history and motion. Native future prediction retains recoverable spatial structure, but a spatial reader trained on real features does not transfer to predicted features unchanged. Finally, goal-dependent candidate selection does not establish reliable continuous action utility: predicted actions respond to goal changes, yet supplying the correct goal does not reliably improve progress. Across the four levels, object persistence and actionability build on camera-pose readout, whereas feature prediction builds on visible-scene readout. Together, these findings motivate evaluating spatial representations not only by what can be decoded from them, but by whether that information is maintained beyond observation, updated predictively, and used for goal-directed action.

  • 6 authors
·
Oct 29

Eye, Robot: Learning to Look to Act with a BC-RL Perception-Action Loop

Humans do not passively observe the visual world -- we actively look in order to act. Motivated by this principle, we introduce EyeRobot, a robotic system with gaze behavior that emerges from the need to complete real-world tasks. We develop a mechanical eyeball that can freely rotate to observe its surroundings and train a gaze policy to control it using reinforcement learning. We accomplish this by first collecting teleoperated demonstrations paired with a 360 camera. This data is imported into a simulation environment that supports rendering arbitrary eyeball viewpoints, allowing episode rollouts of eye gaze on top of robot demonstrations. We then introduce a BC-RL loop to train the hand and eye jointly: the hand (BC) agent is trained from rendered eye observations, and the eye (RL) agent is rewarded when the hand produces correct action predictions. In this way, hand-eye coordination emerges as the eye looks towards regions which allow the hand to complete the task. EyeRobot implements a foveal-inspired policy architecture allowing high resolution with a small compute budget, which we find also leads to the emergence of more stable fixation as well as improved ability to track objects and ignore distractors. We evaluate EyeRobot on five panoramic workspace manipulation tasks requiring manipulation in an arc surrounding the robot arm. Our experiments suggest EyeRobot exhibits hand-eye coordination behaviors which effectively facilitate manipulation over large workspaces with a single camera. See project site for videos: https://www.eyerobot.net/

  • 8 authors
·
Jun 12, 2025

Which Way Did It Move? Diagnosing and Overcoming Directional Motion Blindness in Video-LLMs

Video Large Language Models (Video-LLMs) have made rapid progress on temporal video understanding, yet many fail at a basic perceptual primitive: signed image-plane motion direction. On simple videos of a single object moving left, right, up, or down, most Video-LLMs perform near chance, with above-chance cases largely attributable to prediction biases rather than genuine direction understanding. We call this failure directional motion blindness. We localize the failure by tracing motion direction information through the Video-LLM pipeline. Motion direction remains linearly accessible from the vision encoder, projector, and LLM hidden states, but the readout fails to bind this signal to the correct verbal answer option, revealing a direction binding gap. Although synthetic motion direction instruction tuning reduces this gap on the source domain, motion direction concept vector analysis shows that visual complexity weakens the signal magnitude and limits out-of-domain generalization. We introduce MoDirect, a dataset family for motion direction instruction tuning and evaluation, and DeltaDirect, a diagnosis-driven, projector-level objective that predicts normalized 2-D motion vectors from adjacent-frame feature deltas. On MoDirect-SynBench, instruction tuning with DeltaDirect improves motion direction accuracy from 25.9% to 85.4%. On MoDirect-RealBench, DeltaDirect improves real-world motion direction accuracy by 21.9 points over the vanilla baseline without real-world tuning data, while preserving standard video-understanding performance. Code: https://github.com/KHU-VLL/DeltaDirect

  • 6 authors
·
May 20

Scene Text Detection and Recognition "in light of" Challenging Environmental Conditions using Aria Glasses Egocentric Vision Cameras

In an era where wearable technology is reshaping applications, Scene Text Detection and Recognition (STDR) becomes a straightforward choice through the lens of egocentric vision. Leveraging Meta's Project Aria smart glasses, this paper investigates how environmental variables, such as lighting, distance, and resolution, affect the performance of state-of-the-art STDR algorithms in real-world scenarios. We introduce a novel, custom-built dataset captured under controlled conditions and evaluate two OCR pipelines: EAST with CRNN, and EAST with PyTesseract. Our findings reveal that resolution and distance significantly influence recognition accuracy, while lighting plays a less predictable role. Notably, image upscaling emerged as a key pre-processing technique, reducing Character Error Rate (CER) from 0.65 to 0.48. We further demonstrate the potential of integrating eye-gaze tracking to optimise processing efficiency by focusing on user attention zones. This work not only benchmarks STDR performance under realistic conditions but also lays the groundwork for adaptive, user-aware AR systems. Our contributions aim to inspire future research in robust, context-sensitive text recognition for assistive and research-oriented applications, such as asset inspection and nutrition analysis. The code is available at https://github.com/josepDe/Project_Aria_STR.

  • 2 authors
·
Jul 21, 2025

Do Vision-Language Models Measure Up? Benchmarking Visual Measurement Reading with MeasureBench

Reading measurement instruments is effortless for humans and requires relatively little domain expertise, yet it remains surprisingly challenging for current vision-language models (VLMs) as we find in preliminary evaluation. In this work, we introduce MeasureBench, a benchmark on visual measurement reading covering both real-world and synthesized images of various types of measurements, along with an extensible pipeline for data synthesis. Our pipeline procedurally generates a specified type of gauge with controllable visual appearance, enabling scalable variation in key details such as pointers, scales, fonts, lighting, and clutter. Evaluation on popular proprietary and open-weight VLMs shows that even the strongest frontier VLMs struggle measurement reading in general. A consistent failure mode is indicator localization: models can read digits or labels but misidentify the key positions of pointers or alignments, leading to big numeric errors despite plausible textual reasoning. We have also conducted preliminary experiments with reinforcement learning over synthetic data, and find encouraging results on in-domain synthetic subset but less promising for real-world images. Our analysis highlights a fundamental limitation of current VLMs in fine-grained spatial grounding. We hope this resource can help future advances on visually grounded numeracy and precise spatial perception of VLMs, bridging the gap between recognizing numbers and measuring the world.

LMOD: A Large Multimodal Ophthalmology Dataset and Benchmark for Large Vision-Language Models

The prevalence of vision-threatening eye diseases is a significant global burden, with many cases remaining undiagnosed or diagnosed too late for effective treatment. Large vision-language models (LVLMs) have the potential to assist in understanding anatomical information, diagnosing eye diseases, and drafting interpretations and follow-up plans, thereby reducing the burden on clinicians and improving access to eye care. However, limited benchmarks are available to assess LVLMs' performance in ophthalmology-specific applications. In this study, we introduce LMOD, a large-scale multimodal ophthalmology benchmark consisting of 21,993 instances across (1) five ophthalmic imaging modalities: optical coherence tomography, color fundus photographs, scanning laser ophthalmoscopy, lens photographs, and surgical scenes; (2) free-text, demographic, and disease biomarker information; and (3) primary ophthalmology-specific applications such as anatomical information understanding, disease diagnosis, and subgroup analysis. In addition, we benchmarked 13 state-of-the-art LVLM representatives from closed-source, open-source, and medical domains. The results demonstrate a significant performance drop for LVLMs in ophthalmology compared to other domains. Systematic error analysis further identified six major failure modes: misclassification, failure to abstain, inconsistent reasoning, hallucination, assertions without justification, and lack of domain-specific knowledge. In contrast, supervised neural networks specifically trained on these tasks as baselines demonstrated high accuracy. These findings underscore the pressing need for benchmarks in the development and validation of ophthalmology-specific LVLMs.

  • 9 authors
·
Oct 2, 2024

Foveated Retinotopy Improves Classification and Localization in CNNs

From a falcon detecting prey to humans recognizing faces, many species exhibit extraordinary abilities in rapid visual localization and classification. These are made possible by a specialized retinal region called the fovea, which provides high acuity at the center of vision while maintaining lower resolution in the periphery. This distinctive spatial organization, preserved along the early visual pathway through retinotopic mapping, is fundamental to biological vision, yet remains largely unexplored in machine learning. Our study investigates how incorporating foveated retinotopy may benefit deep convolutional neural networks (CNNs) in image classification tasks. By implementing a foveated retinotopic transformation in the input layer of standard ResNet models and re-training them, we maintain comparable classification accuracy while enhancing the network's robustness to scale and rotational perturbations. Although this architectural modification introduces increased sensitivity to fixation point shifts, we demonstrate how this apparent limitation becomes advantageous: variations in classification probabilities across different gaze positions serve as effective indicators for object localization. Our findings suggest that foveated retinotopic mapping encodes implicit knowledge about visual object geometry, offering an efficient solution to the visual search problem - a capability crucial for many living species.

  • 3 authors
·
Feb 23, 2024

A^2Nav: Action-Aware Zero-Shot Robot Navigation by Exploiting Vision-and-Language Ability of Foundation Models

We study the task of zero-shot vision-and-language navigation (ZS-VLN), a practical yet challenging problem in which an agent learns to navigate following a path described by language instructions without requiring any path-instruction annotation data. Normally, the instructions have complex grammatical structures and often contain various action descriptions (e.g., "proceed beyond", "depart from"). How to correctly understand and execute these action demands is a critical problem, and the absence of annotated data makes it even more challenging. Note that a well-educated human being can easily understand path instructions without the need for any special training. In this paper, we propose an action-aware zero-shot VLN method (A^2Nav) by exploiting the vision-and-language ability of foundation models. Specifically, the proposed method consists of an instruction parser and an action-aware navigation policy. The instruction parser utilizes the advanced reasoning ability of large language models (e.g., GPT-3) to decompose complex navigation instructions into a sequence of action-specific object navigation sub-tasks. Each sub-task requires the agent to localize the object and navigate to a specific goal position according to the associated action demand. To accomplish these sub-tasks, an action-aware navigation policy is learned from freely collected action-specific datasets that reveal distinct characteristics of each action demand. We use the learned navigation policy for executing sub-tasks sequentially to follow the navigation instruction. Extensive experiments show A^2Nav achieves promising ZS-VLN performance and even surpasses the supervised learning methods on R2R-Habitat and RxR-Habitat datasets.

  • 8 authors
·
Aug 15, 2023

TraceVision: Trajectory-Aware Vision-Language Model for Human-Like Spatial Understanding

Recent Large Vision-Language Models (LVLMs) demonstrate remarkable capabilities in image understanding and natural language generation. However, current approaches focus predominantly on global image understanding, struggling to simulate human visual attention trajectories and explain associations between descriptions and specific regions. We propose TraceVision, a unified vision-language model integrating trajectory-aware spatial understanding in an end-to-end framework. TraceVision employs a Trajectory-aware Visual Perception (TVP) module for bidirectional fusion of visual features and trajectory information. We design geometric simplification to extract semantic keypoints from raw trajectories and propose a three-stage training pipeline where trajectories guide description generation and region localization. We extend TraceVision to trajectory-guided segmentation and video scene understanding, enabling cross-frame tracking and temporal attention analysis. We construct the Reasoning-based Interactive Localized Narratives (RILN) dataset to enhance logical reasoning and interpretability. Extensive experiments on trajectory-guided captioning, text-guided trajectory prediction, understanding, and segmentation demonstrate that TraceVision achieves state-of-the-art performance, establishing a foundation for intuitive spatial interaction and interpretable visual understanding.

  • 8 authors
·
Feb 23

Harvard Glaucoma Detection and Progression: A Multimodal Multitask Dataset and Generalization-Reinforced Semi-Supervised Learning

Glaucoma is the number one cause of irreversible blindness globally. A major challenge for accurate glaucoma detection and progression forecasting is the bottleneck of limited labeled patients with the state-of-the-art (SOTA) 3D retinal imaging data of optical coherence tomography (OCT). To address the data scarcity issue, this paper proposes two solutions. First, we develop a novel generalization-reinforced semi-supervised learning (SSL) model called pseudo supervisor to optimally utilize unlabeled data. Compared with SOTA models, the proposed pseudo supervisor optimizes the policy of predicting pseudo labels with unlabeled samples to improve empirical generalization. Our pseudo supervisor model is evaluated with two clinical tasks consisting of glaucoma detection and progression forecasting. The progression forecasting task is evaluated both unimodally and multimodally. Our pseudo supervisor model demonstrates superior performance than SOTA SSL comparison models. Moreover, our model also achieves the best results on the publicly available LAG fundus dataset. Second, we introduce the Harvard Glaucoma Detection and Progression (Harvard-GDP) Dataset, a multimodal multitask dataset that includes data from 1,000 patients with OCT imaging data, as well as labels for glaucoma detection and progression. This is the largest glaucoma detection dataset with 3D OCT imaging data and the first glaucoma progression forecasting dataset that is publicly available. Detailed sex and racial analysis are provided, which can be used by interested researchers for fairness learning studies. Our released dataset is benchmarked with several SOTA supervised CNN and transformer deep learning models. The dataset and code are made publicly available via https://ophai.hms.harvard.edu/datasets/harvard-gdp1000.

  • 5 authors
·
Aug 25, 2023

Beyond Physical Reach: Comparing Head- and Cane-Mounted Cameras for Last-Mile Navigation by Blind Users

Blind individuals face persistent challenges in last-mile navigation, including locating entrances, identifying obstacles, and navigating complex or cluttered spaces. Although wearable cameras are increasingly used in assistive systems, there has been no systematic, vantage-focused comparison to guide their design. This paper addresses that gap through a two-part investigation. First, we surveyed ten experienced blind cane users, uncovering navigation strategies, pain points, and technology preferences. Participants stressed the importance of multi-sensory integration, destination-focused travel, and assistive tools that complement (rather than replace) the cane's tactile utility. Second, we conducted controlled data collection with a blind participant navigating five real-world environments using synchronized head- and cane-mounted cameras, isolating vantage placement as the primary variable. To assess how each vantage supports spatial perception, we evaluated SLAM performance (for localization and mapping) and NeRF-based 3D reconstruction (for downstream scene understanding). Head-mounted sensors delivered superior localization accuracy, while cane-mounted views offered broader ground-level coverage and richer environmental reconstructions. A combined (head+cane) configuration consistently outperformed both. These results highlight the complementary strengths of different sensor placements and offer actionable guidance for developing hybrid navigation aids that are perceptive, robust, and user-aligned.

  • 4 authors
·
Apr 26, 2025

EgoPathBench: Evaluating Zero-Shot Egocentric Waypoint Decision-Making in Vision-Language Models

Zero-shot waypoint navigation requires vision-language models to select, from the current first-person observation, a sequence of spatial actions that is feasible for the agent and reaches the goal, placing joint demands on the integrated spatial intelligence of today's foundation VLMs. Existing spatial-intelligence benchmarks primarily evaluate isolated judgments of relations, directions, or targets and therefore do not directly measure the integrated navigation ability required to combine target recognition, action-consequence assessment, distance estimation, and path planning. To fill this evaluation gap, we introduce EgoPathBench, a dataset and five-task benchmark for first-person waypoint decision-making. Each question presents an egocentric RGB image, a natural-language goal, and numbered visible waypoints; a model returns traversable candidates or an ordered route. Predictions are evaluated for candidate feasibility, adjacent-edge legality, and goal arrival under point-agent or embodied geometry. EgoPathBench contains 31,852 training, 1,345 validation, and 1,111 benchmark questions and retains at least one geometrically verified reference route for every route question. Across nine VLMs, the highest EgoPath Score is only 28.3. The top-ranked model reaches 35.9% success on Point Path, but only 2.9% and 4.0% on Embodied Path and Intent Path, respectively, showing that current models remain limited in forming complete, goal-consistent routes under embodiment constraints. Beyond the evaluation data, we release the corresponding training resource. Fine-tuning Qwen 3.5 4B on the released training split raises its EgoPath Score from 3.9 to 38.9 and improves all four reported evaluations across three external spatial benchmarks, with gains of 1.4--9.6 points.

  • 3 authors
·
Sep 14

EchoWorld: Learning Motion-Aware World Models for Echocardiography Probe Guidance

Echocardiography is crucial for cardiovascular disease detection but relies heavily on experienced sonographers. Echocardiography probe guidance systems, which provide real-time movement instructions for acquiring standard plane images, offer a promising solution for AI-assisted or fully autonomous scanning. However, developing effective machine learning models for this task remains challenging, as they must grasp heart anatomy and the intricate interplay between probe motion and visual signals. To address this, we present EchoWorld, a motion-aware world modeling framework for probe guidance that encodes anatomical knowledge and motion-induced visual dynamics, while effectively leveraging past visual-motion sequences to enhance guidance precision. EchoWorld employs a pre-training strategy inspired by world modeling principles, where the model predicts masked anatomical regions and simulates the visual outcomes of probe adjustments. Built upon this pre-trained model, we introduce a motion-aware attention mechanism in the fine-tuning stage that effectively integrates historical visual-motion data, enabling precise and adaptive probe guidance. Trained on more than one million ultrasound images from over 200 routine scans, EchoWorld effectively captures key echocardiographic knowledge, as validated by qualitative analysis. Moreover, our method significantly reduces guidance errors compared to existing visual backbones and guidance frameworks, excelling in both single-frame and sequential evaluation protocols. Code is available at https://github.com/LeapLabTHU/EchoWorld.

  • 6 authors
·
Apr 17, 2025

Goal-oriented Navigation Instruction Generation with Tour Video Priors

Navigation Instruction Generation (NIG) aims to produce step-by-step natural language instructions for navigation guidance. Existing studies primarily treat NIG as an auxiliary task for vision-andlanguage navigation (VLN), focusing on data augmentation or multi-task learning. However, generating navigation instructions from compact environmental priors requires meticulous spatial reasoning, especially when the target route does not simply follow the demonstrated tour, and remains challenging for current multimodal models. In this work, we introduce VideoNIG, a goal-oriented video-grounded NIG task that generates navigation instructions from ego-centric tour videos, an initial observation, and a textual or visual goal, without relying on intermediate representations such as graphs and maps. We instantiate VideoNIG in a controlled simulator benchmark with 60K tour videos across continuous indoor environments and 37K multimodal prompts with progressive difficulty levels. We further introduce a diagnostic evaluation protocol that combines text similarity, choice-based spatial consistency tests, and downstream navigation execution. To address this task, we propose a two-stage Curriculum Learning framework that decomposes the learning into foundational motion perception and long-horizon navigation reasoning. Specifically, we first employ Action Warmup for spatial action-view alignment, followed by Complexity Progression using trajectories with increasing exploratory difficulty. Extensive experiments show that existing MLLMs struggle with VideoNIG, while our approach significantly improves instruction quality across complementary diagnostic metrics. Finally, integrating VideoNIG-generated instructions with a VLN agent demonstrates the executability of this task formulation for end-to-end navigation.

  • 7 authors
·
Aug 8

Thinking in 360°: Humanoid Visual Search in the Wild

Humans rely on the synergistic control of head (cephalomotor) and eye (oculomotor) to efficiently search for visual information in 360°. However, prior approaches to visual search are limited to a static image, neglecting the physical embodiment and its interaction with the 3D world. How can we develop embodied visual search agents as efficient as humans while bypassing the constraints imposed by real-world hardware? To this end, we propose humanoid visual search where a humanoid agent actively rotates its head to search for objects or paths in an immersive world represented by a 360° panoramic image. To study visual search in visually-crowded real-world scenarios, we build H* Bench, a new benchmark that moves beyond household scenes to challenging in-the-wild scenes that necessitate advanced visual-spatial reasoning capabilities, such as transportation hubs, large-scale retail spaces, urban streets, and public institutions. Our experiments first reveal that even top-tier proprietary models falter, achieving only ~30% success in object and path search. We then use post-training techniques to enhance the open-source Qwen2.5-VL, increasing its success rate by over threefold for both object search (14.83% to 47.38%) and path search (6.44% to 24.94%). Notably, the lower ceiling of path search reveals its inherent difficulty, which we attribute to the demand for sophisticated spatial commonsense. Our results not only show a promising path forward but also quantify the immense challenge that remains in building MLLM agents that can be seamlessly integrated into everyday human life.

  • 12 authors
·
Nov 25, 2025

Mazed and Confused: A Dataset of Cybersickness, Working Memory, Mental Load, Physical Load, and Attention During a Real Walking Task in VR

Virtual Reality (VR) is quickly establishing itself in various industries, including training, education, medicine, and entertainment, in which users are frequently required to carry out multiple complex cognitive and physical activities. However, the relationship between cognitive activities, physical activities, and familiar feelings of cybersickness is not well understood and thus can be unpredictable for developers. Researchers have previously provided labeled datasets for predicting cybersickness while users are stationary, but there have been few labeled datasets on cybersickness while users are physically walking. Thus, from 39 participants, we collected head orientation, head position, eye tracking, images, physiological readings from external sensors, and the self-reported cybersickness severity, physical load, and mental load in VR. Throughout the data collection, participants navigated mazes via real walking and performed tasks challenging their attention and working memory. To demonstrate the dataset's utility, we conducted a case study of training classifiers in which we achieved 95% accuracy for cybersickness severity classification. The noteworthy performance of the straightforward classifiers makes this dataset ideal for future researchers to develop cybersickness detection and reduction models. To better understand the features that helped with classification, we performed SHAP(SHapley Additive exPlanations) analysis, highlighting the importance of eye tracking and physiological measures for cybersickness prediction while walking. This open dataset can allow future researchers to study the connection between cybersickness and cognitive loads and develop prediction models. This dataset will empower future VR developers to design efficient and effective Virtual Environments by improving cognitive load management and minimizing cybersickness.

  • 8 authors
·
Sep 10, 2024

MPIIGaze: Real-World Dataset and Deep Appearance-Based Gaze Estimation

Learning-based methods are believed to work well for unconstrained gaze estimation, i.e. gaze estimation from a monocular RGB camera without assumptions regarding user, environment, or camera. However, current gaze datasets were collected under laboratory conditions and methods were not evaluated across multiple datasets. Our work makes three contributions towards addressing these limitations. First, we present the MPIIGaze that contains 213,659 full face images and corresponding ground-truth gaze positions collected from 15 users during everyday laptop use over several months. An experience sampling approach ensured continuous gaze and head poses and realistic variation in eye appearance and illumination. To facilitate cross-dataset evaluations, 37,667 images were manually annotated with eye corners, mouth corners, and pupil centres. Second, we present an extensive evaluation of state-of-the-art gaze estimation methods on three current datasets, including MPIIGaze. We study key challenges including target gaze range, illumination conditions, and facial appearance variation. We show that image resolution and the use of both eyes affect gaze estimation performance while head pose and pupil centre information are less informative. Finally, we propose GazeNet, the first deep appearance-based gaze estimation method. GazeNet improves the state of the art by 22% percent (from a mean error of 13.9 degrees to 10.8 degrees) for the most challenging cross-dataset evaluation.

  • 4 authors
·
Nov 23, 2017

Reasoning Path and Latent State Analysis for Multi-view Visual Spatial Reasoning: A Cognitive Science Perspective

Spatial reasoning is a core aspect of human intelligence that allows perception, inference and planning in 3D environments. However, current vision-language models (VLMs) struggle to maintain geometric coherence and cross-view consistency for spatial reasoning in multi-view settings. We attribute this gap to the lack of fine-grained benchmarks that isolate multi-view reasoning from single-view perception and temporal factors. To address this, we present ReMindView-Bench, a cognitively grounded benchmark for evaluating how VLMs construct, align and maintain spatial mental models across complementary viewpoints. ReMindView-Bench systematically varies viewpoint spatial pattern and query type to probe key factors of spatial cognition. Evaluations of 15 current VLMs reveals consistent failures in cross-view alignment and perspective-taking in multi-view spatial reasoning, motivating deeper analysis on the reasoning process. Explicit phase-wise analysis using LLM-as-a-judge and self-consistency prompting shows that VLMs perform well on in-frame perception but degrade sharply when integrating information across views. Implicit analysis, including linear probing and entropy dynamics, further show progressive loss of task-relevant information and uncertainty separation between correct and incorrect trajectories. These results provide a cognitively grounded diagnosis of VLM spatial reasoning and reveal how multi-view spatial mental models are formed, degraded and destabilized across reasoning phases. The ReMindView-Bench benchmark is available at https://huggingface.co/datasets/Xue0823/ReMindView-Bench, and the source codes of benchmark construction and VLM reasoning analysis are available at https://github.com/pittisl/ReMindView-Bench.

  • 6 authors
·
Dec 1, 2025

Glance-or-Gaze: Incentivizing LMMs to Adaptively Focus Search via Reinforcement Learning

Large Multimodal Models (LMMs) have achieved remarkable success in visual understanding, yet they struggle with knowledge-intensive queries involving long-tail entities or evolving information due to static parametric knowledge. Recent search-augmented approaches attempt to address this limitation, but existing methods rely on indiscriminate whole-image retrieval that introduces substantial visual redundancy and noise, and lack deep iterative reflection, limiting their effectiveness on complex visual queries. To overcome these challenges, we propose Glance-or-Gaze (GoG), a fully autonomous framework that shifts from passive perception to active visual planning. GoG introduces a Selective Gaze mechanism that dynamically chooses whether to glance at global context or gaze into high-value regions, filtering irrelevant information before retrieval. We design a dual-stage training strategy: Reflective GoG Behavior Alignment via supervised fine-tuning instills the fundamental GoG paradigm, while Complexity-Adaptive Reinforcement Learning further enhances the model's capability to handle complex queries through iterative reasoning. Experiments across six benchmarks demonstrate state-of-the-art performance. Ablation studies confirm that both Selective Gaze and complexity-adaptive RL are essential for effective visual search. We will release our data and models for further exploration soon.

  • 8 authors
·
Jan 20