strands-isaaclab-shadow-reorient
Shadow Hand in-hand cube reorientation, recorded in NVIDIA Isaac Lab through strands-robots.
A PPO policy trained with strands' isaaclab train_policy provider (PR #4227) spins a cube in the palm to match a
random goal orientation; its rollouts were recorded as a LeRobot v3 dataset with strands' DatasetRecorder.
4 of the recorded envs (2×2 grid) from the strands camera — mp4. Policy: cagataydev/strands-isaaclab-shadow-reorient-policy.
| episodes / frames | 12 / 3355 at 60 fps |
| camera | observation.images.front 320×240 RTX, fixed |
observation.state |
188-D = 24 joint pos + 157-D policy observation (policy_obs.*) + root pos (3) + root quat xyzw (4) |
action |
20-D raw policy action (16 joint position targets + 4 tendon targets), 60 Hz |
| task string | "reorient the cube in hand to match the goal orientation" |
| episode return (mean) | 56.1 (episodes 1–11: 43.6 – 69.7; episode 0: 4.0, dropped at frame 55) |
| checks | strands verify_dataset ok · LeRobotDataset load ok · video decode ok · NaN/inf = 0 · Hub round-trip ok |
Results (the policy that generated this data)
Trained with 8192 parallel envs × 3000 PPO iterations (393 M env steps) in 59 min 50 s on one NVIDIA L40S. Mean reward 0.02 → 102.6 (best) → 91.9 (last), success rate 0.93 at the last iteration (best 0.96); throughput median 110 k env-steps/s (max 166 k solo; the GPU was shared with a G1 run for part of it).
| PPO iteration | mean reward | success rate | mean ep. length (of 600) | orientation error (rad) | env-steps/s |
|---|---|---|---|---|---|
| 0 | 0.02 | 0.000 | 13 | 2.041 | 71,679 |
| 300 | 8.84 | 0.297 | 470 | 1.405 | 95,302 |
| 750 | 56.23 | 0.895 | 548 | 1.334 | 98,068 |
| 1500 | 83.34 | 0.915 | 568 | 1.354 | 112,092 |
| 2250 | 92.01 | 0.939 | 563 | 1.407 | 112,528 |
| 2999 | 91.93 | 0.934 | 535 | 1.393 | 111,316 |
How it was made with strands-robots
Setup
# Isaac Lab in its OWN venv (its pins clash with strands; strands never imports it)
uv venv --python 3.12 ~/il && uv pip install --python ~/il/bin/python --prerelease=allow \
--index https://pypi.nvidia.com --index-strategy unsafe-best-match "isaaclab[rsl-rl,isaacsim]==3.0.0rc1"
export ISAACLAB_PYTHON=~/il/bin/python
export OMNI_KIT_ACCEPT_EULA=YES # you accept the NVIDIA Omniverse / Isaac Sim EULA yourself
pip install "git+https://github.com/cagataycali/robots@feat/isaaclab-trainer" # strands-robots with PR #4227
1 · Train through the isaaclab train_policy provider
As an agent tool call (the train_policy tool is a Strands @tool):
from strands import Agent
from strands_robots.tools.train_policy import train_policy
agent = Agent(tools=[train_policy])
agent("Train the Shadow hand to reorient a cube with the isaaclab provider: task Isaac-Reorient-Cube-Shadow, 3000 iterations, seed 1.")
# -> train_policy(action="train", provider="isaaclab", steps=3000, seed=1, output_dir="runs/c2_shadow_reorient",
# extra={"task": "Isaac-Reorient-Cube-Shadow", "num_envs": 8192, "timeout_s": 10800})
As plain Python (exactly what produced this run; num_envs 8192 is also the task default):
from strands_robots.tools.train_policy import train_policy
job = train_policy(action="train", provider="isaaclab", steps=3000, seed=1,
output_dir="runs/c2_shadow_reorient",
extra={"task": "Isaac-Reorient-Cube-Shadow", "num_envs": 8192, "timeout_s": 10800})
# poll: iteration, rewards, learning verdict, steps_per_s, checkpoint_dir
train_policy(action="status", provider="isaaclab", job_id="<job_id from the result>")
Under the hood the provider runs python -m isaaclab train --rl_library rsl_rl --task Isaac-Reorient-Cube-Shadow --max_iterations 3000 --seed 1
in $ISAACLAB_PYTHON and parses its log. Job id of this run: isaaclab-20260929-034557-204417977ae5.
Docs: docs/learn/training/isaaclab.md · PR: strands-labs/robots#4227.
2 · Record with strands DatasetRecorder
The final checkpoint was rolled out and recorded with examples/record_trained_policy.py
(included in this repo). It runs in the Isaac Lab venv with strands on PYTHONPATH and:
- rebuilds the task env in play mode and adds an RTX camera per env;
- loads
model_2999.ptwith rsl_rl'sOnPolicyRunnerand exports TorchScript/ONNX with Isaac Lab's exporter; - wraps the exported actor as a strands
Policy(RslRlJitPolicy, max |Δa| vs rsl_rl inference = 1.2e-05); - steps the env with
policy.get_actions_sync(...)and writes every frame through strandsDatasetRecorder(strands_robots.dataset_recorder.DatasetRecorder.create(...)→add_frame→save_episode, LeRobot v3); - verifies the result with strands
verify_dataset+LeRobotDatasetload + video decode + NaN scan.
OMNI_KIT_ACCEPT_EULA=YES PYTHONPATH=/path/to/strands-robots $ISAACLAB_PYTHON examples/record_trained_policy.py \
--task Isaac-Reorient-Cube-Shadow --checkpoint model_2999.pt --episodes 12 --frames 300 \
--cam fixed --cam_name front --eye 0.42,-0.72,0.85 --target 0,-0.39,0.55 \
--task_str "reorient the cube in hand to match the goal orientation" --robot_type shadow_hand \
--root out/ds --repo_id cagataydev/strands-isaaclab-shadow-reorient
$ISAACLAB_PYTHON examples/record_trained_policy.py --verify out/ds --repo_id cagataydev/strands-isaaclab-shadow-reorient
Use it
from lerobot.datasets.lerobot_dataset import LeRobotDataset
ds = LeRobotDataset("cagataydev/strands-isaaclab-shadow-reorient")
print(ds.num_episodes, ds.num_frames, ds.fps) # 12 3355 60
f = ds[0]; f["observation.state"].shape, f["action"].shape, f["observation.images.front"].shape
# (188,) (20,) (3, 240, 320)
Check it with strands (the same verifier strands runs after stop_recording):
from huggingface_hub import snapshot_download
from strands_robots.verify_dataset import verify_dataset
root = snapshot_download("cagataydev/strands-isaaclab-shadow-reorient", repo_type="dataset")
report = verify_dataset(root, expected=12)
assert report["ok"], report["problems"]
Train a LeRobot policy on it (behaviour cloning of the RL expert) with strands' lerobot_local train_policy provider —
same tool, different provider (not run for this card):
from strands_robots.tools.train_policy import train_policy
train_policy(action="train", provider="lerobot_local", dataset_repo_id="cagataydev/strands-isaaclab-shadow-reorient",
output_dir="runs/act_shadow", steps=20000, batch_size=32, extra={"policy_type": "act"})
To replay the expert itself, see the policy repo: cagataydev/strands-isaaclab-shadow-reorient-policy.
Provenance
- strands-robots:
feat/isaaclab-trainer@fa66fc68— strands-labs/robots#4227 (isaaclabtrain_policy provider,IsaacLabTrainer;DatasetRecorder;verify_dataset) - Isaac Lab 3.0.0rc1 · Isaac Sim 6.1.0.0 · PhysX (task default physics) · rsl-rl-lib 5.4.1 (PPO) · lerobot 0.6.1 · torch on CUDA
- GPU: 1× NVIDIA L40S (46 GB), shared with other runs for part of training
- Seeds: training seed 1 (
params/agent.yaml,params/env.yaml); recording seed 7 - Training job:
isaaclab-20260929-034557-204417977ae5, 2026-09-29 - Recording:
examples/record_trained_policy.py, play-mode env cfg, recording seed 7, 91 s wall (policy 5.4 ms / env step 135 ms with RTX rendering)
Limitations
- Simulation only. Nothing here was run on a real Shadow Hand; no sim-to-real claims.
- Release candidates: Isaac Lab 3.0.0rc1 on Isaac Sim 6.1.0.0; APIs and physics may change. PhysX and Newton results differ.
- Recording: 12 parallel envs from a common reset, 300 frames (5 s) each — episode 0 dropped the cube at frame 55 (terminated);
the other 11 held it for the full window.
observation.statemixes joint positions with the policy observation, so it is wide (188-D) and not a standard LeRobot "robot state". create_policy("rl")in strands cannot load this rsl_rl checkpoint yet (finding IL-X-006: strands' RL actor is Tanh, rsl_rl is ELU- obs-normalizer); use the exported TorchScript + the small wrapper shown above.
- Known provider findings tracked with the PR: IL-X-001 (NaN reward not surfaced), IL-X-004/005 (no stop / play action), IL-X-007 (status text hid a crash traceback).
License
Card choice: license: other — our generated data / weights under CC-BY-4.0, plus NVIDIA notices. Why:
- The recorded trajectories, rendered camera video, playback clips and the trained policy weights are user-generated content
produced with NVIDIA Isaac Sim / Isaac Lab. The NVIDIA Omniverse License Agreement (which governs Isaac Sim 6.1, shipped as
isaacsim/LICENSE.txt) §2.1 explicitly allows you to "distribute user generated content that you develop using Omniverse, such as video, audio, stills, models, 3D assets and screen captures". We release that content under CC-BY-4.0. - No NVIDIA Content is redistributed: the Shadow Hand USD (
Robots_Multiphysics/ShadowRobot/ShadowHandMultiPhysics_v0) and scene assets come from the Isaac Lab / Isaac Sim asset packs on NVIDIA's asset server and are not in this repo;params/env.yamlonly references their paths. To reproduce you download them under your own NVIDIA EULA acceptance. "Shadow Hand" is a design of The Shadow Robot Company; no endorsement by Shadow Robot or NVIDIA is implied. params/*.yamlare Isaac Lab task / agent configurations (Isaac Lab is BSD-3-Clause); the example script is Apache-2.0 like strands-robots. Running Isaac Sim itself requires accepting the NVIDIA Isaac Sim / Omniverse EULA.
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