| ARM Assembly Language Programming |
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| Peter Knaggs |
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| April 7, 2016 |
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| Warning: Work in progress |
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| As a work in progress this book will contain errors |
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| Preface |
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| Broadly speaking, you can divide the history of computers into four periods: the mainframe, the |
| mini, the microprocessor, and the modern post-microprocessor. The mainframe era was charac- |
| terized by computers that required large buildings and teams of technicians and operators to keep |
| them going. More often than not, both academics and students had little direct contact with the |
| mainframeβyou handed a deck of punched cards to an operator and waited for the output to ap- |
| pear hours later. During the mainfame era, academics concentrated on languages and compilers, |
| algorithms, and operating systems. |
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| The minicomputer era put computers in the hands of students and academics, because university |
| departments could now buy their own minis. As minicomputers were not as complex as main- |
| frames and because students could get direct hands-on experience, many departments of computer |
| science and electronic engineering taught students how to program in the native language of the |
| In those days, the mid 1970s, assembly language programming |
| computerβassembly language. |
| was used to teach both the control of I/O devices, and the writing of programs (i.e., assembly |
| language was taught rather like high level languages). The explosion of computer software had |
| not taken place, and if you wanted software you had to write it yourself. |
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| The late 1970s saw the introduction of the microprocessor. For the ο¬rst time, each student was |
| able to access a real computer. Unfortunately, microprocessors appeared before the introduction |
| of low-cost memory (both primary and secondary). Students had to program microprocessors |
| in assembly language because the only storage mechanism was often a ROM with just enough |
| capacity to hold a simple single-pass assembler. |
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| The advent of the low-cost microprocessor system (usually on a single board) ensured that virtually |
| every student took a course on assembly language. Even today, most courses in computer science |
| include a module on computer architecture and organization, and teaching students to write |
| programs in assembly language forces them to understand the computerβs architecture. However, |
| some computer scientists who had been educated during the mainframe era were unhappy with |
| the microprocessor, because they felt that the 8-bit microprocessor was a retrograde stepβits |
| architecture was far more primitive than the mainframes they had studied in the 1960s. |
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| The 1990s is the post-microprocessor era. Todayβs personal computers have more power and |
| storage capacity than many of yesterdayβs mainframes, and they have a range of powerful software |
| tools that were undreamed of in the 1970s. Moreover, the computer science curriculum of the |
| 1990s has exploded. In 1970 a student could be expected to be familiar with all ο¬eld of computer |
| science. Today, a student can be expected only to browse through the highlights. |
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| The availability of high-performance hardware and the drive to include more and more new ma- |
| terial in the curriculum, has put pressure on academics to justify what they teach. In particular, |
| many are questioning the need for courses on assembly language. |
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| If you regard computer science as being primarily concerned with the use of the computer, you |
| can argue that assembly language is an irrelevance. Does the surgeon study metallurgy in order |
| to understand how a scalpel operates? Does the pilot study thermodynamics to understand how |
| a jet engine operates? Does the news reader study electronics to understand how the camera |
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| i |
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| ii |
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| PREFACE |
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| operates? The answer to all these questions is βnoβ. So why should we inο¬ict assembly language |
| and computer architecture on the student? |
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| First, education is not the same as training. The student of computer science is not simply being |
| trained to use a number of computer packages. A university course leading to a degree should |
| also cover the history and the theoretical basis for the subject. Without a knowledge of computer |
| architecture, the computer scientist cannot understand how computers have developed and what |
| they are capable of. |
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| Is assembly language today the same as assembly language yesterday? |
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| Two factors have inο¬uenced the way in which we teach assembly languageβone is the way in which |
| microprocessors have changed, and the other is the use to which assembly language teaching is |
| put. Over the years microprocessors have become more and more complex, with the result that |
| the architecture and assembly language of a modern state-of-the-art microprocessor is radically |
| diο¬erent to that of an 8-bit machine of the late 1970s. When we ο¬rst taught assembly language in |
| the 1970s and early 1980s, we did it to demonstrate how computers operated and to give students |
| hands-on experience of a computer. Since all students either have their own computer or have ac- |
| cess to a computer lab, this role of the single-board computer is now obsolete. Moreover, assembly |
| language programming once attempted to ape high-level language programmingβ students were |
| taught algorithms such as sorting and searching in assembly language, as if assembly language |
| were no more than the (desperately) poor personβs C. |
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| The argument for teaching assembly language programming today can be divided into two com- |
| ponents: the underpinning of computer architecture and the underpinning of computer software. |
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| Assembly language teaches how a computer works at the machine (i.e., register) level. It is there- |
| fore necessary to teach assembly language to all those who might later be involved in computer |
| architectureβeither by specifying computers for a particular application, or by designing new |
| architectures. Moreover, the von Neumann machineβs sequential nature teaches students the limi- |
| tation of conventional architectures and, indirectly, leads them on to unconventional architectures |
| (parallel processors, Harvard architectures, data ο¬ow computers, and even neural networks). |
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| It is probably in the realm of software that you can most easily build a case for the teaching of |
| assembly language. During a studentβs career, he or she will encounter a lot of abstract concepts in |
| subjects ranging from programming languages, to operating systems, to real-time programming, |
| to AI. The foundation of many of these concepts lies in assembly language programming and |
| computer architecture. You might even say that assembly language provides bottom-up support |
| for the top-down methodology we teach in high-level languages. Consider some of the following |
| examples (taken from the teaching of Advanced RISC Machines Ltd (ARM) assembly language). |
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| Data types |
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| Students come across data types in high-level languages and the eο¬ects of strong and weak |
| data typing. Teaching an assembly language that can operate on bit, byte, word and long |
| word operands helps students understand data types. Moreover, the ability to perform any |
| type of assembly language operation on any type of data structure demonstrates the need |
| for strong typing. |
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| Addressing modes |
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| A vital component of assembly language teaching is addressing modes (literal, direct, and |
| indirect). The student learns how pointers function and how pointers are manipulated. This |
| aspect is particularly important if the student is to become a C programmer. Because an |
| assembly language is unencumbered by data types, the studentsβ view of pointers is much |
| simpliο¬ed by an assembly language. The ARM has complex addressing modes that support |
| direct and indirect addressing, generated jump tables and handling of unknown memory |
| oο¬sets. |
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| PREFACE |
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| The stack and subroutines |
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| iii |
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| How procedures are called, and parameters passed and returned from procedures. By using |
| an assembly language you can readily teach the passing of parameters by value and by |
| reference. The use of local variables and re-entrant programming can also be taught. This |
| supports the teaching of task switching kernels in both operating systems and real-time |
| programming. |
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| Recursion |
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| The recursive calling of subroutines often causes a student problems. You can use an assem- |
| bly language, together with a suitable system with a tracing facility, to demonstrate how |
| recursion operates. The student can actually observe how the stack grows as procedures are |
| called. |
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| Run-time support for high-level languages |
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| A high-performance processor like the ARM provides facilities that support run-time check- |
| ing in high-level languages. For example, the programming techniques document lists a |
| series of programs that interface with βCβ and provide run-time checking for errors such as |
| an attempt to divide a number by zero. |
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| Protected-mode operation |
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| Members of the ARM family operate in either a priviledge mode or a user mode. The |
| operating system operates in the priviledge mode and all user (applications) programs run in |
| the user mode. This mechanism can be used to construct secure or protected environments in |
| which the eο¬ects of an error in one application can be prevented from harming the operating |
| system (or other applications). |
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| Input-output |
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| Many high-level languages make it diο¬cult to access I/O ports and devices directly. By |
| using an assembly language we can teach students how to write device drivers and how to |
| control interfaces. Most real interfaces are still programmed at the machine level by accessing |
| registers within them. |
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| All these topics can, of course, be taught in the appropriate courses (e.g., high-level languages, |
| operating systems). However, by teaching them in an assembly language course, they pave the |
| way for future studies, and also show the student exactly what is happening within the machine. |
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| Conclusion |
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| A strong case can be made for the continued teaching of assembly language within the computer |
| science curriculum. However, an assembly language cannot be taught just as if it were another |
| general-purpose programming language as it was once taught ten years ago. Perhaps more than |
| any other component of the computer science curriculum, teaching an assembly language supports |
| a wide range of topics at the heart of computer science. An assembly language should not be used |
| just to illustrate algorithms, but to demonstrate what is actually happening inside the computer. |
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| iv |
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| Acknowledgements |
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| PREFACE |
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| As usual there are many people without whom this book could not exist. The ο¬rst of these |
| is Stephen Welsh, without whom I may never have started this project and for reading and |
| commenting on many revisions of the text. Andrew Main for ο¬nding me the time to work on it. |
| Andrew Watson for his support, comments and ideas. |
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| The students of the Computing and Software Engineering Management courses for unwittingly |
| debugging the examples, exercises, and the development of the main text. |
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| Contents |
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| Preface |
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| Contents |
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| List of Programs |
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| 1 Introduction |
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| Instruction Code Mnemonics |
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| 1.6.1 Additional Features of Assemblers |
| 1.6.2 Choosing an Assembler |
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| 1.1 The Meaning of Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 1.1.1 Binary Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 1.2 A Computer Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 1.3 The Binary Programming Problem . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 1.4 Using Octal or Hexadecimal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 1.5 |
| 1.6 The Assembler Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| . . . . . . . . . . . . . . . . . . . . . . . |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 1.7 Disadvantages of Assembly Language . . . . . . . . . . . . . . . . . . . . . . . . . . |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 1.8 High-Level Languages |
| 1.8.1 Advantages of High-Level Languages . . . . . . . . . . . . . . . . . . . . . . |
| . . . . . . . . . . . . . . . . . . . . |
| 1.8.2 Disadvantages of High-Level Languages |
| 1.9 Which Level Should You Use? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 1.9.1 Applications for Machine Language . . . . . . . . . . . . . . . . . . . . . . . |
| 1.9.2 Applications for Assembly Language . . . . . . . . . . . . . . . . . . . . . . |
| 1.9.3 Applications for High-Level Language . . . . . . . . . . . . . . . . . . . . . |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 1.9.4 Other Considerations |
| 1.10 Why Learn Assembler? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
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| 2 Assemblers |
| 2.1 Fields |
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| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 2.1.1 Delimiters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 2.1.2 Labels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 2.2 Operation Codes (Mnemonics) |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 2.3 Directives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| . . . . . . . . . . . . . . . . . |
| 2.3.1 The DEFINE CONSTANT (Data) Directive |
| 2.3.2 The EQUATE Directive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 2.3.3 The AREA Directive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 2.3.4 Housekeeping Directives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 2.3.5 When to Use Labels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 2.4 Operands and Addresses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 2.4.1 Decimal Numbers |
| 2.4.2 Other Number Systems |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 2.4.3 Names . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 2.4.4 Character Codes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
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| vi |
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| CONTENTS |
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| 2.4.5 Arithmetic and Logical Expressions |
| 2.4.6 General Recommendations |
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| . . . . . . . . . . . . . . . . . . . . . . |
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| 2.5 Comments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 2.6 Types of Assemblers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 2.7 Errors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 2.8 Loaders |
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| 3 ARM Architecture |
| 3.1 Processor modes |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 3.2 Registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 3.2.1 The stack pointer, SP or R13 . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 3.2.2 The Link Register, LR or R14 . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 3.2.3 The program counter, PC or R15 . . . . . . . . . . . . . . . . . . . . . . . . |
| 3.2.4 Current Processor Status Registers: CPSR . . . . . . . . . . . . . . . . . . . |
| 3.3 Flags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 3.4 Exceptions |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 3.5 Register Transfer Language . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 3.5.1 Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 3.5.2 Arithmetic and Logic Unit |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| Instruction Fetch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 3.6.1 |
| 3.6.2 |
| Instruction Decode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 3.6.3 Operand Fetch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 3.6.4 Execute . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 3.6.5 Operand Store . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 3.6.6 |
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| 3.6 Control Unit |
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| 4 Instruction Set |
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| 4.3 Flow Control |
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| 4.1 Data Movement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 4.1.1 |
| Set Flags Variant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 4.1.2 Conditional Execution: (cid:104)cc(cid:105) . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 4.2 Arithmetic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 4.2.1 Addition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 4.2.2 |
| Subtraction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 4.2.3 Multiplication . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 4.2.4 Division . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 4.3.1 Comparisons |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 4.3.2 Branching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| Jumping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 4.3.3 |
| 4.4 Memory Access . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 4.4.1 Load and Store Register . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 4.4.2 Load and Store Register Byte . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 4.4.3 Load and Store Multiple registers . . . . . . . . . . . . . . . . . . . . . . . . |
| 4.5 Logical and Bit Manipulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 4.6 System Control / Privileged . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 4.6.1 |
| Software Interrupt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 4.6.2 |
| Semaphores . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| Status Register Access . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 4.6.3 |
| 4.6.4 Coprocessor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 4.6.5 Privileged Memory Access . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 4.6.6 Undeο¬ned Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
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| 5 Addressing Modes |
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| CONTENTS |
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| 5.1 Data Processing Operands: (cid:104)op1 (cid:105) . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 5.1.1 Unmodiο¬ed Value |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 5.1.2 Logical Shift Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 5.1.3 Logical Shift Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 5.1.4 Arithmetic Shift Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 5.1.5 Rotate Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 5.1.6 Rotate Right Extended . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 5.2 Memory Access Operands: (cid:104)op2 (cid:105) . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 5.2.1 Oο¬set Addressing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 5.2.2 Pre-Index Addressing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 5.2.3 Post-Index Addressing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
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| 6 Programs |
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| 6.1 Example Programs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 6.1.1 Program Listing Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 6.1.2 Guidelines for Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 6.2 Trying the examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 6.3 Trying the examples from the command line . . . . . . . . . . . . . . . . . . . . . . |
| Setting up TextPad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 6.4 Program Initialization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 6.5 Special Conditions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 6.6 Problems |
|
|
| 6.3.1 |
|
|
| 7 Data Movement |
|
|
| 7.1 Program Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 7.1.1 |
| 16-Bit Data Transfer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 7.1.2 Oneβs Complement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 32-Bit Addition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 7.1.3 |
| 7.1.4 |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| Shift Left One Bit |
| 7.1.5 Byte Disassembly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 7.1.6 Find Larger of Two Numbers . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 64-Bit Adition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 7.1.7 |
| 7.1.8 Table of Factorials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 7.2 Problems |
| 64-Bit Data Transfer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 7.2.1 |
| 32-Bit Subtraction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 7.2.2 |
| 7.2.3 |
| Shift Right Three Bits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 7.2.4 Halfword Assembly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 7.2.5 Find Smallest of Three Numbers . . . . . . . . . . . . . . . . . . . . . . . . |
| Sum of Squares . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 7.2.6 |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| Shift Left n bits |
| 7.2.7 |
|
|
| 8 Logic |
|
|
| 8.1 Program Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 8.1.1 Find Larger of Two Numbers . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 8.1.2 |
| 64-Bit Adition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 8.1.3 Table of Factorials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 8.2 Problems |
| 64-Bit Data Transfer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 8.2.1 |
| 32-Bit Subtraction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 8.2.2 |
| 8.2.3 |
| Shift Right Three Bits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 8.2.4 Halfword Assembly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 8.2.5 Find Smallest of Three Numbers . . . . . . . . . . . . . . . . . . . . . . . . |
| Sum of Squares . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 8.2.6 |
|
|
| vii |
|
|
| 51 |
| 51 |
| 51 |
| 52 |
| 52 |
| 53 |
| 54 |
| 54 |
| 55 |
| 56 |
| 57 |
|
|
| 59 |
| 59 |
| 59 |
| 59 |
| 60 |
| 61 |
| 62 |
| 63 |
| 63 |
| 63 |
|
|
| 65 |
| 65 |
| 65 |
| 66 |
| 67 |
| 68 |
| 69 |
| 69 |
| 71 |
| 72 |
| 73 |
| 73 |
| 73 |
| 73 |
| 73 |
| 74 |
| 74 |
| 74 |
|
|
| 75 |
| 75 |
| 75 |
| 76 |
| 77 |
| 78 |
| 78 |
| 78 |
| 79 |
| 79 |
| 79 |
| 79 |
|
|
| viii |
|
|
| CONTENTS |
|
|
| 8.2.7 |
|
|
| Shift Left n bits |
|
|
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
|
|
| 80 |
|
|
| 9 Program Loops |
|
|
| 9.1 Program Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| Sum of Numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 9.1.1 |
| 9.1.2 |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 64-bit Sum of Numbers |
| 9.1.3 Number of negative elements . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 9.1.4 Find Maximum Value . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 9.1.5 Normalise A Binary Number |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 9.2.1 Checksum of data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 9.2.2 Number of Zero, Positive, and Negative numbers . . . . . . . . . . . . . . . |
| 9.2.3 Find Minimum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 9.2.4 Count 1 Bits |
| . . . . . . . . . . . . . . . . . . . . . . . . . |
| 9.2.5 Find element with most 1 bits |
|
|
| 9.2 Problems |
|
|
| 81 |
| 82 |
| 82 |
| 83 |
| 84 |
| 85 |
| 86 |
| 87 |
| 87 |
| 88 |
| 88 |
| 88 |
| 88 |
|
|
| 10 Strings |
|
|
| 10.1 Handling data in ASCII . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 10.2 A string of characters |
| 10.2.1 Fixed Length Strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 10.2.2 Terminated Strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 10.2.3 Counted Strings |
| 10.3 International Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 10.4 Program Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| 10.4.1 Length of a String of Characters . . . . . . . . . . . . . . . . . . . . . . . . |
| 10.4.2 Find First Non-Blank Character |
| . . . . . . . . . . . . . . . . . . . . . . . . |
| 10.4.3 Replace Leading Zeros with Blanks . . . . . . . . . . . . . . . . . . . . . . . |
| 10.4.4 Add Even Parity to ASCII Chatacters . . . . . . . . . . . . . . . . . . . . . |
| 10.4.5 Pattern Match . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
|
|
| 91 |
| 91 |
| 92 |
| 93 |
| 93 |
| 93 |
| 94 |
| 94 |
| 94 |
| 95 |
| 96 |
| 97 |
| 98 |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 |
| 10.5.1 Length of a Teletypewriter Message |
| . . . . . . . . . . . . . . . . . . . . . . 100 |
| 10.5.2 Find Last Non-Blank Character . . . . . . . . . . . . . . . . . . . . . . . . . 100 |
| 10.5.3 Truncate Decimal String to Integer Form . . . . . . . . . . . . . . . . . . . 100 |
| 10.5.4 Check Even Parity and ASCII Characters . . . . . . . . . . . . . . . . . . . 101 |
| 10.5.5 String Comparison . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101 |
|
|
| 10.5 Problems |
|
|
| 11 Code Conversion |
|
|
| 103 |
| 11.1 Program Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 |
| 11.1.1 Hexadecimal to ASCII . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 |
| 11.1.2 Decimal to Seven-Segment . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104 |
| 11.1.3 ASCII to Decimal |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105 |
| 11.1.4 Binary-Coded Decimal to Binary . . . . . . . . . . . . . . . . . . . . . . . . 106 |
| 11.1.5 Binary Number to ASCII String . . . . . . . . . . . . . . . . . . . . . . . . 107 |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107 |
| 11.2.1 ASCII to Hexadecimal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107 |
| 11.2.2 Seven-Segment to Decimal . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 |
| 11.2.3 Decimal to ASCII |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 |
| 11.2.4 Binary to Binary-Coded-Decimal . . . . . . . . . . . . . . . . . . . . . . . . 108 |
| 11.2.5 Packed Binary-Coded-Decimal to Binary String . . . . . . . . . . . . . . . . 109 |
| 11.2.6 ASCII string to Binary number . . . . . . . . . . . . . . . . . . . . . . . . . 109 |
|
|
| 11.2 Problems |
|
|
| 12 Arithmetic |
|
|
| 111 |
| 12.1 Program Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111 |
| 12.1.2 64-Bit Addition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111 |
|
|
| CONTENTS |
|
|
| ix |
|
|
| 12.2 Problems |
|
|
| 12.1.3 Decimal Addition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112 |
| 12.1.4 Multiplication . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113 |
| 12.1.5 32-Bit Binary Divide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114 |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115 |
| 12.2.1 Multiple precision Binary subtraction . . . . . . . . . . . . . . . . . . . . . 115 |
| 12.2.2 Decimal Subtraction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115 |
| 12.2.3 32-Bit by 32-Bit Multiply . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116 |
|
|
| 13 Tables and Lists |
|
|
| 117 |
| 13.1 Program Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117 |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117 |
| 13.1.1 Add Entry to List |
| 13.1.2 Check an Ordered List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118 |
| 13.1.3 Remove an Element from a Queue . . . . . . . . . . . . . . . . . . . . . . . 119 |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120 |
| 13.1.4 Sort a List |
| . . . . . . . . . . . . . . . . . . . . . . . . . 121 |
| 13.1.5 Using an Ordered Jump Table |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121 |
| 13.2.1 Remove Entry from List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121 |
| 13.2.2 Add Entry to Ordered List |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . 121 |
| 13.2.3 Add Element to Queue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121 |
| 13.2.4 4-Byte Sort . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122 |
| 13.2.5 Using a Jump Table with a Key . . . . . . . . . . . . . . . . . . . . . . . . 122 |
|
|
| 13.2 Problems |
|
|
| 14 Subroutines |
|
|
| 123 |
| 14.1 Types of Subroutines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123 |
| 14.2 Subroutine Documentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124 |
| 14.3 Parameter Passing Techniques . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124 |
| 14.3.1 Passing Parameters In Registers |
| . . . . . . . . . . . . . . . . . . . . . . . . 125 |
| 14.3.2 Passing Parameters In A Parameter Block . . . . . . . . . . . . . . . . . . . 125 |
| 14.3.3 Passing Parameters On The Stack . . . . . . . . . . . . . . . . . . . . . . . 126 |
| 14.4 Types Of Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126 |
| 14.5 Program Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127 |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133 |
| 14.6 Problems |
| 14.6.1 ASCII Hex to Binary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133 |
| 14.6.2 ASCII Hex String to Binary Word . . . . . . . . . . . . . . . . . . . . . . . 133 |
| 14.6.3 Test for Alphabetic Character . . . . . . . . . . . . . . . . . . . . . . . . . . 133 |
| 14.6.4 Scan to Next Non-alphabetic . . . . . . . . . . . . . . . . . . . . . . . . . . 134 |
| 14.6.5 Check Even Parity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134 |
| 14.6.6 Check the Checksum of a String . . . . . . . . . . . . . . . . . . . . . . . . 134 |
| 14.6.7 Compare Two Counted Strings . . . . . . . . . . . . . . . . . . . . . . . . . 135 |
|
|
| A ARM Instruction Deο¬nitions |
|
|
| 137 |
| A.1 ADC: Add with Carry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137 |
| A.2 ADD: Add . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138 |
| A.3 AND: Bitwise AND . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139 |
| A.4 B, BL: Branch, Branch and Link . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139 |
| A.5 BIC: Bit Clear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140 |
| A.6 CMN: Compare Negative |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140 |
| A.7 CMP: Compare . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141 |
| A.8 EOR: Exclusive OR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141 |
| A.9 LDM: Load Multiple . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141 |
| A.10 LDR: Load Register . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142 |
| A.11 LDRB: Load Register Byte . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143 |
| A.12 MLA: Multiply Accumulate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143 |
| A.13 MOV: Move . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144 |
|
|
| x |
|
|
| CONTENTS |
|
|
| A.14 MRS: Move to Register from Status . . . . . . . . . . . . . . . . . . . . . . . . . . . 144 |
| A.15 MSR: Move to Status from Register . . . . . . . . . . . . . . . . . . . . . . . . . . . 145 |
| A.16 MUL: Multiply . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146 |
| A.17 MVN: Move Negative |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147 |
| A.18 ORR: Bitwise OR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147 |
| A.19 RSB: Reverse Subtract |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147 |
| A.20 RSC: Reverse Subtract with Carry . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148 |
| A.21 SBC: Subtract with Carry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149 |
| A.22 STM: Store Multiple . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149 |
| A.23 STR: Store Register . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 |
| A.24 STRB: Store Register Byte . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151 |
| A.25 SUB: Subtract . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151 |
| A.26 SWI: Software Interrupt |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152 |
| A.27 SWP: Swap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153 |
| A.28 SWPB: Swap Byte . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153 |
| A.29 TEQ: Test Equivalence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154 |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154 |
| A.30 TST: Test |
|
|
| B ARM Instruction Summary |
|
|
| 155 |
|
|
| List of Programs |
|
|
| move16.s |
| invert.s |
|
|
| 7.1 |
| 7.2 |
| 7.3a add.s |
| 7.3b add2.s |
| 7.4 |
| 7.5 |
| 7.6 |
| 7.7 |
| 7.8 |
|
|
| 16bit data transfer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| Find the oneβs compliment (inverse) of a number . . . . . . . . . . . . |
| Add two numbers |
| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| Add two numbers and store the result . . . . . . . . . . . . . . . . . . |
| Shift Left one bit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| shiftleft.s |
| Disassemble a byte into its high and low order nibbles . . . . . . . . . |
| nibble.s |
| Find the larger of two numbers . . . . . . . . . . . . . . . . . . . . . . |
| bigger.s |
| 64 bit addition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| add64.s |
| factorial.s Lookup the factorial from a table by using the address of the memory |
| location . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
|
|
| 8.1 |
| 8.2 |
| 8.3 |
|
|
| Find the larger of two numbers . . . . . . . . . . . . . . . . . . . . . . |
| bigger.s |
| 64 bit addition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| add64.s |
| factorial.s Lookup the factorial from a table by using the address of the memory |
| location . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
|
|
| bigsum.s |
|
|
| 9.1a sum1.s |
| 9.1b sum2.s |
| 9.2 |
| 9.3a cntneg1.s |
| 9.3b cntneg2.s |
| 9.4 |
| largest.s |
| 9.5a normal1.s |
| 9.5b normal2.s |
|
|
| . . . . . . . . . . . . . . . . . . . . . . |
| Add a table of 32 bit numbers |
| . . . . . . . . . . . . . . . . . . . . . . |
| Add a table of 32 bit numbers |
| . . . . . . . . . . |
| Add a table of 32-bit numbers into a 64-bit number |
| . . |
| Count the number of negative values in a table of 32-bit numbers |
| . . |
| Count the number of negative values in a table of 32-bit numbers |
| Find largest unsigned 32 bit value in a table |
| . . . . . . . . . . . . . . |
| Normalize a binary number . . . . . . . . . . . . . . . . . . . . . . . . |
| Normalise a binary number . . . . . . . . . . . . . . . . . . . . . . . . |
|
|
| 65 |
| 66 |
| 67 |
| 67 |
| 68 |
| 69 |
| 70 |
| 71 |
|
|
| 72 |
|
|
| 75 |
| 76 |
|
|
| 77 |
|
|
| 82 |
| 83 |
| 83 |
| 84 |
| 84 |
| 85 |
| 86 |
| 87 |
|
|
| Find the length of a Carage Return terminated string . . . . . . . . . |
| 10.1a strlencr.s |
| 10.1b strlen.s |
| Find the length of a null terminated string . . . . . . . . . . . . . . . |
| 10.2 skipblanks.s Find ο¬rst non-blank . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| Supress leading zeros in a string . . . . . . . . . . . . . . . . . . . . . |
| 10.3 padzeros.s |
| Set the parity bit on a series of characters store the amended string in |
| 10.4 setparity.s |
| Result . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
| Compare two counted strings for equality . . . . . . . . . . . . . . . . |
| Compare null terminated strings for equality assume that we have no |
| knowledge of the data structure so we must assess the individual strings 98 |
|
|
| 10.5a cstrcmp.s |
| 10.5b strcmp.s |
|
|
| 94 |
| 95 |
| 95 |
| 96 |
|
|
| 97 |
| 98 |
|
|
| 11.1a nibtohex.s |
| Convert a single hex digit to its ASCII equivalent |
| 11.1b wordtohex.s Convert a 32 bit hexadecimal number to an ASCII string and output |
|
|
| . . . . . . . . . . . 103 |
|
|
| to the terminal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104 |
| Convert a decimal number to seven segment binary . . . . . . . . . . 104 |
| 11.2 nibtoseg.s |
| 11.3 dectonib.s |
| . . . . . . . . . . . . 105 |
| Convert an ASCII numeric character to decimal |
| 11.4a ubcdtohalf.s Convert an unpacked BCD number to binary . . . . . . . . . . . . . . 106 |
| 11.4b ubcdtohalf2.s Convert an unpacked BCD number to binary using MUL . . . . . . . 106 |
| Store a 16bit binary number as an ASCII string of β0βs and β1βs . . . . 107 |
| 11.5 halftobin.s |
|
|
| xi |
|
|
| xii |
|
|
| 12.2 add64.s |
| 12.3 addbcd.s |
| 12.4a mul16.s |
| 12.4b mul32.s |
| 12.5 divide.s |
|
|
| 13.1a insert.s |
|
|
| 13.1b insert2.s |
|
|
| 13.2 search.s |
| 13.3 head.s |
| 13.4 sort.s |
|
|
| 14.1a init1.s |
| 14.1b init2.s |
| 14.1c init3.s |
| 14.1d init3a.s |
| 14.1e byreg.s |
|
|
| 14.1f bystack.s |
|
|
| LIST OF PROGRAMS |
|
|
| 64 Bit Addition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111 |
| Add two packed BCD numbers to give a packed BCD result |
| . . . . . 112 |
| 16 bit binary multiplication . . . . . . . . . . . . . . . . . . . . . . . . 113 |
| Multiply two 32 bit number to give a 64 bit result (corrupts R0 and R1)113 |
| Divide a 32 bit binary no by a 16 bit binary no store the quotient and |
| remainder there is no βDIVβ instruction in ARM! . . . . . . . . . . . . 114 |
|
|
| Examine a table for a match - store a new entry at the end if no match |
| found . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117 |
| Examine a table for a match - store a new entry if no match found |
| extends insert.s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118 |
| Examine an ordered table for a match . . . . . . . . . . . . . . . . . . 118 |
| Remove the ο¬rst element of a queue . . . . . . . . . . . . . . . . . . . 119 |
| Sort a list of values β simple bubble sort . . . . . . . . . . . . . . . . . 120 |
|
|
| Initiate a simple stack . . . . . . . . . . . . . . . . . . . . . . . . . . . 127 |
| Initiate a simple stack . . . . . . . . . . . . . . . . . . . . . . . . . . . 127 |
| Initiate a simple stack . . . . . . . . . . . . . . . . . . . . . . . . . . . 128 |
| Initiate a simple stack . . . . . . . . . . . . . . . . . . . . . . . . . . . 128 |
| A simple subroutine example program passes a variable to the routine |
| in a register . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129 |
| A more complex subroutine example program passes variables to the |
| routine using the stack . . . . . . . . . . . . . . . . . . . . . . . . . . 129 |
| A 64 bit addition subroutine . . . . . . . . . . . . . . . . . . . . . . . 131 |
| . . . . . . . . . . . . . 132 |
|
|
| 14.1g add64.s |
| 14.1h factorial.s A subroutine to ο¬nd the factorial of a number |
|
|
| 1 Introduction |
|
|
| A computer program is ultimately a series of numbers and therefore has very little meaning to a |
| human being. In this chapter we will discuss the levels of human-like language in which a computer |
| program may be expressed. We will also discuss the reasons for and uses of assembly language. |
|
|
| 1.1 The Meaning of Instructions |
|
|
| The instruction set of a microprocessor is the set of binary inputs that produce deο¬ned actions |
| during an instruction cycle. An instruction set is to a microprocessor what a function table is to a |
| logic device such as a gate, adder, or shift register. Of course, the actions that the microprocessor |
| performs in response to its instruction inputs are far more complex than the actions that logic |
| devices perform in response to their inputs. |
|
|
| 1.1.1 Binary Instructions |
|
|
| An instruction is a binary digit pattern β it must be available at the data inputs to the micropro- |
| cessor at the proper time in order to be interpreted as an instruction. For example, when the ARM |
| receives the binary pattern 111000000100 as the input during an instruction fetch operation, the |
| pattern means subtract. Similary the microinstruction 111000001000 means add. Thus the 32 |
| bit pattern 11100000010011101100000000001111 means: |
|
|
| βSubtract R15 from R14 and put the answer in R12.β |
|
|
| The microprocessor (like any other computer) only recognises binary patterns as instructions or |
| data; it does not recognise characters or octal, decimal, or hexadecimal numbers. |
|
|
| 1.2 A Computer Program |
|
|
| A program is a series of instructions that causes a computer to perform a particular task. |
|
|
| Actually, a computer program includes more than instructions, it also contains the data and the |
| memory addresses that the microprocessor needs to accomplish the tasks deο¬ned by the instruc- |
| tions. Clearly, if the microprocessor is to perform an addition, it must have two numbers to add |
| and a place to put the result. The computer program must determine the sources of the data and |
| the destination of the result as well as the operation to be performed. |
|
|
| All microprocessors execute instructions sequentially unless an instruction changes the order of |
| execution or halts the processor. That is, the processor gets its next instruction from the next |
| higher memory address unless the current instruction speciο¬cally directs it to do otherwise. |
|
|
| 1 |
|
|
| 2 |
|
|
| CHAPTER 1. |
|
|
| INTRODUCTION |
|
|
| Ultimately, every program is a set of binary numbers. For example, this is a snippet of an ARM |
| program that adds the contents of memory locations 809416 and 809816 and places the result in |
| memory location 809C16: |
|
|
| 11100101100111110001000000010000 |
| 11100101100111110001000000001000 |
| 11100000100000010101000000000000 |
| 11100101100011110101000000001000 |
|
|
| This is a machine language, or object, program. If this program were entered into the memory of |
| an ARM-based microcomputer, the microcomputer would be able to execute it directly. |
|
|
| 1.3 The Binary Programming Problem |
|
|
| There are many diο¬culties associated with creating programs as object, or binary machine lan- |
| guage, programs. These are some of the problems: |
|
|
| β’ The programs are diο¬cult to understand or debug. |
|
|
| (Binary numbers all look the same, |
|
|
| particularly after you have looked at them for a few hours.) |
|
|
| β’ The programs do not describe the task which you want the computer to perform in anything |
|
|
| resembling a human-readable format. |
|
|
| β’ The programs are long and tiresome to write. |
|
|
| β’ The programmer often makes careless errors that are very diο¬cult to locate and correct. |
|
|
| For example, the following version of the addition object program contains a single bit error. Try |
| to ο¬nd it: |
|
|
| 11100101100111110001000000010000 |
| 11100101100111110001000000001000 |
| 11100000100000010101000000000000 |
| 11100110100011110101000000001000 |
|
|
| Although the computer handles binary numbers with ease, people do not. People ο¬nd binary |
| programs long, tiresome, confusing, and meaningless. Eventually, a programmer may start re- |
| membering some of the binary codes, but such eο¬ort should be spent more productively. |
|
|
| 1.4 Using Octal or Hexadecimal |
|
|
| We can improve the situation somewhat by writing instructions using octal or hexadecimal num- |
| bers, rather than binary. We will use hexadecimal numbers because they are shorter, and because |
| they are the standard for the microprocessor industry. Table 1.1 deο¬nes the hexadecimal digits |
| and their binary equivalents. The ARM program to add two numbers now becomes: |
|
|
| E59F1010 |
| E59f0008 |
| E0815000 |
| E58F5008 |
|
|
| At the very least, the hexadecimal version is shorter to write and not quite so tiring to examine. |
|
|
| Errors are somewhat easier to ο¬nd in a sequence of hexadecimal digits. The erroneous version of |
| the addition program, in hexadecimal form, becomes: |
|
|
| 1.5. |
|
|
| INSTRUCTION CODE MNEMONICS |
|
|
| 3 |
|
|
| Hexadecimal |
| Digit |
| 0 |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| A |
| B |
| C |
| D |
| E |
| F |
|
|
| Binary |
| Equivalent |
| 0000 |
| 0001 |
| 0010 |
| 0011 |
| 0100 |
| 0101 |
| 0110 |
| 0111 |
| 1000 |
| 1001 |
| 1010 |
| 1011 |
| 1100 |
| 1101 |
| 1110 |
| 1111 |
|
|
| Decimal |
| Equivalent |
| 0 |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
|
|
| Table 1.1: Hexadecimal Conversion Table |
|
|
| E59F1010 |
| E59f0008 |
| E0815000 |
| E68F5008 |
|
|
| The mistake is far more obvious. |
|
|
| The hexadecimal version of the program is still diο¬cult to read or understand; for example, it |
| does not distinguish operations from data or addresses, nor does the program listing provide any |
| suggestion as to what the program does. What does 3038 or 31C0 mean? Memorising a card full |
| of codes is hardly an appetising proposition. Furthermore, the codes will be entirely diο¬erent for |
| a diο¬erent microprocessor and the program will require a large amount of documentation. |
|
|
| 1.5 |
|
|
| Instruction Code Mnemonics |
|
|
| An obvious programming improvement is to assign a name to each instruction code. The instruc- |
| tion code name is called a βmnemonicβ or memory jogger. |
|
|
| In fact, all microprocessor manufacturers provide a set of mnemonics for the microprocessor in- |
| struction set (they cannot remember hexadecimal codes either). You do not have to abide by the |
| manufacturerβs mnemonics; there is nothing sacred about them. However, they are standard for |
| a given microprocessor, and therefore understood by all users. These are the instruction codes |
| that you will ο¬nd in manuals, cards, books, articles, and programs. The problem with selecting |
| instruction mnemonics is that not all instructions have βobviousβ names. Some instructions do |
| (for example, ADD, AND, ORR), others have obvious contractions (such as SUB for subtraction, EOR |
| for exclusive-OR), while still others have neither. The result is such mnemonics as BIC, STMIA, |
| and even MRS. Most manufacturers come up with some reasonable names and some hopeless ones. |
| However, users who devise their own mnemonics rarely do much better. |
|
|
| Along with the instruction mnemonics, the manufacturer will usually assign names to the CPU |
| registers. As with the instruction names, some register names are obvious (such as A for Accumu- |
| lator) while others may have only historical signiο¬cance. Again, we will use the manufacturerβs |
| suggestions simply to promote standardisation. |
|
|
| If we use standard ARM instruction and register mnemonics, as deο¬ned by Advanced RISC Ma- |
| chines, our ARM addition program becomes: |
|
|
| 4 |
|
|
| CHAPTER 1. |
|
|
| INTRODUCTION |
|
|
| LDR |
| LDR |
| ADD |
| STR |
|
|
| R1, num1 |
| R0, num2 |
| R5, R1, R0 |
| R5, num3 |
|
|
| The program is still far from obvious, but at least some parts are comprehensible. ADD is a |
| considerable improvement over E59F. The LDR mnemonic does suggest loading data into a register |
| or memory location. We now see that some parts of the program are operations and others are |
| addresses. Such a program is an assembly language program. |
|
|
| 1.6 The Assembler Program |
|
|
| How do we get the assembly language program into the computer? We have to translate it, either |
| into hexadecimal or into binary numbers. You can translate an assembly language program by |
| hand, instruction by instruction. This is called hand assembly. |
|
|
| The following table illustrates the hand assembly of the addition program: |
|
|
| Instruction Mnemonic Register/Memory Location Hexadecimal Equivalent |
| R1, num1 |
| R0, num2 |
| R5, R1, R0 |
| R5, num3 |
|
|
| E59F1010 |
| E59F0008 |
| E0815000 |
| E58F5008 |
|
|
| LDR |
| LDR |
| ADD |
| STR |
|
|
| Hand assembly is a rote task which is uninteresting, repetitive, and subject to numerous minor |
| errors. Picking the wrong line, transposing digits, omitting instructions, and misreading the codes |
| are only a few of the mistakes that you may make. Most microprocessors complicate the task even |
| further by having instructions with diο¬erent lengths. Some instructions are one word long while |
| others may be two or three. Some instructions require data in the second and third words; others |
| require memory addresses, register numbers, or who knows what? |
|
|
| Assembly is a rote task that we can assign to the microcomputer. The microcomputer never |
| makes any mistakes when translating codes; it always knows how many words and what format |
| each instruction requires. The program that does this job is an βassembler.β The assembler |
| program translates a user program, or βsourceβ program written with mnemonics, into a machine |
| language program, or βobjectβ program, which the microcomputer can execute. The assemblerβs |
| input is a source program and its output is an object program. |
|
|
| Assemblers have their own rules that you must learn. These include the use of certain markers |
| (such as spaces, commas, semicolons, or colons) in appropriate places, correct spelling, the proper |
| control of information, and perhaps even the correct placement of names and numbers. These |
| rules are usually simple and can be learned quickly. |
|
|
| 1.6.1 Additional Features of Assemblers |
|
|
| Early assemblers did little more than translate the mnemonic names of instructions and registers |
| into their binary equivalents. However, most assemblers now provide such additional features as: |
|
|
| β’ Allowing the user to assign names to memory locations, input and output devices, and even |
|
|
| sequences of instructions |
|
|
| β’ Converting data or addresses from various number systems (for example, decimal or hex- |
| adecimal) to binary and converting characters into their ASCII or EBCDIC binary codes |
|
|
| β’ Performing some arithmetic as part of the assembly process |
|
|
| 1.7. DISADVANTAGES OF ASSEMBLY LANGUAGE |
|
|
| 5 |
|
|
| β’ Telling the loader program where in memory parts of the program or data should be placed |
|
|
| β’ Allowing the user to assign areas of memory as temporary data storage and to place ο¬xed |
|
|
| data in areas of program memory |
|
|
| β’ Providing the information required to include standard programs from program libraries, or |
|
|
| programs written at some other time, in the current program |
|
|
| β’ Allowing the user to control the format of the program listing and the input and output |
|
|
| devices employed |
|
|
| 1.6.2 Choosing an Assembler |
|
|
| All of these features, of course, involve additional cost and memory. Microcomputers generally |
| have much simpler assemblers than do larger computers, but the tendency is always for the size of |
| assemblers to increase. You will often have a choice of assemblers. The important criterion is not |
| how many oο¬-beat features the assembler has, but rather how convenient it is to use in normal |
| practice. |
|
|
| 1.7 Disadvantages of Assembly Language |
|
|
| The assembler does not solve all the problems of programming. One problem is the tremendous gap |
| between the microcomputer instruction set and the tasks which the microcomputer is to perform. |
| Computer instructions tend to do things like add the contents of two registers, shift the contents |
| of the Accumulator one bit, or place a new value in the Program Counter. On the other hand, a |
| user generally wants a microcomputer to do something like print a number, look for and react to |
| a particular command from a teletypewriter, or activate a relay at the proper time. An assembly |
| language programmer must translate such tasks into a sequence of simple computer instructions. |
| The translation can be a diο¬cult, time-consuming job. |
|
|
| Furthermore, if you are programming in assembly language, you must have detailed knowledge of |
| the particular microcomputer that you are using. You must know what registers and instructions |
| the microcomputers has, precisely how the instructions aο¬ect the various registers, what addressing |
| methods the computer uses, and a mass of other information. None of this information is relevant |
| to the task which the microcomputer must ultimately perform. |
|
|
| In addition, assembly language programs are not portable. Each microcomputer has its own |
| assembly language which reο¬ects its own architecture. An assembly language program written for |
| the ARM will not run on a 486, Pentium, or Z8000 microprocessor. For example, the addition |
| program written for the Z8000 would be: |
|
|
| LD |
| ADD |
| LD |
|
|
| R0,%6000 |
| R0,%6002 |
| %6004,R0 |
|
|
| The lack of portability not only means that you will not be able to use your assembly language |
| program on a diο¬erent microcomputer, but also that you will not be able to use any programs that |
| were not speciο¬cally written for the microcomputer you are using. This is a particular drawback |
| for new microcomputers, since few assembly language programs exist for them. The result, too |
| frequently, is that you are on your own. If you need a program to perform a particular task, you |
| are not likely to ο¬nd it in the small program libraries that most manufacturers provide. Nor are |
| you likely to ο¬nd it in an archive, journal article, or someoneβs old program File. You will probably |
| have to write it yourself. |
|
|
| 6 |
|
|
| CHAPTER 1. |
|
|
| INTRODUCTION |
|
|
| 1.8 High-Level Languages |
|
|
| The solution to many of the diο¬culties associated with assembly language programs is to use, |
| insted, high-level or procedure-oriented langauges. Such languages allow you to describe tasks in |
| forms that are problem-oriented rather than computer-oriented. Each statement in a high-level |
| language performs a recognisable function; it will generally correspond to many assembly language |
| instruction. A program called a compiler translates the high-level language source program into |
| object code or machine language instructions. |
|
|
| Many diο¬erent hgih-level languages exist for diο¬erent types of tasks. |
| If, for exampe, you can |
| express what you want the computer to do in algebraic notation, you can write your FORTRAN |
| (For mula Translation Language), the oldest of the high-level languages. Now, if you want to add |
| two numbers, you just tell the computer: |
|
|
| sum = num1 + num2; |
|
|
| That is a lot simpler (and shorter) than either the equivalent machine language program or the |
| equivalent assembly language program. Other high-level languages include COBOL (for business |
| applications), BASIC (a cut down version of FORTRAN designed to prototype ideas before codeing |
| them in full), C (a systems-programming language), C++ and JAVA (object-orientated general |
| development languages). |
|
|
| 1.8.1 Advantages of High-Level Languages |
|
|
| Clearly, high-level languages make program easier and faster to write. A common estimate is |
| that a programmer can write a program about ten times as fast in a high-level langauge as in |
| assembly language. That is just writing the program; it does not include problem deο¬nition, |
| program design, debugging testing or documentation, all of which become simpler and faster. The |
| high-level language program is, for instance, partly self-documenting. Even if you do not know |
| FORTRAN, you could probably tell what the statement illustrated above does. |
|
|
| Machine Independence |
|
|
| High-level languages solve many other problems associated with assembly language programming. |
| The high-level language has its own syntax (usually deο¬ned by an international standard). The |
| language does not mention the instruction set, registers, or other features of a particular computer. |
| The compiler takes care of all such details. Programmers can concentrate on their own tasks; they |
| do not need a detailed understanding of the underlying CPU architecture β for that matter, they |
| do not need to know anything about the computer the are programming. |
|
|
| Portability |
|
|
| Programs written in a high-level language are portable β at least, in theory. They will run on |
| any computer that has a standard compiler for that language. |
|
|
| At the same time, all previous programs written in a high-level language for prior computers and |
| available to you when programming a new computer. This can mean thousands of programs in |
| the case of a common language like C. |
|
|
| 1.8. HIGH-LEVEL LANGUAGES |
|
|
| 7 |
|
|
| 1.8.2 Disadvantages of High-Level Languages |
|
|
| If all the good things we have said about high-level languages are true β if you can write programs |
| faster and make them portable besides β why bother with assebly languages? Who wants to |
| worry about registers, instruction codes, mnemonics, and all that garbage! As usual, there are |
| disadvantages that balance the advantages. |
|
|
| Syntax |
|
|
| One obvious problem is that, as with assembly language, you have to learn the βrulesβ or syntax |
| of any high-level language you want to use. A high-level langauge has a fairly complicated set of |
| rules. You will ο¬nd that it takes a lot of time just to get a program that is syntactically correct |
| (and even then it probably will not do what you want). A high-level computer language is like |
| If you have talent, you will get used to the rules and be able to turn out |
| a foreign language. |
| programs that the compiler will accept. Still, learning the rules and trying to get the program |
| accepted by the compiler does not contribute directly to doing your job. |
|
|
| Cost of Compilers |
|
|
| Another obvious problem is that you need a compiler to translate program written in a high-level |
| language into machine language. Compilers are expensive and use a large amount of memory. |
| While most assemblers occupy only a few KBytes of memory, compilers would occupy far larger |
| amounts of memory. A compiler could easily require over four times as much memory as an |
| assembler. So the amount of overhead involved in using the compiler is rather large. |
|
|
| Adapting Tasks to a Language |
|
|
| Furthermore, only some compilers will make the implementation of your task simpler. Each |
| language has its own target proglem area, for example, FORTRAN is well-suited to problems |
| that can be expressed as algebraic formulas. |
| If however, your problem is controlling a display |
| terminal, editing a string of characters, or monitoring an alarm system, your problem cannot |
| be easily expressed. In fact, formulating the solution in FORTRAN may be more awkward and |
| more diο¬cult than formulating it in assembly language. The answer is, of course, to use a more |
| suitable high-level language. Languages speciο¬cally designed for tasks such as those mentioned |
| above do exist β they are called system implementation languages. However, these languages are |
| less widely used. |
|
|
| Ineο¬ciency |
|
|
| High-level languages do not produce very eο¬cient machine language program. The basic reason |
| for this is that compilation is an automatic process which is riddled with compromises to allow for |
| many ranges of possibilities. The compiler works much like a computerised language translator β |
| sometimes the words are right but the sentence structures are awkward. A simpler compiler connot |
| know when a variable is no longer being used and can be discarded, when a register should be |
| used rather than a memory location, or when variables have simple relationships. The experienced |
| programmer can take advantage of shortcuts to shorten execution time or reduce memory usage. |
| A few compiler (known as optimizing cmpilers) can also do this, but such compilers are much |
| larger than regular compilers. |
|
|
| 8 |
|
|
| CHAPTER 1. |
|
|
| INTRODUCTION |
|
|
| 1.9 Which Level Should You Use? |
|
|
| Which language level you use depends on your particulr application. Let us brieο¬y note some of |
| the factors which may favor particular levels: |
|
|
| 1.9.1 Applications for Machine Language |
|
|
| Virtually no one programs in machine language because it wastes human time and is diο¬cult to |
| document. An assembler costs very little and greatly reduces programming time. |
|
|
| 1.9.2 Applications for Assembly Language |
|
|
| β’ Limited data processing |
|
|
| β’ Short to moderate-sized programs |
|
|
| β’ High-volume applications |
|
|
| β’ Application where memory cost is a factor |
|
|
| β’ Real-Time control applications |
|
|
| β’ Applications involving more input/output |
|
|
| or control than computation |
|
|
| 1.9.3 Applications for High-Level Language |
|
|
| β’ Long programs |
|
|
| β’ Compatibility with similar applications |
|
|
| using larger computers |
|
|
| β’ Low-volume applications |
|
|
| β’ Applications involing more computation |
|
|
| than input/output or control |
|
|
| β’ Programs which are expected |
| to undergo many changes |
|
|
| β’ Applications where the amout of memory |
|
|
| required is already very large |
|
|
| β’ Availability of a speciο¬c program in a high-level language which can be used |
|
|
| in the application. |
|
|
| 1.9.4 Other Considerations |
|
|
| Many other factors are also important, such as the availability of a large computer for use in |
| development, experience with particular languages, and compatibility with other applications. |
|
|
| If hardware will ultimately be the largest cost in your application, or if speed is critical, you should |
| favor assembly language. But be prepared to spend much extra time in software development in |
| exchange for lower memory costs and higher execution speeds. If software will be the largest cost |
| in your application, you should favor a high-level language. But be prepared to spend the extra |
| money required for the supporting hardware and software. |
|
|
| Of course, no one except some theorists will object if you use both assembly and high-level lan- |
| guages. You can write the program originally in a high-level language and then patch some sections |
| in assembly language. However, most users prefer not to do this because it can create havoc in |
| debugging, testing, and documentation. |
|
|
| 1.10 Why Learn Assembler? |
|
|
| Given the advance of high-level languages, why do you need to learn assembly language program- |
| ming? The reasons are: |
|
|
| 1.10. WHY LEARN ASSEMBLER? |
|
|
| 9 |
|
|
| 1. Most industrial microcomputer users program in assembly language. |
|
|
| 2. Many microcomputer users will continue to program in assembly language since they need |
|
|
| the detailed control that it provides. |
|
|
| 3. No suitable high-level language has yet become widely available or standardised. |
|
|
| 4. Many application require the eο¬ciency of assembly language. |
|
|
| 5. An understanding of assembly language can help in evaluating high-level languages. |
|
|
| 6. Almost all microcomputer programmers ultimately ο¬nd that they need some knowledge of |
| assembly language, most often to debug programs, write I/O routines, speed up or shorten |
| critical sections of programs written in high-level languages, utilize or modify operating |
| system functions, and undertand other peopleβs programs. |
|
|
| The rest of these notes will deal exclusively with assembler and assembly language programming. |
|
|
| 10 |
|
|
| CHAPTER 1. |
|
|
| INTRODUCTION |
|
|
| 2 Assemblers |
|
|
| This chapter discusses the functions performed by assemblers, beginning with features common |
| to most assemblers and proceeding through more elaborate capabilities such as macros and con- |
| ditional assembly. You may wish to skim this chapter for the present and return to it when you |
| feel more comfortable with the material. |
|
|
| As we mentioned, todayβs assemblers do much more than translate assembly language mnemonics |
| into binary codes. But we will describe how an assembler handles the translation of mnemonics |
| before describing additional assembler features. Finally we will explain how assemblers are used. |
|
|
| 2.1 Fields |
|
|
| Assembly language instructions (or βstatementsβ) are divided into a number of βο¬eldsβ. |
|
|
| The operation code ο¬eld is the only ο¬eld which can never he empty; it always contains either an |
| instruction mnemonic or a directive to the assembler, sometimes called a βpseudo-instruction,β |
| βpseudo-operation,β or βpseudo-op.β |
|
|
| The operand or address ο¬eld may contain an address or data, or it may be blank. |
|
|
| The comment and label ο¬elds are optional. A programmer will assign a label to a statement or |
| add a comment as a personal convenience: namely, to make the program easier to read and use. |
|
|
| Of course, the assembler must have some way of telling where one ο¬eld ends and another begins. |
| Assemblers often require that each ο¬eld start in a speciο¬c column. This is a βο¬xed format.β |
| However, ο¬xed formats are inconvenient when the input medium is paper tape; ο¬xed formats are |
| also a nuisance to programmers. The alternative is a βfree formatβ where the ο¬elds may appear |
| anywhere on the line. |
|
|
| 2.1.1 Delimiters |
|
|
| If the assembler cannot use the position on the line to tell the ο¬elds apart, it must use something |
| else. Most assemblers use a special symbol or βdelimiterβ at the beginning or end of each ο¬eld. |
|
|
| Label |
| Field |
|
|
| VALUE1 |
| VALUE2 |
| RESULT |
| START |
|
|
| NEXT: |
|
|
| Operation Code |
| or Mnemonic |
| Field |
|
|
| Operand or |
| Address |
| Field |
|
|
| Comment Field |
|
|
| DCW |
| DCW |
| DCW |
| MOV |
| ADD |
| STR |
| ? |
|
|
| 0x201E |
| 0x0774 |
| 1 |
| R0, VALUE1 |
| R0, R0, VALUE2 |
| RESULT, R0 |
| ? |
|
|
| ;FIRST VALUE |
| ;SECOND VALUE |
| ;16-BIT STORAGE FOR ADDITION RESULT |
| ;GET FIRST VALUE |
| ;ADD SECOND VALUE TO FIRST VALUE |
| ;STORE RESULT OF ADDITION |
| ;NEXT INSTRUCTION |
|
|
| 11 |
|
|
| 12 |
|
|
| CHAPTER 2. ASSEMBLERS |
|
|
| label (cid:104)whitespace(cid:105) instruction (cid:104)whitespace(cid:105) ; comment |
|
|
| whitespace Between label and operation code, between operation code and ad- |
|
|
| comma |
| asterisk |
| semicolon |
|
|
| dress, and before an entry in the comment ο¬eld |
| Between operands in the address ο¬eld |
| Before an entire line of comment |
| Marks the start of a comment on a line that contains preceding code |
|
|
| Table 2.1: Standard ARM Assembler Delimiters |
|
|
| The most common delimiter is the space character. Commas, periods, semicolons, colons, slashes, |
| question marks, and other characters that would not otherwise be used in assembly language |
| programs also may serve as delimiters. The general form of layout for the ARM assembler is: |
|
|
| You will have to exercise a little care with delimiters. Some assemblers are fussy about extra spaces |
| or the appearance of delimiters in comments or labels. A well-written assembler will handle these |
| minor problems, but many assemblers are not well-written. Our recommendation is simple: avoid |
| potential problems if you can. The following rules will help: |
|
|
| β’ Do not use extra spaces, |
|
|
| in particular, do not put spaces after commas that separate |
|
|
| operands, even though the ARM assembler allows you to do this. |
|
|
| β’ Do not use delimiter characters in names or labels. |
|
|
| β’ Include standard delimiters even if your assembler does not require them. Then it will be |
|
|
| more likely that your programs are in correct form for another assembler. |
|
|
| 2.1.2 Labels |
|
|
| The label ο¬eld is the ο¬rst ο¬eld in an assembly language instruction; it may be blank. If a label |
| is present, the assembler deο¬nes the label as equivalent to the address into which the ο¬rst byte |
| of the object code generated for that instruction will be loaded. You may subsequently use the |
| label as an address or as data in another instructionβs address ο¬eld. The assembler will replace |
| the label with the assigned value when creating an object program. |
|
|
| The ARM assembler requires labels to start at the ο¬rst character of a line. However, some other |
| assemblers also allow you to have the label start anywhere along a line, in which case you must |
| use a colon (:) as the delimiter to terminate the label ο¬eld. Colon delimiters are not used by the |
| ARM assembler. |
|
|
| Labels are most frequently used in Branch or SWI instructions. These instructions place a new |
| value in the program counter and so alter the normal sequential execution of instructions. B 15016 |
| means βplace the value 15016 in the program counter.β The next instruction to be executed will |
| be the one in memory location 15016. The instruction B START means βplace the value assigned |
| to the label START in the program counter.β The next instruction to be executed will be the on at |
| the address corresponding to the label START. Figure 2.1 contains an example. |
|
|
| Why use a label? Here are some reasons: |
|
|
| β’ A label makes a program location easier to ο¬nd and remember. |
|
|
| β’ The label can easily be moved, if required, to change or correct a program. The assembler |
| will automatically change all instructions that use the label when the program is reassembled. |
|
|
| β’ The assembler can relocate the whole program by adding a constant (a βrelocation constantβ) |
| to each address in which a label was used. Thus we can move the program to allow for the |
| insertion of other programs or simply to rearrange memory. |
|
|
| 2.1. FIELDS |
|
|
| 13 |
|
|
| Assembly language Program |
|
|
| START |
|
|
| MOV |
| . |
| . |
| . |
| BAL |
|
|
| R0, VALUE1 |
|
|
| (Main Program) |
|
|
| START |
|
|
| When the machine language version of this program is executed, the instruction |
| B START causes the address of the instruction labeled START to be placed in the |
| program counter That instruction will then be executed. |
|
|
| Figure 2.1: Assigning and Using a Label |
|
|
| β’ The program is easier to use as a library program; that is, it is easier for someone else to |
|
|
| take your program and add it to some totally diο¬erent program. |
|
|
| β’ You do not have to ο¬gure out memory addresses. Figuring out memory addresses is partic- |
|
|
| ularly diο¬cult with microprocessors which have instructions that vary in length. |
|
|
| You should assign a label to any instruction that you might want to refer to later. |
|
|
| The next question is how to choose a label. The assembler often places some restrictions on the |
| number of characters (usually 5 or 6), the leading character (often must be a letter), and the |
| trailing characters (often must be letters, numbers, or one of a few special characters). Beyond |
| these restrictions, the choice is up to you. |
|
|
| Our own preference is to use labels that suggest their purpose, i.e., mnemonic labels. Typical |
| examples are ADDW in a routine that adds one word into a sum, SRCHETX in a routine that searches |
| for the ASCII character ETX, or NKEYS for a location in data memory that contains the number of |
| key entries. Meaningful labels are easier to remember and contribute to program documentation. |
| Some programmers use a standard format for labels, such as starting with L0000. These labels are |
| self-sequencing (you can skip a few numbers to permit insertions), but they do not help document |
| the program. |
|
|
| Some label selection rules will keep you out of trouble. We recommend the following: |
|
|
| β’ Do not use labels that are the same as operation codes or other mnemonics. Most assemblers |
|
|
| will not allow this usage; others will, but it is confusing. |
|
|
| β’ Do not use labels that are longer than the assembler recognises. Assemblers have various |
|
|
| rules, and often ignore some of the characters at the end of a long label. |
|
|
| β’ Avoid special characters (non-alphabetic and non-numeric) and lower-case letters. Some |
| assemblers will not permit them; others allow only certain ones. The simplest practice is to |
| stick to capital letters and numbers. |
|
|
| β’ Start each label with a letter. Such labels are always acceptable. |
|
|
| β’ Do not use labels that could be confused with each other. Avoid the letters I, O, and Z and |
| the numbers 0, 1, and 2. Also avoid things like XXXX and XXXXX. Assembly programming is |
| diο¬cult enough without tempting fate or Murphyβs Law. |
|
|
| β’ When you are not sure if a label is legal, do not use it. You will not get any real beneο¬t |
|
|
| from discovering exactly what the assembler will accept. |
|
|
| These are recommendations, not rules. You do not have to follow them but donβt blame us if you |
| waste time on unnecessary problems. |
|
|
| 14 |
|
|
| CHAPTER 2. ASSEMBLERS |
|
|
| 2.2 Operation Codes (Mnemonics) |
|
|
| One main task of the assembler is the translation of mnemonic operation codes into their binary |
| equivalents. The assembler performs this task using a ο¬xed table much as you would if you were |
| doing the assembly by hand. |
|
|
| It must also |
| The assembler must, however, do more than just translate the operation codes. |
| somehow determine how many operands the instruction requires and what type they are. This |
| may be rather complex β some instructions (like a Stop) have no operands, others (like a Jump |
| instruction) have one, while still others (like a transfer between registers or a multiple-bit shift) |
| require two. Some instructions may even allow alternatives; for example, some computers have |
| instructions (like Shift or Clear) which can either apply to a register in the CPU or to a memory |
| location. We will not discuss how the assembler makes these distinctions; we will just note that it |
| must do so. |
|
|
| 2.3 Directives |
|
|
| Some assembly language instructions are not directly translated into machine language instruc- |
| tions. These instructions are directives to the assembler; they assign the program to certain areas |
| in memory, deο¬ne symbols, designate areas of memory for data storage, place tables or other ο¬xed |
| data in memory, allow references to other programs, and perform minor housekeeping functions. |
|
|
| To use these assembler directives or pseudo-operations a programmer places the directiveβs mnemonic |
| in the operation code ο¬eld, and, if the speciο¬ed directive requires it, an address or data in the |
| address ο¬eld. |
|
|
| The most common directives are: |
|
|
| DEFINE CONSTANT (Data) |
| EQUATE (Deο¬ne) |
| AREA |
| DEFINE STORAGE (Reserve) |
|
|
| Diο¬erent assemblers use diο¬erent names for those operations but their functions are the same. |
| Housekeeping directives include: |
|
|
| END |
|
|
| LIST |
|
|
| FORMAT |
|
|
| TTL |
|
|
| PAGE |
|
|
| INCLUDE |
|
|
| We will discuss these pseudo-operations brieο¬y, although their functions are usually obvious. |
|
|
| 2.3.1 The DEFINE CONSTANT (Data) Directive |
|
|
| The DEFINE CONSTANT directive allows the programmer to enter ο¬xed data into program |
| memory. This data may include: |
|
|
| β’ Names |
| β’ Messages |
| β’ Commands |
| β’ Tax tables |
| β’ Thresholds |
| β’ Test patterns |
| β’ Lookup tables |
| β’ Standard forms |
| β’ Masking patterns |
| β’ Weighting factors |
|
|
| β’ Conversion factors |
| β’ Key identiο¬cations |
| β’ Subroutine addresses |
| β’ Code conversion tables |
| β’ Identiο¬cation patterns |
| β’ State transition tables |
| β’ Synchronisation patterns |
| β’ Coeο¬cients for equations |
| β’ Character generation patterns |
| β’ Characteristic times or frequencies |
|
|
| 2.3. DIRECTIVES |
|
|
| 15 |
|
|
| The deο¬ne constant directive treats the data as a permanent part of the program. |
|
|
| The format of a deο¬ne constant directive is usually quite simple. An instruction like: |
|
|
| DZCON |
|
|
| DCW |
|
|
| 12 |
|
|
| will place the number 12 in the next available memory location and assign that location the name |
| DZCON. Every DC directive usually has a label, unless it is one of a series. The data and label may |
| take any form that the assembler permits. |
|
|
| More elaborate deο¬ne constant directives that handle a large amount of data at one time are |
| provided, for example: |
|
|
| EMESS |
| SQRS |
|
|
| DCB |
| DCW |
|
|
| βERRORβ |
| 1,4,9,16,25 |
|
|
| A single directive may ο¬ll many bytes of program memory, limited perhaps by the length of a |
| line or by the restrictions of a particular assembler. Of course, you can always overcome any |
| restrictions by following one deο¬ne constant directive with another: |
|
|
| MESSG |
|
|
| DCB |
| DCB |
| DCB |
| DCB |
| DCB |
| DCB |
|
|
| "NOW IS THE " |
| "TIME FOR ALL " |
| "GOOD MEN " |
| "TO COME TO THE " |
| "AID OF THEIR " |
| "COUNTRY", 0 ;note the β0β terminating the string |
|
|
| Microprocessor assemblers typically have some variations of standard deο¬ne constant directives. |
| Deο¬ne Byte or DCB handles 8-bit numbers; Deο¬ne Word or DCW handles 32-bit numbers or addresses. |
| Other special directives may handle character-coded data. The ARM assembler also deο¬nes DCD |
| to (Deο¬ne Constant Data) which may be used in place of DCW. |
|
|
| 2.3.2 The EQUATE Directive |
|
|
| The EQUATE directive allows the programmer to equate names with addresses or data. This |
| pseudo-operation is almost always given the mnemonic EQU. The names may refer to device ad- |
| dresses, numeric data, starting addresses, ο¬xed addresses, etc. |
|
|
| The EQUATE directive assigns the numeric value in its operand ο¬eld to the label in its label ο¬eld. |
| Here are two examples: |
|
|
| TTY |
| LAST |
|
|
| EQU |
| EQU |
|
|
| 5 |
| 5000 |
|
|
| Most assemblers will allow you to deο¬ne one label in terms of another, for example: |
|
|
| LAST |
| ST1 |
|
|
| EQU |
| EQU |
|
|
| FINAL |
| START+1 |
|
|
| The label in the operand ο¬eld must, of course, have been previously deο¬ned. Often, the operand |
| ο¬eld may contain more complex expressions, as we shall see later. Double name assignments (two |
| names for the same data or address) may be useful in patching together programs that use diο¬erent |
| names for the same variable (or diο¬erent spellings of what was supposed to be the same name). |
|
|
| Note that an EQU directive does not cause the assembler to place anything in memory. The as- |
| sembler simply enters an additional name into a table (called a βsymbol tableβ) which the assembler |
| maintains. |
|
|
| When do you use a name? The answer is: whenever you have a parameter that you might want to |
| change or that has some meaning besides its ordinary numeric value. We typically assign names to |
|
|
| 16 |
|
|
| CHAPTER 2. ASSEMBLERS |
|
|
| time constants, device addresses, masking patterns, conversion factors, and the like. A name like |
| DELAY, TTY, KBD, KROW, or OPEN not only makes the parameter easier to change, but it also adds to |
| program documentation. We also assign names to memory locations that have special purposes; |
| they may hold data, mark the start of the program, or be available for intermediate storage. |
|
|
| What name do you use? The best rules are much the same as in the case of labels, except that |
| here meaningful names really count. Why not call the teletypewriter TTY instead of X15, a bit |
| time delay BTIME or BTDLY rather than WW, the number of the βGOβ key on a keyboard GOKEY |
| rather than HORSE? This advice seems straightforward, but a surprising number of programmers |
| do not follow it. |
|
|
| Where do you place the EQUATE directives? The best place is at the start of the program, under |
| appropriate comment headings such as i/o addresses, temporary storage, time constants, |
| or program locations. This makes the deο¬nitions easy to ο¬nd if you want to change them. |
| Furthermore, another user will be able to look up all the deο¬nitions in one centralised place. |
| Clearly this practice improves documentation and makes the program easier to use. |
|
|
| Deο¬nitions used only in a speciο¬c subroutine should appear at the start of the subroutine. |
|
|
| 2.3.3 The AREA Directive |
|
|
| The AREA directive allows the programmer to specify the memory locations where programs, |
| subroutines, or data will reside. Programs and data may be located in diο¬erent areas of memory |
| depending on the memory conο¬guration. Startup routines interrupt service routines, and other |
| required programs may be scattered around memory at ο¬xed or convenient addresses. |
|
|
| The assembler maintains a location counter (comparable to the computerβs program counter) which |
| contains the location in memory of the instruction or data item being processed. An area directive |
| causes the assembler to place a new value in the location counter, much as a Jump instruction |
| causes the CPU to place a new value in the program counter. The output from the assembler |
| must not only contain instructions and data, but must also indicate to the loader program where |
| in memory it should place the instructions and data. |
|
|
| Microprocessor programs often contain several AREA statements for the following purposes: |
|
|
| β’ Reset (startup) address |
| β’ Interrupt service addresses |
| β’ Trap (software interrupt) addresses |
| β’ RAM storage |
|
|
| β’ Stack |
| β’ Main program |
| β’ Subroutines |
| β’ Input/Output |
|
|
| Still other origin statements may allow room for later insertions, place tables or data in memory, |
| or assign vacant memory space for data buο¬ers. Program and data memory in microcomputers |
| may occupy widely separate addresses to simplify the hardware. Typical origin statements are: |
|
|
| AREA |
| AREA |
| AREA |
|
|
| RESET |
|
|
| $1000 |
| INT3 |
|
|
| The assembler will assume a fake address if the programmer does not put in an AREA statement. |
| The AREA statement at the start of an ARM program is required, and its absence will cause the |
| assembly to fail. |
|
|
| 2.3.4 Housekeeping Directives |
|
|
| There are various assembler directives that aο¬ect the operation of the assembler and its program |
| listing rather than the object program itself. Common directives include: |
|
|
| 2.4. OPERANDS AND ADDRESSES |
|
|
| 17 |
|
|
| END, marks the end of the assembly language source program. This must appear in the ο¬le or a |
|
|
| βmissing END directiveβ error will occur. |
|
|
| INCLUDE will include the contents of a named ο¬le into the current ο¬le. When the included ο¬le |
| has been processed the assembler will continue with the next line in the original ο¬le. For |
| example the following line |
|
|
| INCLUDE |
|
|
| MATH.S |
|
|
| will include the content of the ο¬le math.s at that point of the ο¬le. |
|
|
| You should never use a lable with an include directive. Any labels deο¬ned in the included ο¬le |
| will be deο¬ned in the current ο¬le, hence an error will be reported if the same label appears |
| in both the source and include ο¬le. |
|
|
| An include ο¬le may itself include other ο¬les, which in turn could include other ο¬les, and so |
| on, however, the level of includes the assembler will accept is limited. It is not recommended |
| you go beyond three levels for even the most complex of software. |
|
|
| 2.3.5 When to Use Labels |
|
|
| Users often wonder if or when they can assign a label to an assembler directive. These are our |
| recommendations: |
|
|
| 1. All EQU directives must have labels; they are useless otherwise, since the purpose of an EQU |
|
|
| is to deο¬ne its label. |
|
|
| 2. Deο¬ne Constant and Deο¬ne Storage directives usually have labels. The label identiο¬es the |
|
|
| ο¬rst memory location used or assigned. |
|
|
| 3. Other directives should not have labels. |
|
|
| 2.4 Operands and Addresses |
|
|
| The assembler allow the programmer a lot of freedom in describing the contents of the operand or |
| address ο¬eld. But remember that the assembler has built-in names for registers and instructions |
| and may have other built-in names. We will now describe some common options for the operand |
| ο¬eld. |
|
|
| 2.4.1 Decimal Numbers |
|
|
| The assembler assume all numbers to be decimal unless they are marked otherwise. So: |
|
|
| ADD |
|
|
| 100 |
|
|
| means βadd the contents of memory location 10010 to the contents of the Accumulator.β |
|
|
| 2.4.2 Other Number Systems |
|
|
| The assembler will also accept hexadecimal entries. But you must identify these number systems |
| in some way: for example, by preceding the number with an identifying character. |
|
|
| 18 |
|
|
| CHAPTER 2. ASSEMBLERS |
|
|
| 2_nnn Binary |
| 8_nnn Octal |
| nnn |
| 0xnnn |
|
|
| Base 2 |
| Base 8 |
| Base 10 |
| Decimal |
| Hexadecimal Base 16 |
|
|
| It is good practice to enter numbers in the base in which their meaning is the clearest: that is, |
| decimal constants in decimal; addresses and BCD numbers in hexadecimal; masking patterns or |
| bit outputs in hexadecimal. |
|
|
| 2.4.3 Names |
|
|
| Names can appear in the operand ο¬eld; they will be treated as the data that they represent. |
| Remember, however, that there is a diο¬erence between operands and addresses. |
| In an ARM |
| assembly language program the sequence: |
|
|
| FIVE |
|
|
| EQU |
| ADD |
|
|
| 5 |
| R2, #FIVE |
|
|
| will add the contents of memory location FIVE (not necessarily the number 5) to the contents of |
| data register R2. |
|
|
| 2.4.4 Character Codes |
|
|
| The assembler allows text to be entered as ASCII strings. Such strings must be surrounded with |
| double quotation marks, unless a single ASCII character is quoted, when single qoutes may be |
| used exactly as in βCβ. We recommend that you use character strings for all text. It improves the |
| clarity and readability of the program. |
|
|
| 2.4.5 Arithmetic and Logical Expressions |
|
|
| Assemblers permit combinations of the data forms described above, connected by arithmetic, |
| logical, or special operators. These combinations are called expressions. Almost all assemblers |
| allow simple arithmetic expressions such as START+1. Some assemblers also permit multiplication, |
| division, logical functions, shifts, etc. Note that the assembler evaluates expressions at assembly |
| if a symbol appears in an expression, the address is used (i.e., the location counter or |
| time; |
| EQUATE value). |
|
|
| Assemblers vary in what expressions they accept and how they interpret them. Complex expres- |
| sions make a program diο¬cult to read and understand. |
|
|
| 2.4.6 General Recommendations |
|
|
| We have made some recommendations during this section but will repeat them and add others |
| here. In general, the user should strive for clarity and simplicity. There is no payoο¬ for being an |
| expert in the intricacies of an assembler or in having the most complex expression on the block. |
| We suggest the following approach: |
|
|
| β’ Use the clearest number system or character code for data. |
|
|
| β’ Masks and BCD numbers in decimal, ASCII characters in octal, or ordinary numerical |
|
|
| constants in hexadecimal serve no purpose and therefore should not be used. |
|
|
| β’ Remember to distinguish data from addresses. |
|
|
| 2.5. COMMENTS |
|
|
| 19 |
|
|
| β’ Donβt use oο¬sets from the location counter. |
|
|
| β’ Keep expressions simple and obvious. Donβt rely on obscure features of the assembler. |
|
|
| 2.5 Comments |
|
|
| All assemblers allow you to place comments in a source program. Comments have no eο¬ect on the |
| object code, but they help you to read, understand, and document the program. Good commenting |
| is an essential part of writing computer programs, programs without comments are very diο¬cult |
| to understand. |
|
|
| We will discuss commenting along with documentation in a later chapter, but here are some |
| guidelines: |
|
|
| β’ Use comments to tell what application task the program is performing, not how the micro- |
|
|
| computer executes the instructions. |
|
|
| β’ Comments should say things like βis temperature above limit?β, βlinefeed to TTY,β or βex- |
|
|
| amine load switch.β |
|
|
| β’ Comments should not say things like βadd 1 to Accumulator,β βjump to Start,β or βlook at |
| carry.β You should describe how the program is aο¬ecting the system; internal eο¬ects on the |
| CPU should be obvious from the code. |
|
|
| β’ Keep comments brief and to the point. Details should be available elsewhere in the docu- |
|
|
| mentation. |
|
|
| β’ Comment all key points. |
|
|
| β’ Do not comment standard instructions or sequences that change counters or pointers; pay |
|
|
| special attention to instructions that may not have an obvious meaning. |
|
|
| β’ Do not use obscure abbreviations. |
|
|
| β’ Make the comments neat and readable. |
|
|
| β’ Comment all deο¬nitions, describing their purposes. Also mark all tables and data storage |
|
|
| areas. |
|
|
| β’ Comment sections of the program as well as individual instructions. |
|
|
| β’ Be consistent in your terminology. You can (should) be repetitive, you need not consult a |
|
|
| thesaurus. |
|
|
| β’ Leave yourself notes at points that you ο¬nd confusing: for example, βremember carry was set |
| by last instruction.β If such points get cleared up later in program development, you may |
| drop these comments in the ο¬nal documentation. |
|
|
| A well-commented program is easy to use. You will recover the time spent in commenting many |
| times over. We will try to show good commenting style in the programming examples, although |
| we often over-comment for instructional purposes. |
|
|
| 2.6 Types of Assemblers |
|
|
| Although all assemblers perform the same tasks, their implementations vary greatly. We will not |
| try to describe all the existing types of assemblers, we will merely deο¬ne the terms and indicate |
| some of the choices. |
|
|
| 20 |
|
|
| CHAPTER 2. ASSEMBLERS |
|
|
| A cross-assembler is an assembler that runs on a computer other than the one for which it assembles |
| object programs. The computer on which the cross-assembler runs is typically a large computer |
| with extensive software support and fast peripherals. The computer for which the cross-assembler |
| assembles programs is typically a micro like the 6809 or MC68000. |
|
|
| When a new microcomputer is introduced, a cross-assembler is often provided to run on existing |
| development systems. For example, ARM provide the βArmulatorβ cross-assembler that will run |
| on a PC development system. |
|
|
| A self-assembler or resident assembler is an assembler that runs on the computer for which it |
| assembles programs. The self-assembler will require some memory and peripherals, and it may |
| run quite slowly compared to a cross-assembler. |
|
|
| A macroassembler is an assembler that allows you to deο¬ne sequences of instructions as macros. |
|
|
| A microassembler is an assembler used to write the microprograms which deο¬ne the instruction |
| set of a computer. Microprogramming has nothing speciο¬cally to do with programming micro- |
| computers, but has to do with the internal operation of the computer. |
|
|
| A meta-assembler is an assembler that can handle many diο¬erent instruction sets. The user must |
| deο¬ne the particular instruction set being used. |
|
|
| A one-pass assembler is an assembler that goes through the assembly language program only |
| once. Such an assembler must have some way of resolving forward references, for example, Jump |
| instructions which use labels that have not yet been deο¬ned. |
|
|
| A two-pass assembler is an assembler that goes through the assembly language source program |
| twice. The ο¬rst time the assembler simply collects and deο¬nes all the symbols; the second time |
| it replaces the references with the actual deο¬nitions. A two-pass assembler has no problems with |
| forward references but may be quite slow if no backup storage (like a ο¬oppy disk) is available; |
| then the assembler must physically read the program twice from a slow input medium (like a |
| teletypewriter paper tape reader). Most microprocessor-based assemblers require two passes. |
|
|
| 2.7 Errors |
|
|
| Assemblers normally provide error messages, often consisting of an error code number. Some |
| typical errors are: |
|
|
| Undeο¬ned name |
|
|
| Illegal character |
|
|
| Illegal format |
|
|
| Often a misspelling or an omitted deο¬nition |
|
|
| Such as a 2 in a binary number |
|
|
| A wrong delimiter or incorrect operands |
|
|
| Invalid expression |
|
|
| for example, two operators in a row |
|
|
| Illegal value |
|
|
| Usually the value is too large |
|
|
| Missing operand |
|
|
| Pretty self explanatory |
|
|
| Double deο¬nition |
|
|
| Two diο¬erent values assigned to one name |
|
|
| Illegal label |
|
|
| Missing label |
|
|
| Undeο¬ned operation code |
|
|
| Such as a label on a pseudo-operation that cannot have one |
|
|
| Probably a miss spelt lable name |
|
|
| In interpreting assembler errors, you must remember that the assembler may get on the wrong |
| track if it ο¬nds a stray letter, an extra space, or incorrect punctuation. The assembler will |
| then proceed to misinterpret the succeeding instructions and produce meaningless error messages. |
|
|
| 2.8. LOADERS |
|
|
| 21 |
|
|
| Always look at the ο¬rst error very carefully; subsequent ones may depend on it. Caution and |
| consistent adherence to standard formats will eliminate many annoying mistakes. |
|
|
| 2.8 Loaders |
|
|
| The loader is the program which actually takes the output (object code) from the assembler and |
| places it in memory. Loaders range from the very simple to the very complex. We will describe a |
| few diο¬erent types. |
|
|
| A bootstrap loader is a program that uses its own ο¬rst few instructions to load the rest of itself |
| or another loader program into memory. The bootstrap loader may be in ROM, or you may have |
| to enter it into the computer memory using front panel switches. The assembler may place a |
| bootstrap loader at the start of the object program that it produces. |
|
|
| It typically loads each program |
| A relocating loader can load programs anywhere in memory. |
| into the memory space immediately following that used by the previous program. The programs, |
| however, must themselves be capable of being moved around in this way; that is, they must be |
| relocatable. An absolute loader, in contrast, will always place the programs in the same area of |
| memory. |
|
|
| A linking loader loads programs and subroutines that have been assembled separately; it resolves |
| cross-references β that is, instructions in one program that refer to a label in another program. |
| Object programs loaded by a linking loader must be created by an assembler that allows external |
| references. An alternative approach is to separate the linking and loading functions and have the |
| linking performed by a program called a link editor and the loading done by a loader. |
|
|
| 22 |
|
|
| CHAPTER 2. ASSEMBLERS |
|
|
| 3 ARM Architecture |
|
|
| This chapter outlines the ARM processorβs architecture and describes the syntax rules of the ARM |
| assembler. Later chapters of this book describe the ARMβs stack and exception processing system |
| in more detail. |
|
|
| Figure 3.1 on the following page shows the internal structure of the ARM processor. The ARM |
| is a Reduced Instruction Set Computer (RISC) system and includes the attributes typical to that |
| type of system: |
|
|
| β’ A large array of uniform registers. |
|
|
| β’ A load/store model of data-processing where operations can only operate on registers and not |
| directly on memory. This requires that all data be loaded into registers before an operation |
| can be preformed, the result can then be used for further processing or stored back into |
| memory. |
|
|
| β’ A small number of addressing modes with all load/store addresses begin determined from |
|
|
| registers and instruction ο¬elds only. |
|
|
| β’ A uniform ο¬xed length instruction (32-bit). |
|
|
| In addition to these traditional features of a RISC system the ARM provides a number of additional |
| features: |
|
|
| β’ Separate Arithmetic Logic Unit (ALU) and shifter giving additional control over data pro- |
|
|
| cessing to maximize execution speed. |
|
|
| β’ Auto-increment and Auto-decrement addressing modes to improve the operation of program |
|
|
| loops. |
|
|
| β’ Conditional execution of instructions to reduce pipeline ο¬ushing and thus increase execution |
|
|
| speed. |
|
|
| 3.1 Processor modes |
|
|
| The ARM supports the seven processor modes shown in table 3.1. |
|
|
| Mode changes can be made under software control, or can be caused by external interrupts or |
| exception processing. |
|
|
| Most application programs execute in User mode. While the processor is in User mode, the |
| program being executed is unable to access some protected system resources or to change mode, |
| other than by causing an exception to occur (see 3.4 on page 29). This allows a suitably written |
| operating system to control the use of system resources. |
|
|
| The modes other than User mode are known as privileged modes. They have full access to system |
| resources and can change mode freely. Five of them are known as exception modes: FIQ (Fast |
| Interrupt), IRQ (Interrupt), Supervisor, Abort, and Undeο¬ned. These are entered when speciο¬c |
|
|
| 23 |
|
|
| 24 |
|
|
| CHAPTER 3. ARM ARCHITECTURE |
|
|
| Figure 3.1: ARM Block Diagram |
|
|
| 3.2. REGISTERS |
|
|
| 25 |
|
|
| Processor mode Description |
| User |
| FIQ |
| IRQ |
| Supervisor |
| Abort |
| Undeο¬ned |
| System |
|
|
| Normal program execution mode |
| Fast Interrupt for high-speed data transfer |
| Used for general-purpose interrupt handling |
| A protected mode for the operating system |
| Implements virtual memory and/or memory protection |
| Supports software emulation of hardware coprocessors |
| Runs privileged operating system tasks |
|
|
| usr |
| ο¬q |
| irq |
| svc |
| abt |
| und |
| sys |
|
|
| Table 3.1: ARM processor modes |
|
|
| exceptions occur. Each of them has some additional registers to avoid corrupting User mode state |
| when the exception occurs (see 3.2 for details). |
|
|
| The remaining mode is System mode, it is not entered by any exception and has exactly the same |
| registers available as User mode. However, it is a privileged mode and is therefore not subject to |
| the User mode restrictions. It is intended for use by operating system tasks which need access to |
| system resources, but wish to avoid using the additional registers associated with the exception |
| modes. Avoiding such use ensures that the task state is not corrupted by the occurrence of any |
| exception. |
|
|
| 3.2 Registers |
|
|
| The ARM has a total of 37 registers. These comprise 30 general purpose registers, 6 status registers |
| and a program counter. Figure 3.2 illustrates the registers of the ARM. Only ο¬fteen of the general |
| purpose registers are available at any one time depending on the processor mode. |
|
|
| There are a standard set of eight general purpose registers that are always available (R0 β R7 ) no |
| matter which mode the processor is in. These registers are truly general-purpose, with no special |
| uses being placed on them by the processorsβ architecture. |
|
|
| A few registers (R8 β R12 ) are common to all processor modes with the exception of the ο¬q |
| mode. This means that to all intent and purpose these are general registers and have no special |
| use. However, when the processor is in the fast interrupt mode these registers and replaced with |
| diο¬erent set of registers (R8_ο¬q - R12_ο¬q). Although the processor does not give any special |
| purpose to these registers they can be used to hold information between fast interrupts. You can |
| consider they to be static registers. The idea is that you can make a fast interrupt even faster |
| by holding information in these registers. |
|
|
| The general purpose registers can be used to handle 8-bit bytes and 32-bit words1. When we use |
| a 32-bit register in a byte instruction only the least signiο¬cant 8 bits are used. Figure 3.3 on the |
| following page demonstrates this. |
|
|
| The remaining registers (R13 β R15 ) are special purpose registers and have very speciο¬c roles: |
| R13 is also known as the Stack Pointer, while R14 is known as the Link Register, and R15 is |
| the Program Counter. The βuserβ (usr) and βSystemβ (sys) modes share the same registers. The |
| exception modes all have their own version of these registers. Making a reference to register R14 |
| will assume you are referring to the register for the current processor mode. If you wish to refer |
| to the user mode version of this register you have refer to the R14_usr register. You may only |
| refer to register from other modes when the processor is in one of the privileged modes, i.e., any |
| mode other than user mode. |
|
|
| 1 Later revisions of the ARM architecture are also able to handle 16-bit half-words. |
|
|
| 26 |
|
|
| CHAPTER 3. ARM ARCHITECTURE |
|
|
| Modes |
| Privileged Modes |
|
|
| Exception Modes |
|
|
| User |
| R0 |
| R1 |
| R2 |
| R3 |
| R4 |
| R5 |
| R6 |
| R7 |
| R8 |
| R9 |
| R10 |
| R11 |
| R12 |
| R13 |
| R14 |
| PC |
|
|
| System Supervisor |
|
|
| R0 |
| R1 |
| R2 |
| R3 |
| R4 |
| R5 |
| R6 |
| R7 |
| R8 |
| R9 |
| R10 |
| R11 |
| R12 |
| R13 |
| R14 |
| PC |
|
|
| R0 |
| R1 |
| R2 |
| R3 |
| R4 |
| R5 |
| R6 |
| R7 |
| R8 |
| R9 |
| R10 |
| R11 |
| R12 |
| R13_svc |
| R14_svc |
| PC |
|
|
| Abort |
| R0 |
| R1 |
| R2 |
| R3 |
| R4 |
| R5 |
| R6 |
| R7 |
| R8 |
| R9 |
| R10 |
| R11 |
| R12 |
| R13_abt |
| R14_abt |
| PC |
|
|
| Undeο¬ned |
| R0 |
| R1 |
| R2 |
| R3 |
| R4 |
| R5 |
| R6 |
| R7 |
| R8 |
| R9 |
| R10 |
| R11 |
| R12 |
| R13_und |
| R14_und |
| PC |
|
|
| Interrupt |
| R0 |
| R1 |
| R2 |
| R3 |
| R4 |
| R5 |
| R6 |
| R7 |
| R8 |
| R9 |
| R10 |
| R11 |
| R12 |
| R13_irq |
| R14_irq |
| PC |
|
|
| Fast Interrupt |
| R0 |
| R1 |
| R2 |
| R3 |
| R4 |
| R5 |
| R6 |
| R7 |
| R8_ο¬q |
| R9_ο¬q |
| R10_ο¬q |
| R11_ο¬q |
| R12_ο¬q |
| R13_ο¬q |
| R14_ο¬q |
| PC |
|
|
| CPSR CPSR |
|
|
| CPSR |
| SPSR_svc |
|
|
| CPSR |
| SPSR_abt |
|
|
| CPSR |
| SPSR_und |
|
|
| CPSR |
| SPSR_irq |
|
|
| CPSR |
| SPSR_ο¬q |
|
|
| Figure 3.2: Register Organization |
|
|
| Bit: |
|
|
| 31 |
|
|
| Β· Β· Β· |
|
|
| 23 |
|
|
| 24 |
|
|
| Β· Β· Β· |
|
|
| 16 |
|
|
| 15 |
|
|
| Β· Β· Β· |
|
|
| 8 |
|
|
| 0 |
| Β· Β· Β· |
| 7 |
| 8-Bit Byte |
|
|
| 32-Bit Word |
|
|
| Figure 3.3: Byte/Word |
|
|
| There are also one or two status registers depending on which mode the processor is in. The Cur- |
| rent Processor Status Register (CPSR) holds information about the current status of the processor |
| (including its current mode). In the exception modes there is an additional Saved Processor Status |
| Register (SPSR) which holds information on the processors state before the system changed into |
| this mode, i.e., the processor status just before an exception. |
|
|
| 3.2.1 The stack pointer, SP or R13 |
|
|
| Register R13 is used as a stack pointer and is also known as the SP register. Each exception mode |
| has its own version of R13 , which points to a stack dedicated to that exception mode. |
|
|
| The stack is typically used to store temporary values. It is normal to store the contents of any |
| registers a function is going to use on the stack on entry to a subroutine. This leaves the register |
| free for use during the function. The routine can then recover the register values from the stack |
| on exit from the subroutine. In this way the subroutine can preserve the value of the register and |
| not corrupt the value as would otherwise be the case. |
|
|
| See Chapter 14 for more information on using the stack. |
|
|
| 3.2. REGISTERS |
|
|
| 27 |
|
|
| 3.2.2 The Link Register, LR or R14 |
|
|
| Register R14 is also known as the Link Register or LR. |
|
|
| It is used to hold the return address for a subroutine. When a subroutine call is performed via a |
| BL instruction, R14 is set to the address of the next instruction. To return from a subroutine you |
| need to copy the Link Register into the Program Counter. This is typically done in one of the two |
| ways: |
|
|
| β’ Execute either of these instructions: |
|
|
| MOV |
|
|
| PC, LR |
|
|
| or |
|
|
| BAL |
|
|
| LR |
|
|
| β’ On entry to the subroutine store R14 to the stack with an instruction of the form: |
|
|
| STMIA |
|
|
| SP!,{(cid:104)registers(cid:105), LR} |
|
|
| and use a matching instruction to return from the subroutine: |
|
|
| LDMIA |
|
|
| SP!,{(cid:104)registers(cid:105), PC} |
|
|
| This saves the Link Register on the stack at the start of the subroutine. On exit from the |
| subroutine it collects all the values it placed on the stack, including the return address that |
| was in the Link Register, except it returns this address directly into the Program Counter |
| instead. |
|
|
| See Chapter 14 for further details on subroutines and using the stack. |
|
|
| When an exception occurs, the exception modeβs version of R14 is set to the address after the |
| instruction which has just been completed. The SPSR is a copy of the CPSR just before the |
| exception occurred. The return from an exception is performed in a similar way to a subroutine |
| return, but using slightly diο¬erent instructions to ensure full restoration of the state of the program |
| that was being executed when the exception occurred. See 3.4 on page 29 for more details. |
|
|
| 3.2.3 The program counter, PC or R15 |
|
|
| Register R15 holds the Program Counter known as the PC. It is used to identify which instruction |
| is to be preformed next. As the PC holds the address of the next instruction it is often referred |
| to as an instruction pointer. The name βprogram counterβ dates back to the times when program |
| instructions where read in oο¬ of punched cards, it refers to the card position within a stack of |
| cards. In spite of its name it does not actually count anything! |
|
|
| Reading the program counter |
|
|
| When an instruction reads the PC the value returned is the address of the current instruction plus |
| 8 bytes. This is the address of the instruction after the next instruction to be executed2. |
|
|
| This way of reading the PC is primarily used for quick, position-independent addressing of nearby |
| instructions and data, including position-independent branching within a program. |
|
|
| An exception to this rule occurs when an STR (Store Register) or STM (Store Multiple Registers) |
| instruction stores R15 . The value stored is UNKNOWN and it is best to avoid the use of these |
| instructions that store R15 . |
|
|
| 2 This is caused by the processor having already fetched the next instruction from memory while it is decoding |
| the current instruction. Thus the PC is still the next instruction to be executed, but that is not the instruction |
| immediately after the current one. |
|
|
| 28 |
|
|
| CHAPTER 3. ARM ARCHITECTURE |
|
|
| Writing the program counter |
|
|
| When an instruction writes to R15 the normal result is that the value written is treated as an |
| instruction address and the system starts to execute the instruction at that address3. |
|
|
| 3.2.4 Current Processor Status Registers: CPSR |
|
|
| Rather surprisingly the current processor status register (CPSR) contains the current status of the |
| processor. This includes various condition code ο¬ags, interrupt status, processor mode and other |
| status and control information. |
|
|
| The exception modes also have a saved processor status register (SPSR), that is used to preserve |
| the value of the CPSR when the associated exception occurs. Because the User and System modes |
| are not exception modes, there is no SPSR available. |
|
|
| Figure 3.4 shows the format of the CPSR and the SPSR registers. |
|
|
| 31 |
| N |
|
|
| 30 |
| Z |
|
|
| 29 |
| 28 |
| C V |
|
|
| 27 |
|
|
| Β· Β· Β· |
| SBZ |
|
|
| 8 |
|
|
| 6 |
|
|
| 7 |
| I F SBZ |
|
|
| 5 |
|
|
| 4 |
|
|
| 0 |
|
|
| Β· Β· Β· |
| Mode |
|
|
| Figure 3.4: Structure of the Processor Status Registers |
|
|
| The processorsβ status is split into two distinct parts: the User ο¬ags and the Systems Control |
| ο¬ags. The upper byte is accessible in User mode and contains a set of ο¬ags which can be used to |
| eο¬ect the operation of a program, see section 3.3. The lower byte contains the System Control |
| information. |
|
|
| Any bit not currently used is reserved for future use and should be zero, and are marked SBZ in |
| the ο¬gure. The I and F bits indicate if Interrupts (I) or Fast Interrupts (F) are allowed. The Mode |
| bits indicate which operating mode the processor is in (see 3.1 on page 23). |
|
|
| The system ο¬ags can only be altered when the processor is in protected mode. User mode programs |
| can not alter the status register except for the condition code ο¬ags. |
|
|
| 3.3 Flags |
|
|
| The upper four bits of the status register contains a set of four ο¬ags, collectively known at the |
| condition code. The condition code can be used to control the ο¬ow of the program execution. The |
| is often abbreviated to just (cid:104)cc(cid:105). The condition code ο¬ags are: |
|
|
| N The Negative (sign) ο¬ag takes on the value of the most signiο¬cant bit of a result. Thus when |
| an operation produces a negative result the negative ο¬ag is set and a positive result results |
| in a the negative ο¬ag being reset. This assumes the values are in standard twoβs complement |
| form. If the values are unsigned the negative ο¬ag can be ignored or used to identify the value |
| of the most signiο¬cant bit of the result. |
|
|
| Z The Zero ο¬ag is set when an operation produces a zero result. It is reset when an operation |
|
|
| produces a non-zero result. |
|
|
| C The Carry ο¬ag holds the carry from the most signiο¬cant bit produced by arithmetic operations |
| or shifts. As with most processors, the carry ο¬ag is inverted after a subtraction so that the |
| ο¬ag acts as a borrow ο¬ag after a subtraction. |
|
|
| 3 As the processor has already fetched the instruction after the current instruction it is required to ο¬ush the |
|
|
| instruction cache and start again. This will cause a short, but not signiο¬cant, delay. |
|
|
| 3.4. EXCEPTIONS |
|
|
| 29 |
|
|
| V The Overο¬ow ο¬ag is set when an arithmetic result is greater than can be represented in a |
|
|
| register. |
|
|
| Many instructions can modify the ο¬ags, these include comparison, arithmetic, logical and move |
| instructions. Most of the instructions have an S qualiο¬er which instructs the processor to set the |
| condition code ο¬ags or not. |
|
|
| 3.4 Exceptions |
|
|
| Exceptions are generated by internal and external sources to cause the processor to handle an event, |
| such as an externally generated interrupt or an attempt to execute an undeο¬ned instruction. The |
| ARM supports seven types of exception, and a provides a privileged processing mode for each |
| type. Table 3.2 lists the type of exception and the processor mode associated with it. |
|
|
| When an exception occurs, some of the standard registers are replaced with registers speciο¬c to the |
| exception mode. All exception modes have their own Stack Pointer (SP) and Link (LR) registers. |
| The fast interrupt mode has more registers (R8_ο¬q β R12_ο¬q) for fast interrupt processing. |
|
|
| Processor Mode |
| Exception Type |
| Supervisor |
| Reset |
| Software Interrupt |
| Supervisor |
| Undeο¬ned Instruction Undeο¬ned |
| Prefetch Abort |
| Data Abort |
| Interrupt |
| Fast Interrupt |
|
|
| svc |
| svc |
| und |
| abt |
| abt |
| irq |
| ο¬q |
|
|
| Abort |
| Abort |
| IRQ |
| FIQ |
|
|
| Table 3.2: Exception processing modes |
|
|
| The seven exceptions are: |
|
|
| Reset when the Reset pin is held low, this is normally when the system is ο¬rst turned on or when |
|
|
| the reset button is pressed. |
|
|
| Software Interrupt is generally used to allow user mode programs to call the operating system. |
| The user program executes a software interrupt (SWI, A.26 on page 152) instruction with a |
| argument which identiο¬es the function the user wishes to preform. |
|
|
| Undeο¬ned Instruction is when an attempt is made to preform an undeο¬ned instruction. This |
| normally happens when there is a logical error in the program and the processor starts to |
| execute data rather than program code. |
|
|
| Prefetch Abort occurs when the processor attempts to access memory that does not exist. |
|
|
| Data Abort occurs when attempting to access a word on a non-word aligned boundary. The |
|
|
| lower two bits of a memory must be zero when accessing a word. |
|
|
| Interrupt occurs when an external device asserts the IRQ (interrupt) pin on the processor. This |
| can be used by external devices to request attention from the processor. An interrupt can |
| not be interrupted with the exception of a fast interrupt. |
|
|
| Fast Interrupt occurs when an external device asserts the FIQ (fast interrupt) pin. This is |
| designed to support data transfer and has suο¬cient private registers to remove the need for |
| register saving in such applications. A fast interrupt can not be interrupted. |
|
|
| When an exception occurs, the processor halts execution after the current instruction. The state |
| of the processor is preserved in the Saved Processor Status Register (SPSR) so that the original |
|
|
| 30 |
|
|
| CHAPTER 3. ARM ARCHITECTURE |
|
|
| program can be resumed when the exception routine has completed. The address of the instruction |
| the processor was just about to execute is placed into the Link Register of the appropriate processor |
| mode. The processor is now ready to begin execution of the exception handler. |
|
|
| The exception handler are located a pre-deο¬ned locations known as exception vectors. It is the |
| responsibility of an operating system to provide suitable exception handling. |
|
|
| 3.5 Register Transfer Language |
|
|
| Before continuing, we need to develop an unambiguous notation to help us describe the way in |
| which information moves around the processor (see ο¬gure 3.1 on page 24). The register transfer |
| language (RTL) is just such a notation. |
|
|
| Each component of the processor is given a name or an abbreviation, for example the Memory |
| Address Register is known as the MAR, and the Program Counter is refereed to as PC. A left-, |
| or back-arrow (β) indicates the transfer of data from one component to another. Thus the RTL |
| expression: |
|
|
| MAR β PC |
|
|
| means that the contents of the program counter are transferred (i.e. copied into) the memory |
| address register. A comment can be added to the line by placing the text after a semi-colon (;) |
| following the expression. |
|
|
| In addition to accessing a component directly we can also refer to a particular ο¬eld, or part, of |
| a device by placing the name of the ο¬eld in parentheses after the device name. For example, the |
| Instruction Register (IR) is split into a number of ο¬elds including the operation code (or op-code) |
| ο¬eld (see section 3.6.2 for a further description of the IR ο¬elds). In order to access the op-code |
| ο¬eld we would need to write: |
|
|
| IR(op-code) |
|
|
| A ο¬eld is not always given a name, so we need to indicate the ο¬eld by specifying which bits have |
| been grouped to provide the ο¬eld. This is known as a bit ο¬eld which we denote by giving the lower |
| and upper bits, separated by a colon as the ο¬eld name. Thus to select the upper four bits (bits |
| 28 to 31 inclusive) of register R4 we would write: |
|
|
| R4 (28:31) |
|
|
| Finally, we also have the notion of a guard. This is a condition which must be true before the |
| expression can be evaluated. The guard is written before the RTL expression it is guarding and |
| is separated from that expression with a colon (:). Normally the guard is a test for an optional |
| item in the instruction. For example, there is a version of the MOV instruction (MOVS) which sets |
| the CPSR ο¬ags N and Z. We can place a guard, which test for the extra S like this: |
|
|
| (cid:104)S (cid:105): CPSR β ALU(Flags) |
|
|
| When more than one guard is required we simply list the guards next to each other in sequence: |
|
|
| (cid:104)cc(cid:105)(cid:104)S (cid:105): CPSR β ALU(Flags) |
|
|
| indicates the process must be in the current condition, as indicated by the (cid:104)cc(cid:105) guard (see sec- |
| tion 4.1.2 on page 42), and it must be the S form of the instruction before the RTL expression is |
| be executed. |
|
|
| 3.5. REGISTER TRANSFER LANGUAGE |
|
|
| 31 |
|
|
| 3.5.1 Memory |
|
|
| When accessing external random access memory the processor must go though the memory device, |
| indicated by the device name M. The processor must ο¬rst place the address, or location, it intends |
| to access in the Memory Address Register (MAR). When writing to external memory the value |
| to be written should then be copied into the Memory Buο¬er Register (MBR). When reading from |
| memory the value made available in the MBR. |
|
|
| The following RTL demonstrates how the system accesses memory. The location we wish to access |
| is held in the register R12 . In the ο¬rst example we are reading the value from memory into register |
| R0 while the second example writes the value in register R1 to memory. |
|
|
| Read |
|
|
| MAR β R12 |
| MBR β M(MAR) |
| R0 β MBR |
|
|
| Write |
|
|
| MAR β R12 |
| MBR β R1 |
| M(MAR) β MBR |
|
|
| In particular you should note the two lines which include the item M(MAR). This is where the |
| data is actually transferred between the processor and external memory. |
|
|
| Although this is the correct way of accessing external memory, it is rather tiresome. To overcome |
| this we abuse the notation slightly by placing the location we wish to access as a ο¬eld to the |
| memory device, and read/write to it directly. Thus we can write the above examples as: |
|
|
| R0 β M(R12 ) |
|
|
| M(R12 ) β R1 |
|
|
| In this way we hide the reference to the MAR and MBR inside the reference to the memory device |
| M(. . . ). |
|
|
| 3.5.2 Arithmetic and Logic Unit |
|
|
| In a similar manner the ALU has a number of rules for its use. The ALU has a number of parts, |
| or registers. Normally the ALU requires two operands (arguments) and a command. |
|
|
| A |
|
|
| B |
|
|
| Cmd |
|
|
| The ο¬rst operand (or argument) goes into ALU register A, written as ALU(A). The |
| design of the processor means that only a register may be moved into the A register. |
|
|
| The second operand (or argument) should be placed in the ALUβs B register, denoted |
| by ALU(B). The value for the B register may come from a number of diο¬erent sources, |
| normally a register. As the B register is connected to the Barrel Shift component the |
| value can be modiο¬ed (shifted) as it is copied into the B register, this is discussed later. |
|
|
| Once the two operands have been set up, copied into registers A and B, the ALU needs |
| to know what to do with them. Thus we also have a Command (Cmd) register. We |
| should write this as ALU(Cmd) but we normally miss oο¬ the register name when writing |
| to the ALU. |
|
|
| The commands the ALU can process are: |
|
|
| R = A + B Add A to B |
|
|
| add |
| subtract R = A β B Subtract B from A |
| and |
| or |
| eor |
| not |
|
|
| R = A β§ B Bitwise AND of A and B |
| R = A β¨ B Bitwise OR of A and B |
| R = A β B Exclusive OR of A and B |
| Logical complement of B |
| R = B |
|
|
| R |
|
|
| Having preformed some operation the result of that operation is placed in the Result |
| (R) register. As with the command register we should refer to this register as ALU(R), |
|
|
| 32 |
|
|
| CHAPTER 3. ARM ARCHITECTURE |
|
|
| however, when reading from the ALU it can be assumed we are referring to the Result |
| register, so we miss it oο¬. |
|
|
| Flags |
|
|
| Finally we have the ο¬ags register. This includes the N, Z, C and V ο¬ags after the |
| operation. The state of these ο¬ags can be copied into the Current Process Status Register |
| (CPSR) for use with conditional execution, discussed in section 4.1.2 on page 42. |
|
|
| To demonstrate the way the ALU works, let us look at how it would add two registers together. |
| The instruction ADD |
| R0, R1, R2 would add the content of register R1 to the content of register |
| R2 placing the result in the register R0 . The register transfer language to describe this would be: |
|
|
| ALU(A) β R1 |
| ALU(B) β R2 |
| ALU β add |
|
|
| ; First operand |
| ; Second operand |
| ; ALU command |
|
|
| R0 β ALU ; Read result |
|
|
| Note the lack of ο¬eld in the last two lines. We are using the defaults for the write (cmd) and read |
| (R) operations. As with the memory operations we tend to abuse the notation by writing a single |
| line which summarised this operation: |
|
|
| R0 β R1 + R2 |
|
|
| The convention is that the item before the operator is placed in the ALU register A and the item |
| after the operator is placed in register B. In our example the operator is the plus sign (+), while |
| the register R1 would be copied into ALU(A) and R2 would be copied into ALU(B). |
|
|
| The data paths leading to the A and B registers pass though two additional components that |
| preform operations which traditionally form part of the Arithmetic and Logic Unit. These are the |
| Booth Multiplier and Barrel Shifter respectively. |
|
|
| Booth Multiplier |
|
|
| The Booth multiplier is a hardware component that is capable of multiplying two signed numbers. |
| It can take two 16-bit values and produces a single 32-bit result. As with the ALU, the Booth |
| Multiplier (BM) has two input registers (A and B) and one results register (R). The instruction: |
|
|
| MUL |
|
|
| R0, R1, R2 |
|
|
| will multiply the value in register R1 with that in register R2 , placing the result in R0 . The RTL |
| for this would be: |
|
|
| BM(A) β R1 (0:15) |
| BM(B) β R2 (0:15) |
| ALU(A) β BM(R) |
|
|
| R0 β ALU |
|
|
| ; First operand |
| ; Second operand |
| ; Result gos on to the ALU |
| ; Read result |
|
|
| There are two points to note here, ο¬rstly only the lower 16-bits (or halfwords) of the operands |
| are used in the multiply operation. The second point to note is that the result must go on to the |
| ALU before it can be copied into the destination register. |
|
|
| You may be surprised to discover that whilst this is what actually happens inside the processor |
| we tend to write it diο¬erently: |
|
|
| R0 β R1 Γ R2 |
|
|
| The Booth Multiplier is named after Andrew D. Booth who ο¬rst suggested a method of multiplying |
| two numbers together that could be implemented as a hardware component4. See Chapter 12 for |
| a discussion of the Multiply instructions. |
|
|
| 4Boothβs paper A signed binary multiplication technique was ο¬rst published in the Quarterly Journal of Me- |
|
|
| chanics and Applied Mathematics, 4:2 (236β240) in 1951. |
|
|
| 3.6. CONTROL UNIT |
|
|
| 33 |
|
|
| Shift Method |
| RTL |
| Logical Shift Left |
| A << B |
| A >> B |
| Logical Shift Right |
| Arithmetic Shift Right A +>> B |
| A >>> B |
| Rotate Right |
| A >>> B |
| Rotate Right Extend |
|
|
| Section Page |
|
|
| 5.1.2 |
| 5.1.3 |
| 5.1.4 |
| 5.1.5 |
| 5.1.6 |
|
|
| 51 |
| 52 |
| 52 |
| 53 |
| 54 |
|
|
| Table 3.3: Barrel Shifter Operations |
|
|
| Barrel Shifter |
|
|
| The Barrel Shift unit allows the ARM to manipulate the second operand, leading to register B |
| of the ALU, before it actually reaches it. This is an advantage when dealing with bit-orientated |
| operations (Chapter 8) and data structures (Chapter 13). For a discussion on the use of the Barrel |
| Shift we refer you to Chapter 5. Particularly the discussion of the data addressing mode ((cid:104)op1 (cid:105)) |
| in section 5.1 on page 51. |
|
|
| Table 3.3 above shows how we write the ο¬ve diο¬erent ways in which data can be manipulated by |
| the barrel shift, and which section of Chapter 5 discusses the shift method. |
|
|
| For example, if we wish to add the value of register R2 shifted left by 4 bits (eο¬ectively multiplied |
| by 16) to the register R1 leaving the result in register R0 , we would give the instruction: |
|
|
| ADD |
|
|
| R0, R1, R2, LSL #4 |
|
|
| Which would be represented in RTL as: |
|
|
| R0 β R1 + R2 (cid:28) 4 |
|
|
| Note the use of the shorthand form of the ALU operation + (add). As the shift is on the right |
| hand side of the operator, the result must be placed in register B of the ALU. It is only data going |
| to register B which can be shifted in the manner anyhow so that works out. |
|
|
| You should also note that most processes require a separate instruction to preform these operations. |
|
|
| 3.6 Control Unit |
|
|
| The Control Unit is the most complex part of the processor. This controls the overall operation |
| of the processor. It sends control signals to the other devices prompting them to place data on |
| one of the buses or take data from the bus. The control unit is the device which actually executes |
| the RTL we have been looking at. Indeed the purpose of this book is to describe the operation of |
| this unit. |
|
|
| So what happens in the Control Unit? In essence it is quite simple, it reads a machine instruction |
| from memory and then preforms the operation described by the instruction. It does this though |
| the now famous fetch/execute cycle. This starts with the fetch phase where the control unit will |
| fetch the next instruction from memory into the Instruction Register (IR). |
|
|
| In older microprocessors the execute phase was a simple task. When processors become more |
| complex a micro-code system was introduced where the execute phase consisted of executing a |
| series of RTL like instructions within the control unit itself. Such systems are refereed to as |
| Complex Instruction Set Computers (CISC). Such systems include the Motorola MC68000, and |
| the Intel 80x86 series. |
|
|
| 34 |
|
|
| CHAPTER 3. ARM ARCHITECTURE |
|
|
| The ARM however, is a Reduced Instruction Set Computer (RISC) system, which means the |
| designers chose to use a larger instruction size (32-bit) in exchange for making the control unit |
| simple, well simpler. Other RISC processors include the SPARC, and the PowerPC range (Gn). |
|
|
| A RISC processor has a number of stages to the execute part of the fetch/execute cycle: |
|
|
| Instruction Fetch |
|
|
| Fetch the instruction from memory into the instruction register. |
|
|
| Instruction Decode Decode the instruction in the instruction register working out what we |
|
|
| are supposed to do next. |
|
|
| Operand Fetch |
|
|
| Fetch the source operands for the task, this may involve the use of the |
| data addressing mode (see 5.1 on page 51) or a memory addressing |
| mode (see 5.2 on page 54). |
|
|
| Execute |
|
|
| Perform the requested operation. |
|
|
| Operand Store |
|
|
| Save the result someplace, this will almost always be a register. |
|
|
| The ARM have been designed to perform these stages simultaneously. So whilst it is decoding one |
| instruction it can be fetching the next instruction from memory. This is known as the instruction |
| pipeline. |
|
|
| The way in which the pipeline works can best be seen by examining the RTL the control unit will |
| generate when processing the instruction |
|
|
| SUBS |
|
|
| R0, R0, #1 |
|
|
| This instruction will subtract 1 from the content of the register R0 , and set the Z ο¬ag should it |
| become zero. This is a particularly useful instruction as we will see in chapter 9. |
|
|
| It should be noted that while we discuss a ο¬ve stage instruction pipeline, diο¬erent variants of the |
| ARM have a diο¬erent stages. The version of the ARM we are using has a three stage pipeline: |
| Instruction Fetch and Decode; Operand Fetch; Execute and Operand Store. |
|
|
| 3.6.1 |
|
|
| Instruction Fetch |
|
|
| The ο¬rst step is to copy the memory location contained in the program counter into the memory |
| address register. |
|
|
| MAR β PC |
|
|
| The program counter is badly named as it does not count programs, or anything else for that |
| matter, but contains the address of the next instruction in memory to be executed. In some system |
| it is called the instruction pointer, or IP. Once the MAR has the location of the next instruction, |
| the contents of the program counter are incremented (moved on to the next instruction) with a |
| special address incrementer (INC) circuit and moved back to the program counter. In this way, the |
| program counter is pointing to the next instruction while the current instruction is being executed. |
|
|
| INC β MAR |
| PC β INC |
|
|
| The MAR now contains a copy of the contents of the PC, so that the instruction to be executed |
| is read from the memory and transferred to the memory buο¬er register (MBR). Once in the MBR |
| the instruction can then be copied into the instruction register (IR). |
|
|
| MBR β M(MAR) |
| IR β MBR |
|
|
| By abusing the notation we can reduce these ο¬ve lines to just two: |
|
|
| 3.6. CONTROL UNIT |
|
|
| 35 |
|
|
| IR β M(PC) |
| PC β INC(PC) |
|
|
| ; Read value at PC into the Instruction Register |
| ; Move Program Counter to next instruction |
|
|
| 3.6.2 |
|
|
| Instruction Decode |
|
|
| Now the instruction is in the instruction register it is necessary to decode it. The IR is divided |
| into a number of ο¬elds or parts. |
|
|
| op-code |
|
|
| This is the operation code or binary instruction which tells the control unit which function |
| to preform. |
|
|
| condition code. |
|
|
| This is a general guard for the whole instruction. The instruction will only be preformed if |
| the process is in this state or the condition code has been set to always, the default. See |
| section 4.1.2 on page 42 for more information. Our example instruction has the default |
| setting, so there is not guard and the instruction will always be executed. |
|
|
| Set ο¬ags. |
|
|
| Most of the data processing instructions include a S variation. Such as our SUBS instruction. |
| The (cid:104)S (cid:105) ο¬eld used to indicate whether the instruction should set the CPSR ο¬ags (as in our |
| example) or not. |
|
|
| destination register. |
|
|
| All of the instructions take one or two source values, and preform some operation on them, |
| placing a result in the destination register. With the exception of the store instruction it is |
| always a register. In our example this would be the register R0 . |
|
|
| source register. |
|
|
| The majority of instructions require one or two source values to operate on. The (cid:104)source(cid:105) |
| register indicates which register holds the source value for the instruction/operation. In our |
| example this would also be the register R0 . |
|
|
| op1 The data processing instructions all require a source value which can be calculated as part |
| of the instruction. This is known as a (cid:104)op1 (cid:105) value. See section 5.1 on page 51 for a full |
| discussion of the possible values for (cid:104)op1 (cid:105). Our subtract instruction is a data processing |
| instruction and (cid:104)op1 (cid:105) is an immediate value, so it will take the value from the (cid:104)value(cid:105) part |
| of the instruction register. |
|
|
| op2 The memory based instructions require a memory location to work with, this is speciο¬ed in |
| an eο¬ective address, known as an (cid:104)op2 (cid:105) operand. Section 5.2 on page 54 goes into the details |
| of the (cid:104)op2 (cid:105) ο¬eld. |
|
|
| value |
|
|
| Holds a small value as part of the binary instruction. This is normally used when calculating |
| the second operand, either (cid:104)op1 (cid:105) or (cid:104)op2 (cid:105). As we are using immediate addressing in our |
| example instruction (the #1), the value (1) will be in the (cid:104)value(cid:105) ο¬eld. |
|
|
| oο¬set |
|
|
| This is similar to (cid:104)value(cid:105) except the value is larger. This ο¬eld is only used by the branch |
| instructions. |
|
|
| Whilst all of the ο¬elds are available, they only have any real meaning in the context of the |
| instruction. The only ο¬elds that have any real value are the op-code and condition ο¬elds. Even |
| then not all instructions have an condition ο¬eld. |
|
|
| The instruction decode stage of the fetch/execute cycle does not actually produce any RTL. |
| However, for our example instruction the IR will be broken down as follows: |
|
|
| 36 |
|
|
| CHAPTER 3. ARM ARCHITECTURE |
|
|
| op-code |
| subtract |
|
|
| condition |
| always |
|
|
| set |
| true |
|
|
| destination |
| R0 |
|
|
| source |
| R0 |
|
|
| op1 |
| immediate |
|
|
| value |
| 1 |
|
|
| 3.6.3 Operand Fetch |
|
|
| The operand fetch stage will prepare the ALU for the execution phase by reading the operands |
| into the ALU registers. |
|
|
| In our example we read the (cid:104)source(cid:105) register into the ALUβs A register. |
|
|
| ALU(A) β R0 |
|
|
| At the same time we can also copy the second operand into register B of the ALU. As this is |
| a data processing instruction the control unit will analyse IR(op1) and see that we are using an |
| immediate value. Thus it will copy the value ο¬eld into the ALU register. |
|
|
| ALU(B) β IR(value) |
|
|
| As the (cid:104)op1 (cid:105) value passes through the Barrel Shifter we can preform a shift operation on the value |
| as it passes into the ALU. |
|
|
| For the memory load instruction, the operand fetch stage will read a value from external memory |
| as speciο¬ed by (cid:104)op2 (cid:105). |
|
|
| 3.6.4 Execute |
|
|
| Now that the ALU has been conο¬gured, both registers have been loaded with the appropriate |
| operands (values), we can now instruct the ALU to subtract the second operand from the ο¬rst. |
| This is done by simply sending a subtract message to the ALU. |
|
|
| ALU β subtract |
|
|
| 3.6.5 Operand Store |
|
|
| Finally we need to store the result of this operation by copying the value from the ALU to the |
| destination register. |
|
|
| R0 β ALU |
|
|
| However we also have the (cid:104)S (cid:105) ο¬ag set, so we must copy the ο¬ags from the ALU back into the |
| CPSR in the control unit. |
|
|
| CPSR β ALU(ο¬ags) |
|
|
| For the memory store instruction the destination is a memory location speciο¬ed by (cid:104)op2 (cid:105). This is |
| the only instruction that does not use a register as the destination. This will cause the system to |
| write the result to memory. |
|
|
| 3.6.6 Summary |
|
|
| We have just looked at the fetch/execute cycle and the way the system actually processes an |
| instruction. In particular we looked at the processing of a speciο¬c instruction |
|
|
| SUBS |
|
|
| R0, R0, #1 |
|
|
| 3.6. CONTROL UNIT |
|
|
| 37 |
|
|
| which subtracts 1 from the content of the register R0 , and sets the Z ο¬ag should it become zero. |
|
|
| Here we will list the RTL that was produced without all the bothersome interpretation. |
|
|
| MAR β PC |
|
|
| INC β MAR |
| PC β INC |
|
|
| MBR β M(MAR) |
| IR β MBR |
|
|
| ALU(A) β R0 |
| ALU(B) β IR(value) |
|
|
| ; Instruction Fetch |
|
|
| ; Instruction Decode |
|
|
| ; Operand Fetch |
|
|
| ALU β subtract |
|
|
| ; Execute the instruction |
|
|
| R0 β ALU |
|
|
| ; Operand Store |
|
|
| CPSR β ALU(ο¬ags) |
|
|
| If we abuse the notation, as discussed earlier in sections 3.5.2 and 3.6.1, we can reduce this from |
| 10 instructions to just four. |
|
|
| IR β M(PC) |
| PC β INC(PC) |
| R0 β R0 β IR(value) |
|
|
| CSPR β ALU(ο¬ags) |
|
|
| ; Fetch the instruction |
| ; Move on to the next instruction |
| ; Execute the subtract |
| ; Save the ο¬ags |
|
|
| Although this might be smaller and easier to read. Unfortunately it does not describe the data |
| ο¬ow correctly, the longer version is more correct. |
|
|
| 38 |
|
|
| CHAPTER 3. ARM ARCHITECTURE |
|
|
| 4 Instruction Set |
|
|
| Why are a microprocessorβs instructions referred to as an instruction set? Because the micropro- |
| cessor designer selects the instruction complement with great care; it must be easy to execute |
| complex operations as a sequence of simple events, each of which is represented by one instruction |
| from a well-designed instruction set. |
|
|
| Assembler often frighten users who are new to programming. Yet taken in isolation, the operations |
| involved in the execution of a single instruction are usually easy to follow. Furthermore, you need |
| not attempt to understand all the instructions at once. As you study each of the programs in this |
| book you will learn about the speciο¬c instructions involved. |
|
|
| From the advent of the microprocessor in the early 1970s there has been a trend for instruction |
| sets to become more sophisticated and complex. In the early 1980s, a diο¬erent approach to the |
| instruction set emerged, that of the Reduced Instruction Set Computer or RISC, which attempted |
| to produce a βstriped downβ processor, or a βsuperchargedβ one if you prefer. |
|
|
| When David Patterson and David Ditzel1 ο¬rst proposed the idea, they analysed a large number |
| of programs to ο¬nd out how developers where actually using the processor. They came up with |
| three interesting observations. The ο¬rst of which can be seen in table 4.1 below. |
|
|
| Instruction Grouping |
| 1 Data Movement |
| Flow Control |
| 2 |
| 3 Arithmetic |
| 4 Comparison |
|
|
| Usage |
| 45.28% |
| 28.73% |
| 10.75% |
| 5.92% |
|
|
| Logical |
| Shift |
|
|
| Instruction Grouping Usage |
| 3.91% |
| 2.93% |
| 2.04% |
| 0.44% |
|
|
| 5 |
| 6 |
| 7 Bit Manipulation |
| 8 |
|
|
| Input/Output and |
| Miscellaneous |
|
|
| Table 4.1: Instruction Group Average Usage |
|
|
| This shows that most programs spend over 80% of the time executing instructions from the |
| Data Movement, Flow Control or Arithmetic instruction groups. If they could ο¬nd a method of |
| increasing the speed of these instructions, the program would execute that much faster. |
|
|
| There second observation was in the use of constant values. Some 56% of constant values where |
| within the range of Β±15, while 98% of constants where in the range Β±511. As the most constant |
| values are small enough (just 5 bits) they could be included as part of the instruction, rather than |
| forcing yet another memory access for it. |
|
|
| The ο¬nal observation was that the number of parameters (or arguments) passed between subrou- |
| tines was normally less than six. Remember this research was done before the advent of Microsoft |
| Windows and the 13-parameter API call which nobody can ever remember. Thus if the processor |
| had suο¬cient registers, it would not be necessary to use external (oο¬-chip) memory for a stack |
| frame. See Chapter ?? for a discussion of the stack frame. |
|
|
| 1David A. Patterson and David R. Ditzel, The case for the reduced instruction set computer published in |
|
|
| Computer Architecture News, volume 9(3) in 1980. |
|
|
| 39 |
|
|
| 40 |
|
|
| CHAPTER 4. |
|
|
| INSTRUCTION SET |
|
|
| Mnemonic |
|
|
| Instruction |
|
|
| Mnemonic |
|
|
| Instruction |
|
|
| MOV |
|
|
| ADD |
| SUB |
| RSB |
| MUL |
|
|
| CMP |
| TEQ |
| BAL |
| BLAL |
|
|
| LDR |
| LDRB |
| LDM |
|
|
| AND |
| ORR |
| MVN |
|
|
| MRS |
| SWP |
| SWI |
|
|
| Move |
|
|
| Add |
| Subtract |
| Reverse Subtract |
| Multiply |
|
|
| Data Movement |
|
|
| Arithmetic |
|
|
| ADC |
| SBC |
| RSC |
| MLA |
|
|
| Add with Carry |
| Subtract with Carry |
| Reverse Subtract with Carry |
| Multiply Accumulate |
|
|
| Compare |
| Test Equivalence |
| Branch Always |
| Branch and Link Always |
|
|
| Flow Control |
| CMN |
| TST |
| B(cid:104)cc(cid:105) |
| BL(cid:104)cc(cid:105) |
|
|
| Load Register |
| Load Register Byte |
| Load Multiple |
|
|
| Memory Access |
| STR |
| STRB |
| STM |
|
|
| Compare Negative |
| Test |
| Conditional Branch |
| Conditional Branch and Link |
|
|
| Store Register |
| Store Register Byte |
| Store Multiple |
|
|
| Logical and Bit Manipulation |
|
|
| Bitwise AND |
| Bitwise (inclusive) OR |
| Move Negative |
|
|
| BIC |
| EOR |
|
|
| Bit Clear |
| Bitwise Exclusive OR |
|
|
| Move to Register from Status |
| Swap |
| Software Interrupt |
|
|
| System Control |
| MSR |
| SWPB |
|
|
| Move to Status from Register |
| Swap Byte |
|
|
| Table 4.2: Instruction Mnemonics |
|
|
| These three observations form the basis of what has become know as the Berkeley RISC architec- |
| ture, and subsequently formed the principles upon which the ARM instruction set was designed. |
|
|
| The mnemonics for the ARM instruction set are listed in table 4.2 above. This provides a survey |
| of the processors capabilities, and will also be useful when you need a certain kind of operation |
| but are either unsure of the speciο¬c mnemonics or not yet familiar with what instructions are |
| available. |
|
|
| The instruction mnemonics are supposed to provide you with an easy way to remember the in- |
| structions set. Although, despite having developed in assembler on ten diο¬erent microprocessors, |
| we have yet to ο¬nd a set of mnemonics which are truly mnemonic. This is one of the reasons people |
| new to assembler ο¬nd it so daunting, attempting to remember all of these so called mnemonics. It |
| is probably easier to remember the instruction you want, and then work out the mnemonic for it. |
|
|
| There are generally three types of developer. One who can understand what each instruction does |
| but is not able to put them together to form a program, chapters 7 through to 14 are intended to |
| help these people. The second is one who can understand the principles behind the instructions |
| and is able to put it all together to form a program, but can never remember the precise details |
| of the instructions, appendix A is intended for these people. The ο¬nal type, is the most annoying, |
| those who can not only put it all together in the form of a program, in addition they are also able |
| to remember each and every instruction in minute detail. |
|
|
| The ARM instruction set can be divided into six broad classes of instruction. |
|
|
| β’ Data Movement |
| β’ Arithmetic |
| β’ Flow Control |
|
|
| β’ Memory Access |
| β’ Logical and Bit Manipulation |
| β’ |
|
|
| System Control |
|
|
| 4.1. DATA MOVEMENT |
|
|
| 4.1 Data Movement |
|
|
| 41 |
|
|
| There is only one instruction which falls into this category, which is the MOV (Move) Instruction. |
| This is however probably the most important instruction, as over 40% of a program will consists |
| of this instructions. It is worth our while looking at this instruction in more detail as it shares |
| two attributes with most of the other instructions, namely the set ο¬ags variant and conditional |
| execution. |
|
|
| Section A.13 on page 144 gives the syntax for this instruction as: |
|
|
| MOV(cid:104)cc(cid:105)(cid:104)S (cid:105) Rd , (cid:104)op1 (cid:105) |
|
|
| which we interpret as: |
|
|
| MOV |
|
|
| (cid:104)cc(cid:105) |
|
|
| (cid:104)S (cid:105) |
|
|
| Rd |
|
|
| this is the mnemonic for the instruction which indicates which operation we would like |
| to preform. See table 4.2 on the preceding page for a list of mnemonics, and Appendix |
| A for a detailed discussion of each instruction. The MOV mnemoic is a bit of a misnomer |
| as the original value is not destroyed, but copied. |
|
|
| indicates conditional execution, where the instruction is only executed under the speciο¬ed |
| condition. This is either a two letter condition code (see table 4.3 on the following page) |
| or missing altogether, in which case it is assumed the instruction should always be |
| executed. This is discussed in more detail later (in section 4.1.2). |
|
|
| indicates the operation should set the condition code. This is to be used in conjunction |
| with the conditional execution and is discussed in more detail later. |
|
|
| indicates the destination register. This is always a register and may be any register |
| available in the current processor mode. |
|
|
| (cid:104)op1 (cid:105) |
|
|
| indicates the source of the data. The MOV instruction is unusual in that it only has the |
| one source. Most instructions require two operands, thus they require two sources. The |
| ο¬rst is normally a source register (Rs). |
|
|
| The source register (if present) is copied into the register A of the ALU. The (cid:104)op1 (cid:105) |
| source is copied into register B of the ALU, which means it has to pass though the |
| Barrel Shifter. This allows the programmer to preform an arithmetic or logical shift of |
| the data en route. As a result there is no requirement for the dedicated shift instructions |
| found in other (CISC) processors. See section 5.1 for a full discussion of what can be |
| done with an (cid:104)op1 (cid:105) value. |
|
|
| With this in mind, the register transfer language notation describing a general MOV instruction |
| would be: |
|
|
| (cid:104)cc(cid:105): ALU(B) β (cid:104)op1 (cid:105) |
| (cid:104)cc(cid:105): |
| (cid:104)cc(cid:105)(cid:104)S (cid:105): |
|
|
| Rd β ALU |
|
|
| CSPR β ALU(ο¬ags) |
|
|
| Where the (cid:104)cc(cid:105) guard indicates the conditional execution, and the (cid:104)S (cid:105) guard indicates the Set |
| ο¬ags variant of the instruction. |
|
|
| 4.1.1 Set Flags Variant |
|
|
| Most of the data processing instructions, this includes the Arithmetic, and Logic instruction |
| groups, have a variant which allows them to sets the condition code ο¬ags. This variant is indicated |
| by an (cid:104)S (cid:105) in the syntax deο¬nition of the instruction (in Appendix A) and by adding the letter S |
| to the end of the mnemonic. |
|
|
| 42 |
|
|
| CHAPTER 4. |
|
|
| INSTRUCTION SET |
|
|
| General |
|
|
| Signed |
|
|
| Unsigned |
|
|
| C arry S et |
|
|
| GT Greater T han |
| CS |
| GE Greater Than or E qual HS H igher or S ame (aka CS) |
| CC C arry C lear |
| EQ Equal (Zero Set) |
| LT |
| NE N ot E qual (Zero Clear) LE |
| VS Ov erο¬ow S et |
| VC Ov erο¬ow C lear |
|
|
| MI Minus (Negative) |
| PL |
|
|
| Less T han |
| Less Than or E qual |
|
|
| LO Lower Than |
| LS |
|
|
| Lower or S ame (aka CC) |
|
|
| Pl us (Positive) |
|
|
| Higher Than |
|
|
| HI |
|
|
| Table 4.3: (cid:104)cc(cid:105) (Condition code) Mnemonics |
|
|
| The ο¬ow control instructions will always eο¬ect the processor status, thus they do not need a |
| variant. The Memory Access instructions do not pass the data via the ALU and so can not set |
| the ο¬ags. This is quite a pain, as it means we have to add an extra instruction to check if the |
| value we have just read from memory is a zero or not. |
|
|
| The MOVS instruction will pass the value though the ALU in order to generate the condition codes. |
| In particular it can only set the Zero and Negative ο¬ags. This variant can be combined with the |
| ο¬ow control and conditional execution feature to provide fast eο¬cient code. Chapter 9 provides a |
| number of examples. |
|
|
| We can indicate the action taken by a Set Flags variant by using the (cid:104)S (cid:105) guard in the RTL |
| description of the instruction: |
|
|
| (cid:104)S (cid:105): CSPR β ALU(ο¬ags) |
|
|
| 4.1.2 Conditional Execution: (cid:104)cc(cid:105) |
|
|
| The vast majority of instructions include the condition code ((cid:104)cc(cid:105)) attribute which allows the |
| instruction to be executed conditionally dependent on the current status of the processor (condition |
| code ο¬ags, see section 3.3 on page 28). If the ο¬ags indicate that the condition is true, the instruction |
| is executed, otherwise the instruction is ignored, and the processor simply moves on to the next |
| instruction. |
|
|
| A list of the two letter condition codes are shown in table 4.3 above. To indicate that an instruction |
| is conditional we simply place the two letter mnemonic for the condition after the mnemonic for |
| the instruction, but before the (cid:104)S (cid:105) if present. If no condition code mnemonic is used the instruction |
| will always be executed, there is even a two letter mnemonic to indicate always (AL) if you prefer. |
|
|
| Note that the Greater and the Less conditions are for use with signed numbers while the Higher |
| and Lower conditions are for use with unsigned numbers. These condition codes only really make |
| sense after a comparison instruction (see 4.3). |
|
|
| For example, the instruction |
|
|
| MOVCC |
|
|
| R0, R1 |
|
|
| will copy the value in the register R1 into the R0 register, only when the Carry ο¬ag is clear (or |
| not set, this is the CC condition code), R0 will remain unaο¬ected if the C ο¬ag is set. |
|
|
| Conditional execution can be combined with the (cid:104)S (cid:105) variant instruction. For example, what would |
| the following code fragment do? |
|
|
| MOVS |
| MOVEQS |
| MOVEQ |
|
|
| R0, R1 |
| R0, R2 |
| R0, R3 |
|
|
| 1. The ο¬rst instruction will always copy R1 into R0 , but it will also set the N and Z ο¬ags |
|
|
| accordingly. |
|
|
| 4.2. ARITHMETIC |
|
|
| 43 |
|
|
| 2. The second instruction is only executed if the Z ο¬ag is set, i.e., the value of R1 was zero. If |
| the value of R1 was not zero the instruction is skipped. If the second instruction is executed |
| it will copy the value of R2 into R0 and it will also set the N and Z ο¬ags according to the |
| value of R2 . |
|
|
| 3. The third instruction is only executed if both R1 and R2 are both zero. |
|
|
| 4.2 Arithmetic |
|
|
| The eight instructions in this group all preform an arithmetic operation on two (and in one case |
| three) source operands, one of which must be a register (Rn) and another value ((cid:104)op1 (cid:105)) producing a |
| result which is placed in a destination register (Rd ). They can also optionally update the condition |
| code ο¬ags based on the result. |
|
|
| 4.2.1 Addition |
|
|
| There are only two addition instructions: ADD (Add) and ADC (Add with Carry). These instructions |
| both add two 32-bit numbers, but they can be combined to add 64-bit or larger numbers. Let |
| registers R0 , R1 and R2 , R3 contain two 64-bit numbers, with the lower word in registers R0 and |
| R2 respectively. We can add these 64-bit numbers to produce a new 64-bit number in R4 , R5 : |
|
|
| ADDS |
| ADC |
|
|
| R4, R0, R2 |
| R5, R1, R3 |
|
|
| ; Add lower words |
| ; Add upper words |
|
|
| The ADDS not only adds the two lower words together, but also sets the carry ο¬ag if there is a |
| carry over, and clears it if there is no carry over. The ADC not only adds the upper words, but |
| also adds in the carry over from the lower words. |
|
|
| 4.2.2 Subtraction |
|
|
| There are four subtraction instructions. The SUB (Subtract) and SBC (Subtract with Carry) |
| instructions are the equivalent of the ADD and ADC instructions above. |
|
|
| Unlike addition, subtraction is not commutative. This means that while the result of adding 4 + 2 |
| is the same as that of adding 2+4, the result of subtracting 4β2 (2) is not the same as subtracting |
| 2 β 4 (β2). To allow for this we have two additional βreverseβ instructions: RSB (Reverse Subtract) |
| and RSC (Reverse Subtract with Carry) which subtract the value in a register from another value. |
|
|
| In subtraction, the carry ο¬ag records the fact that a subtraction had to borrow from the next |
| (32nd) bit. Thus the SUB and SBC instructions can be combined in the same way as the ADD and |
| ADC instructions to form a 64-bit subtraction. The RSB and RSC instruction can also be combined |
| in this manner. |
|
|
| 4.2.3 Multiplication |
|
|
| There are two multiplication instructions, MUL (Multiply) and MLA (Multiply Accumulate). These |
| instructions are diο¬erent from the others in this group, in that they can only operate on regis- |
| ters. The second operand must be a register, rather than an (cid:104)op1 (cid:105) value, as used by the other |
| instructions in the arithmetic group. |
|
|
| The MUL instruction will use the Booth Multiplier to simply multiply two 32-bit numbers, giving |
| a 32-bit result. This causes a small problem, as multiplying two 32-bit numbers should produces |
|
|
| 44 |
|
|
| CHAPTER 4. |
|
|
| INSTRUCTION SET |
|
|
| a 64-bit result. So the multiply instructions should be used with caution. It does, however, mean |
| that we can multiply to signed 16-bit numbers, and receive a correct signed 32-bit result. |
|
|
| The MLA instruction the same as the MUL instruction with the exception that it will add the result |
| of the multiplication to the value in a third register. This can be used for calculating running |
| totals. |
|
|
| 4.2.4 Division |
|
|
| If you have been paying attention, you will have realised that we have already discussed the eight |
| instructions in this group. This means that there are no instructions to support division. |
|
|
| Division is performed considerably less frequently than the other arithmetic operations. |
| It is, |
| however, possible to perform division by repeatedly subtracting the divisor from the dividend until |
| the result is either zero or less than the divisor. The number of times the divisor is subtracted is |
| known as the quotient, and the value left after the ο¬nal subtraction is the remainder. That is: |
|
|
| Let us consider the following equation: |
|
|
| dividend = quotient Γ divisor + remainder |
|
|
| 10 |
| 7 |
|
|
| = 1 remainder 3 |
|
|
| in this equation the dividend is 10, the divisor is 7, the result is in two parts the quotient (1) and |
| the remainder (3). This is all very well, but what happens when the numbers are signed, do we |
| use ο¬oored or symmetric division? |
|
|
| Floored division is where the quotient is rounded down toward negative inο¬nity and the remainder |
| is used to correct the rounding. Thus if we divide β10 by 7, we would have a quotient of β2 and |
| a remainder of 4 (7 Γ β2 = β14 + 4 = β10). In symmetric division the rounding is done the other |
| way, towards zero. Thus β10 divided by 7 would have a quotient of β1 with a remainder of β3 |
| (7 Γ β1 = β7 + β3 = β10). |
|
|
| Just to complicate matter more, like subtraction, division is not commutative. Given that division |
| is the least used arithmetic operation is it any wonder there are no instructions to support (integer) |
| division. |
|
|
| 4.3 Flow Control |
|
|
| The ο¬ow control instructions fall into two sub-groups, those that compare two values and set the |
| condition codes, and those that which change the ο¬ow of execution (branch). |
|
|
| 4.3.1 Comparisons |
|
|
| There are four comparison instructions which use the same format as the arithmetic instructions. |
| These perform an arithmetic or logical operation on two source operands, one of which must be |
| a register, and the other can be any (cid:104)op1 (cid:105) value. The instructions do not write the result to a |
| register, but use it to update the condition ο¬ags. |
|
|
| The CMP (Compare) instructions compares two numbers. It will subtract the second operand (the |
| (cid:104)op1 (cid:105) value) from the ο¬rst (the register), setting all of the status ο¬ags accordingly: |
|
|
| 4.3. FLOW CONTROL |
|
|
| 45 |
|
|
| Zero |
| Negative |
| Carry |
| oVerο¬ow Set if there was a signed overο¬ow |
|
|
| Set if the two number are equal, otherwise it is clear. |
| Set should the second operand be larger than the ο¬rst, and clear if it is smaller. |
| Set if the subtraction had to borrow, (unsigned underο¬ow) |
|
|
| This will allow the full set of condition codes, general, signed, and unsigned, to be used in the |
| instructions which follow. |
|
|
| The CMN (Compare Negative) instruction compares the register value with the negative of the |
| second value. Thus it can be used to change the sign of the second value. Although this may |
| cause diο¬culties if the value is zero. |
|
|
| The TEQ (Test Equivalence) instruction checks to see if the two values are equal. It will set the Z |
| ο¬ag if they are, so the EQ (Equal) and NE (Not Equal) condition codes can be used. It can also |
| be used to check if two values have the same sign. The N ο¬ag will be clear should the two values |
| have the same sign, so the PL (Plus) condition can be used. Should the two values have diο¬erent |
| signs the ο¬ag will be clear and the MI (Minus) condition code could be used. |
|
|
| The ο¬nal instruction in this sub-group is the TST (Test) instruction, which is used to discover |
| whether a single bit of the register is set or not. The Z ο¬ag will be set if the bit in the register |
| is clear and the EQ (Equal) condition code can be used. If the bit in the register was set, the ο¬ag |
| will be clear and the NE (Not Equal) condition code can be used. |
|
|
| The TST can be used to test a collection of bits. However, all of the bits must be clear for the Z |
| ο¬ag to be set. If any of the register bits are set, the ο¬ag will be cleared. |
|
|
| 4.3.2 Branching |
|
|
| The B(cid:104)cc(cid:105) (Branch) instruction is used to change the control ο¬ow by adding an oο¬set to the current |
| Program Counter. The oο¬set is a signed number, allowing forward and backward branches of up |
| to 32MB. In assembler we place a label after the B(cid:104)cc(cid:105) (Branch) instruction, and the assembler |
| will calculate the oο¬set for us. |
|
|
| The Branch instruction can be used in two ways, conditionally and unconditionally. An uncon- |
| ditional branch will always branch no matter what the state of the ο¬ags, conventionally this is |
| written as BAL (Branch Always). For a conditional branch, one of the condition codes, listed in |
| table 4.3 on page 42, is given immediately after the B. Thus the BEQ instruction is used to branch |
| on equal condition (the Z ο¬ag is set). |
|
|
| There is also the BL(cid:104)cc(cid:105) (Branch and Link) instruction which preserves the address of the instruc- |
| tion immediately after the branch in the Link Register (LR or R14 ). This allows for a subroutine |
| call. The code which has been called (the target of the branch) can return to the next instruction, |
| after the branch by copying the Link Register (LR) into the Program Counter (PC). Chapters ?? |
| and 14 go into detail over the use of subroutines. |
|
|
| 4.3.3 Jumping |
|
|
| All of the instructions in the Arithmetic, Logical, and Data Movement groups can use the Program |
| Counter (PC or R15 ) as a destination register. This allows them to alter the location from which |
| the next instruction is fetched. The direct manipulation of the PC in this way is known as a |
| jump. Any 32-bit value can be copied into the PC, thus a jump can be to any location in the 4GB |
| memory space. |
|
|
| This is a particularly useful feature when the location of the next instruction can be calculated, |
| via a jump table (see 13.1.5 on page 121 for further discussion). |
|
|
| 46 |
|
|
| CHAPTER 4. |
|
|
| INSTRUCTION SET |
|
|
| 4.4 Memory Access |
|
|
| The memory access instructions naturally fall into three sub-groups: Register; Register Byte; and |
| Multiple Registers. Each of which has a Load and a Store instruction. |
|
|
| 4.4.1 Load and Store Register |
|
|
| The LDR (Load Register) instruction can load a 32-bit word from memory into a register. While, |
| surprisingly, the STR (Store Register) instructions will store a 32-bit word from a register to |
| memory. |
|
|
| The Load and Store Register instructions use an (cid:104)op2 (cid:105) value to identify the memory to use. All |
| of the (cid:104)op2 (cid:105) values use a base register and an oο¬set of some form speciο¬ed by the instruction: |
|
|
| Oο¬set addressing is where the memory address is formed by adding (or subtracting) an oο¬set to |
|
|
| (or from) the value held in the base register. |
|
|
| Pre-indexed addressing is where the memory address is formed in the same way as for oο¬set |
| addressing. As a added extra the memory address is also written back into the base register. |
| This is quite useful for looping though data, see Chapter 9 for more details. |
|
|
| Post-indexed addressing is where the memory address is taken from the base register directly, |
| without any modiο¬cation. This time the base register is modiο¬ed (the oο¬set is added or |
| subtracted) after the load or store has occurred. |
|
|
| See section 5.2 for a full discussion of the values available for an (cid:104)op2 (cid:105) value. |
|
|
| 4.4.2 Load and Store Register Byte |
|
|
| Rather like the Load and Store Register instruction the LDRB (Load Register Byte) and STRB |
| (Store Register Byte) instructions can load an 8-bit byte from memory, or store one respectively. |
| The memory location is identiο¬ed by an (cid:104)op2 (cid:105) value in the same way. |
|
|
| The load byte instruction, will load the byte into the lower 8-bits of the register. The upper 24-bit |
| of the register are cleared, set to zero. The byte can not be signed unless additional steps are |
| taken. |
|
|
| When storing a byte, only the lower 8-bits of the register are stored. The remaining 24-bits are |
| ignored. |
|
|
| 4.4.3 Load and Store Multiple registers |
|
|
| The LDM (Load Multiple) and STM (Store Multiple) instructions allow a block transfer of any |
| number of registers to or from memory. The memory location must be in a base register, which |
| can be optionally updated after the transfer. |
|
|
| A list of registers to transfer is given, this can include the Program Counter. Each register is |
| transferred to or from memory in turn starting with the lowest register (R0 if given) and ending |
| with the highest register (R15 if given in the register list). The base register is modiο¬ed with |
| transfer, so the system knows the memory location for the next transfer. |
|
|
| The base register is modiο¬ed according to one of four transfer modes: |
|
|
| 4.5. LOGICAL AND BIT MANIPULATION |
|
|
| 47 |
|
|
| A B C |
| 0 |
| 0 |
| 0 |
| 0 |
| 1 |
| 0 |
| 0 |
| 0 |
| 1 |
| 1 |
| 1 |
| 1 |
|
|
| A B C |
| 0 |
| 0 |
| 0 |
| 0 |
| 1 |
| 0 |
| 1 |
| 0 |
| 1 |
| 0 |
| 1 |
| 1 |
|
|
| A B C |
| 0 |
| 0 |
| 0 |
| 1 |
| 1 |
| 0 |
| 1 |
| 0 |
| 1 |
| 0 |
| 1 |
| 1 |
|
|
| A B C |
| 0 |
| 0 |
| 0 |
| 1 |
| 1 |
| 0 |
| 1 |
| 0 |
| 1 |
| 1 |
| 1 |
| 1 |
|
|
| C = A AND B |
|
|
| C = A BIC B |
|
|
| C = A EOR B |
|
|
| C = A ORR B |
|
|
| Table 4.4: True tables for Logical operations |
|
|
| Increment Before |
| Increment After |
|
|
| IB |
| IA |
| DB Decrement Before |
| DA Decrement After |
|
|
| The Load and Store Multiple instructions are particularly well suited for preserving registers during |
| a subroutine call. A Store Multiple allows registers to be saved at the start of the subroutine, |
| while a Load Multiple can return the registers back to their original state at the end of the routine. |
| See Chapter 14 for a detailed discussion of subroutines. |
|
|
| 4.5 Logical and Bit Manipulation |
|
|
| The ο¬ve instructions in this group all preform logical operation on two (or in one case, one) source |
| operands, one of which must be a register (Rn) and the other is an (cid:104)op1 (cid:105) value, producing a result |
| which is placed in a destination register. They can also optionally update the condition code ο¬ags |
| based on the result. |
|
|
| An (cid:104)op1 (cid:105) value must pass through the Barrel Shift before it can be used. This means that any |
| instruction which uses an (cid:104)op1 (cid:105) value can preform an arithmetic or logical shift. This includes the |
| MOV (Move) instruction on page 41. As a result of this, there is no requirement for the dedicated |
| shift instructions found on Complex instruction Set Computers. |
|
|
| The AND (Bitwise AND) instruction will AND the bits of the ο¬rst operand (the register) the those |
| of the second operand (the (cid:104)op1 (cid:105) value). In other words, the bit will be set in the result only if it |
| is set in both the ο¬rst and second operands, otherwise the bit will be clear. The AND is frequently |
| used to mask out, or clear, bits we are not interested in. |
|
|
| The BIC (Bit Clear) instruction is intended to take over the masking function from the AND |
| instruction. With this instruction a bit in the result is clear if the bit in the second operand is |
| set, no matter what the bit is set to in the ο¬rst operand. The remanding bits are left unchanged. |
|
|
| The EOR (Exclusive OR) instruction will OR the bits of the ο¬rst operand with those of the second |
| operand, except if both bits are set the resulting bit will be clear. This is known as an Exclusive |
| OR, as it allows a bit from the ο¬rst operand or the second operand, but not from both. This can |
| be used to invert selected bits. By setting a bit in the second operand the corresponding bit in |
| the ο¬rst operand will be changed, if it was set it will become clear, if it was clear it will now be |
| set. |
|
|
| The ORR (Bitwise OR) instruction will simply OR the bits of the ο¬rst and second operands. The |
| bit in the result will be set if the corresponding bit is set in either of the two operands. If the |
| bit is clear in the second operand, the resulting bit will be the same as the ο¬rst operand. This |
| is known as an inclusive OR, as it include a bit set in not only the ο¬rst operand, or the second |
| operand, but also in both operands. This is frequently used to for a bit to be set. |
|
|
| Finally the MVN (Move Not) instruction is slightly diο¬erent in that it only uses one operand. The |
| result is a complete inversion of the operands value. That is each bit is switch from set to clear and |
|
|
| 48 |
|
|
| CHAPTER 4. |
|
|
| INSTRUCTION SET |
|
|
| clear to set. This can be useful for making a bit-mask for use with one of the other instructions. |
|
|
| 4.6 System Control / Privileged |
|
|
| 4.6.1 Software Interrupt |
|
|
| The SWI (Software Interrupt) instructions cause a software Interrupt exception to occur. These |
| are normally used to request a service from an operating system. The exception causes processor |
| to change into a privileged mode, thus allowing a user mode task to gain access to privileged |
| functions, but only under the supervision of an operating system. |
|
|
| There are three methods an operating system could use to identify which service is required. |
|
|
| 1. A service number is provided as an immediate value associated with the SWI. Any additional |
| parameters are passed between the operating system and the task though general-purpose |
| registers. This is the most common form of communication. |
|
|
| 2. The service number is placed in a general-purpose register. Any additional parameters are |
|
|
| also passed in general-purpose registers. |
|
|
| 3. The service number is placed in a data structure which follows immediately after the instruc- |
| tion. Additional parameters may be passed as part of the data structure, or in registers. |
|
|
| The precise details of the SWI instruction are dependent on the operating system or environment. |
| This should be described in the developers documentation provided with the environment. |
|
|
| The only function used in this book is function number 17 (or &11). In the system we are using |
| this represents a the exit() function, and is used to exit a program. |
|
|
| 4.6.2 Semaphores |
|
|
| When there are two or more processes running on one or more processors they need a way of |
| communicating in order to share common resources. This can be provided by a semaphore. Two |
| instructions are provided that would help an Operating System to provide a semaphore. |
|
|
| The SWP (Swap) instruction reads a word value from memory (into a destination register) replacing |
| it with another value (from a source register). The memory location is speciο¬ed in yet another |
| register. The same register can be given for the source and destination in which case the value at |
| the memory location and the value is the register are simply exchanged. |
|
|
| There is also a SWPB (Swap Byte) instruction which preforms the same operation for a single byte |
| rather than a full word. |
|
|
| 4.6.3 Status Register Access |
|
|
| The status register can be accessed via two instructions. The MRS (Move to Register from Status) |
| instruction will copy the current process status register (CPSR) into a general-purpose register. |
| There is only one real reason for reading the status register, and that is to change one of the ο¬elds. |
|
|
| There is also a corresponding MSR (Move to Status from Register) instruction which replaces |
| speciο¬c ο¬eld(s) in the current status register. Access to the control ο¬elds (process mode and |
| interrupt enable ο¬ags) is restricted to privileged mode. Only the condition code ο¬ags may be |
| overwritten in User mode, this is to stop the wayward User mode program from entering into a |
| privileged mode. |
|
|
| 4.6. SYSTEM CONTROL / PRIVILEGED |
|
|
| 49 |
|
|
| The MRS and MSR instructions may also access the saved process status register (SPSR). As the |
| User and System modes do not have a SPSR register and the privileged modes do, these instruction |
| are limited to privileged mode only. |
|
|
| The Data Movement, Arithmetic, and Logical instruction groups all allow the Program Counter as |
| a destination register. This allows them to calculate the address of the next instruction. In addition |
| to this, when the PC is the destination register and the (cid:104)S (cid:105) ο¬ag is given, these instructions will |
| also copy the SPSR for the current mode into the CPSR. Obviously such instructions are restricted |
| to privileged modes, as they actually have a SPSR. This is a rather peculiar special eο¬ect which |
| has been provided to allow exception handlers to return the processor back to the same state it |
| was in before the exception occurred. |
|
|
| 4.6.4 Coprocessor |
|
|
| Up to 16 coprocessors can be added on to the processor to perform additional operations. Such |
| coprocessors could include a Memory Management Unit (MMU), a Floating Point Unit (FPU), |
| and a Digital Signal Processor (DSP) Unit. |
|
|
| Diο¬erent manufactures extend or customise the ARM by the addition of various coprocessors. |
| A discussion of such coprocessors is well beyond the scope of this book. |
| It is however worth |
| noting that there are ο¬ve instructions for communicating with the coprocessor which fall into |
| three sub-groups: |
|
|
| Data-processing instructions which start a coprocessor speciο¬c operation, CDP (Coprocessor |
|
|
| Data Operation). |
|
|
| Data transfer instructions which transfer data between the coprocessor and memory. The LDC |
|
|
| (Load Coprocessor) and STC (Store Coprocessor) instructions. |
|
|
| Register transfer instructions to transfer data between a register and the coprocessor. In par- |
| ticular the MRC (Move from Register to Coprocessor) and MCR (Move from Coprocessor to |
| Register) instructions. |
|
|
| A manufacture may provide additional pseudo instructions which hide the use of the coprocessor |
| from you. |
|
|
| 4.6.5 Privileged Memory Access |
|
|
| The Memory Access instructions (4.4 on page 46) provide access to memory in the current processor |
| mode. Thus if used when the processor is in a privileged mode, the memory access will also be |
| privileged. The could cause diο¬culty if the memory being accessed is only available in User mode. |
|
|
| To cater for this diο¬culty a set of memory access instructions have been provided which access |
| the memory in User mode, without eο¬ecting the current processor mode. These are known as the |
| βwith Translationβ instructions. |
|
|
| LDRT (Load Register with Translation) and STRT (Store Register with Translation) provide 32- |
| bit memory access with User mode Translation. The corresponding LDRBT (Load Register Byte |
| with Translation) and STRBT (Store Register Byte with Translation) instructions provide the 8-bit |
| memory access with User mode Translation. |
|
|
| As these instructions are used when an exception handler is required to access User-mode memory, |
| any further discussion is beyond the scope of an introductory text. |
|
|
| 50 |
|
|
| CHAPTER 4. |
|
|
| INSTRUCTION SET |
|
|
| 4.6.6 Undeο¬ned Instructions |
|
|
| There are many instruction words (values) which have yet to be deο¬ned. There are even some |
| which have been explicitly left undeο¬ned. Attempting to perform one of these undeο¬ned words |
| will cause an Undeο¬ned Instruction exception to occur. |
|
|
| An Operating System can use this exception to provide additional services, and instructions which |
| are speciο¬c to that operating environment. Any such additional instructions should be documented |
| in the developers documented provided with the environment. |
|
|
| Should the environment not provide any additional services in this manner it should produce a |
| suitable error response. |
|
|
| 5 Addressing Modes |
|
|
| 5.1 Data Processing Operands: (cid:104)op1 (cid:105) |
|
|
| The majority of the instructions relate to data processing of some form. One of the operands |
| to these instructions is routed through the Barrel Shifter. This means that the operand can be |
| modiο¬ed before it is used. This can be very useful when dealing with lists, tables and other |
| complex data structures. We denote instructions of this type as taking one of its arguments from |
| (cid:104)op1 (cid:105). |
|
|
| An (cid:104)op1 (cid:105) argument may come from one of two sources, a constant value or a register, and be |
| modiο¬ed in ο¬ve diο¬erent ways. |
|
|
| 5.1.1 Unmodiο¬ed Value |
|
|
| You can use a value or a register unmodiο¬ed by simply giving the value or the register name. For |
| example the following instructions will demonstrate the two methods: |
|
|
| Immediate |
|
|
| MOV |
|
|
| R0, #1234 |
|
|
| Will move the immediate constant value 123410 into the reg- |
| ister R0 . |
|
|
| R0 β IR(value) |
|
|
| Register |
|
|
| MOV |
|
|
| R0, R1 |
|
|
| Will move the value in the register R1 into the register R0 . |
|
|
| R0 β R1 |
|
|
| 5.1.2 Logical Shift Left |
|
|
| This will take the value of a register and shift the value up, towards the most signiο¬cant bit, by n |
| bits. The number of bits to shift is speciο¬ed by either a constant value or another register. The |
| lower bits of the value are replaced with a zero. This is a simple way of performing a multiply by |
| a power of 2 (Γ2n). |
|
|
| 51 |
|
|
| 52 |
|
|
| CHAPTER 5. ADDRESSING MODES |
|
|
| Logical Shift Left Immediate |
|
|
| MOV |
|
|
| R0, R1, LSL #2 |
|
|
| R0 will become the value of R1 shifted left by 2 bits. The |
| value of R1 is not changed. |
|
|
| R0 β R1 << IR(value) |
|
|
| Logical Shift Left Register |
|
|
| MOV |
|
|
| R0, R1, LSL R2 |
|
|
| R0 will become the value of R1 shifted left by the number |
| of bits speciο¬ed in the R2 register. R0 is the only register to |
| change, both R1 and R2 are not eο¬ected by this operation. |
|
|
| R0 β R1 << R2 (7:0) |
|
|
| If the instruction is to set the status register, the carry ο¬ag (C) is the last bit that was shifted out |
| of the value. |
|
|
| 5.1.3 Logical Shift Right |
|
|
| Logical Shift Right is very similar to Logical Shift Left except it will shift the value to the right, |
| towards the lest signiο¬cant bit, by n bits. It will replace the upper bits with zeros, thus providing |
| an eο¬cient unsigned divide by 2n function (| Γ· 2n|). The number of bits to shift may be speciο¬ed |
| by either a constant value or another register. |
|
|
| Logical Shift Right Immediate |
|
|
| MOV |
|
|
| R0, R1, LSR #2 |
|
|
| R0 will take on the value of R1 shifted to the right by 2 bits. |
| The value of R1 is not changed. |
|
|
| R0 β R1 >> IR(value) |
|
|
| Logical Shift Right Register |
|
|
| MOV |
|
|
| R0, R1, LSR R2 |
|
|
| As before R0 will become the value of R1 shifted to the right |
| by the number of bits speciο¬ed in the R2 register. R1 and |
| R2 are not altered by this operation. |
|
|
| R0 β R1 >> R2 |
|
|
| If the instruction is to set the status register, the carry ο¬ag (C) is the last bit to be shifted out of |
| the value. |
|
|
| 5.1.4 Arithmetic Shift Right |
|
|
| 5.1. DATA PROCESSING OPERANDS: (cid:104)OP1 (cid:105) |
|
|
| 53 |
|
|
| The Arithmetic Shift Right is rather similar to the Logical Shift Right, but rather than replacing |
| the upper bits with a zero, it maintains the value of the most signiο¬cant bit. As the most signiο¬cant |
| bit is used to hold the sign, this means the sign of the value is maintained, thus providing a signed |
| divide by 2n operation (Γ·2n). |
|
|
| Arithmetic Shift Right Immediate |
|
|
| MOV |
|
|
| R0, R1, ASR #2 |
|
|
| Register R0 will become the value of register R1 shifted to |
| the right by 2 bits, with the sign maintained. |
|
|
| R0 β R1 +>> IR(value) |
|
|
| Arithmetic Shift Right Register |
|
|
| MOV |
|
|
| R0, R1, ASR R2 |
|
|
| Register R0 will become the value of the register R1 shifted |
| to the right by the number of bits speciο¬ed by the R2 register. |
| R1 and R2 are not altered by this operation. |
|
|
| R0 β R1 +>> R2 |
|
|
| Given the distinction between the Logical and Arithmetic Shift Right, why is there no Arithmetic |
| Shift Left operation? |
|
|
| As a signed number is stored in twoβs complement the upper most bits hold the sign of the number. |
| These bits can be considered insigniο¬cant unless the number is of a suο¬cient size to require their |
| use. Thus an Arithmetic Shift Left is not required as the sign is automatically preserved by the |
| Logical Shift. |
|
|
| 5.1.5 Rotate Right |
|
|
| In the Rotate Right operation, the lest signiο¬cant bit is copied into the carry (C) ο¬ag, while the |
| value of the C ο¬ag is copied into the most signiο¬cant bit of the value. In this way none of the bits |
| in the value are lost, but are simply moved from the lower bits to the upper bits of the value. |
|
|
| Rotate Right Immediate |
|
|
| MOV |
|
|
| R0, R1, ROR #2 |
|
|
| This will rotate the value of R1 by two bits. The most signif- |
| icant bit of the resulting value will be the same as the least |
| signiο¬cant bit of the original value. The second most signiο¬- |
| cant bit will be the same as the Carry ο¬ag. In the S version |
| the Carry ο¬ag will be set to the second least signiο¬cant bit |
| of the original value. The value of R1 is not changed by this |
| operation. |
|
|
| R0 β R1 >>> IR(value) |
|
|
| 54 |
|
|
| CHAPTER 5. ADDRESSING MODES |
|
|
| Rotate Right Register |
|
|
| MOV |
|
|
| R0, R1, ROR R2 |
|
|
| Register R0 will become the value of the register R1 rotated |
| to the right by the number of bits speciο¬ed by the R2 register. |
| R1 and R2 are not altered by this operation. |
|
|
| R0 β R1 >>> R2 |
|
|
| Why is there no corresponding Rotate Left operation? |
|
|
| An Add With Carry (ADC, A.1 on page 137) to a zero value provides this service for a single bit. |
| The designers of the instruction set believe that a Rotate Left by more than one bit would never |
| be required, thus they have not provided a ROL function. |
|
|
| 5.1.6 Rotate Right Extended |
|
|
| This is similar to a Rotate Right by one bit. The extended section of the fact that this function |
| moves the value of the Carry (C) ο¬ag into the most signiο¬cant bit of the value, and the least |
| signiο¬cant bit of the value into the Carry (C) ο¬ag. Thus it allows the Carry ο¬ag to be propagated |
| though multi-word values, thereby allowing values larger than 32-bits to be used in calculations. |
|
|
| Rotate Right Extend |
|
|
| MOV |
|
|
| R0, R1 RRX |
|
|
| The register R0 become the same as the value of the regis- |
| ter R1 rotated though the carry ο¬ag by one bit. The most |
| signiο¬cant bit of the value becomes the same as the current |
| Carry ο¬ag, while the Carry ο¬ag will be the same as the least |
| signiο¬cant bit or R1 . The value of R1 will not be changed. |
|
|
| R0 β C >>> R1 >>> C |
|
|
| 5.2 Memory Access Operands: (cid:104)op2 (cid:105) |
|
|
| The memory address used in the memory access instructions may also modiο¬ed by the barrel |
| shifter. This provides for more advanced access to memory which is particularly useful when |
| dealing with more advanced data structures. It allows pre- and post-increment instructions that |
| update memory pointers as a side eο¬ect of the instruction. This makes loops which pass though |
| memory more eο¬cient. We denote instructions of this type as taking one of its arguments from |
| (cid:104)op2 (cid:105). |
|
|
| There are three main methods of specifying a memory address ((cid:104)op2 (cid:105)), all of which include an |
| oο¬set value of some form. This oο¬set can be speciο¬ed in one of three ways: |
|
|
| Constant Value |
|
|
| An immediate constant value can be provided. If no oο¬set is speciο¬ed an immediate constant |
| value of zero is assumed. |
|
|
| Register |
|
|
| The oο¬set can be speciο¬ed by another register. The value of the register is added to the |
| address held in another register to form the ο¬nal address. |
|
|
| 5.2. MEMORY ACCESS OPERANDS: (cid:104)OP2 (cid:105) |
|
|
| 55 |
|
|
| Scaled |
|
|
| The oο¬set is speciο¬ed by another register which can be scaled by one of the shift operators |
| used for (cid:104)op1 (cid:105). More speciο¬cally by the Logical Shift Left (LSL), Logical Shift Right (LSR), |
| Arithmetic Shift Right (ASR), ROtate Right (ROR) or Rotate Right Extended (RRX) shift |
| operators, where the number of bits to shift is speciο¬ed as a constant value. |
|
|
| 5.2.1 Oο¬set Addressing |
|
|
| In oο¬set addressing the memory address is formed by adding (or subtracting) an oο¬set to or from |
| the value held in a base register. |
|
|
| Zero Oο¬set |
|
|
| LDR |
|
|
| R0, [R1] |
|
|
| Will load the register R0 with the 32-bit word at the memory |
| address held in the register R1 . In this instruction there is |
| no oο¬set speciο¬ed, so an oο¬set of zero is assumed. The value |
| of R1 is not changed in this instruction. |
|
|
| MAR β R1 |
| MBR β M(MAR) |
| R0 β MBR |
|
|
| Immediate Oο¬set |
|
|
| LDR |
|
|
| R0, [R1, #4] |
|
|
| Will load the register R0 with the word at the memory ad- |
| dress calculated by adding the constant value 4 to the mem- |
| ory address contained in the R1 register. The register R1 is |
| not changed by this instruction. |
|
|
| MAR β R1 + IR(value) |
| MBR β M(MAR) |
| R0 β MBR |
|
|
| Register Oο¬set |
|
|
| LDR |
|
|
| R0, [R1, R2] |
|
|
| Loads the register R0 with the value at the memory address |
| calculated by adding the value in the register R1 to the value |
| held in the register R2 . Both R1 and R2 are not altered by |
| this operation. |
|
|
| MAR β R1 + R2 |
| MBR β M(MAR) |
| R0 β MBR |
|
|
| 56 |
|
|
| CHAPTER 5. ADDRESSING MODES |
|
|
| Scaled Register Oο¬set |
|
|
| LDR |
|
|
| R0, [R1, R2, LSL #2] |
|
|
| Will load the register R0 with the 32-bit value at the memory |
| address calculated by adding the value in the R1 register to |
| the value obtained by shifting the value in R2 left by 2 bits. |
| Both registers, R1 and R2 are not eο¬ected by this operation. |
|
|
| MAR β R1 + R2 << IR(value) |
| MBR β M(MAR) |
| R0 β MBR |
|
|
| This is particularly useful for indexing into a complex data structure. The start of the data |
| structure is held in a base register, R1 in this case, and the oο¬set to access a particular ο¬eld within |
| the structure is then added to the base address. Placing the oο¬set in a register allows it to be |
| calculated at run time rather than ο¬xed. This allows for looping though a table. |
|
|
| A scaled value can also be used to access a particular item of a table, where the size of the item |
| is a power of two. For example, to locate item 7 in a table of 32-bit values we need only shift the |
| index value 6 left by 2 bits (6 Γ 22) to calculate the value we need to add as an oο¬set to the start |
| of the table held in a register, R1 in our example. Remember that the computer count from zero, |
| thus we use an index value of 6 rather than 7. A 32-bit number requires 4 bytes of storage which |
| is 22, thus we only need a 2-bit left shift. |
|
|
| 5.2.2 Pre-Index Addressing |
|
|
| In pre-index addressing the memory address if formed in the same way as for oο¬set addressing. |
| The address is not only used to access memory, but the base register is also modiο¬ed to hold |
| the new value. In the ARM system this is known as a write-back and is denoted by placing a |
| exclamation mark after at the end of the (cid:104)op2 (cid:105) code. |
|
|
| Pre-Index address can be particularly useful in a loop as it can be used to automatically increment |
| or decrement a counter or memory pointer. |
|
|
| Immediate Pre-indexed |
|
|
| LDR |
|
|
| R0, [R1, #4]! |
|
|
| Will load the register R0 with the word at the memory ad- |
| dress calculated by adding the constant value 4 to the mem- |
| ory address contained in the R1 register. The new memory |
| address is placed back into the base register, register R1 . |
|
|
| R1 β R1 + IR(value) |
|
|
| MAR β R1 |
| MBR β M(MAR) |
| R0 β MBR |
|
|
| 5.2. MEMORY ACCESS OPERANDS: (cid:104)OP2 (cid:105) |
|
|
| 57 |
|
|
| Register Pre-indexed |
|
|
| LDR |
|
|
| R0, [R1, R2]! |
|
|
| Loads the register R0 with the value at the memory address |
| calculated by adding the value in the register R1 to the value |
| held in the register R2 . The oο¬set register, R2 , is not altered |
| by this operation, the register holding the base address, R1 , |
| is modiο¬ed to hold the new address. |
|
|
| R1 β R1 + R2 |
|
|
| MAR β R1 |
| MBR β M(MAR) |
| R0 β MBR |
|
|
| Scaled Register Pre-indexed |
|
|
| LDR |
|
|
| R0, [R1, R2, LSL #2]! |
|
|
| First calculates the new address by adding the value in the |
| base address register, R1 , to the value obtained by shifting |
| the value in the oο¬set register, R2 , left by 2 bits. It will then |
| load the 32-bit at this address into the destination register, |
| R0 . The new address is also written back into the base reg- |
| ister, R1 . The oο¬set register, R2 , will not be eο¬ected by this |
| operation. |
|
|
| R1 β R1 + R2 << IR(value) |
|
|
| MAR β R1 |
| MBR β M(MAR) |
| R0 β MBR |
|
|
| 5.2.3 Post-Index Addressing |
|
|
| In post-index address the memory address is the base register value. As a side-eο¬ect, an oο¬set |
| is added to or subtracted from the base register value and the result is written back to the base |
| register. |
|
|
| Post-index addressing uses the value of the base register without modiο¬cation. It then applies the |
| modiο¬cation to the address and writes the new address back into the base register. This can be |
| used to automatically increment or decrement a memory pointer after it has been used, so it is |
| pointing to the next location to be used. |
|
|
| As the instruction must preform a write-back we do not need to include an exclamation mark. |
| Rather we move the closing bracket to include only the base register, as that is the register holding |
| the memory address we are going to access. |
|
|
| Immediate Post-indexed |
|
|
| LDR |
|
|
| R0, [R1], #4 |
|
|
| Will load the register R0 with the word at the memory ad- |
| dress contained in the base register, R1 . It will then calculate |
| the new value of R1 by adding the constant value 4 to the |
| current value of R1 . |
|
|
| MAR β R1 |
| MBR β M(MBR) |
| R0 β MBR |
| R1 β R1 + IR(value) |
|
|
| 58 |
|
|
| CHAPTER 5. ADDRESSING MODES |
|
|
| Register Post-indexed |
|
|
| LDR |
|
|
| R0, [R1], R2 |
|
|
| Loads the register R0 with the value at the memory address |
| held in the base register, R1 . It will then calculate the new |
| value for the base register by adding the value in the oο¬set |
| register, R2 , to the current value of the base register. The |
| oο¬set register, R2 , is not altered by this operation. |
|
|
| MAR β R1 |
| MBR β M(MBR) |
| R0 β MBR |
| R1 β R1 + R2 |
|
|
| Scaled Register Post-indexed |
|
|
| LDR |
|
|
| R0, [R1], R2, LSL #2 |
|
|
| First loads the 32-bit value at the memory address contained |
| in the base register, R1 , into the destination register, R0 . It |
| will then calculate the new value for the base register by |
| adding the current value to the value obtained by shifting |
| the value in the oο¬set register, R2 , left by 2 bits. The oο¬set |
| register, R2 , will not be eο¬ected by this operation. |
|
|
| MAR β R1 |
| MBR β M(MBR) |
| R0 β MBR |
| R1 β R1 + R2 << IR(value) |
|
|
| 6 Programs |
|
|
| The only way to learn assembly language programming is through experience. Throughout the rest |
| of this book each chapter will introduce various aspects of assembly programming. The chapter |
| will start with a general discussion, then move on to a number of example programs which will |
| demonstrate the topic under discussion. The chapter will end with a number of programming |
| problems for you to try. |
|
|
| 6.1 Example Programs |
|
|
| Each of the program examples contains several parts: |
|
|
| Title |
| Purpose |
|
|
| Problem |
| Algorithm |
| Source code |
| Notes |
|
|
| that describes the general problem |
| statement of purpose that describes the task the program performs |
| and the memory locations used. |
| A sample problem complete with data and results. |
| if the program logic is complex. |
| for the assembly program. |
| Explanatry notes that discusses the instructions and methods used |
| in the program. |
|
|
| Each example is written and assembled as a stand-alone program. |
|
|
| 6.1.1 Program Listing Format |
|
|
| The examples in the book are the actual source code used to generate the programs. Sometimes |
| you may need to use the listing output of the ARM assembler (the .list ο¬le), and in any case you |
| should be aware of the fact that you can generate a listing ο¬le. See the section on the ARMulator |
| environment which follows for details of how to generate a .list listing ο¬le. |
|
|
| 6.1.2 Guidelines for Examples |
|
|
| We have used the following guidelines in construction of the examples: |
|
|
| 1. Standard ARM assembler notation is used, as summarized in Chapter 2. |
|
|
| 2. The forms in which data and addresses appear are selected for clarity rather than for con- |
| sistency. We use hexadecimal numbers for memory addresses, instruction codes, and BCD |
| data; decimal for numeric constants; binary for logical masks; and ASCII for characters. |
|
|
| 3. Frequently used instructions and programming techniques are emphasized. |
|
|
| 4. Examples illustrate tasks that microprocessors perform in communication, instrumentation, |
|
|
| computers, business equipment, industrial, and military applications. |
|
|
| 59 |
|
|
| 60 |
|
|
| CHAPTER 6. PROGRAMS |
|
|
| Figure 6.1: New Project Dialog |
|
|
| 5. Detailed comments are included. |
|
|
| 6. Simple and clear structures are emphasised, but programs are written as eο¬ciently as possible |
| within this guideline. Notes accompanying programs often describe more eο¬cient procedures. |
|
|
| 7. Program are written as an independent procedures or subroutines although no assumptions |
|
|
| are made concerning the state of the microprocessor on entry to the procedure. |
|
|
| 8. Program end with a SWI &11 (Software Interrupt) instruction. You may prefer to modify |
|
|
| this by replacing the SWI &11 instruction with an endless loop instruction such as: |
|
|
| HERE |
|
|
| BAL HERE |
|
|
| 9. Programs use standard ARM assembler directives. We introduced assembler directives con- |
| ceptually in Chapter 2. When ο¬rst examining programming examples, you can ignore the |
| assembler directives if you do not understand them. Assembler directives do not contribute |
| to program logic, which is what you will be trying to understand initially; but they are a nec- |
| essary part of every assembly language program, so you will have to learn how to use them |
| before you write any executable programs. |
| Including assembler directives in all program |
| examples will help you become familiar with the functions they perform. |
|
|
| 6.2 Trying the examples |
|
|
| To test one of the example programs, ο¬rst obtain a copy of the source code. The best way of doing |
| this is to type in the source code presented in this book, as this will help you to understand the |
| code. Alternatively you can download the source from the web site, although you wonβt gain the |
| same knowledge of the code. |
|
|
| Go to the start menu and call up the βArmulateβ program. Next open the source ο¬le using the |
| normal βFile | Openβ menu option. This will open your program source in a separate window |
| within the βArmulateβ environment. |
|
|
| The next step is to create a new Project within the environment. Select the βProjectβ menu option, |
| then βNewβ. Give your project the same name as the source ο¬le that you are using (there is no |
| need to use a ο¬le extension β it will automatically be saved as a .apj ο¬le). |
|
|
| Once you have given the ο¬le a name, a further dialog will open as shown in the ο¬gure 6.1. |
|
|
| Click the βAddβ button, and you will again be presented with a ο¬le dialog, which will display the |
| source ο¬les in the current directory. Select the relevant source ο¬le and βOKβ the dialog. You will |
| be returned to the previous dialog, but you will see now that your source ο¬le is included in the |
| project. βOKβ the βEdit Projectβ dialog, and you will be returned to the Armulate environment, |
| now with two windows open within it, one for the source code and one for the project. |
|
|
| 6.3. TRYING THE EXAMPLES FROM THE COMMAND LINE |
|
|
| 61 |
|
|
| Figure 6.2: Assembler Options Dialog |
|
|
| We recommend that you always create a .list listing ο¬le for each project that you create. Do |
| this by selecting the βOptionsβ menu with the project window in focus, then the βAssemblerβ item. |
| This will open the dialog shown in ο¬gure 6.2. |
|
|
| Enter -list [yourfilename].list into the βOtherβ text box and βOKβ the dialog. |
|
|
| You have now created your project and are ready to assemble and debug your code. |
|
|
| Additional information on the Armulator is available via the help menu item. |
|
|
| 6.3 Trying the examples from the command line |
|
|
| When developing the example programs, we found the βArmulateβ environment too clumsy. We |
| used the TextPad editor and assembled the programs from the command line. The Armulate |
| environment provides commands for use from the command line: |
|
|
| 1. Assembler |
|
|
| The command line assembler is used to create an object ο¬le from the program source code. |
| During the development of the add program (program 7.3a) we used the command line: |
|
|
| ARMASM -LI -CPU ARM6 -g -list add.list add.s |
|
|
| 2. Linker |
|
|
| It is necessary to position the program at a ο¬xed location in memory. This is done using the |
| linker. In our add example we used the command: |
|
|
| ARMLINK -o add add.o |
|
|
| Which resolves the relative addresses in the add.o ο¬le, producing the add load image. |
|
|
| 3. Debugger |
|
|
| Finally it is necessary to debug the load image. This can be done in one of two ways, using |
| a command line debugger or the windows debugger. In either case they require a load image |
| (add in our example). To use the command line debugger (known as the source debugger) |
| the following command is used: |
|
|
| ARMSD add |
|
|
| However, the command driven nature of this system is confusing and hard to use for even |
| the most experienced of developers. Thus we suggest you use the windows based debugger |
| program: |
|
|
| WINDBG add |
|
|
| Which will provide you with the same debugger you would have seen had you used the |
| Window based Armulate environment. |
|
|
| 62 |
|
|
| CHAPTER 6. PROGRAMS |
|
|
| Figure 6.3: TextPad Colour Preferences Dialog |
|
|
| 6.3.1 Setting up TextPad |
|
|
| To set up this environment simply download the TextPad editor and the ARM Assembler syntax |
| ο¬le. You can download the editor from the download page of the TextPad web site1. |
|
|
| Download Derek Lawβs ARM Assembler Syntax Deο¬nition ο¬le from the TextPad web site. You |
| can ο¬nd this under the Syntax Deο¬nition sub-section of the Add-ons section of the Download page. |
| Unpack the armasm.syn from the arm.zip ο¬le into the TextPad Samples directory. |
|
|
| Having installed the Syntax Deο¬nitions you should now add a new Document Class to TextPad. |
| Run TextPad and select the New Document Class. . . wizard from the Conο¬gure menu. The wizard |
| will now take you though the following steps: |
|
|
| 1. The Document Class requires a name. We have used the name βARM Assembler β. |
|
|
| 2. The Class Members, the ο¬le name extension to associate with this document class. We |
|
|
| associate all .s and .list ο¬les with this class: β*.s,*.listβ |
|
|
| 3. Syntax Highlighting. The next dialog is where we tell TextPad to use syntax highlighting, |
| simply check the Enable Syntax Highlighting box. We now need to tell it which syntax |
| deο¬nition ο¬le to use. If the armasm.syn ο¬le was placed in the Samples directory, this will |
| appear in the drop down list, and should be selected. |
|
|
| While this will create the new document class, you will almost certainly want to change the colour |
| settings for this document class. This class uses the diο¬erent levels of Keyword colouring for |
| diο¬erent aspects of the syntax as follows: |
|
|
| Instructions |
|
|
| Keywords 1 |
| Keywords 2 Co-processor and pseudo-instructions |
| Keywords 3 |
| Shift-addresses and logical directives |
| Keywords 4 Registers |
| Keywords 5 Directives |
| Keywords 6 Arguments and built-in names |
|
|
| You will probably want to set the colour setting for all of these types to the same settings. We |
| have set all but Keywords 2 to the same colour scheme. To alter the colour setting you should |
| select the Preferences. . . option from the Conο¬gure menu. |
|
|
| In the βPreferenceβ dialog (shown in ο¬gure 6.4 on the next page), open the Document Classes |
| section and then your new document class (ARM Assembler). Now you should select the colors |
| section. This will now allow you to change the colours for any of the given colour settings. |
|
|
| Finally you may like to consider adding a βFile Type Filterβ to the βOpen Fileβ dialog. This |
| can be done by selecting the File Type Filter entry in the Preference dialog. Simply click on the |
|
|
| 1http://www.textpad.com |
|
|
| 6.4. PROGRAM INITIALIZATION |
|
|
| 63 |
|
|
| Figure 6.4: TextPad File Name Filters Preferences Dialog |
|
|
| New button, add the description (βARM Assembler (*.s, *.list)β) and wildcard (β*.s;*.listβ) details. |
| Finally click on the OK button. |
|
|
| Note the use of a comma to seperate the wildcards in the description, and the use of a semi-colon |
| (without spaces) in the wildcard entry. |
|
|
| 6.4 Program Initialization |
|
|
| All of the programming examples presented in these notes pay particular attention to the correct |
| initialization of constants and operands. Often this requires additional instructions that may |
| appear superο¬uous, in that they do not contribute directly to the solution of the stated problem. |
| Nevertheless, correct initialization is important in order to ensure the proper execution of the |
| program every time. |
|
|
| We want to stress correct initialization; that is why we are going to emphasize this aspect of |
| problems. |
|
|
| 6.5 Special Conditions |
|
|
| For the same reasons that we pay particular attention to special conditions that can cause a pro- |
| gram to fail. Empty lists and zero indexes are two of the most common circumstances overlooked |
| in sample problems. It is critically important when using microprocessors that you learn with your |
| very ο¬rst program to anticipate unusual circumstances; they frequently cause your program to fail. |
| You must build in the necessary programming steps to account for these potential problems. |
|
|
| 6.6 Problems |
|
|
| Each chapter will now end with a number of programming problems for your to try. They have |
| been provided to help you understand the ideas presented in the chapter. You should use the |
| programming examples as guidelines for solving the problems. Donβt forget to run your solutions |
| on the ARMulator to ensure that they are correct. |
|
|
| The following guidelines will help in solving the problems: |
|
|
| 1. Comment each program so that others can understand it. The comments can be brief and |
| ungrammatical. They should explain the purpose of a section or instruction in the program, |
| but should not describe the operation of instructions, that description is available in manuals. |
| For example the following line: |
|
|
| 64 |
|
|
| CHAPTER 6. PROGRAMS |
|
|
| ADD |
|
|
| R1, R1, #1 |
|
|
| could be given the comment βAdd one to R1 β or βIncrement R1 β, both of which provide no |
| indication as to why the line is there. They tell us what the instruction is doing, but we can |
| tell that by looking at the instruction itself. We are more interested in why the instruction |
| is there. A comment such as βIncrement loop counterβ is much more useful as it explains |
| why you are adding one to R1 , the loop counter. |
|
|
| You do not have to comment each statement or explain the obvious. You may follow the |
| format of the examples but provide less detail. |
|
|
| 2. Emphasise clarity, simplicity, and good structure in programs. While programs should be |
| reasonably eο¬cient, do not worry about saving a single byte of program memory or a few |
| microseconds. |
|
|
| 3. Make programs reasonably general. Do not confuse parameters (such as the number of |
|
|
| elements in any array) with ο¬xed constants (such as the code for the letter βCβ). |
|
|
| 4. Never assume ο¬xed initial values for parameters. |
|
|
| 5. Use assembler notation as shown in the examples and deο¬ned in Chapter 2. |
|
|
| 6. Use symbolic notation for address and data references. Symbolic notation should also be |
| used even for constants (such as DATA_SELECT instead of 2_00000100). Also use the clearest |
| possible form for data (such as βCβ instead of 0x43). |
|
|
| 7. Use meaningful names for labels and variables, e.g., SUM or CHECK rather than X or Z. |
|
|
| 8. Execute each program with the emulator. There is no other way of ensuring that your |
| program is correct. We have provided sample data with each problem. Be sure that the |
| program works for special cases. |
|
|
| 7 Data Movement |
|
|
| This chapter contains some very elementary programs. They will introduce some fundamental |
| features of the ARM. In addition, these programs demonstrate some primitive tasks that are |
| common to assembly language programs for many diο¬erent applications. |
|
|
| 7.1 Program Examples |
|
|
| 7.1.1 |
|
|
| 16-Bit Data Transfer |
|
|
| Move the contents of one 16-bit variable Value to another 16-bit variable Result. |
|
|
| Sample Problems |
|
|
| Input: |
| Output: |
|
|
| = C123 |
| Value |
| Result = C123 |
|
|
| Main |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| ; 16-Bit data transfer |
|
|
| Ch4ex1 - move16 |
| Program, CODE, READONLY |
|
|
| Program 7.1: move16.s β 16bit data transfer |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
|
|
| R1, Value |
| R1, Result |
| &11 |
|
|
| LDRB |
| STR |
| SWI |
|
|
| Result DCW |
|
|
| DCW |
| ALIGN |
|
|
| &C123 |
|
|
| Value |
|
|
| 0 |
|
|
| END |
|
|
| ; Load the value to be moved |
| ; Store it back in a different location |
|
|
| ; Value to be moved |
| ; Need to do this because working with 16bit value |
| ; Storage space |
|
|
| This program solves the problem in two simple steps. The ο¬rst instruction loads data register R1 |
| with the 16-bit value in location Value. The next instruction saves the 16-bit contents of data |
| register R1 in location Result. |
|
|
| As a reminder of the necessary elements of an assembler program for the ARMulator, notice that |
| this, and all the other example programs have the following elements. Firstly there must be an |
| ENTRY directive. This tells the assembler where the ο¬rst executable instruction is located. Next |
| there must be at least one AREA directive, at the start of the program, and there may be other |
| AREA directives to deο¬ne data storage areas. Finally there must be an END directive, to show where |
| the code ends. The absence of any of these will cause the assembly to fail with an error. |
|
|
| Another limitation to bear in mind is that ARMulator instructions will only deal with BYTE (8 |
| bits) or WORD (32 bit) data sizes. It is possible to declare HALF-WORD (16 bit) variables by the use |
|
|
| 65 |
|
|
| 66 |
|
|
| CHAPTER 7. DATA MOVEMENT |
|
|
| of the DCW directive, but it is necessary to ensure consistency of storage of HALF-WORD by the use |
| of the ALIGN directive. You can see the use of this in the ο¬rst worked example. |
|
|
| In addition, under the RISC architecture of the ARM, it is not possible to directly manipulate |
| data in storage. Even if no actual manipulation of the data is taking place, as in this ο¬rst example, |
| it is necessary to use the LDR or LDRB and STR or STRB to move data to a diο¬erent area of memory. |
|
|
| This version of the LDR instruction moves the 32-bit word contained in memory location Value |
| into a register and then stores it using the STR instruction at the memory location speciο¬ed by |
| Result. |
|
|
| Notice that, by default, every program is allocated a literal pool (a storage area) after the last |
| executable line. In the case of this, and most of the other programs, we have formalised this by |
| the use of the AREA |
| Data1, DATA directive. Instruction on how to ο¬nd addresses of variables |
| will be given in the seminars. |
|
|
| 7.1.2 Oneβs Complement |
|
|
| From the bitwise complement of the contents of the 16-bit variable Value. |
|
|
| Sample Problems |
|
|
| Input: |
| Output: |
|
|
| Value |
| Result = FFFF3EDC |
|
|
| = C123 |
|
|
| Main |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| ; Find the oneβs compliment (inverse) of a number |
|
|
| Ch4Ex2 - invert |
| Program, CODE, READONLY |
|
|
| Program 7.2: invert.s β Find the oneβs compliment (inverse) of a number |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
|
|
| ; Load the number to be complimented |
| ; NOT the contents of R1 |
| ; Store the result |
|
|
| ; Value to be complemented |
| ; Storage for result |
|
|
| R1, Value |
| R1, R1 |
| R1, Result |
| &11 |
|
|
| Value |
| DCD |
| Result DCD |
|
|
| LDR |
| MVN |
| STR |
| SWI |
|
|
| &C123 |
| 0 |
|
|
| END |
|
|
| This program solves the problem in three steps. The ο¬rst instruction moves the contents of |
| location Value into data register R1 . The next instruction MVN takes the logical complement of |
| data register R1 . Finally, in the third instruction the result of the logical complement is stored in |
| Value. |
|
|
| Note that any data register may be referenced in any instruction that uses data registers, but note |
| the use of R15 for the program counter, R14 for the link register and R13 for the stack pointer. |
| Thus, in the LDR instruction weβve just illustrated, any of the general purpose registers could have |
| been used. |
|
|
| The LDR and STR instructions in this program, like those in Program 7.1, demonstrate one of |
| the ARMβs addressing modes. The data reference to Value as a source operand is an example |
| of immediate addressing. |
| In immediate addressing the oο¬set to the address of the data being |
| referenced (less 8 byes) is contained in the extension word(s) following the operation word of the |
| instruction. As shown in the assembly listing, the oο¬set to the address corresponding to Value is |
| found in the extension word for the LDR and STR instructions. |
|
|
| 7.1. PROGRAM EXAMPLES |
|
|
| 7.1.3 |
|
|
| 32-Bit Addition |
|
|
| 67 |
|
|
| Add the contents of the 32-bit variable Value1 to the contents of the 32-bit variable Value2 and |
| place the result in the 32-bit variable Result. |
|
|
| Sample Problems |
|
|
| Input: |
|
|
| Value1 = 37E3C123 |
| Value2 = 367402AA |
|
|
| Output: |
|
|
| Result = 6E57C3CD |
|
|
| Main |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| ; Add two (32-Bit) numbers |
|
|
| Ch4Ex3 - add |
| Program, CODE, READONLY |
|
|
| Program 7.3a: add.s β Add two numbers |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
|
|
| R1, Value1 |
| R2, Value2 |
| R1, R1, R2 |
| R1, Result |
| &11 |
|
|
| Value1 DCD |
| Value2 DCD |
| Result DCD |
|
|
| &37E3C123 |
| &367402AA |
| 0 |
|
|
| LDR |
| LDR |
| ADD |
| STR |
| SWI |
|
|
| END |
|
|
| ; Load the first number |
| ; Load the second number |
| ; ADD them together into R1 (x = x + y) |
| ; Store the result |
|
|
| ; First value to be added |
| ; Second value to be added |
| ; Storage for result |
|
|
| The ADD instruction in this program is an example of a three-operand instruction. Unlike the LDR |
| instruction, this instructionβs third operand not only represents the instructionβs destination but |
| may also be used to calculate the result. The format: |
|
|
| DESTINATION β SOURCE1 operation SOURCE2 |
|
|
| is common to many of the instructions. |
|
|
| As with any microprocessor, there are many instruction sequences you can execute which will solve |
| the same problem. Program 7.3b, for example, is a modiο¬cation of Program 7.3a and uses oο¬set |
| addressing instead of immediate addressing. |
|
|
| Main |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| ; Add two numbers and store the result |
|
|
| Ch4Ex4 - add2 |
| Program, CODE, READONLY |
|
|
| Program 7.3b: add2.s β Add two numbers and store the result |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
|
|
| R0, =Value1 |
| R1, [R0] |
| R0, R0, #0x4 |
| R2, [R0] |
| R1, R1, R2 |
| R0, =Result |
| R1, [R0] |
| &11 |
|
|
| ; First value |
| ; Second value |
| ; Space to store result |
|
|
| ; Load the address of first value |
| ; Load what is at that address |
| ; Adjust the pointer |
| ; Load what is at the new addr |
| ; ADD together |
| ; Load the storage address |
| ; Store the result |
| ; All done |
|
|
| Value1 DCD |
| Value2 DCD |
| Result DCD |
|
|
| &37E3C123 |
| &367402AA |
| 0 |
|
|
| LDR |
| LDR |
| ADD |
| LDR |
| ADD |
| LDR |
| STR |
| SWI |
|
|
| 68 |
|
|
| 20 |
| 21 |
|
|
| END |
|
|
| CHAPTER 7. DATA MOVEMENT |
|
|
| The ADR pseudo-instruction introduces a new addressing mode β oο¬est addressing, which we |
| have not used previously. Immediate addressing lets you deο¬ne a data constant and include that |
| constant in the instructionβs associated object code. The assembler format identiο¬es immediate |
| addressing with a # preceding the data constant. The size of the data constant varies depending |
| on the instruction. Immediate addressing is extremely useful when small data constants must be |
| referenced. |
|
|
| The ADR pseudo-instruction could be replaced by the use of the instruction LDR together with the |
| use of the = to indicate that the address of the data should be loaded rather than the data itself. |
|
|
| The second addressing mode β oο¬set addressing β uses immediate addressing to load a pointer |
| to a memory address into one of the general purpose registers. |
|
|
| Program 7.3b also demonstrates the use of base register plus oο¬set addressing. In this example |
| we have performed this operation manually on line 10 (ADD R0, R0, #0x4), which increments the |
| address stored in R0 by 4 bytes or one WORD. There are much simpler and more eο¬cient ways of |
| doing this, such as pre-index or post-index addressing which we will see in later examples. |
|
|
| Another advantage of this addressing mode is its faster execution time as compared to immediate |
| addressing. This improvement occurs because the address extension word(s) does not have to be |
| fetched from memory prior to the actual data reference, after the initial fetch. |
|
|
| A ο¬nal advantage is the ο¬exibility provided by having R0 hold an address instead of being ο¬xed as |
| part of the instruction. This ο¬exibility allows the same code to be used for more than one address. |
| Thus if you wanted to add the values contained in consecutive variables Value3 and Value4, you |
| could simply change the contents of R0 . |
|
|
| 7.1.4 Shift Left One Bit |
|
|
| Shift the contents of the 16-bit variable Value to the left one bit. Store the result back in Result. |
|
|
| Sample Problems |
|
|
| Input: |
| Output: |
|
|
| = 4242 |
| Value |
| Result = 8484 |
|
|
| (0100 0010 0100 00102) |
| (1000 0100 1000 01002) |
|
|
| Main |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| ; Shift Left one bit |
|
|
| Ch4Ex5 - shiftleft |
| Program, CODE, READONLY |
|
|
| Program 7.4: shiftleft.s β Shift Left one bit |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
|
|
| R1, Value |
| R1, R1, LSL #0x1 |
| R1, Result |
| &11 |
|
|
| Value |
| DCD |
| Result DCD |
|
|
| LDR |
| MOV |
| STR |
| SWI |
|
|
| &4242 |
| 0 |
|
|
| END |
|
|
| ; Load the value to be shifted |
| ; SHIFT LEFT one bit |
| ; Store the result |
|
|
| ; Value to be shifted |
| ; Space to store result |
|
|
| The MOV instruction is used to perform a logical shift left. Using the operand format of the MOV |
| instruction shown in Program 7.4, a data register can be shifted from 1 to 25 bits on either a byte, |
|
|
| 7.1. PROGRAM EXAMPLES |
|
|
| 69 |
|
|
| word or longword basis. Another form of the LSL operation allows a shift counter to be speciο¬ed |
| in another data register. |
|
|
| 7.1.5 Byte Disassembly |
|
|
| Divide the least signiο¬cant byte of the 8-bit variable Value into two 4-bit nibbles and store one |
| nibble in each byte of the 16-bit variable Result. The low-order four bits of the byte will be stored |
| in the low-order four bits of the least signiο¬cant byte of Result. The high-order four bits of the |
| byte will be stored in the low-order four bits of the most signiο¬cant byte of Result. |
|
|
| Sample Problems |
|
|
| Input: |
| Output: |
|
|
| Value |
| Result = 050F |
|
|
| = 5F |
|
|
| Main |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| LDR |
| LDR |
| MOV |
| MOV |
| AND |
| ADD |
|
|
| Ch4Ex6 - nibble |
| Program, CODE, READONLY |
|
|
| ; Disassemble a byte into its high and low order nibbles |
|
|
| Program 7.5: nibble.s β Disassemble a byte into its high and low order nibbles |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
|
|
| ; Load the value to be disassembled |
| ; Load the bitmask |
| ; Copy just the high order nibble into R3 |
| ; Now left shift it one byte |
| ; AND the original number with the bitmask |
| ; Add the result of that to |
| ; What we moved into R3 |
| ; Store the result |
|
|
| R1, Value |
| R2, Mask |
| R3, R1, LSR #0x4 |
| R3, R3, LSL #0x8 |
| R1, R1, R2 |
| R1, R1, R3 |
|
|
| ; Value to be shifted |
| ; Keep the memory boundaries |
| ; Bitmask = %0000000000001111 |
|
|
| ; Space to store result |
|
|
| DCB |
| ALIGN |
| DCW |
| ALIGN |
|
|
| R1, Result |
| &11 |
|
|
| Result DCD |
|
|
| STR |
| SWI |
|
|
| Value |
|
|
| &000F |
|
|
| Mask |
|
|
| &5F |
|
|
| 0 |
|
|
| END |
|
|
| This is an example of byte manipulation. The ARM allows most instructions which operate on |
| words also to operate on bytes. Thus, by using the B suο¬x, all the LDRinstructions in Program 7.5 |
| become LDRB instructions, therefore performing byte operations. The STR instruction must remain, |
| since we are storing a halfword value. If we were only dealing with a one byte result, we could use |
| the STRB byte version of the store instruction. |
|
|
| Remember that the MOV instruction performs register-to-register transfers. This use of the MOV |
| instruction is quite frequent. |
|
|
| Generally, it is more eο¬cient in terms of program memory usage and execution time to minimise |
| references to memory. |
|
|
| 7.1.6 Find Larger of Two Numbers |
|
|
| Find the larger of two 32-bit variables Value1 and Value2. Place the result in the variable Result. |
| Assume the values are unsigned. |
|
|
| Sample Problems |
|
|
| 70 |
|
|
| CHAPTER 7. DATA MOVEMENT |
|
|
| Compare Condition Signed Unsigned |
|
|
| greater than or equal |
| greater than |
| equal |
| not equal |
| less than or equal |
| less than |
|
|
| BGE |
| BGT |
| BEQ |
| BNE |
| BLE |
| BLT |
|
|
| BHS |
| BHI |
| BEQ |
| BNE |
| BLS |
| BLO |
|
|
| Table 7.1: Signed/Unsigned Comparisons |
|
|
| Input: |
|
|
| Value1 = 12345678 |
| Value2 = 87654321 |
|
|
| a |
|
|
| b |
|
|
| 12345678 |
| 0ABCDEF1 |
|
|
| Output: |
|
|
| Result = 87654321 |
|
|
| 12345678 |
|
|
| Main |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| ; Find the larger of two numbers |
|
|
| Ch4Ex7 - bigger |
| Program, CODE, READONLY |
|
|
| Program 7.6: bigger.s β Find the larger of two numbers |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
|
|
| R1, Value1 |
| R2, Value2 |
| R1, R2 |
| Done |
| R1, R2 |
|
|
| Value1 DCD |
| Value2 DCD |
| Result DCD |
|
|
| &12345678 |
| &87654321 |
| 0 |
|
|
| R1, Result |
| &11 |
|
|
| LDR |
| LDR |
| CMP |
| BHI |
| MOV |
|
|
| STR |
| SWI |
|
|
| Done |
|
|
| END |
|
|
| ; Store the result |
|
|
| ; Value to be compared |
| ; Value to be compared |
| ; Space to store result |
|
|
| ; Load the first value to be compared |
| ; Load the second value to be compared |
| ; Compare them |
| ; If R1 contains the highest |
| ; otherwise overwrite R1 |
|
|
| The Compare instruction, CMP, sets the status register ο¬ags as if the destination, R1 , were sub- |
| tracted from the source R2 . The order of the operands is the same as the operands in the subtract |
| instruction, SUB. |
|
|
| The conditional transfer instruction BHI transfers control to the statement labeled Done if the |
| unsigned contents of R2 are greater than or equal to the contents of R1 . Otherwise, the next |
| instruction (on line 12) is executed. At Done, register R2 will always contain the larger of the two |
| values. |
|
|
| The BHI instruction is one of several conditional branch instructions. To change the program to |
| operate on signed numbers, simply change the BHI to BGE (Branch if Greater than or Equal to): |
|
|
| ... |
| CMP |
| BGE |
| ... |
|
|
| R1, R2 |
| Done |
|
|
| You can use the following table 8.1 to use when performing signed and unsigned comparisons. |
|
|
| Note that the same instructions are used for signal and unsigned addition, subtraction, or com- |
| parison; however, the comparison operations are diο¬erent. |
|
|
| 7.1. PROGRAM EXAMPLES |
|
|
| 71 |
|
|
| The conditional branch instructions are an example of program counter relative addressing. In |
| other words, if the branch condition is satisο¬ed, control will be transfered to an address relative |
| to the current value of the program counter. Dealing with compares and branches is an important |
| part of programming. Donβt confuse the sense of the CMP instruction. After a compare, the relation |
| tested is: |
|
|
| DESTINATION condition SOURCE |
|
|
| For exampe, if the condition is βless than,β then you test for destination less than source. Become |
| familiar with all of the conditions and their meanings. Unsigned compares are very useful when |
| comparing two addresses. |
|
|
| 7.1.7 |
|
|
| 64-Bit Adition |
|
|
| Add the contents of two 64-bit variables Value1 and Value2. Store the result in Result. |
|
|
| Sample Problems |
|
|
| Input: |
|
|
| Output: |
|
|
| Value1 = 12A2E640, F2100123 |
| 40023F51 |
| Value2 = 001019BF, |
| 32124074 |
| Result = 12B30000, |
|
|
| Main |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| ; 64 bit addition |
|
|
| Ch4Ex8 - add64 |
| Program, CODE, READONLY |
|
|
| Program 7.7: add64.s β 64 bit addition |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
|
|
| R0, =Value1 |
| R1, [R0] |
| R2, [R0, #4] |
| R0, =Value2 |
| R3, [R0] |
| R4, [R0, #4] |
| R6, R2, R4 |
| R5, R1, R3 |
| R0, =Result |
| R5, [R0] |
|
|
| &12A2E640, &F2100123 |
| &001019BF, &40023F51 |
| 0 |
|
|
| LDR |
| LDR |
| LDR |
| LDR |
| LDR |
| LDR |
| ADDS |
| ADC |
| LDR |
| STR |
|
|
| Value1 DCD |
| Value2 DCD |
| Result DCD |
|
|
| R6, [R0, #4] |
| &11 |
|
|
| STR |
| SWI |
|
|
| END |
|
|
| ; Pointer to first value |
| ; Load first part of value1 |
| ; Load lower part of value1 |
| ; Pointer to second value |
| ; Load upper part of value2 |
| ; Load lower part of value2 |
| ; Add lower 4 bytes and set carry flag |
| ; Add upper 4 bytes including carry |
| ; Pointer to Result |
| ; Store upper part of result |
|
|
| ; Store lower part of result |
|
|
| ; Value to be added |
| ; Value to be added |
| ; Space to store result |
|
|
| Here we introduce several important and powerful instructions from the ARM instruction set. As |
| before, at line 8 we use the LDR instruction which causes register R0 to hold the starting address |
| of Value1. At line 9 the instruction LDR |
| R1, [R0] fetches the ο¬rst 4 bytes (32-bits) of the 64-bit |
| value, starting at the location pointed to by R0 and places them in the R1 register. Line 10 loads |
| the second 4 bytes or the lower half of the 64-bit value from the memroy address pointed to by |
| R0 plus 4 bytes ([R0, #4]. Between them R1 and R2 now hold the ο¬rst 64-bit value, R1 has |
| the upper half while R2 has the lower half. Lines 11β13 repeat this process for the second 64-bit |
| value, reading it into R3 and R4 . |
|
|
| Next, the two low order word s, held in R2 and R4 are added, and the result stored in R6 . |
|
|
| 72 |
|
|
| CHAPTER 7. DATA MOVEMENT |
|
|
| This is all straightforward, but note now the use of the S suο¬x to the ADD instruction. This forces |
| the update of the ο¬ags as a result of the ADD operation. In other words, if the result of the addition |
| results in a carry, the carry ο¬ag bit will be set. |
|
|
| Now the ADC (add with carry) instruction is used to add the two high order word s, held in R1 and |
| R3 , but taking into account any carry resulting from the previous addition. |
|
|
| Finally, the result is stored using the same technique as we used the load the values (lines 16β18). |
|
|
| 7.1.8 Table of Factorials |
|
|
| Calculate the factorial of the 8-bit variable Value from a table of factorials DataTable. Store the |
| result in the 16-bit variable Result. Assume Value has a value between 0 and 7. |
|
|
| Sample Problems |
|
|
| Input: |
|
|
| FTABLE = 0001 |
| = 0001 |
| = 0002 |
| = 0006 |
| = 0018 |
| = 0078 |
| = 02D0 |
| = 13B0 |
| = 05 |
|
|
| Value |
|
|
| 110) |
| (0! = |
| 110) |
| (1! = |
| 210) |
| (2! = |
| 610) |
| (3! = |
| 2410) |
| (4! = |
| 12010) |
| (5! = |
| (6! = |
| 72010) |
| (7! = 504010) |
|
|
| Output: |
|
|
| Result = 0078 |
|
|
| (5! = |
|
|
| 12010) |
|
|
| Main |
|
|
| LDR |
| LDR |
| MOV |
|
|
| ADD |
| LDR |
| LDR |
| STR |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| R0, R0, R1 |
| R2, [R0] |
| R3, =Result |
| R2, [R3] |
|
|
| Ch4Ex9 - factorial |
| Program, CODE, READONLY |
|
|
| R0, =DataTable |
| R1, Value |
| R1, R1, LSL #0x2 |
|
|
| ; Lookup the factorial from a table using the address of the memory location |
|
|
| ; Load the address of the lookup table |
| ; Offset of value to be looked up |
| ; Data is declared as 32bit - need |
| ; to quadruple the offset to point at the |
| ; correct memory location |
| ; R0 now contains memory address to store |
|
|
| Program 7.8: factorial.s β Lookup the factorial from a table by using the address of the memory |
| location |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
| 30 |
| 31 |
| 32 |
| 33 |
| 34 |
|
|
| ; The address where we want to store the answer |
| ; Store the answer |
|
|
| ;0! = 1 |
| ;1! = 1 |
| ;2! = 2 |
| ;3! = 6 |
| ;4! = 24 |
| ;5! = 120 |
| ;6! = 720 |
| ;7! = 5040 |
|
|
| DCD |
| DCD |
| DCD |
| DCD |
| DCD |
| DCD |
| DCD |
| DCD |
| DCB |
| ALIGN |
|
|
| 1 |
| 1 |
| 2 |
| 6 |
| 24 |
| 120 |
| 720 |
| 5040 |
| 5 |
|
|
| ; The data table containing the factorials |
|
|
| DataTable, DATA |
|
|
| Result DCW |
|
|
| Value |
|
|
| AREA |
|
|
| &11 |
|
|
| SWI |
|
|
| 0 |
|
|
| END |
|
|
| 7.2. PROBLEMS |
|
|
| 73 |
|
|
| The approach to this table lookup problem, as implemented in this program, demonstrates the |
| use of oο¬set addressing. The ο¬rst two LDR instructions, load register R0 with the start address of |
| the lookup table1, and register R1 contents of Value. |
|
|
| The actual calculation of the entry in the table is determined by the ο¬rst operand of the R1, R1, |
| LSL #0x2 instruction. The long word contents of address register R1 are added to the long word |
| contents of data register R0 to form the eο¬ective address used to index the table entry. When R0 |
| is used in this manner, it is referred to as an index register. |
|
|
| 7.2 Problems |
|
|
| 7.2.1 |
|
|
| 64-Bit Data Transfer |
|
|
| Move the contents of the 64-bit variable VALUE to the 64-bit variable RESULT. |
|
|
| Sample Problems |
|
|
| Input: |
|
|
| VALUE |
|
|
| Output: |
|
|
| RESULT |
|
|
| 3E2A42A1 |
| 21F260A0 |
|
|
| 3E2A42A1 |
| 21F260A0 |
|
|
| 7.2.2 |
|
|
| 32-Bit Subtraction |
|
|
| Subtract the contents of the 32-bit variable VALUE1 from the contents of the 32-bit variable VALUE2 |
| and store the result back in VALUE1. |
|
|
| Sample Problems |
|
|
| Input: |
|
|
| VALUE1 |
| VALUE2 |
|
|
| 12343977 |
| 56782182 |
|
|
| Output: |
|
|
| VALUE1 |
|
|
| 4443E80B |
|
|
| 7.2.3 Shift Right Three Bits |
|
|
| Shift the contents of the 32-bit variable VALUE right three bits. Clear the three most signiο¬cant |
| bit postition. |
|
|
| Sample Problems |
|
|
| Input: |
|
|
| VALUE |
|
|
| Test A |
| 415D7834 |
|
|
| Test B |
| 9284C15D |
|
|
| Output: |
|
|
| VALUE |
|
|
| 082BAF06 |
|
|
| 1250982B |
|
|
| 7.2.4 Halfword Assembly |
|
|
| Combine the low four bits of each of the four consecutive bytes beginning at LIST into one 16-bit |
| halfword. The value at LIST goes into the most signiο¬cant nibble of the result. Store the result |
| in the 32-bit variable RESULT. |
|
|
| 1 Note that we are using a LDR instruction as the data table is suο¬cently far away from the instruction that an |
|
|
| ADR instruction is not valid. |
|
|
| CHAPTER 7. DATA MOVEMENT |
|
|
| 74 |
|
|
| Sample Problems |
|
|
| Input: |
|
|
| LIST |
|
|
| 0C |
| 02 |
| 06 |
| 09 |
|
|
| Output: |
|
|
| RESULT |
|
|
| 0000C269 |
|
|
| 7.2.5 Find Smallest of Three Numbers |
|
|
| The three 32-bit variables VALUE1, VALUE2 and VALUE3, each contain an unsigned number. Store |
| the smallest of these numbers in the 32-bit variable RESULT. |
|
|
| Sample Problems |
|
|
| Input: |
|
|
| VALUE1 |
| VALUE2 |
| VALUE3 |
|
|
| 91258465 |
| 102C2056 |
| 70409254 |
|
|
| Output: |
|
|
| RESULT |
|
|
| 102C2056 |
|
|
| 7.2.6 Sum of Squares |
|
|
| Calculate the squares of the contents of word VALUE1 and word VALUE2 then add them together. |
| Please the result into the word RESULT. |
|
|
| Sample Problems |
|
|
| Input: |
|
|
| VALUE1 |
| VALUE2 |
|
|
| 00000007 |
| 00000032 |
|
|
| Output: |
|
|
| RESULT |
|
|
| 000009F5 |
|
|
| That is 72 + 502 = 49 + 2500 = 2549 (decimal) |
| or 72 + 322 = 31 + 9C4 = 9F 5 (hexadecimal) |
|
|
| 7.2.7 Shift Left n bits |
|
|
| Shift the contents of the word VALUE left. The number of bits to shift is contained in the word |
| COUNT. Assume that the shift count is less than 32. The low-order bits should be cleared. |
|
|
| Sample Problems |
|
|
| Input: |
|
|
| VALUE |
| COUNT |
|
|
| Test A |
| 182B |
| 0003 |
|
|
| Output: |
|
|
| VALUE C158 |
|
|
| Test B |
| 182B |
| 0020 |
|
|
| 0000 |
|
|
| In the ο¬rst case the value is to be shifted left by three bits, while in the second case the same |
| value is to be shifted by thirty two bits. |
|
|
| 8 Logic |
|
|
| 8.1 Program Examples |
|
|
| 8.1.1 Find Larger of Two Numbers |
|
|
| Find the larger of two 32-bit variables Value1 and Value2. Place the result in the variable Result. |
| Assume the values are unsigned. |
|
|
| Sample Problems |
|
|
| Input: |
|
|
| Value1 = 12345678 |
| Value2 = 87654321 |
|
|
| a |
|
|
| b |
|
|
| 12345678 |
| 0ABCDEF1 |
|
|
| Output: |
|
|
| Result = 87654321 |
|
|
| 12345678 |
|
|
| Program 8.1: bigger.s β Find the larger of two numbers |
|
|
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
|
|
| ; Find the larger of two numbers |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| LDR |
| LDR |
| CMP |
| BHI |
| MOV |
|
|
| STR |
| SWI |
|
|
| Main |
|
|
| Done |
|
|
| Ch4Ex7 - bigger |
| Program, CODE, READONLY |
|
|
| R1, Value1 |
| R2, Value2 |
| R1, R2 |
| Done |
| R1, R2 |
|
|
| R1, Result |
| &11 |
|
|
| ; Load the first value to be compared |
| ; Load the second value to be compared |
| ; Compare them |
| ; If R1 contains the highest |
| ; otherwise overwrite R1 |
|
|
| ; Store the result |
|
|
| Value1 DCD |
| Value2 DCD |
| Result DCD |
|
|
| &12345678 |
| &87654321 |
| 0 |
|
|
| ; Value to be compared |
| ; Value to be compared |
| ; Space to store result |
|
|
| END |
|
|
| The Compare instruction, CMP, sets the status register ο¬ags as if the destination, R1 , were sub- |
| tracted from the source R2 . The order of the operands is the same as the operands in the subtract |
| instruction, SUB. |
|
|
| The conditional transfer instruction BHI transfers control to the statement labelled Done if the |
| unsigned contents of R2 are greater than or equal to the contents of R1 . Otherwise, the next |
| instruction (on line 12) is executed. At Done, register R2 will always contain the larger of the two |
| values. |
|
|
| 75 |
|
|
| 76 |
|
|
| CHAPTER 8. LOGIC |
|
|
| Compare Condition Signed Unsigned |
|
|
| greater than or equal |
| greater than |
| equal |
| not equal |
| less than or equal |
| less than |
|
|
| BGE |
| BGT |
| BEQ |
| BNE |
| BLS |
| BLT |
|
|
| BCC |
| BHI |
| BEQ |
| BNE |
| BLS |
| BCS |
|
|
| Table 8.1: Signed/Unsigned Comparisons |
|
|
| The BHI instruction is one of several conditional branch instructions. To change the program to |
| operate on signed numbers, simply change the BHI to BGE (Branch if Greater than or Equal to): |
|
|
| ... |
| CMP |
| BGE |
| ... |
|
|
| R1,R2 |
| Done |
|
|
| Table 8.1 gives the branch instructions to use when performing signed and unsigned comparisons. |
|
|
| Note that the same instructions are used for signed and unsigned addition, subtraction, or com- |
| parison; however, the comparison operations are diο¬erent. |
|
|
| The conditional branch instructions are an example of program counter relative addressing. In |
| other words, if the branch condition is satisο¬ed, control will be transferred to an address relative |
| to the current value of the program counter. |
|
|
| Dealing with compares and branches is an important part of programming. Donβt confuse the |
| sense of the CMP instruction. After a compare, the relation tested is: |
|
|
| DESTINATION condition SOURCE |
|
|
| For example, if the condition is βless than,β then you test for destination less than source. Become |
| familiar with all of the conditions and their meanings. Unsigned compares are very useful when |
| comparing two addresses. |
|
|
| 8.1.2 |
|
|
| 64-Bit Adition |
|
|
| Add the contents of two 64-bit variables Value1 and Value2. Store the result in Result. |
|
|
| Sample Problems |
|
|
| Input: |
|
|
| Output: |
|
|
| Value1 = 12A2E640, F2100123 |
| 40023F51 |
| Value2 = 001019BF, |
| 32124074 |
| Result = 12B30000, |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| ; 64 bit addition |
|
|
| Ch4Ex8 - add64 |
| Program, CODE, READONLY |
|
|
| Program 8.2: add64.s β 64 bit addition |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
|
|
| R0, =Value1 |
| R1, [R0] |
| R2, [R0, #4] |
| R0, =Value2 |
| R3, [R0] |
|
|
| LDR |
| LDR |
| LDR |
| LDR |
| LDR |
|
|
| Main |
|
|
| ; Pointer to first value |
| ; Load first part of value1 |
| ; Load lower part of value1 |
| ; Pointer to second value |
| ; Load upper part of value2 |
|
|
| 8.1. PROGRAM EXAMPLES |
|
|
| 77 |
|
|
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
|
|
| LDR |
| ADDS |
| ADC |
| LDR |
| STR |
|
|
| STR |
| SWI |
|
|
| R4, [R0, #4] |
| R6, R2, R4 |
| R5, R1, R3 |
| R0, =Result |
| R5, [R0] |
|
|
| R6, [R0, #4] |
| &11 |
|
|
| ; Load lower part of value2 |
| ; Add lower 4 bytes and set carry flag |
| ; Add upper 4 bytes including carry |
| ; Pointer to Result |
| ; Store upper part of result |
|
|
| ; Store lower part of result |
|
|
| Value1 DCD |
| Value2 DCD |
| Result DCD |
|
|
| &12A2E640, &F2100123 |
| &001019BF, &40023F51 |
| 0 |
|
|
| ; Value to be added |
| ; Value to be added |
| ; Space to store result |
|
|
| END |
|
|
| Here we introduce several important and powerful instructions from the ARM instruction set. The |
| ο¬rst of these is LDMIA, which may appear to be a confusing acronym, but which simply stands for |
| βLoad many increment afterβ. As before, at line 8 we use the ADR instruction which causes register |
| R0 to hold the starting address of Value1. At line 9 the instruction LDMIA R0, {R1,R2} fetches |
| the next two 32-bit values, starting at the location pointed to by R0 and places them in registers |
| R1 and R2 . This process is repeated for the next two 32-bit values. |
|
|
| Next, the two low order WORDs, held in R2 and R4 are added, and the result stored in R6 . |
|
|
| This is all straightforward, but note now the use of the S suο¬x to the ADD instruction. This forces |
| the update of the ο¬ags as a result of the ADD operation. In other words, if the result of the addition |
| results in a carry, the carry ο¬ag bit will be set. |
|
|
| Now the ADC (add with carry) instruction is used to add the two high order WORDs, held in R1 and |
| R3 , but taking into account any carry resulting from the previous addition. |
|
|
| Finally, the STMIA instruction is used to store the result now held in R5 and R6 . |
|
|
| 8.1.3 Table of Factorials |
|
|
| Calculate the factorial of the 8-bit variable Value from a table of factorials DataTable. Store the |
| result in the 16-bit variable Result. Assume Value has a value between 0 and 7. |
|
|
| Sample Problems |
|
|
| Input: |
|
|
| FTABLE = 0001 |
| = 0001 |
| = 0002 |
| = 0006 |
| = 0018 |
| = 0078 |
| = 02D0 |
| = 13B0 |
| = 05 |
|
|
| Value |
|
|
| 110) |
| (0! = |
| 110) |
| (1! = |
| 210) |
| (2! = |
| 610) |
| (3! = |
| 2410) |
| (4! = |
| 12010) |
| (5! = |
| (6! = |
| 72010) |
| (7! = 504010) |
|
|
| Output: |
|
|
| Result = 0078 |
|
|
| (5! = |
|
|
| 12010) |
|
|
| ; Lookup the factorial from a table using the address of the memory location |
|
|
| Program 8.3: factorial.s β Lookup the factorial from a table by using the address of the memory |
| location |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
|
|
| Ch4Ex9 - factorial |
| Program, CODE, READONLY |
|
|
| ; Load the address of the lookup table |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| R0, =DataTable |
|
|
| Main |
|
|
| LDR |
|
|
| 78 |
|
|
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
| 30 |
| 31 |
| 32 |
| 33 |
| 34 |
|
|
| CHAPTER 8. LOGIC |
|
|
| ; Offset of value to be looked up |
| ; Data is declared as 32bit - need |
| ; to quadruple the offset to point at the |
| ; correct memory location |
| ; R0 now contains memory address to store |
|
|
| ; The address where we want to store the answer |
| ; Store the answer |
|
|
| LDR |
| MOV |
|
|
| ADD |
| LDR |
| LDR |
| STR |
|
|
| SWI |
|
|
| R1, Value |
| R1, R1, LSL #0x2 |
|
|
| R0, R0, R1 |
| R2, [R0] |
| R3, =Result |
| R2, [R3] |
|
|
| &11 |
|
|
| AREA |
|
|
| DataTable, DATA |
|
|
| ; The data table containing the factorials |
|
|
| ;0! = 1 |
| ;1! = 1 |
| ;2! = 2 |
| ;3! = 6 |
| ;4! = 24 |
| ;5! = 120 |
| ;6! = 720 |
| ;7! = 5040 |
|
|
| DCD |
| DCD |
| DCD |
| DCD |
| DCD |
| DCD |
| DCD |
| DCD |
| DCB |
| ALIGN |
|
|
| 1 |
| 1 |
| 2 |
| 6 |
| 24 |
| 120 |
| 720 |
| 5040 |
| 5 |
|
|
| Value |
|
|
| Result DCW |
|
|
| 0 |
|
|
| END |
|
|
| The approach to this table lookup problem, as implemented in this program, demonstrates the |
| use of oο¬set addressing. The ο¬rst two LDR instructions, load register R0 with the start address of |
| the lookup table1, and register R1 contents of Value. |
|
|
| The actual calculation of the entry in the table is determined by the ο¬rst operand of the R1, R1, |
| LSL #0x2 instruction. The long word contents of address register R1 are added to the long word |
| contents of data register R0 to form the eο¬ective address used to index the table entry. When R0 |
| is used in this manner, it is referred to as an index register. |
|
|
| 8.2 Problems |
|
|
| 8.2.1 |
|
|
| 64-Bit Data Transfer |
|
|
| Move the contents of the 64-bit variable VALUE to the 64-bit variable RESULT. |
|
|
| Sample Problems |
|
|
| Input: |
|
|
| VALUE |
|
|
| Output: |
|
|
| RESULT |
|
|
| 3E2A42A1 |
| 21F260A0 |
|
|
| 3E2A42A1 |
| 21F260A0 |
|
|
| 8.2.2 |
|
|
| 32-Bit Subtraction |
|
|
| Subtract the contents of the 32-bit variable VALUE1 from the contents of the 32-bit variable VALUE2 |
| and store the result back in VALUE1. |
|
|
| Sample Problems |
|
|
| 1 Note that we are using a LDR instruction as the data table is suο¬cently far away from the instruction that an |
|
|
| ADR instruction is not valid. |
|
|
| 8.2. PROBLEMS |
|
|
| Input: |
|
|
| VALUE1 |
| VALUE2 |
|
|
| 12343977 |
| 56782182 |
|
|
| Output: |
|
|
| VALUE1 |
|
|
| 68AC5AF9 |
|
|
| 8.2.3 Shift Right Three Bits |
|
|
| 79 |
|
|
| Shift the contents of the 32-bit variable VALUE right three bits. Clear the three most signiο¬cant |
| bit position. |
|
|
| Sample Problems |
|
|
| Input: |
|
|
| VALUE |
|
|
| Test A |
| 415D7834 |
|
|
| Test B |
| 9284C15D |
|
|
| Output: |
|
|
| VALUE |
|
|
| 082BAF06 |
|
|
| 1250982B |
|
|
| 8.2.4 Halfword Assembly |
|
|
| Combine the low four bits of each of the four consecutive bytes beginning at LIST into one 16-bit |
| halfword. The value at LIST goes into the most signiο¬cant nibble of the result. Store the result |
| in the 32-bit variable RESULT. |
|
|
| Sample Problems |
|
|
| Input: |
|
|
| LIST |
|
|
| 0C |
| 02 |
| 06 |
| 09 |
|
|
| Output: |
|
|
| RESULT |
|
|
| 0000C269 |
|
|
| 8.2.5 Find Smallest of Three Numbers |
|
|
| The three 32-bit variables VALUE1, VALUE2 and VALUE3, each contain an unsigned number. Store |
| the smallest of these numbers in the 32-bit variable RESULT. |
|
|
| Sample Problems |
|
|
| Input: |
|
|
| VALUE1 |
| VALUE2 |
| VALUE3 |
|
|
| 91258465 |
| 102C2056 |
| 70409254 |
|
|
| Output: |
|
|
| RESULT |
|
|
| 102C2056 |
|
|
| 8.2.6 Sum of Squares |
|
|
| Calculate the squares of the contents of word VALUE1 and word VALUE2 then add them together. |
| Please the result into the word RESULT. |
|
|
| Sample Problems |
|
|
| Input: |
|
|
| VALUE1 |
| VALUE2 |
|
|
| 00000007 |
| 00000032 |
|
|
| Output: |
|
|
| RESULT |
|
|
| 000009F5 |
|
|
| That is 72 + 502 = 49 + 2500 = 2549 (decimal) |
| or 72 + 322 = 31 + 9C4 = 9F 5 (hexadecimal) |
|
|
| 80 |
|
|
| CHAPTER 8. LOGIC |
|
|
| 8.2.7 Shift Left n bits |
|
|
| Shift the contents of the word VALUE left. The number of bits to shift is contained in the word |
| COUNT. Assume that the shift count is less than 32. The low-order bits should be cleared. |
|
|
| Sample Problems |
|
|
| Input: |
|
|
| VALUE |
| COUNT |
|
|
| Test A |
| 182B |
| 0003 |
|
|
| Output: |
|
|
| VALUE C158 |
|
|
| Test B |
| 182B |
| 0020 |
|
|
| 0000 |
|
|
| In the ο¬rst case the value is to be shifted left by three bits, while in the second case the same |
| value is to be shifted by thirty two bits. |
|
|
| 9 Program Loops |
|
|
| The program loop is the basic structure that forces the CPU to repeat a sequence of instructions. |
| Loops have four sections: |
|
|
| 1. The initialisation section, which establishes the starting values of counters, pointers, and |
|
|
| other variables. |
|
|
| 2. The processing section, where the actual data manipulation occurs. This is the section that |
|
|
| does the work. |
|
|
| 3. The loop control section, which updates counters and pointers for the next iteration. |
|
|
| 4. The concluding section, that may be needed to analyse and store the results. |
|
|
| The computer performs Sections 1 and 4 only once, while it may perform Sections 2 and 3 many |
| times. Therefore, the execution time of the loop depends mainly on the execution time of Sections |
| 2 and 3. Those sections should execute as quickly as possible, while the execution times of Sections |
| 1 and 4 have less eο¬ect on overall program speed. |
|
|
| There are typically two methods of programming a loop, these are |
| the βrepeat . . . untilβ loop (Algorithm 9.1a) and the βwhileβ loop |
| (Algorithm 9.1b). The repeat-until loop results in the computer |
| always executing the processing section of the loop at least once. |
| On the other hand, the computer may not execute the processing |
| section of the while loop at all. The repeat-until loop is more |
| natural, but the while loop is often more eο¬cient and eliminates |
| the problem of going through the processing sequence once even where there is no data for it to |
| handle. |
|
|
| Processing Section |
| Loop Control Section |
|
|
| Initialisation Section |
| Repeat |
|
|
| Until task completed |
| Concluding Section |
|
|
| Algorithm 9.1a |
|
|
| The computer can use the loop structure to process large sets |
| of data (usually called βarraysβ). The simplest way to use one |
| sequence of instructions to handle an array of data is to have the |
| program increment a register (usually an index register or stack |
| pointer) after each iteration. Then the register will contain the |
| address of the next element in the array when the computer repeats the sequence of instructions. |
| The computer can then handle arrays of any length with a single program. |
|
|
| Initialisation Section |
| While task incomplete |
| Processing Section |
|
|
| Algorithm 9.1b |
|
|
| Repeat |
|
|
| Register indirect addressing is the key to the processing arrays since it allows you to vary the |
| actual address of the data (the βeο¬ective addressβ) by changing the contents of a register. The |
| autoincrementing mode is particularly convenient for processing arrays since it automatically up- |
| dates the register for the next iteration. No additional instruction is necessary. You can even have |
| an automatic increment by 2 or 4 if the array contains 16-bit or 32-bit data or addresses. |
|
|
| Although our examples show the processing of arrays with autoincrementing (adding 1, 2, or 4 after |
| each iteration), the procedure is equally valid with autodecrementing (subtracting 1, 2, or 4 before |
| each iteration). Many programmers ο¬nd moving backward through an array somewhat awkward |
| and diο¬cult to follow, but it is more eο¬cient in many situations. The computer obviously does |
| not know backward from forward. The programmer, however, must remember that the processor |
|
|
| 81 |
|
|
| 82 |
|
|
| CHAPTER 9. PROGRAM LOOPS |
|
|
| increments an address register after using it but decrements an address register before using it. |
| This diο¬erence aο¬ects initialisation as follows: |
|
|
| 1. When moving forward through an array (autoincrementing), start the register pointing to |
|
|
| the lowest address occupied by the array. |
|
|
| 2. When moving backward through an array (autodecrementing), start the register pointing |
|
|
| one step (1, 2, or 4) beyond the highest address occupied by the array. |
|
|
| 9.1 Program Examples |
|
|
| 9.1.1 Sum of Numbers |
|
|
| Algorithm 9.1a |
|
|
| 8 |
| 9 |
|
|
| Pointer β Table |
| Sum β 0 |
|
|
| Repeat |
|
|
| 10 Count β M(Length) |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 15β16 |
|
|
| temp β M(Pointer) |
| Sum β Sum + temp |
| Pointer β Pointer + 4 |
| Count β Count β 1 |
|
|
| Until Count = 0 |
|
|
| R0 |
| R1 |
|
|
| R2 |
|
|
| 17 M(Result) β Sum |
|
|
| Program 9.1a: sum1.s β Add a table of 32 bit numbers |
|
|
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
| 30 |
| 31 |
|
|
| * |
|
|
| Add a series of 16 bit numbers by using a table address look-up |
|
|
| Main |
|
|
| Loop |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| LDR |
| EOR |
| LDR |
|
|
| LDR |
| ADD |
| ADD |
| SUBS |
| BNE |
| STR |
| SWI |
|
|
| Ch5Ex1 |
| Program, CODE, READONLY |
|
|
| R0, =Table |
| R1, R1, R1 |
| R2, Length |
|
|
| R3, [R0] |
| R1, R1, R3 |
| R0, R0, #+4 |
| R2, R2, #0x1 |
| Loop |
| R1, Result |
| &11 |
|
|
| AREA |
|
|
| Data1, DATA |
|
|
| Table |
|
|
| DCW |
| DCW |
| DCW |
| TablEnd DCD |
|
|
| &2040 |
| &1C22 |
| &0242 |
| 0 |
|
|
| ; load the address of the lookup table |
| ; clear R1 to store sum |
| ; init element count |
|
|
| ; get the data |
| ; add it to r1 |
| ; increment pointer |
| ; decrement count with zero set |
| ; if zero flag is not set, loop |
| ; otherwise done - store result |
|
|
| ; table of values to be added |
|
|
| AREA |
|
|
| Length DCW |
| Result DCW |
|
|
| Data2, DATA |
| (TablEnd - Table) / 4 |
| 0 |
|
|
| ; gives the loop count |
| ; storage for result |
|
|
| END |
|
|
| 9.1. PROGRAM EXAMPLES |
|
|
| 83 |
|
|
| Algorithm 9.1b |
|
|
| 8 |
| 9 |
|
|
| Pointer β Table |
| Sum β 0 |
|
|
| 10 Count β M(Length) |
|
|
| Repeat |
|
|
| If Count (cid:54)= 0 Then |
|
|
| 11β12 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 19β20 |
| 22 |
| 23 M(Result) β Sum |
|
|
| Until Count = 0 |
|
|
| temp β M(Pointer) |
| Sum β Sum + temp |
| Pointer β Pointer + 4 |
| Count β Count β 1 |
|
|
| End If |
|
|
| R0 |
| R1 |
| R2 |
|
|
| R3 |
|
|
| Program 9.1b: sum2.s β Add a table of 32 bit numbers |
|
|
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
| 30 |
| 31 |
| 32 |
| 33 |
| 34 |
| 35 |
|
|
| * |
| * |
|
|
| Add a table of 32 bit numbers |
| This example has an empty table, and the program handles this |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| LDR |
| EOR |
| LDR |
| CMP |
| BEQ |
|
|
| LDR |
| ADD |
| ADD |
| SUBS |
| BNE |
|
|
| Main |
|
|
| Loop |
|
|
| Done |
|
|
| Ch5Ex2 |
| Program, CODE, READONLY |
|
|
| R0, =Table |
| R1, R1, R1 |
| R2, Length |
| R2, #0 |
| Done |
|
|
| R3, [R0] |
| R1, R1, R3 |
| R0, R0, #+4 |
| R2, R2, #0x1 |
| Loop |
|
|
| STR |
| SWI |
|
|
| R1, Result |
| &11 |
|
|
| AREA |
|
|
| Data1, DATA |
|
|
| ; load the address of the lookup table |
| ; clear R1 to store sum |
| ; init element count |
| ; is count zero? |
| ; Yes => Then we are Done |
|
|
| ; get the data that R0 points to |
| ; add it to r1 |
| ; increment pointer |
| ; decrement count with zero set |
| ; if zero flag is not set, loop |
|
|
| ; store result |
|
|
| Table |
| TablEnd DCD |
|
|
| 0 |
|
|
| ;Table is empty |
|
|
| AREA |
|
|
| Length DCW |
| Result DCW |
|
|
| Data2, DATA |
| (TablEnd - Table) / 4 |
| 0 |
|
|
| ; Calculate table length |
| ; storage for result |
|
|
| END |
|
|
| 9.1.2 |
|
|
| 64-bit Sum of Numbers |
|
|
| Program 9.2: bigsum.s β Add a table of 32-bit numbers into a 64-bit number |
|
|
| File loops/bigsum.s does not exist! |
|
|
| 84 |
|
|
| CHAPTER 9. PROGRAM LOOPS |
|
|
| 9.1.3 Number of negative elements |
|
|
| R0 |
| R1 |
| R2 |
|
|
| R3 |
|
|
| Algorithm 9.3 |
|
|
| Pointer β Table |
|
|
| 8 |
| 9 NegCount β 0 |
|
|
| Repeat |
|
|
| temp β M(Pointer) |
| If temp (cid:54)> 0 Then |
|
|
| LoopCount β M(Length) |
| If LoopCount (cid:54)= 0 Then |
|
|
| 10 |
| 11β12 |
| 13 |
| 14 |
| 15β16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 20β21 |
| 22 |
| 23 M(Result) β NegCount |
|
|
| Until LoopCount = 0 |
|
|
| End If |
|
|
| NegCount β NegCount + 1 |
|
|
| End If |
| Pointer β Pointer + 4 |
| LoopCount β LoopCount β 1 |
|
|
| * |
|
|
| Main |
|
|
| Loop |
|
|
| LDR |
| CMP |
| BPL |
| ADD |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| LDR |
| EOR |
| LDR |
| CMP |
| BEQ |
|
|
| R3, [R0] |
| R3, #0 |
| Looptest |
| R1, R1, #1 |
|
|
| Ch5Ex3 |
| Program, CODE, READONLY |
|
|
| R0, =Table |
| R1, R1, R1 |
| R2, Length |
| R2, #0 |
| Done |
|
|
| Count the number of negative values in a table of 32-bit numbers |
|
|
| ; load the address of the lookup table |
| ; clear R1 to store count |
| ; init element count |
| ; is table empty? |
| ; Yes => Skip loop |
|
|
| Program 9.3a: cntneg1.s β Count the number of negative values in a table of 32-bit numbers |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
| 30 |
| 31 |
| 32 |
| 33 |
| 34 |
| 35 |
| 36 |
| 37 |
|
|
| ; Read data from table |
| ; Is value < 0 |
| ; Yes => skip next line |
| ; No => increment -ve number count |
|
|
| ; increment pointer |
| ; decrement loop count |
| ; repeat unless count is zero |
|
|
| Data2, DATA |
| (TablEnd - Table) / 4 |
| 0 |
|
|
| DCD |
| DCD |
| DCD |
| TablEnd DCD |
|
|
| ; gives the loop count |
| ; storage for result |
|
|
| &F1522040 |
| &7F611C22 |
| &80000242 |
| 0 |
|
|
| R0, R0, #+4 |
| R2, R2, #0x1 |
| Loop |
|
|
| ; table of values to be added |
|
|
| Length DCW |
| Result DCW |
|
|
| R1, Result |
| &11 |
|
|
| ; store result |
|
|
| ADD |
| SUBS |
| BNE |
|
|
| Data1, DATA |
|
|
| Looptest |
|
|
| STR |
| SWI |
|
|
| Table |
|
|
| AREA |
|
|
| AREA |
|
|
| Done |
|
|
| END |
|
|
| * |
|
|
| Count the number of negative values in a table of 32-bit numbers |
|
|
| Program 9.3b: cntneg2.s β Count the number of negative values in a table of 32-bit numbers |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
|
|
| Ch5Ex4 |
| Program, CODE, READONLY |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| 9.1. PROGRAM EXAMPLES |
|
|
| 85 |
|
|
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
| 30 |
| 31 |
| 32 |
| 33 |
| 34 |
| 35 |
|
|
| Main |
|
|
| Loop |
|
|
| Done |
|
|
| LDR |
| EOR |
| LDR |
| CMP |
| BEQ |
|
|
| LDR |
| MOV |
| ADDCS |
| ADD |
| SUBS |
| BNE |
|
|
| R0, =Table |
| R1, R1, R1 |
| R2, Length |
| R2, #0 |
| Done |
|
|
| R3, [R0] |
| R3, R3 LSL #1 |
| R1, R1, #1 |
| R0, R0, #+4 |
| R2, R2, #0x1 |
| Loop |
|
|
| STR |
| SWI |
|
|
| R1, Result |
| &11 |
|
|
| AREA |
|
|
| Data1, DATA |
|
|
| Table |
|
|
| DCD |
| DCD |
| DCD |
| TablEnd DCD |
|
|
| &F1522040 |
| &7F611C22 |
| &80000242 |
| 0 |
|
|
| ; load the address of the lookup table |
| ; clear R1 to store count |
| ; init element count |
| ; is table empty? |
| ; Yes => No need to scan it |
|
|
| ; get the data |
| ; Shift top bit into Carry |
| ; Inc NegCount if Carry Set |
| ; Increment pointer |
| ; Decrement Loop Count |
| ; Repeat Loop if Count not zero |
|
|
| ; Store result |
|
|
| ; table of values to be added |
|
|
| AREA |
|
|
| Length DCW |
| Result DCW |
|
|
| Data2, DATA |
| (TablEnd - Table) / 4 |
| 0 |
|
|
| ; Calculate the loop count |
| ; Storage for result |
|
|
| END |
|
|
| 9.1.4 Find Maximum Value |
|
|
| R0 |
| R1 |
| R2 |
|
|
| R3 |
|
|
| Algorithm 9.4 |
|
|
| Pointer β Table |
|
|
| 8 |
| 9 Max β 0 |
|
|
| 10 Count β Length |
|
|
| temp β M(Pointer) |
| If temp (cid:54)β€ Max Then |
|
|
| Repeat |
|
|
| If Count (cid:54)= 0 Then |
|
|
| 11β12 |
| 13 |
| 14 |
| 15β16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 20β21 |
| 22 |
| 23 M(Result) β Max |
|
|
| Until Count = 0 |
|
|
| End If |
|
|
| Max β temp |
|
|
| End If |
| Pointer β Pointer + 4 |
| Count β Count β 1 |
|
|
| * |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| Find largest unsigned 32 bit value in a table |
|
|
| Ch5Ex5 |
| Program, CODE, READONLY |
|
|
| Program 9.4: largest.s β Find largest unsigned 32 bit value in a table |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
|
|
| ; load the address of the lookup table |
| ; clear Max |
| ; init loop count |
| ; is Loop Count empty? |
| ; Yes => No table to search! |
|
|
| ; Get the data |
| ; Is it Lower or Same as current Max ? |
|
|
| R0, =Table |
| R1, R1, R1 |
| R2, Length |
| R2, #0 |
| Done |
|
|
| R3, [R0] |
| R3, R1 |
|
|
| LDR |
| EOR |
| LDR |
| CMP |
| BEQ |
|
|
| LDR |
| CMP |
|
|
| Loop |
|
|
| Main |
|
|
| 86 |
|
|
| CHAPTER 9. PROGRAM LOOPS |
|
|
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
| 30 |
| 31 |
| 32 |
| 33 |
| 34 |
| 35 |
| 36 |
| 37 |
| 38 |
| 39 |
|
|
| ; Yes => skip next line |
| ; No => Make this the current Max |
|
|
| ; increment pointer |
| ; decrement loop count |
| ; Repeat if loop count not zero |
|
|
| ; store result |
|
|
| ; table of values to be tested |
|
|
| Looptest |
|
|
| Done |
|
|
| BLS |
| MOV |
|
|
| ADD |
| SUBS |
| BNE |
|
|
| STR |
| SWI |
|
|
| Looptest |
| R1, R3 |
|
|
| R0, R0, #+4 |
| R2, R2, #0x1 |
| Loop |
|
|
| R1, Result |
| &11 |
|
|
| AREA |
|
|
| Data1, DATA |
|
|
| Table |
|
|
| DCW |
| DCW |
| DCW |
| DCW |
| TablEnd DCD |
|
|
| &A152 |
| &7F61 |
| &F123 |
| &8000 |
| 0 |
|
|
| AREA |
|
|
| Data2, DATA |
|
|
| Length DCW |
| Result DCW |
|
|
| (TablEnd - Table) / 4 |
| 0 |
|
|
| ; Calculste the loop count |
| ; storage for result |
|
|
| END |
|
|
| 9.1.5 Normalise A Binary Number |
|
|
| Algorithm 9.5 |
|
|
| Pointer β Table |
|
|
| 8 |
| 9 Count β 0 |
|
|
| 10 Value β M(Pointer) |
|
|
| R0 |
| R1 |
| R2 |
|
|
| Repeat |
|
|
| Count β Count + 1 |
| Value β Value << 1 |
|
|
| If Value (cid:54)= 0 Then |
|
|
| 11β12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 M(Shift) β Count |
| 19 M(Normal) β Value |
|
|
| Until Value[31] = 1 |
|
|
| End If |
|
|
| * |
|
|
| Main |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| Normalize a Binary Number |
|
|
| Ch5Ex6 |
| Program, CODE, READONLY |
|
|
| Program 9.5a: normal1.s β Normalize a binary number |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
|
|
| R0, =Table |
| R1, R1, R1 |
| R3, [R0] |
| R3, R1 |
| Done |
|
|
| R1, R1, #1 |
| R3, R3, LSL#0x1 |
| Loop |
|
|
| R1, Shifted |
| R3, Normal |
| &11 |
|
|
| LDR |
| EOR |
| LDR |
| CMP |
| BEQ |
|
|
| ADD |
| MOVS |
| BPL |
|
|
| STR |
| STR |
| SWI |
|
|
| Data1, DATA |
|
|
| AREA |
|
|
| Done |
|
|
| Loop |
|
|
| ; load the address of the lookup table |
| ; clear R1 to store shifts |
| ; get the data |
| ; bit is 1 |
| ; if table is empty |
|
|
| ; increment pointer |
| ; decrement count with zero set |
| ; if negative flag is not set, loop |
|
|
| ; otherwise done - store result |
|
|
| 9.2. PROBLEMS |
|
|
| 87 |
|
|
| ; table of values to be tested |
|
|
| ; storage for shift |
|
|
| ; storage for result |
|
|
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
| 30 |
| 31 |
| 32 |
| 33 |
| 34 |
| 35 |
| 36 |
| 37 |
|
|
| Table |
| * |
| * |
| * |
|
|
| DCD |
| DCD |
| DCD |
| DCD |
|
|
| &30001000 |
| &00000001 |
| &00000000 |
| &C1234567 |
|
|
| AREA |
|
|
| Result, DATA |
|
|
| Number DCD |
| Shifted DCB |
|
|
| Table |
| 0 |
|
|
| ALIGN |
|
|
| Normal DCD |
|
|
| 0 |
|
|
| END |
|
|
| Algorithm 9.5b |
|
|
| Value β M(Number) |
| Count β 0 |
| While Value[31] = 0 |
|
|
| Value β Value << 1 |
| Count β Count + 1 |
|
|
| End While |
| M(Shift) β Count |
| M(Normal) β Value |
|
|
| R0 |
| R1 |
|
|
| Program 9.5b: normal2.s β Normalise a binary number |
|
|
| File loops/normal2.s does not exist! |
|
|
| 9.2 Problems |
|
|
| 9.2.1 Checksum of data |
|
|
| Calculate the checksum of a series of 8-bit numbers. The length of the series is deο¬ned by the |
| variable LENGTH. The label START indicates the start of the table. Store the checksum in the |
| variable CHECKSUM. The checksum is formed by adding all the numbers in the list, ignoring the |
| carry over (or overο¬ow). |
|
|
| Note: Checksums are often used to ensure that data has been correctly read. A checksum calcu- |
| lated when reading the data is compared to a checksum that is stored with the data. If the two |
| checksums do not agree, the system will usually indicate an error, or automatically read the data |
| again. |
|
|
| Sample Problem: |
|
|
| Input: |
|
|
| LENGTH |
| START |
|
|
| Output: |
|
|
| CHECKSUM |
|
|
| (Number of items) |
| (Start of data table) |
|
|
| (Data Checksum) |
|
|
| 00000003 |
| 28 |
| 55 |
| 26 |
|
|
| 28 + 55 + 26 |
| = 00101000 (28) |
| + 01010101 (55) |
| = 01111101 (7D) |
| + 00100110 (26) |
| = 10100011 (A3) |
|
|
| 88 |
|
|
| CHAPTER 9. PROGRAM LOOPS |
|
|
| 9.2.2 Number of Zero, Positive, and Negative numbers |
|
|
| Determine the number of zero, positive (most signiο¬cant bit zero, but entire number not zero), |
| and negative (most signiο¬cant bit set) elements in a series of signed 32-bit numbers. The length of |
| the series is deο¬ned by the variable LENGTH and the starting series of numbers start with the START |
| label. Place the number of negative elements in variable NUMNEG, the number of zero elements in |
| variable NUMZERO and the number of positive elements in variable NUMPOS. |
|
|
| Sample Problem: |
|
|
| Input: |
|
|
| LENGTH |
|
|
| 6 |
|
|
| (Number of items) |
|
|
| START |
|
|
| (Start of data table β Positive) |
| (Negative) |
| (Positive) |
| (Zero) |
|
|
| 76028326 |
| 8D489867 |
| 21202549 |
| 00000000 |
| E605546C (Negative) |
| (Positive) |
| 00000004 |
|
|
| Output: |
|
|
| NUMNEG |
| NUMZERO |
| NUMPOS |
|
|
| 2 |
| 1 |
| 3 |
|
|
| (2 negative numbers: 8D489867 and E605546C ) |
| (1 zero value) |
| (3 positive numbers: 76028326, 21202549 and 00000004 ) |
|
|
| 9.2.3 Find Minimum |
|
|
| Find the smallest element in a series of unsigned bytes. The length of the series is deο¬ned by the |
| variable LENGTH with the series starting at the START label. Store the minimum byte value in the |
| NUMMIN variable. |
|
|
| Sample Problem: |
|
|
| Input: |
|
|
| LENGTH |
|
|
| 5 |
|
|
| (Number of items) |
|
|
| START |
|
|
| Output: |
|
|
| NUMMIN |
|
|
| 65 |
| 79 |
| 15 |
| E3 |
| 72 |
|
|
| 15 |
|
|
| (Start of data table) |
|
|
| (Smallest of the ο¬ve) |
|
|
| 9.2.4 Count 1 Bits |
|
|
| Determine the number of bits which are set in the 32-bit variable NUM, storing the result in the |
| NUMBITS variable. |
|
|
| Sample Problem: |
|
|
| Input: |
| Output: |
|
|
| NUM |
| NUMBITS |
|
|
| 2866B794 = 0011 1000 0110 0110 1011 0111 1001 0100 |
| 0F = 15 |
|
|
| 9.2.5 Find element with most 1 bits |
|
|
| Determine which element in a series of 32-bit numbers has the largest number of bits set. The |
| length of the series is deο¬ned by the LENGTH variable and the series starts with the START label. |
| Store the value with the most bits set in the NUM variable. |
|
|
| Sample Problem: |
|
|
| 9.2. PROBLEMS |
|
|
| 89 |
|
|
| Input: |
|
|
| LENGTH |
|
|
| 5 |
|
|
| (Number of items) |
|
|
| START |
|
|
| (0010 0000 0101 1010 0001 0101 1101 0011 β 13) |
| 205A15E3 |
| (0010 0101 0110 1100 1000 0111 0000 0000 β 11) |
| 256C8700 |
| (0010 1001 0101 0100 0110 1000 1111 0010 β 14) |
| 295468F2 |
| 29856779 |
| (0010 1001 1000 0101 0110 0111 0111 1001 β 16) |
| 9147592A (1001 0001 0100 0111 0101 1001 0010 1010 β 14) |
|
|
| Output: |
|
|
| NUM |
|
|
| 29856779 |
|
|
| (Number with most 1-bits) |
|
|
| 90 |
|
|
| CHAPTER 9. PROGRAM LOOPS |
|
|
| 10 Strings |
|
|
| Microprocessors often handle data which represents printed characters rather than numeric quan- |
| tities. Not only do keyboards, printers, communications devices, displays, and computer terminals |
| expect or provide character-coded data, but many instruments, test systems, and controllers also |
| require data in this form. ASCII (American Standard Code for Information Interchange) is the |
| most commonly used code, but others exist. |
|
|
| We use the standard seven-bit ASCII character codes, as shown in Table 10.1; the character code |
| occupies the low-order seven bits of the byte, and the most signiο¬cant bit of the byte holds a 0 or |
| a parity bit. |
|
|
| 10.1 Handling data in ASCII |
|
|
| Here are some principles to remember in handling ASCII-coded data: |
|
|
| β’ The codes for the numbers and letters form ordered sequences. Since the ASCII codes for |
| the characters β0β through β9β are 3016 through 3916 you can convert a decimal digit to the |
| equivalent ASCII characters (and ASCII to decimal) by simple adding the ASCII oο¬set: 3016 |
| = ASCII β0β. Since the codes for letters (4116 through 5A16 and 6116 through 7A16) are in |
| order, you can alphabetises strings by sorting them according to their numerical values. |
|
|
| β’ The computer does not distinguish between printing and non-printing characters. Only the |
|
|
| I/0 devices make that distinction. |
|
|
| β’ An ASCII I/0 device handles data only in ASCII. For example, if you want an ASCII printer |
| to print the digit β7β, you must send it 3716 as the data; 0716 will ring the bell. Similarly, |
| if a user presses the β9β key on an ASCII keyboard, the input data will be 3916; 0916 is the |
| tab key. |
|
|
| β’ Many ASCII devices do not use the entire character set. For example, devices may ignore |
|
|
| many control characters and may not print lower-case letters. |
|
|
| β’ Despite the deο¬nition of the control characters many devices interpret them diο¬erently. For |
| example they typically uses control characters in a special way to provide features such as |
| cursor control on a display, and to allow software control of characteristics such as rate of |
| data transmission, print width, and line length. |
|
|
| β’ Some widely used ASCII control characters are: |
|
|
| line feed |
| 0A16 |
| LF |
| carriage return |
| 0D16 CR |
| 0816 BS |
| backspace |
| 7F16 DEL rub out or delete character |
|
|
| β’ Each ASCII character occupies eight bits. This allows a large character set but is wasteful |
| when only a few characters are actually being used. If, for example, the data consists entirely |
| of decimal numbers, the ASCII format (allowing one digit per byte) requires twice as much |
|
|
| 91 |
|
|
| 92 |
|
|
| CHAPTER 10. STRINGS |
|
|
| LSB |
| 0 |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| A |
| B |
| C |
| D |
| E |
| F |
|
|
| 0 |
|
|
| 1 |
|
|
| NUL DLE |
| DC1 |
| SOH |
| STX |
| DC2 |
| ETX DC3 |
| EOT DC4 |
| ENQ NAK |
| ACK SYN |
| ETB |
| BEL |
| CAN |
| BS |
| EM |
| HT |
| SUB |
| LF |
| ESC |
| VT |
| FS |
| FF |
| GS |
| CR |
| RS |
| SO |
| US |
| SI |
|
|
| MSB |
| 3 |
| 0 |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| : |
| ; |
| < |
| = |
| > |
| ? |
|
|
| 2 |
| SP |
| ! |
| " |
| # |
| $ |
| % |
| & |
| β |
| ( |
| ) |
| * |
| + |
| , |
| - |
| . |
| / |
|
|
| 4 |
| @ |
| A |
| B |
| C |
| D |
| E |
| F |
| G |
| H |
| I |
| J |
| K |
| L |
| M |
| N |
| 0 |
|
|
| 5 |
| P |
| Q |
| R |
| S |
| T |
| U |
| V |
| W |
| X |
| Y |
| Z |
| [ |
| \ |
| ] |
| ^ |
| _ |
|
|
| 7 |
| p |
| q |
| r |
| s |
| t |
| u |
| v |
| w |
| x |
| y |
| z |
| { |
| | |
| } |
| ~ |
|
|
| 6 |
| β |
| a |
| b |
| c |
| d |
| e |
| f |
| g |
| h |
| i |
| j |
| k |
| l |
| m |
| n |
| o DEL |
|
|
| Control Characters |
|
|
| End of tx |
|
|
| Data link escape |
| Device control 1 |
| Device control 2 |
| Device control 3 |
| Device control 4 |
|
|
| Null |
| DLE |
| NUL |
| Start of heading DC1 |
| SOH |
| DC2 |
| STX |
| Start of text |
| DC3 |
| ETX End of text |
| DC4 |
| EOT |
| NAK Negative ack |
| ENQ Enquiry |
| SYN |
| ACK Acknowledge |
| ETB |
| Bell, or alarm |
| BEL |
| CAN Cancel |
| Backspace |
| BS |
| EM |
| Horizontal tab |
| HT |
| SUB |
| Line feed |
| LF |
| ESC |
| Vertical tab |
| VT |
| FS |
| Form feed |
| FF |
| GS |
| Carriage return |
| CR |
| RS |
| Shift out |
| SO |
| US |
| Shift in |
| SI |
| DEL |
| Space |
| SP |
|
|
| End of medium |
| Substitute |
| Escape |
| File separator |
| Group separator |
| Record separator |
| Unit separator |
| Delete |
|
|
| Synchronous idle |
| End of tx block |
|
|
| Table 10.1: Hexadecimal ASCII Character Codes |
|
|
| storage, communications capacity, and processing time as the BCD format (allowing two |
| digits per byte). |
|
|
| The assembler includes a feature to make character-coded data easy to handle, single quotation |
| marks around a character indicate the characterβs ASCII value. For example, |
|
|
| MOV |
|
|
| R3, #βAβ |
|
|
| is the same as |
|
|
| MOV |
|
|
| R3, #0x41 |
|
|
| The ο¬rst form is preferable for several reasons. It increases the readability of the instruction, it |
| also avoids errors that may result from looking up a value in a table. The program does not |
| depend on ASCII as the character set, since the assembler handles the conversion using whatever |
| code has been designed for. |
|
|
| 10.2 A string of characters |
|
|
| Individual characters on there own are not really all that helpful. As humans we need a string |
| of characters in order to form meaningful text. In assembly programming it is normal to have |
| to process one character at a time. However, the assembler does at least allow us to store a |
| string of byes (characters) in a friendly manner with the DCB directive. For example, line 26 of |
| program 10.1a is: |
|
|
| DCB |
|
|
| "Hello, World", CR |
|
|
| which will produce the following binary data: |
|
|
| Binary: |
| Text: |
|
|
| 48 |
| H |
|
|
| 65 |
| e |
|
|
| 6C |
| l |
|
|
| 6C |
| l |
|
|
| 6F |
| o |
|
|
| 2C |
| , |
|
|
| 20 |
| SP |
|
|
| 57 |
| W |
|
|
| 6F |
| o |
|
|
| 72 |
| r |
|
|
| 6C |
| l |
|
|
| 64 |
| d |
|
|
| 0D |
| CR |
|
|
| Use table 10.1 to check that this is correct. In order to make the program just that little bit more |
| readable, line 5 deο¬nes the label CR to have the value for a Carriage Return (0D16). |
|
|
| There are three main methods for handling strings: Fixed Length, Terminated, and Counted. It |
| is normal for a high level language to support just one method. C/C++ and Java all support the |
| use of Zero-Terminated strings, while Pascal and Ada use counted strings. Although it is possible |
|
|
| 10.2. A STRING OF CHARACTERS |
|
|
| 93 |
|
|
| to provide your own support for the alternative string type it is seldom done. A good programmer |
| will use a mix of methods depending of the nature of the strings concerned. |
|
|
| 10.2.1 Fixed Length Strings |
|
|
| A ο¬xed length string is where the string is of a predeο¬ned and ο¬xed size. For example, in a system |
| where it is known that all strings are going to be ten characters in length, we can simply reserve |
| 10 bytes for the string. |
|
|
| This has an immediate advantages in that the management of the strings is simple when compared |
| to the alternative methods. For example we only need one label for an array of strings, and we |
| can calculate the starting position of the nth string by a simple multiplication. |
|
|
| This advantage is however also a major disadvantage. For example a persons name can be anything |
| from two characters to any number of characters. Although it would be possible to reserve suο¬cient |
| space for the longest of names this amount of memory would be required for all names, including |
| the two letter ones. This is a signiο¬cant waist of memory. |
|
|
| It would be possible to reserve just ten characters for each name. When a two letter name appears |
| it would have to be padded out with spaces in order to make the name ten characters in length. |
| When a name longer than ten characters appears it would have to be truncated down to just ten |
| characters thus chopping oο¬ part of the name. This requires extra processing and is not entirely |
| friendly to users who happen to have a long name. |
|
|
| When there is little memory and all the strings are known in advance it may be a good idea to |
| use ο¬xed length strings. For example, command driven systems tend to use a ο¬xed length strings |
| for the list of commands. |
|
|
| 10.2.2 Terminated Strings |
|
|
| A terminated string is one that can be of any length and uses a special character to mark the end |
| of the string, this character is known at the sentinel. For example program 10.1a uses the carriage |
| return as itβs sentinel. |
|
|
| Over the years several diο¬erent sentinels have been used, these include $ (2616), EOT (End of |
| Text β 0416), CR (Carriage Return β 0D16), LF (Line Feed β 0A16) and NUL (No character β |
| 0016). Today the most commonly used sentinel is the NUL character, primarily because it is used |
| by C/C++. The NUL character also has a good feeling about it, as it is represented by the value |
| 0, has no other meaning and it is easier to detected than any other character. This is frequently |
| referred to as a Null- or Zero-Terminated string or simply as an ASCIIZ string. |
|
|
| The terminated string has the advantage that it can be of any length. Processing the string is |
| fairly simply, you enter into a loop processing each character at a time until you reach the sentinel. |
| The disadvantage is that the sentinel character can not appear in the string. This is another reason |
| why the NUL character is such a good choice for the sentinel. |
|
|
| 10.2.3 Counted Strings |
|
|
| A counted string is one in which the ο¬rst one or two byte holds the length of the string in characters. |
| Thus a counted string can be of any number of characters up to the largest unsigned number that |
| can be stored in the ο¬rst byte/word. |
|
|
| A counted string may appear rather clumsy at ο¬rst. Having the length of the string as a binary |
| value has a distinct advantage over the terminated string. It allow the use of the counting instruc- |
|
|
| 94 |
|
|
| CHAPTER 10. STRINGS |
|
|
| tions that have been included in many instruction sets. This means we can ignore the testing for |
| a sentinel character and simply decrement our counter, this is a far faster method of working. |
|
|
| To scan through an array of strings we simply point to the ο¬rst string, and add the length count |
| to our pointer to obtain the start of the next string. For a terminated string we would have to |
| scan for the sentinel for each string. |
|
|
| There are two disadvantages with the counted string. The string does have a maximum length, |
| 255 characters or 64K depending on the size of the count value (8- or 16-bit). Although it is |
| normally felt that 64K should be suο¬cient for most strings. The second disadvantage is their |
| perceived complexity. Many people feel that the complexity of the counted string outweighs the |
| speed advantage. |
|
|
| 10.3 |
|
|
| International Characters |
|
|
| As computing expands outside of the English speaking world we have to provide support for |
| languages other than standard American. Many European languages use letters that are not |
| available in standard ASCII, for example: Ε, Ε, ΓΈ, Γ, Γ¦, Γ, Ε, Ε, Γ, Β‘, and ΒΏ. This is particularly |
| important when dealing with names: Γ
ngstrΓΈm, KarlstraΓe or Εukasiewicz. |
|
|
| The ASCII character set is not even capable of handling English correctly. When we borrow a |
| word from another language we also use itβs diacritic marks (or accents). For example I would |
| rather see pΓ’tΓ© on a menu rather than pate. ASCII does not provide support for such accents. |
|
|
| To overcome this limitation the international community has produced a new character encoding, |
| known as Unicode. In Unicode the character code is two bytes long, the ο¬rst byte indicates which |
| character set the character comes from, while the second byte indicates the character position |
| within the character set. The traditional ASCII character set is incorporated into Unicode as |
| character set zero. In the revised C standard a new data type of wchar was deο¬ned to cater for |
| this new βwide characterβ. |
|
|
| While Unicode is suο¬cient to represent the characters from most modern languages, it is not |
| suο¬cient to represent all the written languages of the world, ancient and modern. Hence an |
| extended version, known as Unicode-32 is being developed where the character set is a 23-bit |
| value (three bytes). Unicode is a subset of Unicode-32, while ASCII is a subset of Unicode. |
|
|
| Although we do not consider Unicode you should be aware of the problem of international character |
| sets and the solution Unicode provides. |
|
|
| 10.4 Program Examples |
|
|
| 10.4.1 Length of a String of Characters |
|
|
| TTL |
|
|
| Ch6Ex1 - strlencr |
|
|
| ; Find the length of a CR terminated string |
|
|
| Program 10.1a: strlencr.s β Find the length of a Carage Return terminated string |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
|
|
| ; Load the address of the lookup table |
|
|
| Program, CODE, READONLY |
|
|
| AREA |
| ENTRY |
|
|
| R0, =Data1 |
|
|
| 0x0D |
|
|
| Main |
|
|
| EQU |
|
|
| LDR |
|
|
| CR |
|
|
| 10.4. PROGRAM EXAMPLES |
|
|
| 95 |
|
|
| EOR |
|
|
| R1, R1, R1 |
|
|
| ; Clear R1 to store count |
|
|
| Loop |
|
|
| Done |
|
|
| Table |
|
|
| LDRB |
| CMP |
| BEQ |
| ADD |
| BAL |
|
|
| R2, [R0], #1 |
| R2, #CR |
| Done |
| R1, R1, #1 |
| Loop |
|
|
| STR |
| SWI |
|
|
| R1, CharCount |
| &11 |
|
|
| AREA |
|
|
| Data1, DATA |
|
|
| DCB |
| ALIGN |
|
|
| "Hello, World", CR |
|
|
| AREA |
|
|
| Result, DATA |
|
|
| CharCount |
|
|
| 0 |
|
|
| DCB |
|
|
| END |
|
|
| ; Load the first byte into R2 |
| ; Is it the terminator ? |
| ; Yes => Stop loop |
| ; No => Increment count |
| ; Read next char |
|
|
| ; Store result |
|
|
| ; Storage for count |
|
|
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
| 30 |
| 31 |
| 32 |
| 33 |
| 34 |
|
|
| ; Load the address of the lookup table |
| ; Start count at -1 |
|
|
| Main |
|
|
| Loop |
|
|
| LDR |
| MOV |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| ADD |
| LDRB |
| CMP |
| BNE |
|
|
| R0, =Data1 |
| R1, #-1 |
|
|
| ; Find the length of a null terminated string |
|
|
| Ch6Ex1 - strlen |
| Program, CODE, READONLY |
|
|
| R1, R1, #1 |
| R2, [R0], #1 |
| R2, #0 |
| Loop |
|
|
| Program 10.1b: strlen.s β Find the length of a null terminated string |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
|
|
| ; Increment count |
| ; Load the first byte into R2 |
| ; Is it the terminator ? |
| ; No => Next char |
|
|
| R1, CharCount |
| &11 |
|
|
| ; Storage for count |
|
|
| "Hello, World", 0 |
|
|
| ; Store result |
|
|
| Result, DATA |
|
|
| Data1, DATA |
|
|
| DCB |
| ALIGN |
|
|
| CharCount |
|
|
| STR |
| SWI |
|
|
| Table |
|
|
| AREA |
|
|
| AREA |
|
|
| DCB |
|
|
| 0 |
|
|
| END |
|
|
| 10.4.2 Find First Non-Blank Character |
|
|
| * |
|
|
| Program 10.2: skipblanks.s β Find ο¬rst non-blank |
| 1 |
| 2 |
| 3 |
| 4 |
|
|
| find the length of a string |
|
|
| Ch6Ex3 |
|
|
| TTL |
|
|
| 96 |
|
|
| CHAPTER 10. STRINGS |
|
|
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
| 30 |
| 31 |
|
|
| Blank |
|
|
| EQU |
| AREA |
| ENTRY |
|
|
| " " |
| Program, CODE, READONLY |
|
|
| Main |
|
|
| Loop |
|
|
| ADR |
| MOV |
|
|
| LDRB |
| CMP |
| BEQ |
|
|
| SUB |
| STR |
| SWI |
|
|
| R0, Data1 |
| R1, #Blank |
|
|
| R2, [R0], #1 |
| R2, R1 |
| Loop |
|
|
| R0, R0, #1 |
| R0, Pointer |
| &11 |
|
|
| AREA |
|
|
| Data1, DATA |
|
|
| Table |
|
|
| DCB |
| ALIGN |
|
|
| AREA |
|
|
| Pointer DCD |
|
|
| ALIGN |
|
|
| END |
|
|
| " |
|
|
| 7 |
|
|
| " |
|
|
| Result, DATA |
| 0 |
|
|
| ;load the address of the lookup table |
| ;store the blank char in R1 |
|
|
| ;load the first byte into R2 |
| ;is it a blank |
| ;if so loop |
|
|
| ;otherwise done - adjust pointer |
| ;and store it |
|
|
| ;storage for count |
|
|
| 10.4.3 Replace Leading Zeros with Blanks |
|
|
| ;load the address of the lookup table |
| ;store the zero char in R1 |
| ;and the blank char in R3 |
|
|
| * |
|
|
| TTL |
|
|
| Loop |
|
|
| Main |
|
|
| Ch6Ex4 |
|
|
| LDR |
| MOV |
| MOV |
|
|
| Blank |
| Zero |
|
|
| EQU |
| EQU |
| AREA |
| ENTRY |
|
|
| supress leading zeros in a string |
|
|
| R0, =Data1 |
| R1, #Zero |
| R3, #Blank |
|
|
| β β |
| β0β |
| Program, CODE, READONLY |
|
|
| Program 10.3: padzeros.s β Supress leading zeros in a string |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
| 30 |
| 31 |
| 32 |
|
|
| R0, R0, #1 |
| R3, [R0] |
| R0, R0, #1 |
| Loop |
|
|
| R2, [R0], #1 |
| R2, R1 |
| Done |
|
|
| SUB |
| STRB |
| ADD |
| BAL |
|
|
| LDRB |
| CMP |
| BNE |
|
|
| "000007000" |
|
|
| Data1, DATA |
|
|
| DCB |
| ALIGN |
|
|
| ;all done |
|
|
| Table |
|
|
| AREA |
|
|
| Done |
|
|
| &11 |
|
|
| SWI |
|
|
| ;load the first byte into R2 |
| ;is it a zero |
| ;if not, done |
|
|
| ;otherwise adjust the pointer |
| ;and store it blank char there |
| ;otherwise adjust the pointer |
| ;and loop |
|
|
| 10.4. PROGRAM EXAMPLES |
|
|
| 97 |
|
|
| 33 |
| 34 |
| 35 |
| 36 |
| 37 |
|
|
| AREA |
|
|
| Pointer DCD |
|
|
| Result, DATA |
| 0 |
|
|
| ;storage for count |
|
|
| ALIGN |
|
|
| END |
|
|
| 10.4.4 Add Even Parity to ASCII Chatacters |
|
|
| Program 10.4: setparity.s β Set the parity bit on a series of characters store the amended |
| string in Result |
|
|
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
| 30 |
| 31 |
| 32 |
| 33 |
| 34 |
| 35 |
| 36 |
| 37 |
| 38 |
| 39 |
| 40 |
| 41 |
| 42 |
| 43 |
| 44 |
| 45 |
| 46 |
| 47 |
| 48 |
| 49 |
| 50 |
| 51 |
| 52 |
| 53 |
|
|
| ; Set the parity bit on a series of characters store the amended string in Result |
|
|
| TTL |
|
|
| Ch6Ex5 |
|
|
| Main |
|
|
| MainLoop |
|
|
| AREA |
| ENTRY |
|
|
| LDR |
| LDR |
| LDRB |
| CMP |
| BEQ |
|
|
| LDRB |
| MOV |
| MOV |
| MOV |
| MOV |
|
|
| ParLoop |
|
|
| DontAdd |
|
|
| Even |
| Check |
|
|
| MOVS |
| BPL |
| ADD |
|
|
| SUBS |
| BNE |
| TST |
| BEQ |
| ORR |
| STRB |
| BAL |
| STRB |
| SUBS |
| BNE |
|
|
| Program, CODE, READONLY |
|
|
| R0, =Data1 |
| R5, =Pointer |
| R1, [R0], #1 |
| R1, #0 |
| Done |
|
|
| R2, [R0], #1 |
| R6, R2 |
| R2, R2, LSL #24 |
| R3, #0 |
| R4, #7 |
|
|
| R2, R2, LSL #1 |
| DontAdd |
| R3, R3, #1 |
|
|
| R4, R4, #1 |
| ParLoop |
| R3, #1 |
| Even |
| R6, R6, #0x80 |
| R6, [R5], #1 |
| Check |
| R6, [R5], #1 |
| R1, R1, #1 |
| MainLoop |
|
|
| ;load the address of the lookup table |
|
|
| ;store the string length in R1 |
|
|
| ;nothing to do if zero length |
|
|
| ;load the first byte into R2 |
| ;keep a copy of the original char |
| ;shift so that we are dealing with msb |
| ;zero the bit counter |
| ;init the shift counter |
|
|
| ;left shift |
| ;if msb is not a one bit, branch |
| ;otherwise add to bit count |
|
|
| ;update shift count |
| ;loop if still bits to check |
| ;is the parity even |
| ;if so branch |
| ;otherwise set the parity bit |
| ;and store the amended char |
|
|
| ;store the unamended char if even pty |
| ;decrement the character count |
|
|
| Done |
|
|
| SWI |
|
|
| &11 |
|
|
| AREA |
|
|
| Data1, DATA |
|
|
| Table |
|
|
| DCB |
| DCB |
| DCB |
| DCB |
| DCB |
| DCB |
| DCB |
|
|
| 6 |
| 0x31 |
| 0x32 |
| 0x33 |
| 0x34 |
| 0x35 |
| 0x36 |
|
|
| AREA |
| ALIGN |
|
|
| Result, DATA |
|
|
| ;data table starts with byte length of string |
| ;the string |
|
|
| Pointer DCD |
|
|
| 0 |
|
|
| ;storage for parity characters |
|
|
| END |
|
|
| 98 |
|
|
| CHAPTER 10. STRINGS |
|
|
| 10.4.5 Pattern Match |
|
|
| * |
|
|
| TTL |
|
|
| Main |
|
|
| Ch6Ex6 |
|
|
| CMP |
| BEQ |
|
|
| * |
| Loop |
|
|
| AREA |
| ENTRY |
|
|
| R3, #0 |
| Same |
|
|
| ;load the address of the lookup table |
|
|
| ;assume strings not equal - set to -1 |
| ;store the first string length in R3 |
| ;store the second string length in R4 |
|
|
| Program, CODE, READONLY |
|
|
| LDR |
| LDR |
| LDR |
| LDR |
| LDR |
| CMP |
| BNE |
|
|
| compare two counted strings for equality |
|
|
| if we got this far, we now need to check the string char by char |
|
|
| ;if they are different lengths, |
| ;they canβt be equal |
| ;test for zero length if both are |
| ;zero length, nothing else to do |
|
|
| R0, =Data1 |
| R1, =Data2 |
| R2, Match |
| R3, [R0], #4 |
| R4, [R1], #4 |
| R3, R4 |
| Done |
|
|
| Program 10.5a: cstrcmp.s β Compare two counted strings for equality |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
| 30 |
| 31 |
| 32 |
| 33 |
| 34 |
| 35 |
| 36 |
| 37 |
| 38 |
| 39 |
| 40 |
| 41 |
| 42 |
| 43 |
| 44 |
| 45 |
| 46 |
| 47 |
|
|
| ;character of first string |
| ;character of second string |
| ;are they the same |
| ;if not the strings are different |
| ;use the string length as a counter |
| ;if we got to the end of the count |
| ;the strings are the same |
| ;not done, loop |
|
|
| R5, [R0], #1 |
| R6, [R1], #1 |
| R5, R6 |
| Done |
| R3, R3, #1 |
| Same |
|
|
| Data2, DATA |
| 3 |
| "CAT" |
|
|
| Data1, DATA |
| 3 |
| "CAT" |
|
|
| R2, #0 |
| R2, Match |
| &11 |
|
|
| ;storage for parity characters |
|
|
| LDRB |
| LDRB |
| CMP |
| BNE |
| SUBS |
| BEQ |
|
|
| Table2 DCD |
| DCB |
|
|
| Table1 DCD |
| DCB |
|
|
| ;clear the -1 from match (0 = match) |
| ;store the result |
|
|
| AREA |
| ALIGN |
| DCD |
|
|
| Result, DATA |
|
|
| MOV |
| STR |
| SWI |
|
|
| Same |
| Done |
|
|
| &FFFF |
|
|
| Match |
|
|
| AREA |
|
|
| Loop |
|
|
| AREA |
|
|
| B |
|
|
| END |
|
|
| ;data table starts with byte length of string |
| ;the string |
|
|
| ;data table starts with byte length of string |
| ;the string |
|
|
| ; Compare two null terminated strings for equality |
|
|
| Program 10.5b: strcmp.s β Compare null terminated strings for equality assume that we have |
| no knowledge of the data structure so we must assess the individual strings |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
|
|
| Program, CODE, READONLY |
|
|
| AREA |
| ENTRY |
|
|
| Ch6Ex7 |
|
|
| TTL |
|
|
| 10.4. PROGRAM EXAMPLES |
|
|
| 99 |
|
|
| Main |
|
|
| Count1 |
|
|
| Count2 |
|
|
| Next |
|
|
| * |
| Loop |
|
|
| Same |
|
|
| Done |
|
|
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
| 30 |
| 31 |
| 32 |
| 33 |
| 34 |
| 35 |
| 36 |
| 37 |
| 38 |
| 39 |
| 40 |
| 41 |
| 42 |
| 43 |
| 44 |
| 45 |
| 46 |
| 47 |
| 48 |
| 49 |
| 50 |
| 51 |
| 52 |
| 53 |
| 54 |
| 55 |
| 56 |
| 57 |
| 58 |
| 59 |
| 60 |
| 61 |
| 62 |
| 63 |
|
|
| LDR |
| LDR |
| LDR |
| MOV |
| MOV |
|
|
| LDRB |
| CMP |
| BEQ |
| ADD |
| BAL |
|
|
| LDRB |
| CMP |
| BEQ |
| ADD |
| BAL |
|
|
| CMP |
| BNE |
|
|
| CMP |
| BEQ |
| LDR |
| LDR |
|
|
| R0, =Data1 |
| R1, =Data2 |
| R2, Match |
| R3, #0 |
| R4, #0 |
|
|
| R5, [R0], #1 |
| R5, #0 |
| Count2 |
| R3, R3, #1 |
| Count1 |
|
|
| R5, [R1], #1 |
| R5, #0 |
| Next |
| R4, R4, #1 |
| Count2 |
|
|
| R3, R4 |
| Done |
|
|
| R3, #0 |
| Same |
| R0, =Data1 |
| R1, =Data2 |
|
|
| ;load the address of the lookup table |
|
|
| ;assume strings not equal, set to -1 |
| ;init register |
|
|
| ;load the first byte into R5 |
| ;is it the terminator |
| ;if not, Loop |
| ;increment count |
|
|
| ;load the first byte into R5 |
| ;is it the terminator |
| ;if not, Loop |
| ;increment count |
|
|
| ;if they are different lengths, |
| ;they canβt be equal |
| ;test for zero length if both are |
| ;zero length, nothing else to do |
| ;need to reset the lookup table |
|
|
| if we got this far, we now need to check the string char by char |
|
|
| LDRB |
| LDRB |
| CMP |
| BNE |
| SUBS |
| BEQ |
|
|
| R5, [R0], #1 |
| R6, [R1], #1 |
| R5, R6 |
| Done |
| R3, R3, #1 |
| Same |
|
|
| BAL |
|
|
| Loop |
|
|
| R2, #0 |
|
|
| R2, Match |
| &11 |
|
|
| MOV |
|
|
| STR |
| SWI |
|
|
| AREA |
|
|
| ;character of first string |
| ;character of second string |
| ;are they the same |
| ;if not the strings are different |
| ;use the string length as a counter |
| ;if we got to the end of the count |
| ;the strings are the same |
| ;not done, loop |
|
|
| ;clear the -1 from match (0 = match) |
|
|
| ;store the result |
|
|
| Data1, DATA |
| "Hello, World", 0 |
|
|
| ;the string |
|
|
| Data2, DATA |
| "Hello, worl", 0 |
|
|
| Result, DATA |
|
|
| ;the string |
|
|
| &FFFF |
|
|
| ;flag for match |
|
|
| Table1 DCB |
|
|
| ALIGN |
|
|
| AREA |
|
|
| Table2 DCB |
|
|
| Match |
|
|
| AREA |
| ALIGN |
| DCD |
|
|
| END |
|
|
| 100 |
|
|
| 10.5 Problems |
|
|
| CHAPTER 10. STRINGS |
|
|
| 10.5.1 Length of a Teletypewriter Message |
|
|
| Determine the length of an ASCII message. All characters are 7-bit ASCII with MSB = 0. The |
| string of characters in which the message is embedded has a starting address which is contained |
| in the START variable. The message itself starts with an ASCII STX (Start of Text) character |
| (0216) and ends with ETX (End of Text) character (0316). Save the length of the message, the |
| number of characters between the STX and the ETX markers (but not including the markers) in |
| the LENGTH variable. |
|
|
| Sample Problem: |
|
|
| Input: |
|
|
| START |
|
|
| String |
|
|
| Output: |
|
|
| LENGTH |
|
|
| String |
|
|
| (Location of string) |
|
|
| 02 |
| 47 |
| 4F |
| 03 |
|
|
| 02 |
|
|
| (STX β Start Text) |
| (βGβ) |
| (βOβ) |
| (ETX β End Text) |
|
|
| (βGOβ) |
|
|
| 10.5.2 Find Last Non-Blank Character |
|
|
| Search a string of ASCII characters for the last non-blank character. Starting address of the string |
| is contained in the START variable and the string ends with a carriage return character (0D16). |
| Place the address of the last non-blank character in the POINTER variable. |
|
|
| Sample Problems: |
|
|
| Input: |
|
|
| START |
|
|
| String |
|
|
| Test A |
|
|
| String |
|
|
| 37 (β7β) |
| 0D (CR) |
|
|
| Test B |
|
|
| String |
|
|
| 41 (βAβ) |
| 20 (Space) |
| 48 (βHβ) |
| 41 (βAβ) |
| 54 (βTβ) |
| 20 (Space) |
| 20 (Space) |
| 0D (CR) |
|
|
| Output: |
|
|
| POINTER First Char |
|
|
| Fourth Char |
|
|
| 10.5.3 Truncate Decimal String to Integer Form |
|
|
| Edit a string of ASCII decimal characters by replacing all digits to the right of the decimal point |
| with ASCII blanks (2016). The starting address of the string is contained in the START variable |
| and the string is assumed to consist entirely of ASCII-coded decimal digits and a possible decimal |
| point (2E16). The length of the string is stored in the LENGTH variable. If no decimal point appears |
| in the string, assume that the decimal point is at the far right. |
|
|
| Sample Problems: |
|
|
| 101 |
|
|
| 10.5. PROBLEMS |
|
|
| Input: |
|
|
| START |
| LENGTH |
|
|
| String |
|
|
| Output: |
|
|
| Test A |
|
|
| String |
| 4 |
|
|
| 37 (β7β) |
| 2E (β.β) |
| 38 (β8β) |
| 31 (β1β) |
|
|
| 37 (β7β) |
| 2E (β.β) |
| 20 (Space) |
| 20 (Space) |
|
|
| Test B |
| String |
| 3 |
|
|
| 36 (β6β) |
| 37 (β7β) |
| 31 (β1β) |
|
|
| 36 (β6β) |
| 37 (β7β) |
| 31 (β1β) |
|
|
| Note that in the second case (Test B) the output is unchaged, as the number is assumed to be |
| β671.β. |
|
|
| 10.5.4 Check Even Parity and ASCII Characters |
|
|
| Cheek for even parity in a string of ASCII characters. A stringβs starting address is contained in |
| the START variable. The ο¬rst word of the string is its length which is followed by the string itself. |
| If the parity of all the characters in the string are correct, clear the PARITY variable; otherwise |
| place all ones (FFFFFFFF16) into the variable. |
|
|
| Sample Problems: |
|
|
| Input: |
|
|
| START |
|
|
| String |
|
|
| Test A |
|
|
| String |
|
|
| 3 |
| B1 (1011 0001) |
| B2 (1011 0010) |
| 33 (0011 0011) |
|
|
| Test B |
|
|
| String |
|
|
| 03 |
| B1 (1011 0001) |
| B6 (1011 0110) |
| 33 (0011 0011) |
|
|
| Output: |
|
|
| PARITY |
|
|
| 00000000 (True) |
|
|
| FFFFFFFF (False) |
|
|
| 10.5.5 String Comparison |
|
|
| Compare two strings of ASCII characters to see which is larger (that is, which follows the other in |
| alphabetical ordering). Both strings have the same length as deο¬ned by the LENGTH variable. The |
| stringsβ starting addresses are deο¬ned by the START1 and START2 variables. If the string deο¬ned |
| by START1 is greater than or equal to the other string, clear the GREATER variable; otherwise set |
| the variable to all ones (FFFFFFFF16). |
|
|
| Sample Problems: |
|
|
| Test A |
|
|
| Test B |
|
|
| Test C |
|
|
| Input: |
|
|
| LENGTH |
| START1 |
| START2 |
|
|
| String1 |
|
|
| String2 |
|
|
| 3 |
| String1 |
| String2 |
|
|
| 43 (βCβ) |
| 41 (βAβ) |
| 54 (βTβ) |
|
|
| 42 (βBβ) |
| 41 (βAβ) |
| 54 (βTβ) |
|
|
| 3 |
| String1 |
| String2 |
|
|
| 43 (βCβ) |
| 41 (βAβ) |
| 54 (βTβ) |
|
|
| 52 (βCβ) |
| 41 (βAβ) |
| 54 (βTβ) |
|
|
| 3 |
| String1 |
| String2 |
|
|
| 43 (βCβ) |
| 41 (βAβ) |
| 54 (βTβ) |
|
|
| 52 (βCβ) |
| 55 (βUβ) |
| 54 (βTβ) |
|
|
| Output: |
|
|
| GREATER |
|
|
| 00000000 |
| (CAT > BAT) |
|
|
| 00000000 |
| (CAT = CAT) |
|
|
| FFFFFFFF |
| (CAT < CUT) |
|
|
| 102 |
|
|
| CHAPTER 10. STRINGS |
|
|
| 11 Code Conversion |
|
|
| Code conversion is a continual problem in microcomputer applications. Peripherals provide data |
| in ASCII, BCD or various special codes. The microcomputer must convert the data into some |
| standard form for processing. Output devices may require data in ASCII, BCD, seven-segment or |
| other codes. Therefore, the microcomputer must convert the results to the proper form after it |
| completes the processing. |
|
|
| There are several ways to approach code conversion: |
|
|
| 1. Some conversions can easily be handled by algorithms involving arithmetic or logical func- |
|
|
| tions. The program may, however, have to handle special cases separately. |
|
|
| 2. More complex conversions can be handled with lookup tables. The lookup table method |
| requires little programming and is easy to apply. However the table may occupy a large |
| amount of memory if the range of input values is large. |
|
|
| 3. Hardware is readily available for some conversion tasks. Typical examples are decoders |
| for BCD to seven-segment conversion and Universal Asynchronous Receiver/Transmitters |
| (UARTs) for conversion between parallel and serial formats. |
|
|
| In most applications, the program should do as much as possible of the code conversion work. |
| Most code conversions are easy to program and require little execution time. |
|
|
| 11.1 Program Examples |
|
|
| 11.1.1 Hexadecimal to ASCII |
|
|
| * |
|
|
| TTL |
|
|
| Main |
|
|
| Ch7Ex1 |
|
|
| AREA |
| ENTRY |
|
|
| Program, CODE, READONLY |
|
|
| convert a single hex digit to its ASCII equivalent |
|
|
| Program 11.1a: nibtohex.s β Convert a single hex digit to its ASCII equivalent |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
|
|
| ;load the digit |
| ;load the address for the result |
| ;is the number < 10 decimal |
| ;then branch |
|
|
| R0, Digit |
| R1, =Result |
| R0, #0xA |
| Add_0 |
|
|
| R0, R0, #"0" |
| R0, [R1] |
| &11 |
|
|
| ;convert to ASCII |
| ;store the result |
|
|
| ;add offset for βAβ to βFβ |
|
|
| R0, R0, #"A"-"0"-0xA |
|
|
| LDR |
| LDR |
| CMP |
| BLT |
|
|
| ADD |
| STR |
| SWI |
|
|
| Data1, DATA |
|
|
| Add_0 |
|
|
| AREA |
|
|
| ADD |
|
|
| 103 |
|
|
| 104 |
|
|
| Digit |
|
|
| CHAPTER 11. CODE CONVERSION |
|
|
| DCD |
|
|
| &0C |
|
|
| ;the hex digit |
|
|
| AREA |
|
|
| Result DCD |
|
|
| Data2, DATA |
| 0 |
|
|
| ;storage for result |
|
|
| END |
|
|
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
|
|
| * |
| * |
|
|
| TTL |
|
|
| Mask |
|
|
| start |
|
|
| Ch7Ex2 |
|
|
| MainLoop |
|
|
| 0x0000000F |
|
|
| LDR |
| MOV |
| MOV |
|
|
| AREA |
| ENTRY |
| EQU |
|
|
| Program, CODE, READONLY |
|
|
| R1, Digit |
| R4, #8 |
| R5, #28 |
|
|
| ;load the digit |
| ;init counter |
| ;control right shift |
|
|
| now something a little more adventurous - convert a 32 bit |
| hexadecimal number to an ASCII string and output to the terminal |
|
|
| Program 11.1b: wordtohex.s β Convert a 32 bit hexadecimal number to an ASCII string and |
| output to the terminal |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
| 30 |
| 31 |
| 32 |
| 33 |
| 34 |
| 35 |
| 36 |
| 37 |
|
|
| ;copy original word |
| ;right shift the correct number of bits |
| ;reduce the bit shift |
| ;mask out all but the ls nibble |
| ;is the number < 10 decimal |
| ;then branch |
|
|
| R3, R1 |
| R3, R3, LSR R5 |
| R5, R5, #4 |
| R3, R3, #Mask |
| R3, #0xA |
| Add_0 |
|
|
| ;convert to ASCII |
| ;prepare to output |
| ;output to console |
| ;decrement counter |
|
|
| R3, R3, #"0" |
| R0, R3 |
| &0 |
| R4, R4, #1 |
| MainLoop |
|
|
| ;add a CR character |
| ;output it |
| ;all done |
|
|
| R0, #&0D |
| &0 |
| &11 |
|
|
| ;add offset for βAβ to βFβ |
|
|
| Data1, DATA |
| &DEADBEEF |
|
|
| ADD |
| MOV |
| SWI |
| SUBS |
| BNE |
|
|
| MOV |
| MOV |
| SUB |
| AND |
| CMP |
| BLT |
|
|
| R3, R3, #"A"-"0"-0xA |
|
|
| ;the hex word |
|
|
| MOV |
| SWI |
| SWI |
|
|
| AREA |
| DCD |
|
|
| Digit |
|
|
| Add_0 |
|
|
| ADD |
|
|
| END |
|
|
| 11.1.2 Decimal to Seven-Segment |
|
|
| * |
|
|
| TTL |
|
|
| Ch7Ex3 |
|
|
| convert a decimal number to seven segment binary |
|
|
| Program 11.2: nibtoseg.s β Convert a decimal number to seven segment binary |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
|
|
| ;load the start address of the table |
| ;clear register for the code |
| ;get the digit to encode |
|
|
| R0, =Data1 |
| R1, R1, R1 |
| R2, Digit |
|
|
| Program, CODE, READONLY |
|
|
| LDR |
| EOR |
| LDRB |
|
|
| AREA |
| ENTRY |
|
|
| Main |
|
|
| 11.1. PROGRAM EXAMPLES |
|
|
| 105 |
|
|
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
| 30 |
| 31 |
| 32 |
| 33 |
| 34 |
| 35 |
| 36 |
| 37 |
| 38 |
| 39 |
| 40 |
| 41 |
|
|
| CMP |
| BHI |
|
|
| ADD |
| LDRB |
|
|
| STR |
| SWI |
|
|
| AREA |
| DCB |
| DCB |
| DCB |
| DCB |
| DCB |
| DCB |
| DCB |
| DCB |
| DCB |
| DCB |
| ALIGN |
|
|
| AREA |
| DCB |
| ALIGN |
|
|
| AREA |
|
|
| Done |
|
|
| Table |
|
|
| Digit |
|
|
| Result DCD |
|
|
| END |
|
|
| R2, #9 |
| Done |
|
|
| R0, R0, R2 |
| R1, [R0] |
|
|
| R1, Result |
| &11 |
|
|
| Data1, DATA |
| &3F |
| &06 |
| &5B |
| &4F |
| &66 |
| &6D |
| &7D |
| &07 |
| &7F |
| &6F |
|
|
| Data2, DATA |
| &05 |
|
|
| Data3, DATA |
| 0 |
|
|
| ;is it a valid digit? |
| ;clear the result |
|
|
| ;advance the pointer |
| ;and get the next byte |
|
|
| ;store the result |
| ;all done |
|
|
| ;the binary conversions table |
|
|
| ;the number to convert |
|
|
| ;storage for result |
|
|
| 11.1.3 ASCII to Decimal |
|
|
| Program 11.3: dectonib.s β Convert an ASCII numeric character to decimal |
|
|
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
|
|
| * |
|
|
| convert an ASCII numeric character to decimal |
|
|
| TTL |
|
|
| Ch7Ex4 |
|
|
| Main |
|
|
| Done |
|
|
| Char |
|
|
| AREA |
| ENTRY |
|
|
| MOV |
| LDRB |
| SUBS |
| BCC |
| CMP |
| BHI |
| MOV |
|
|
| STR |
| SWI |
|
|
| AREA |
| DCB |
| ALIGN |
|
|
| AREA |
|
|
| Result DCD |
|
|
| END |
|
|
| Program, CODE, READONLY |
|
|
| R1, #-1 |
| R0, Char |
| R0, R0, #"0" |
| Done |
| R0, #9 |
| Done |
| R1, R0 |
|
|
| R1, Result |
| &11 |
|
|
| Data1, DATA |
| &37 |
|
|
| Data2, DATA |
| 0 |
|
|
| ;set -1 as error flag |
| ;get the character |
| ;convert and check if character is < 0 |
| ;if so do nothing |
| ;check if character is > 9 |
| ;if so do nothing |
| ;otherwise.... |
|
|
| ;.....store the decimal no |
| ;all done |
|
|
| ;ASCII representation of 7 |
|
|
| ;storage for result |
|
|
| 106 |
|
|
| CHAPTER 11. CODE CONVERSION |
|
|
| 11.1.4 Binary-Coded Decimal to Binary |
|
|
| * |
|
|
| TTL |
|
|
| Main |
|
|
| Loop |
|
|
| Ch7Ex5 |
|
|
| AREA |
| ENTRY |
|
|
| LDR |
| MOV |
| MOV |
| MOV |
|
|
| Program, CODE, READONLY |
|
|
| convert an unpacked BCD number to binary |
|
|
| R0, =BCDNum |
| R5, #4 |
| R1, #0 |
| R2, #0 |
|
|
| ;load address of BCD number |
| ;init counter |
| ;clear result register |
| ;and final register |
|
|
| Program 11.4a: ubcdtohalf.s β Convert an unpacked BCD number to binary |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
| 30 |
| 31 |
| 32 |
| 33 |
| 34 |
| 35 |
|
|
| ;load digit and incr address |
| ;add the next digit |
| ;decr counter |
| ;if counter != 0, loop |
|
|
| R1, R1, R1 |
| R3, R1 |
| R3, R3, LSL #2 |
| R1, R1, R3 |
|
|
| R4, [R0], #1 |
| R1, R1, R4 |
| R5, R5, #1 |
| Loop |
|
|
| ;mult by 8 (2 x 4) |
| ;= mult by 10 |
|
|
| ;store the result |
| ;all done |
|
|
| Data1, DATA |
| &02,&09,&07,&01 |
|
|
| Data2, DATA |
| 0 |
|
|
| ;an unpacked BCD number |
|
|
| R1, Result |
| &11 |
|
|
| ;storage for result |
|
|
| LDRB |
| ADD |
| SUBS |
| BNE |
|
|
| ;multiply by 2 |
|
|
| ADD |
| MOV |
| MOV |
| ADD |
|
|
| Result DCD |
|
|
| BCDNum DCB |
|
|
| STR |
| SWI |
|
|
| ALIGN |
|
|
| AREA |
|
|
| AREA |
|
|
| END |
|
|
| * |
|
|
| TTL |
|
|
| Main |
|
|
| Ch7Ex6 |
|
|
| AREA |
| ENTRY |
|
|
| Program, CODE, READONLY |
|
|
| convert an unpacked BCD number to binary using MUL |
|
|
| Program 11.4b: ubcdtohalf2.s β Convert an unpacked BCD number to binary using MUL |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
|
|
| ;mult by 10 |
| ;load digit and incr address |
| ;add the next digit |
| ;decr counter |
| ;if count != 0, loop |
|
|
| ;load address of BCD number |
| ;init counter |
| ;clear result register |
| ;and final register |
| ;multiplication constant |
|
|
| R6, R1 |
| R1, R6, R7 |
| R4, [R0], #1 |
| R1, R1, R4 |
| R5, R5, #1 |
| Loop |
|
|
| R0, =BCDNum |
| R5, #4 |
| R1, #0 |
| R2, #0 |
| R7, #10 |
|
|
| ;store the result |
| ;all done |
|
|
| MOV |
| MUL |
| LDRB |
| ADD |
| SUBS |
| BNE |
|
|
| R1, Result |
| &11 |
|
|
| LDR |
| MOV |
| MOV |
| MOV |
| MOV |
|
|
| STR |
| SWI |
|
|
| Loop |
|
|
| 11.2. PROBLEMS |
|
|
| 107 |
|
|
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
| 30 |
| 31 |
| 32 |
| 33 |
|
|
| AREA |
|
|
| BCDNum DCB |
|
|
| Data1, DATA |
| &02,&09,&07,&01 |
|
|
| ;an unpacked BCD number |
|
|
| ALIGN |
|
|
| AREA |
|
|
| Result DCD |
|
|
| END |
|
|
| Data2, DATA |
| 0 |
|
|
| ;storage for result |
|
|
| 11.1.5 Binary Number to ASCII String |
|
|
| * |
|
|
| Loop |
|
|
| Main |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| ;load the number to process |
|
|
| LDR |
| ADD |
| LDRB |
| MOV |
| MOV |
| LDR |
|
|
| Ch7Ex7 |
| Program, CODE, READONLY |
|
|
| store a 16bit binary number as an ASCII string of β0βs and β1βs |
|
|
| R0, =String |
| R0, R0, #16 |
| R6, String |
| R2, #"1" |
| R3, #"0" |
| R1, Number |
|
|
| ;load startr address of string |
| ;adjust for length of string |
| ;init counter |
| ;load character β1β to register |
|
|
| Program 11.5: halftobin.s β Store a 16bit binary number as an ASCII string of β0βs and β1βs |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
| 30 |
| 31 |
| 32 |
| 33 |
| 34 |
| 35 |
| 36 |
|
|
| ;rotate right with carry |
| ;if carry set branch (LSB was a β1β bit) |
| ;otherwise store "0" |
| ;and branch to counter code |
|
|
| R1, R1, ROR #1 |
| Loopend |
| R3, [R0], #-1 |
| Decr |
|
|
| ;decrement counter |
| ;loop while not 0 |
|
|
| ;a 16 bit binary number number |
|
|
| Data2, DATA |
| 16 |
|
|
| Data1, DATA |
| &31D2 |
|
|
| R6, R6, #1 |
| Loop |
|
|
| ;storage for result |
|
|
| MOVS |
| BCS |
| STRB |
| BAL |
|
|
| R2, [R0], #-1 |
|
|
| ;store a "1" |
|
|
| Number DCD |
|
|
| String DCB |
|
|
| SUBS |
| BNE |
|
|
| Loopend |
|
|
| ALIGN |
|
|
| ALIGN |
|
|
| STRB |
|
|
| AREA |
|
|
| AREA |
|
|
| Decr |
|
|
| &11 |
|
|
| SWI |
|
|
| END |
|
|
| 11.2 Problems |
|
|
| 11.2.1 ASCII to Hexadecimal |
|
|
| Convert the contents of the A_DIGIT variable from an ASCII character to a hexadecimal digit and |
| store the result in the H_DIGIT variable. Assume that A_DIGIT contains the ASCII representation |
| of a hexadecimal digit (7 bits with MSB=0). |
|
|
| 108 |
|
|
| CHAPTER 11. CODE CONVERSION |
|
|
| 7 |
| 0 |
| 0 |
| 3F |
| 0 |
| 0 |
| 06 |
| 1 |
| 0 |
| 5B |
| 2 |
| 0 |
| 4F |
| 3 |
| 66 |
| 0 |
| 4 |
| 6D 0 |
| 5 |
| 7D 0 |
| 6 |
| 0 |
| 07 |
| 7 |
| 0 |
| 7F |
| 8 |
| 0 |
| 6F |
| 9 |
| 0 |
| A 77 |
| 0 |
| 7C |
| B |
| 3A 0 |
| C |
| D 5E |
| 0 |
| 7A 0 |
| E |
| 0 |
| 71 |
| F |
|
|
| 6 |
| g |
| 0 |
| 0 |
| 1 |
| 1 |
| 1 |
| 1 |
| 1 |
| 0 |
| 1 |
| 1 |
| 1 |
| 1 |
| 0 |
| 1 |
| 1 |
| 1 |
|
|
| 5 |
| f |
| 1 |
| 0 |
| 0 |
| 0 |
| 1 |
| 1 |
| 1 |
| 0 |
| 1 |
| 1 |
| 1 |
| 1 |
| 1 |
| 0 |
| 1 |
| 1 |
|
|
| 4 |
| e |
| 1 |
| 0 |
| 1 |
| 0 |
| 0 |
| 0 |
| 1 |
| 0 |
| 1 |
| 0 |
| 1 |
| 1 |
| 1 |
| 1 |
| 1 |
| 1 |
|
|
| 3 |
| d |
| 1 |
| 0 |
| 1 |
| 1 |
| 0 |
| 1 |
| 1 |
| 0 |
| 1 |
| 1 |
| 0 |
| 1 |
| 1 |
| 1 |
| 1 |
| 0 |
|
|
| 2 |
| c |
| 1 |
| 1 |
| 0 |
| 1 |
| 1 |
| 1 |
| 1 |
| 1 |
| 1 |
| 1 |
| 1 |
| 1 |
| 0 |
| 1 |
| 0 |
| 0 |
|
|
| 1 |
| b |
| 1 |
| 1 |
| 1 |
| 1 |
| 1 |
| 0 |
| 0 |
| 1 |
| 1 |
| 1 |
| 1 |
| 0 |
| 0 |
| 1 |
| 0 |
| 0 |
|
|
| 0 |
| a |
| 1 |
| 0 |
| 1 |
| 1 |
| 0 |
| 1 |
| 1 |
| 1 |
| 1 |
| 1 |
| 1 |
| 0 |
| 1 |
| 0 |
| 1 |
| 1 |
|
|
| Figure 11.1: Seven-Segment Display |
|
|
| f |
|
|
| e |
|
|
| a |
|
|
| g |
|
|
| d |
|
|
| b |
|
|
| c |
|
|
| Sample Problems: |
|
|
| Input: |
|
|
| A_DIGIT |
|
|
| Test A |
| 43 (βCβ) |
|
|
| Output: |
|
|
| H_DIGIT |
|
|
| 0C |
|
|
| Test B |
| 36 (β6β) |
|
|
| 06 |
|
|
| 11.2.2 Seven-Segment to Decimal |
|
|
| Convert the contents of the CODE variable from a seven-segment code to a decimal number and |
| store the result in the NUMBER variable. If CODE does not contain a valid seven-segment code, set |
| NUMBER to FF16. Use the seven-segment table given in Figure 11.1 and try to match codes. |
|
|
| Sample Problems: |
|
|
| Input: |
|
|
| CODE |
|
|
| Test A |
| 4F |
|
|
| Output: |
|
|
| NUMBER |
|
|
| 03 |
|
|
| Test B |
| 28 |
|
|
| FF |
|
|
| 11.2.3 Decimal to ASCII |
|
|
| Convert the contents of the variable DIGIT from decimal digit to an ASCII character and store |
| the result in the variable CHAR. If the number in DIGIT is not a decimal digit, set the contents of |
| CHAR to an ASCII space (2016). |
|
|
| Sample Problems: |
|
|
| Input: |
|
|
| DIGIT |
|
|
| Test A |
| 07 |
|
|
| Test B |
|
|
| 55 |
|
|
| Output: |
|
|
| CHAR |
|
|
| 37 (β7β) |
|
|
| 20 (Space) |
|
|
| 11.2.4 Binary to Binary-Coded-Decimal |
|
|
| Convert the contents of the variable NUMBER to four BCD digits in the STRING variable. The 32-bit |
| number in NUMBER is unsigned and less than 10,000. |
|
|
| Sample Problem: |
|
|
| 11.2. PROBLEMS |
|
|
| 109 |
|
|
| Input: |
|
|
| NUMBER |
|
|
| 1C52 |
|
|
| (725010) |
|
|
| Output: |
|
|
| STRING |
|
|
| 07 |
| 02 |
| 05 |
| 00 |
|
|
| (β7β) |
| (β2β) |
| (β5β) |
| (β0β) |
|
|
| 11.2.5 Packed Binary-Coded-Decimal to Binary String |
|
|
| Convert the eight digit packed binary-coded-decimal number in the BCDNUM variable into a 32-bit |
| number in a NUMBER variable. |
|
|
| Sample Problem: |
|
|
| Input: |
|
|
| BCDNUM |
|
|
| 92529679 |
|
|
| Output: |
|
|
| NUMBER |
|
|
| 0583E40916 (9252967910) |
|
|
| 11.2.6 ASCII string to Binary number |
|
|
| Convert the eight ASCII characters in the variable STRING to an 8-bit binary number in the |
| variable NUMBER. Clear the byte variable ERROR if all the ASCII characters are either ASCII β1β or |
| ASCII β0β; otherwise set ERROR to all ones (FF16). |
|
|
| Sample Problems: |
|
|
| Input: |
|
|
| STRING |
|
|
| Test A |
| (β1β) |
| (β1β) |
| (β0β) |
| (β1β) |
| (β0β) |
| (β0β) |
| (β1β) |
| (β0β) |
|
|
| 31 |
| 31 |
| 30 |
| 31 |
| 30 |
| 30 |
| 31 |
| 30 |
|
|
| Test B |
| (β1β) |
| (β1β) |
| (β0β) |
| (β1β) |
| (β0β) |
| (β7β) |
| (β1β) |
| (β0β) |
|
|
| 31 |
| 31 |
| 30 |
| 31 |
| 30 |
| 37 |
| 31 |
| 30 |
|
|
| Output: |
|
|
| NUMBER D2 |
| ERROR |
|
|
| 0 |
|
|
| (1101 0010) |
| (No Error ) |
|
|
| 00 |
| (Valid ) |
| FF (Error ) |
|
|
| 110 |
|
|
| CHAPTER 11. CODE CONVERSION |
|
|
| 12 Arithmetic |
|
|
| Much of the arithmetic in some microprocessor applications consists of multiple-word binary or |
| decimal manipulations. The processor provides for decimal addition and subtraction, but does |
| not provide for decimal multiplication or division, you must implement these operations with |
| sequences of instruction. |
|
|
| Most processors provide for both signed and unsigned binary arithmetic. Signed numbers are |
| represented in twoβs complement form. This means that the operations of addition and subtraction |
| are the same whether the numbers are signed or unsigned. |
|
|
| Multiple-precision binary arithmetic requires simple repetitions of the basic instructions. The |
| Carry ο¬ag transfers information between words. It is set when an addition results in a carry or |
| a subtraction results in a borrow. Add with Carry and Subtract with Carry use this information |
| from the previous arithmetic operation. |
|
|
| Decimal arithmetic is a common enough task for microprocessors that most have special instruc- |
| tions for this purpose. These instructions may either perform decimal operations directly or correct |
| the results of binary operations to the proper decimal form. Decimal arithmetic is essential in |
| such applications as point-of-sale terminals, check processors, order entry systems, and banking |
| terminals. |
|
|
| You can implement decimal multiplication and division as series of additions and subtractions, |
| respectively. Extra storage must be reserved for results, since a multiplication produces a result |
| twice as long as the operands. A division contracts the length of the result. Multiplications and |
| divisions are time-consuming when done in software because of the repeated operations that are |
| necessary. |
|
|
| 12.1 Program Examples |
|
|
| 12.1.2 |
|
|
| 64-Bit Addition |
|
|
| * |
|
|
| 64 bit addition |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| 64 bit addition |
| Program, CODE, READONLY |
|
|
| Program 12.2: add64.s β 64 Bit Addition |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
|
|
| R0, =Value1 |
| R1, [R0] |
| R2, [R0, #4] |
| R0, =Value2 |
| R3, [R0] |
| R4, [R0, #4] |
| R6, R2, R4 |
|
|
| LDR |
| LDR |
| LDR |
| LDR |
| LDR |
| LDR |
| ADDS |
|
|
| Main |
|
|
| ; Pointer to first value |
| ; Load first part of value1 |
| ; Load lower part of value1 |
| ; Pointer to second value |
| ; Load upper part of value2 |
| ; Load lower part of value2 |
| ; Add lower 4 bytes and set carry flag |
|
|
| 111 |
|
|
| 112 |
|
|
| CHAPTER 12. ARITHMETIC |
|
|
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
|
|
| ADC |
| LDR |
| STR |
|
|
| STR |
| SWI |
|
|
| R5, R1, R3 |
| R0, =Result |
| R5, [R0] |
|
|
| R6, [R0, #4] |
| &11 |
|
|
| ; Add upper 4 bytes including carry |
| ; Pointer to Result |
| ; Store upper part of result |
|
|
| ; Store lower part of result |
|
|
| Value1 DCD |
| Value2 DCD |
| Result DCD |
| END |
|
|
| &12A2E640, &F2100123 |
| &001019BF, &40023F51 |
| 0 |
|
|
| ; Value to be added |
| ; Value to be added |
| ; Space to store result |
|
|
| 12.1.3 Decimal Addition |
|
|
| * |
|
|
| EQU |
|
|
| Mask |
|
|
| Loop |
|
|
| Main |
|
|
| 0x0000000F |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| LDR |
| LDR |
| LDR |
| LDRB |
| ADD |
| MOV |
|
|
| Ch8Ex3 |
| Program, CODE, READONLY |
|
|
| add two packed BCD numbers to give a packed BCD result |
|
|
| R0, =Result |
| R1, BCDNum1 |
| R2, BCDNum2 |
| R8, Length |
| R0, R0, #3 |
| R5, #0 |
|
|
| ;address for storage |
| ;load the first BCD number |
| ;and the second |
| ;init counter |
| ;adjust for offset |
| ;carry |
|
|
| Program 12.3: addbcd.s β Add two packed BCD numbers to give a packed BCD result |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
| 30 |
| 31 |
| 32 |
| 33 |
| 34 |
| 35 |
| 36 |
| 37 |
| 38 |
| 39 |
| 40 |
| 41 |
| 42 |
| 43 |
| 44 |
| 45 |
| 46 |
| 47 |
| 48 |
|
|
| ;copy what is left in the data register |
| ;and the other number |
| ;mask out everything except low order nibble |
| ;mask out everything except low order nibble |
| ;shift the original number one nibble |
| ;shift the original number one nibble |
| ;add the digits |
| ;and the carry |
| ;is it over 10? |
| ;if not, reset the carry to 0 |
| ;otherwise set the carry |
| ;and subtract 10 |
|
|
| ;copy what is left in the data register |
| ;and the other number |
| ;mask out everything except low order nibble |
| ;mask out everything except low order nibble |
| ;shift the original number one nibble |
| ;shift the original number one nibble |
| ;add the digits |
| ;and the carry |
| ;is it over 10? |
| ;if not, reset the carry to 0 |
| ;otherwise set the carry |
| ;and subtract 10 |
|
|
| R3, R1 |
| R4, R2 |
| R3, R3, #Mask |
| R4, R4, #Mask |
| R1, R1, LSR #4 |
| R2, R2, LSR #4 |
| R7, R3, R4 |
| R7, R7, R5 |
| R7, #0xA |
| RCarry2 |
| R5, #1 |
| R7, R7, #0xA |
| Loopend |
|
|
| R3, R1 |
| R4, R2 |
| R3, R3, #Mask |
| R4, R4, #Mask |
| R1, R1, LSR #4 |
| R2, R2, LSR #4 |
| R6, R3, R4 |
| R6, R6, R5 |
| R6, #0xA |
| RCarry1 |
| R5, #1 |
| R6, R6, #0xA |
| Next |
|
|
| MOV |
| MOV |
| AND |
| AND |
| MOV |
| MOV |
| ADD |
| ADD |
| CMP |
| BLT |
| MOV |
| SUB |
| B |
|
|
| MOV |
| MOV |
| AND |
| AND |
| MOV |
| MOV |
| ADD |
| ADD |
| CMP |
| BLT |
| MOV |
| SUB |
| B |
|
|
| ;carry reset to 0 |
|
|
| RCarry1 |
|
|
| R5, #0 |
|
|
| Next |
|
|
| MOV |
|
|
| 12.1. PROGRAM EXAMPLES |
|
|
| 113 |
|
|
| 49 |
| 50 |
| 51 |
| 52 |
| 53 |
| 54 |
| 55 |
| 56 |
| 57 |
| 58 |
| 59 |
| 60 |
| 61 |
| 62 |
| 63 |
| 64 |
| 65 |
| 66 |
| 67 |
| 68 |
| 69 |
| 70 |
|
|
| RCarry2 |
|
|
| Loopend |
|
|
| MOV |
|
|
| R5, #0 |
|
|
| ;carry reset to 0 |
|
|
| MOV |
| ORR |
| STRB |
| SUBS |
| BNE |
| SWI |
|
|
| AREA |
|
|
| Length DCB |
|
|
| ALIGN |
|
|
| R7, R7, LSL #4 |
| R6, R6, R7 |
| R6, [R0], #-1 |
| R8, R8, #1 |
| Loop |
| &11 |
|
|
| Data1, DATA |
| &04 |
|
|
| ;shift the second digit processed to the left |
| ;and OR in the first digit to the ls nibble |
| ;store the byte, and decrement address |
| ;decrement loop counter |
| ;loop while > 0 |
|
|
| BCDNum1 DCB |
|
|
| &36, &70, &19, &85 |
|
|
| ;an 8 digit packed BCD number |
|
|
| AREA |
|
|
| BCDNum2 DCB |
|
|
| Data2, DATA |
| &12, &66, &34, &59 |
|
|
| ;another 8 digit packed BCD number |
|
|
| AREA |
|
|
| Result DCD |
|
|
| Data3, DATA |
| 0 |
|
|
| ;storage for result |
|
|
| END |
|
|
| 12.1.4 Multiplication |
|
|
| 16-Bit |
|
|
| * |
|
|
| * |
|
|
| Main |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| LDR |
| LDR |
| MUL |
| MUL |
| STR |
|
|
| 16 bit binary multiplication |
|
|
| Ch8Ex1 |
| Program, CODE, READONLY |
|
|
| R0, Number1 |
| R1, Number2 |
| R0, R1, R0 |
| R0, R0, R1 |
| R0, Result |
|
|
| Program 12.4a: mul16.s β 16 bit binary multiplication |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
|
|
| Data1, DATA |
| &706F |
| &0161 |
|
|
| Data2, DATA |
| 0 |
|
|
| Number1 DCD |
| Number2 DCD |
|
|
| Result DCD |
|
|
| ;all done |
|
|
| ALIGN |
|
|
| ALIGN |
|
|
| AREA |
|
|
| AREA |
|
|
| &11 |
|
|
| SWI |
|
|
| END |
|
|
| ;a 16 bit binary number |
| ;another |
|
|
| ;storage for result |
|
|
| ;load first number |
| ;and second |
| ;x:= y * x |
| ;wonβt work - not allowed |
|
|
| 32-Bit |
|
|
| Program 12.4b: mul32.s β Multiply two 32 bit number to give a 64 bit result (corrupts R0 and |
| R1) |
|
|
| 114 |
|
|
| CHAPTER 12. ARITHMETIC |
|
|
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
| 30 |
| 31 |
| 32 |
| 33 |
| 34 |
| 35 |
| 36 |
| 37 |
| 38 |
| 39 |
|
|
| * |
| * |
|
|
| multiply two 32 bit number to give a 64 bit result |
| (corrupts R0 and R1) |
|
|
| Ch8Ex4 |
| Program, CODE, READONLY |
|
|
| R0, Number1 |
| R1, Number2 |
| R6, =Result |
| R5, R0, LSR #16 |
| R3, R1, LSR #16 |
| R0, R0, R5, LSL #16 |
| R1, R1, R3, LSL #16 |
| R2, R0, R1 |
| R0, R3, R0 |
| R1, R5, R1 |
| R3, R5, R3 |
| R0, R1, R0 |
| R3, R3, #&10000 |
| R2, R2, R0, LSL #16 |
| R3, R3, R0, LSR #16 |
|
|
| R2, [R6] |
| R6, R6, #4 |
| R3, [R6] |
| &11 |
|
|
| Data1, DATA |
| &12345678 |
| &ABCDEF01 |
|
|
| Data2, DATA |
| 0 |
|
|
| ;load first number |
| ;and second |
| ;load the address of result |
| ;top half of R0 |
| ;top half of R1 |
| ;bottom half of R0 |
| ;bottom half of R1 |
| ;partial result |
| ;partial result |
| ;partial result |
| ;partial result |
| ;add middle parts |
| ;add in any carry from above |
| ;LSB 32 bits |
| ;MSB 32 bits |
|
|
| ;store LSB |
| ;increment pointer |
| ;store MSB |
| ;all done |
|
|
| ;a 16 bit binary number |
| ;another |
|
|
| ;storage for result |
|
|
| Main |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| LDR |
| LDR |
| LDR |
| MOV |
| MOV |
| BIC |
| BIC |
| MUL |
| MUL |
| MUL |
| MUL |
| ADDS |
| ADDCS |
| ADDS |
| ADC |
|
|
| STR |
| ADD |
| STR |
| SWI |
|
|
| AREA |
|
|
| Number1 DCD |
| Number2 DCD |
|
|
| ALIGN |
|
|
| AREA |
|
|
| Result DCD |
|
|
| ALIGN |
|
|
| END |
|
|
| 12.1.5 |
|
|
| 32-Bit Binary Divide |
|
|
| * |
| * |
| * |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| Ch8Ex2 |
| Program, CODE, READONLY |
|
|
| divide a 32 bit binary no by a 16 bit binary no |
| store the quotient and remainder |
| there is no βDIVβ instruction in ARM! |
|
|
| Program 12.5: divide.s β Divide a 32 bit binary no by a 16 bit binary no store the quotient and |
| remainder there is no βDIVβ instruction in ARM! |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
|
|
| ;is the divisor less than the dividend? |
| ;if so, finished |
| ;add one to quotient |
| ;take away the number you first thought of |
| ;and loop |
|
|
| ;load first number |
| ;and second |
| ;clear register for quotient |
|
|
| R1, #0 |
| Err |
| R0, R1 |
| Done |
| R3, R3, #1 |
| R0, R0, R1 |
| Loop |
|
|
| R0, Number1 |
| R1, Number2 |
| R3, #0 |
|
|
| CMP |
| BEQ |
| CMP |
| BLT |
| ADD |
| SUB |
| B |
|
|
| ;test for divide by 0 |
|
|
| LDR |
| LDR |
| MOV |
|
|
| Main |
|
|
| Loop |
|
|
| 12.2. PROBLEMS |
|
|
| 115 |
|
|
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
| 30 |
| 31 |
| 32 |
| 33 |
| 34 |
| 35 |
| 36 |
| 37 |
| 38 |
|
|
| Err |
|
|
| Done |
|
|
| MOV |
|
|
| STR |
| STR |
| SWI |
|
|
| AREA |
|
|
| Number1 DCD |
| Number2 DCD |
|
|
| ALIGN |
|
|
| R3, #0xFFFFFFFF |
|
|
| ;error flag (-1) |
|
|
| R0, Remain |
| R3, Quotient |
| &11 |
|
|
| Data1, DATA |
| &0075CBB1 |
| &0141 |
|
|
| ;store the remainder |
| ;and the quotient |
| ;all done |
|
|
| ;a 16 bit binary number |
| ;another |
|
|
| AREA |
| Quotient DCD |
| Remain DCD |
|
|
| Data2, DATA |
| 0 |
| 0 |
|
|
| ;storage for result |
| ;storage for remainder |
|
|
| ALIGN |
|
|
| END |
|
|
| 12.2 Problems |
|
|
| 12.2.1 Multiple precision Binary subtraction |
|
|
| Subtract one multiple-word number from another. The length in words of both numbers is in the |
| LENGTH variable. The numbers themselves are stored (most signiο¬cant bits First) in the variables |
| NUM1 and NUM2 respectively. Subtract the number in NUM2 from the one in NUM1. Store the |
| diο¬erence in NUM1. |
|
|
| Sample Problem: |
|
|
| Input: |
|
|
| LENGTH |
|
|
| 3 |
|
|
| (Number of words in each number ) |
|
|
| NUM1 |
|
|
| NUM2 |
|
|
| 2F5B8568 |
| 84C32546 |
| 706C9567 |
|
|
| 14DF4098 |
| 85B81095 |
| A3BC1284 |
|
|
| (First number is 2F5B856884C32546706C956716) |
|
|
| (The second number is 14DF409885B81095A3BC128416) |
|
|
| Output: |
|
|
| NUM1 |
|
|
| 1A7C44CF (Diο¬erence is 1A7C44CFFF0B14B0CCB082E316) |
| FF0B14B0 |
| CCB082E3 |
|
|
| That is, |
|
|
| β |
|
|
| 2F5B856884C32546706C9567 |
| 14DF409885B81095A3BC1284 |
| 1A7C44CFFF0B14B0CCB082E3 |
|
|
| 12.2.2 Decimal Subtraction |
|
|
| Subtract one packed decimal (BCD) number from another. The length in bytes of both numbers |
| is in the byte variable LENGTH. The numbers themselves are in the variables NUM1 and NUM2 re- |
| spectively. Subtract the number contained in NUM2 from the one contained in NUM1. Store the |
| diο¬erence in NUM1. |
|
|
| Sample Problem: |
|
|
| CHAPTER 12. ARITHMETIC |
|
|
| (Number of bytes in each number ) |
|
|
| (The ο¬rst number is 36701985783410) |
|
|
| (The second number is 12663459326910) |
|
|
| (Diο¬erence is 24038526456510) |
|
|
| 116 |
|
|
| Input: |
|
|
| LENGTH |
|
|
| NUM1 |
|
|
| NUM2 |
|
|
| Output: |
|
|
| NUM1 |
|
|
| 4 |
|
|
| 36 |
| 70 |
| 19 |
| 85 |
| 78 |
| 34 |
|
|
| 12 |
| 66 |
| 34 |
| 59 |
| 32 |
| 69 |
|
|
| 24 |
| 03 |
| 85 |
| 26 |
| 45 |
| 65 |
|
|
| That is, |
|
|
| 367019857834 |
| β 126634593269 |
| 240385264565 |
|
|
| 12.2.3 |
|
|
| 32-Bit by 32-Bit Multiply |
|
|
| Multiply the 32-bit value in the NUM1 variable by the value in the NUM2 variable. Use the MULU |
| instruction and place the result in the 64-bit variable PROD1. |
|
|
| Sample Problem: |
|
|
| Input: |
|
|
| NUM1 |
|
|
| NUM2 |
|
|
| Output: |
|
|
| PROD1 |
|
|
| PROD2 |
|
|
| 0024 |
| 68AC |
|
|
| 0328 |
| 1088 |
|
|
| (The ο¬rst number is 2468AC16) |
|
|
| (The second number is 328108810) |
|
|
| 0000 |
| 72EC (MULU product is 72ECB8C25B6016) |
| B8C2 |
| 5B60 |
|
|
| 0000 |
| 72EC (Shift product is 72ECB8C25B6016) |
| B8C2 |
| 5B60 |
|
|
| 13 Tables and Lists |
|
|
| Tables and lists are two of the basic data structures used with all computers. We have already seen |
| tables used to perform code conversions and arithmetic. Tables may also be used to identify or |
| respond to commands and instructions, provide access to ο¬les or records, deο¬ne the meaning of keys |
| or switches, and choose among alternate programs. Lists are usually less structured than tables. |
| Lists may record tasks that the processor must perform, messages or data that the processor must |
| record, or conditions that have changed or should be monitored. |
|
|
| 13.1 Program Examples |
|
|
| 13.1.1 Add Entry to List |
|
|
| * |
| * |
|
|
| Main |
|
|
| Loop |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| LDR |
| LDR |
| LDR |
| LDR |
| LDR |
|
|
| Ch9Ex1 |
| Program, CODE, READONLY |
|
|
| R0, List |
| R1, NewItem |
| R3, [R0] |
| R2, [R0], #4 |
| R4, [R0], #4 |
|
|
| examine a table for a match - store a new entry at |
| the end if no match found |
|
|
| ;load the start address of the list |
| ;load the new item |
| ;copy the list counter |
| ;init counter and increment pointer |
|
|
| Program 13.1a: insert.s β Examine a table for a match - store a new entry at the end if no |
| match found |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
| 30 |
| 31 |
| 32 |
| 33 |
| 34 |
|
|
| ;adjust the pointer |
| ;increment the number of items |
| ;and store it back |
| ;store the new item at the end of the list |
|
|
| ;does the item match the list? |
| ;found it - finished |
| ;no - get the next item |
| ;get the next item |
| ;and loop |
|
|
| Data1, DATA |
| &4 |
| &5376 |
| &7615 |
| &138A |
| &21DC |
| &20 |
|
|
| R1, R4 |
| Done |
| R2, R2, #1 |
| R4, [R0], #4 |
| Loop |
|
|
| R0, R0, #4 |
| R3, R3, #1 |
| R3, Start |
| R1, [R0] |
|
|
| ;length of list |
| ;items |
|
|
| AREA |
| DCD |
| DCD |
| DCD |
| DCD |
| DCD |
| % |
|
|
| ;reserve 20 bytes of storage |
|
|
| CMP |
| BEQ |
| SUBS |
| LDR |
| BNE |
|
|
| SUB |
| ADD |
| STR |
| STR |
|
|
| Start |
|
|
| Store |
|
|
| Done |
|
|
| SWI |
|
|
| &11 |
|
|
| 117 |
|
|
| 118 |
|
|
| CHAPTER 13. TABLES AND LISTS |
|
|
| 35 |
| 36 |
| 37 |
| 38 |
| 39 |
| 40 |
|
|
| AREA |
|
|
| NewItem DCD |
| DCD |
| List |
|
|
| Data2, DATA |
| &16FA |
| Start |
|
|
| END |
|
|
| * |
| * |
|
|
| Main |
|
|
| Loop |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| CMP |
| BEQ |
| SUBS |
| LDR |
| BNE |
|
|
| LDR |
| LDR |
| LDR |
| LDR |
| CMP |
| BEQ |
| LDR |
|
|
| Ch9Ex2 |
| Program, CODE, READONLY |
|
|
| R0, List |
| R1, NewItem |
| R3, [R0] |
| R2, [R0], #4 |
| R3, #0 |
| Insert |
| R4, [R0], #4 |
|
|
| examine a table for a match - store a new entry if no match found |
| extends Ch9Ex1 |
|
|
| ;load the start address of the list |
| ;load the new item |
| ;copy the list counter |
| ;init counter and increment pointer |
| ;itβs an empty list |
| ;so store it |
| ;not empty - move to 1st item |
|
|
| Program 13.1b: insert2.s β Examine a table for a match - store a new entry if no match found |
| extends insert.s |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
| 30 |
| 31 |
| 32 |
| 33 |
| 34 |
| 35 |
| 36 |
| 37 |
| 38 |
| 39 |
| 40 |
| 41 |
| 42 |
|
|
| ;does the item match the list? |
| ;found it - finished |
| ;no - get the next item |
| ;get the next item |
| ;and loop |
|
|
| ;adjust the pointer |
| ;incr list count |
| ;and store it |
| ;store new item at the end |
|
|
| Data1, DATA |
| &4 |
| &5376 |
| &7615 |
| &138A |
| &21DC |
| &20 |
|
|
| R1, R4 |
| Done |
| R2, R2, #1 |
| R4, [R0], #4 |
| Loop |
|
|
| SUB |
| Insert ADD |
| STR |
| STR |
|
|
| R0, R0, #4 |
| R3, R3, #1 |
| R3, Start |
| R1, [R0] |
|
|
| Data2, DATA |
| &16FA |
| Start |
|
|
| ;length of list |
| ;items |
|
|
| AREA |
| DCD |
| DCD |
| DCD |
| DCD |
| DCD |
| % |
|
|
| ;reserve 20 bytes of storage |
|
|
| NewItem DCD |
| DCD |
| List |
|
|
| ;all done |
|
|
| Start |
|
|
| Store |
|
|
| AREA |
|
|
| Done |
|
|
| SWI |
|
|
| &11 |
|
|
| END |
|
|
| 13.1.2 Check an Ordered List |
|
|
| * |
|
|
| examine an ordered table for a match |
|
|
| Program 13.2: search.s β Examine an ordered table for a match |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
|
|
| Ch9Ex3 |
| Program, CODE, READONLY |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| Main |
|
|
| 13.1. PROGRAM EXAMPLES |
|
|
| 119 |
|
|
| ;load the address past the list |
| ;adjust pointer to point at last element of list |
| ;load the item to test |
| ;init counter by reading index from list |
| ;are there zero items |
| ;zero items in list - error condition |
|
|
| ;does the item match the list? |
| ;found it - finished |
| ;if the one to test is higher, itβs not in the list |
| ;no - decr counter |
| ;get the next item |
| ;and loop |
| ;if we get to here, itβs not there either |
| ;flag it as missing |
|
|
| ;store the index (either index or -1) |
| ;all done |
|
|
| ;length of list |
| ;items |
|
|
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
| 30 |
| 31 |
| 32 |
| 33 |
| 34 |
| 35 |
| 36 |
| 37 |
| 38 |
| 39 |
| 40 |
|
|
| Loop |
|
|
| LDR |
| SUB |
| LDR |
| LDR |
| CMP |
| BEQ |
| LDR |
|
|
| CMP |
| BEQ |
| BHI |
| SUBS |
| LDR |
| BNE |
|
|
| R0, =NewItem |
| R0, R0, #4 |
| R1, NewItem |
| R3, Start |
| R3, #0 |
| Missing |
| R4, [R0], #-4 |
|
|
| R1, R4 |
| Done |
| Missing |
| R3, R3, #1 |
| R4, [R0], #-4 |
| Loop |
|
|
| Missing MOV |
|
|
| R3, #0xFFFFFFFF |
|
|
| Done |
|
|
| Start |
|
|
| STR |
| SWI |
|
|
| AREA |
| DCD |
| DCD |
| DCD |
| DCD |
| DCD |
|
|
| AREA |
|
|
| NewItem DCD |
| DCW |
| Index |
| DCD |
| List |
|
|
| END |
|
|
| R3, Index |
| &11 |
|
|
| Data1, DATA |
| &4 |
| &0000138A |
| &000A21DC |
| &001F5376 |
| &09018613 |
|
|
| Data2, DATA |
| &001F5376 |
| 0 |
| Start |
|
|
| 13.1.3 Remove an Element from a Queue |
|
|
| * |
|
|
| Main |
|
|
| LDR |
| STR |
| CMP |
| BEQ |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| remove the first element of a queue |
|
|
| R0, Queue |
| R1, Pointer |
| R0, #0 |
| Done |
|
|
| Ch9Ex4 |
| Program, CODE, READONLY |
|
|
| Program 13.3: head.s β Remove the ο¬rst element of a queue |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
|
|
| AREA |
| Queue |
| DCD |
| Pointer DCD |
|
|
| Data1, DATA |
| Item1 |
| 0 |
|
|
| R1, [R0] |
| R1, Queue |
|
|
| ;pointer |
| ;data |
|
|
| Item2 |
| 30, 20 |
|
|
| * each item consists of a pointer to the next item, and some data |
| Item1 |
|
|
| ;load the head of the queue |
| ;and save it in βPointerβ |
| ;is it NULL? |
| ;if so, nothing to do |
|
|
| ;space for new entries |
|
|
| DCD |
| DCB |
|
|
| LDR |
| STR |
|
|
| DArea |
|
|
| Done |
|
|
| SWI |
|
|
| &11 |
|
|
| 20 |
|
|
| % |
|
|
| ;pointer to the start of the queue |
| ;space to save the pointer |
|
|
| ;otherwise get the ptr to next |
| ;and make it the start of the queue |
|
|
| CHAPTER 13. TABLES AND LISTS |
|
|
| 120 |
|
|
| 27 |
| 28 |
| 29 |
| 30 |
| 31 |
| 32 |
| 33 |
| 34 |
|
|
| Item2 |
|
|
| Item3 |
|
|
| DCD |
| DCB |
|
|
| DCD |
| DCB |
|
|
| END |
|
|
| Item3 |
| 30, 0xFF |
|
|
| 0 |
| 30,&87,&65 |
|
|
| ;pointer |
| ;data |
|
|
| ;pointer (NULL) |
| ;data |
|
|
| 13.1.4 Sort a List |
|
|
| Program 13.4: sort.s β Sort a list of values β simple bubble sort |
|
|
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
| 30 |
| 31 |
| 32 |
| 33 |
| 34 |
| 35 |
| 36 |
| 37 |
| 38 |
| 39 |
| 40 |
| 41 |
|
|
| * |
|
|
| sort a list of values - simple bubble sort |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| Ch9Ex5 |
| Program, CODE, READONLY |
|
|
| Main |
|
|
| Sort |
|
|
| Next |
|
|
| NoSwitch |
|
|
| LDR |
| MOV |
| LDRB |
| MOV |
|
|
| ADD |
| MOV |
| ADD |
|
|
| LDRB |
| LDRB |
| CMP |
| BCC |
|
|
| STRB |
| STRB |
| ADD |
| SUB |
|
|
| CMP |
| BHI |
| CMP |
| BNE |
|
|
| R6, List |
| R0, #0 |
| R0, [R6] |
| R8, R6 |
|
|
| R7, R6, R0 |
| R1, #0 |
| R8, R8, #1 |
|
|
| R2, [R7], #-1 |
| R3, [R7] |
| R2, R3 |
| NoSwitch |
|
|
| R2, [R7], #1 |
| R3, [R7] |
| R1, R1, #1 |
| R7, R7, #1 |
|
|
| R7, R8 |
| Next |
| R1, #0 |
| Sort |
|
|
| ;pointer to start of list |
| ;clear register |
| ;get the length of list |
| ;make a copy of start of list |
|
|
| ;get address of last element |
| ;zero flag for changes |
| ;move 1 byte up the list each |
| ;iteration |
| ;load the first byte |
| ;and the second |
| ;compare them |
| ;branch if r2 less than r3 |
|
|
| ;otherwise swap the bytes |
| ;like this |
| ;flag that changes made |
| ;decrement address to check |
|
|
| ;have we checked enough bytes? |
| ;if not, do inner loop |
| ;did we mke changes |
| ;if so check again - outer loop |
|
|
| Done |
|
|
| SWI |
|
|
| &11 |
|
|
| ;all done |
|
|
| Start |
|
|
| List |
|
|
| AREA |
| DCB |
| DCB |
|
|
| AREA |
| DCD |
|
|
| END |
|
|
| Data1, DATA |
| 6 |
| &2A, &5B, &60, &3F, &D1, &19 |
|
|
| Data2, DATA |
| Start |
|
|
| 13.2. PROBLEMS |
|
|
| 121 |
|
|
| 13.1.5 Using an Ordered Jump Table |
|
|
| 13.2 Problems |
|
|
| 13.2.1 Remove Entry from List |
|
|
| Remove the value in the variable ITEM at a list if the value is present. The address of the list is |
| in the LIST variable. The ο¬rst entry in the list is the number (in words) of elements remaining in |
| the list. Move entries below the one removed up one position and reduce the length of the list by |
| one. |
|
|
| Sample Problems: |
|
|
| Test A |
|
|
| Test B |
|
|
| Input |
|
|
| Output |
|
|
| Input |
|
|
| Output |
|
|
| ITEM |
| LIST |
|
|
| Table |
|
|
| D010257 |
| Table |
|
|
| 00000004 |
| 2946C121 |
| 2054A346 |
| 05723A64 |
| 12576C20 |
|
|
| No change |
| since item |
| not in list |
|
|
| D0102596 |
| Table |
|
|
| 0003 |
| 00000004 |
| C1212546 |
| C1212546 |
| D0102596 |
| 3A64422B |
| 3A64422B 6C20432E |
| 6C20432E |
|
|
| β |
|
|
| 13.2.2 Add Entry to Ordered List |
|
|
| Insert the value in the variable ITEM into an ordered list if it is not already there. The address |
| of the list is in the LIST variable. The ο¬rst entry in the list is the listβs length in words. The list |
| itself consists of unsigned binary numbers in increasing order. Place the new entry in the correct |
| position in the list, adjust the element below it down, and increase the length of the list by one. |
|
|
| Sample Problems |
|
|
| Test A |
|
|
| Test B |
|
|
| Input |
|
|
| Output |
|
|
| Input |
|
|
| Output |
|
|
| ITEM |
| LIST |
|
|
| Table |
|
|
| 7A35B310 |
| Table |
|
|
| 0005 |
| 00000004 |
| 09250037 |
| 09250037 |
| 29567322 |
| 29567322 |
| 7A35B310 |
| A356A101 |
| E235C203 A356A101 |
| E235C203 |
|
|
| β |
|
|
| 7A35B310 |
| Table |
|
|
| 00000005 |
| 09250037 |
| 29567322 |
| 7A35B310 |
| A356A101 |
| E235C203 |
|
|
| No change |
| since ITEM |
| already in |
| list. |
|
|
| 13.2.3 Add Element to Queue |
|
|
| Add the value in the variable ITEM to a queue. The address of the ο¬rst element in the queue is |
| in the variable QUEUE. Each element in the queue contains a structure of two items (value and |
| next) where next is either the address of the next element in the queue or zero if there is no next |
| element. The new element is placed at the end (tail) of the queue; the new elementβs address will |
| be in the element that was at the end of the queue. The next entry of the new element will contain |
| zero to indicate that it is now the end of the queue. |
|
|
| Sample Problem: |
|
|
| 122 |
|
|
| CHAPTER 13. TABLES AND LISTS |
|
|
| Input |
|
|
| Output |
|
|
| Value |
|
|
| Next |
|
|
| Value |
|
|
| Next |
|
|
| ITEM |
| QUEUE |
| item1 |
| item2 |
| item3 |
|
|
| 23854760 |
| 00000001 |
| 00000123 |
| 00123456 |
| β |
|
|
| item1 |
| item2 |
| 00000000 |
| β |
|
|
| 23854760 |
| 00000001 |
| 00000123 |
| 00123456 |
| 23854760 |
|
|
| item1 |
| item2 |
| item3 |
| 00000000 |
|
|
| 13.2.4 |
|
|
| 4-Byte Sort |
|
|
| Sort a list of 4-byte entries into descending order. The ο¬rst three bytes in each entry are an unsigned |
| key with the ο¬rst byte being the most signiο¬cant. The fourth byte is additional information and |
| should not be used to determine the sort order, but should be moved along with its key. The |
| number of entries in the list is deο¬ned by the word variable LENGTH. The list itself begins at |
| location LIST. |
|
|
| Sample Problem: |
|
|
| Input |
|
|
| Output |
|
|
| LENGTH |
| LIST |
|
|
| 00000004 |
| 414243 07 |
| 4A4B4C 13 |
| 4A4B41 37 |
| 444B41 3F |
|
|
| (βABCβ) |
| (βJKLβ) |
| (βJKAβ) |
| (βDKAβ) |
|
|
| 4A4B4C 13 |
| 4A4B41 37 |
| 444B41 3F |
| 414243 07 |
|
|
| (βJKLβ) |
| (βJKAβ) |
| (βDKAβ) |
| (βABCβ) |
|
|
| 13.2.5 Using a Jump Table with a Key |
|
|
| Using the value in the variable INDEX as a key to a jump table (TABLE). Each entry in the jump |
| table contains a 32-bit identiο¬er followed by a 32-bit address to which the program should transfer |
| control if the key is equal to that identiο¬er. |
|
|
| Sample Problem: |
|
|
| INDEX |
|
|
| 00000010 |
|
|
| TABLE |
|
|
| 00000001 |
| Proc1 |
| 00000010 |
| Proc2 |
| 0000001E Proc3 |
|
|
| Proc1 NOP |
| Proc2 NOP |
| Proc3 NOP |
|
|
| Control should be transferred to Proc2, the second entry in the table. |
|
|
| 14 Subroutines |
|
|
| None of the examples that we have shown thus far is a typical program that would stand by itself. |
| Most real programs perform a series of tasks, many of which may be used a number of times or |
| be common to other programs. |
|
|
| The standard method of producing programs which can be used in this manner is to write subrou- |
| tines that perform particular tasks. The resulting sequences of instructions can be written once, |
| tested once, and then used repeatedly. |
|
|
| There are special instructions for transferring control to subroutines and restoring control to the |
| main program. We often refer to the special instruction that transfers control to a subroutine as |
| Call, Jump, or Brach to a Subroutine. The special instruction that restores control to the main |
| program is usually called Return. |
|
|
| In the ARM the Branch-and-Link instruction (BL) is used to Branch to a Subroutine. This saves the |
| current value of the program counter (PC or R15 ) in the Link Register (LR or R14 ) before placing |
| the starting address of the subroutine in the program counter. The ARM does not have a standard |
| Return from Subroutine instruction like other processors, rather the programmer should copy the |
| value in the Link Register into the Program Counter in order to return to the instruction after |
| the Branch-and-Link instruction. Thus, to return from a subroutine you should the instruction: |
|
|
| Should the subroutine wish to call another subroutine it will have to save the value of the Link |
| Register before calling the nested subroutine. |
|
|
| MOV |
|
|
| PC, LR |
|
|
| 14.1 Types of Subroutines |
|
|
| Sometimes a subroutine must have special characteristics. |
|
|
| Relocatable |
|
|
| The code can be placed anywhere in memory. You can use such a subroutine easily, regardless |
| of other programs or the arrangement of the memory. A relocating loader is necessary to |
| place the program in memory properly; the loader will start the program after other programs |
| and will add the starting address or relocation constant to all addresses in the program. |
|
|
| Position Independent |
|
|
| The code does not require a relocating loader β all program addresses are expressed relative |
| to the program counterβs current value. Data addresses are held in-registers at all times. We |
| will discuss the writing of position independent code later in this chapter. |
|
|
| Reentrant |
|
|
| The subroutine can be interrupted and called by the interrupting program, giving the correct |
| results for both the interrupting and interrupted programs. Reentrant subroutines are re- |
| quired for good for event based systems such as a multitasking operating system (Windows |
| It is not diο¬cult to make a subroutine |
| or Unix) and embedded real time environments. |
|
|
| 123 |
|
|
| 124 |
|
|
| CHAPTER 14. SUBROUTINES |
|
|
| reentrant. The only requirement is that the subroutine uses just registers and the stack for |
| its data storage, and the subroutine is self contained in that it does not use any value deο¬ned |
| outside of the routine (global values). |
|
|
| Recursive |
|
|
| The subroutine can call itself. Such a subroutine clearly must also be reentrant. |
|
|
| 14.2 Subroutine Documentation |
|
|
| Most programs consist of a main program and several subroutines. This is useful as you can |
| use known pre-written routines when available and you can debug and test the other subroutines |
| properly and remember their exact eο¬ects on registers and memory locations. |
|
|
| You should provide suο¬cient documentation such that users need not examine the subroutineβs |
| internal structure. Among necessary speciο¬cations are: |
|
|
| β’ A description of the purpose of the subroutine |
|
|
| β’ A list of input and output parameters |
|
|
| β’ Registers and memory locations used |
|
|
| β’ A sample case, perhaps including a sample calling sequence |
|
|
| The subroutine will be easy to use if you follow these guidelines. |
|
|
| 14.3 Parameter Passing Techniques |
|
|
| In order to be really useful, a subroutine must be general. For example, a subroutine that can |
| perform only a specialized task, such as looking for a particular letter in an input string of ο¬xed |
| length, will not be very useful. If, on the other hand, the subroutine can look for any letter, in |
| strings of any length, it will be far more helpful. |
|
|
| In order to provide subroutines with this ο¬exibility, it is necessary to provide them with the ability |
| to receive various kinds of information. We call data or addresses that we provide the subroutine |
| parameters. An important part of writing subroutines is providing for transferring the parameters |
| to the subroutine. This process is called Parameter Passing. |
|
|
| There are three general approaches to passing parameters: |
|
|
| 1. Place the parameters in registers. |
|
|
| 2. Place the parameters in a block of memory. |
|
|
| 3. Transfer the parameters and results on the hardware stack. |
|
|
| The registers often provide a fast, convenient way of passing parameters and returning results. |
| The limitations of this method are that it cannot be expanded beyond the number of available |
| registers; it often results in unforeseen side eο¬ects; and it lacks generality. |
|
|
| The trade-oο¬ here is between fast execution time and a more general approach. Such a trade- |
| oο¬ is common in computer applications at all levels. General approaches are easy to learn and |
| consistent; they can be automated through the use of macros. On the other hand, approaches |
| that take advantage of the speciο¬c features of a particular task require less time and memory. The |
| choice of one approach over the other depends on your application, but you should take the general |
| approach (saving programming time and simplifying documentation and maintenance) unless time |
| or memory constraints force you to do otherwise. |
|
|
| 14.3. PARAMETER PASSING TECHNIQUES |
|
|
| 125 |
|
|
| 14.3.1 Passing Parameters In Registers |
|
|
| The ο¬rst and simplest method of passing parameters to a subroutine is via the registers. After |
| calling a subroutine, the calling program can load memory addresses, counters, and other data |
| into registers. For example, suppose a subroutine operates on two data buο¬ers of equal length. |
| The subroutine might specify that the length of the two data buο¬ers be in the register R0 while |
| the staring address of the two data buο¬er are in the registers R1 and R2 . The calling program |
| would then call the subroutine as follows: |
|
|
| MOV |
| LDR |
| LDR |
| BL |
|
|
| R0, #BufferLen |
| R1, =BufferA |
| R2, =BufferB |
| Subr |
|
|
| ; Length of Buffer in R0 |
| ; Buffer A beginning address in R1 |
| ; Buffer B beginning address in R2 |
| ; Call subroutine |
|
|
| Using this method of parameter passing, the subroutine can simply assume that the parameters |
| are there. Results can also be returned in registers, or the addresses of locations for results can |
| be passed as parameters via the registers. Of course, this technique is limited by the number of |
| registers available. |
|
|
| Processor features such as register indirect addressing, indexed addressing, and the ability to use |
| any register as a stack pointer allow far more powerful and general ways of passing parameters. |
|
|
| 14.3.2 Passing Parameters In A Parameter Block |
|
|
| Parameters that are to be passed to a subroutine can also be placed into memory in a parameter |
| block. The location of this parameter block can be passed to the subroutine via a register. |
|
|
| LDR |
| BL |
|
|
| R0, =Params |
| Subr |
|
|
| ; R0 Points to Parameter Block |
| ; Call the subroutine |
|
|
| If you place the parameter block immediately after the subroutine call the address of the pa- |
| rameter block is automatically place into the Link Register by the Branch and Link instruction. |
| The subroutine must modify the return address in the Link Register in addition to fetching the |
| parameters. Using this technique, our example would be modiο¬ed as follows: |
|
|
| BL |
| DCD |
| DCD |
| DCD |
|
|
| Subr |
| BufferLen |
| BufferA |
| BufferB |
|
|
| ;Buffer Length |
| ;Buffer A starting address |
| ;Buffer B starting address |
|
|
| The subroutine savesβ prior contents of CPU registers, then loads parameters and adjusts the |
| return address as follows: |
|
|
| Subr |
|
|
| LDR |
| LDR |
| LDR |
|
|
| R0, [LR], #4 |
| R1, [LR], #4 |
| R2, [LR], #4 |
|
|
| ; Read BuufferLen |
| ; Read address of Buffer A |
| ; Read address of Buffer B |
| ; LR points to next instruction |
|
|
| The addressing mode [LR], #4 will read the value at the address pointed to by the Link Register |
| and then move the register on by four bytes. Thus at the end of this sequence the value of LR has |
| been updated to point to the next instruction after the parameter block. |
|
|
| This parameter passing technique has the advantage of being easy to read. It has, however, the |
| disadvantage of requiring parameters to be ο¬xed when the program is written. Passing the address |
| of the parameter block in via a register allows the papa meters to be changed as the program is |
| running. |
|
|
| 126 |
|
|
| CHAPTER 14. SUBROUTINES |
|
|
| 14.3.3 Passing Parameters On The Stack |
|
|
| Another common method of passing parameters to a subroutine is to push the parameters onto |
| the stack. Using this parameter passing technique, the subroutine call illustrated above would |
| occur as follows: |
|
|
| MOV |
| STR |
| LDR |
| STR |
| LDR |
| STR |
| BL |
|
|
| R0, #BufferLen |
| R0, [SP, #-4]! |
| R0, =BufferA |
| R0, [SP, #-4]! |
| R0, =BufferA |
| R0, [SP, #-4]! |
| Subr |
|
|
| ; Read Buffer Length |
| ; Save on the stack |
| ; Read Address of Buffer A |
| ; Save on the stack |
| ; Read Address of Buffer B |
| ; Save on the stack |
|
|
| The subroutine must begin by loading parameters into CPU registers as follows: |
|
|
| Subr |
|
|
| STMIA |
| LDR |
| LDR |
| LDR |
|
|
| ... |
|
|
| LDMIA |
| MOV |
|
|
| R12, {R0, R1, R2, R12, R14} |
| R0, [R12, #0] |
| R1, [R12, #4] |
| R2, [R12, #8] |
|
|
| ; save working registers to stack |
| ; Buffer Length in D0 |
| ; Buffer A starting address |
| ; Buffer B starting address |
|
|
| R12, {R0, R1, R2, R12, R14} |
| PC, LR |
|
|
| ; Recover working registers |
| ; Return to caller |
|
|
| ; Main function of subroutine |
|
|
| In this approach, all parameters are passed and results are returned on the stack. |
|
|
| The stack grows downward (toward lower addresses). This occurs because elements are pushed |
| onto the stack using the pre-decrement address mode. The use of the pre-decrement mode causes |
| the stack pointer to always contain the address of the last occupied location, rather than the |
| next empty one as on some other microprocessors. This implies that you must initialise the stack |
| pointer to a value higher than the largest address in the stack area. |
|
|
| When passing parameters on the stack, the programmer must implement this approach as follows: |
|
|
| 1. Decrement the system stack pointer to make room for parameters on the system stack, and |
| store them using oο¬sets from the stack pointer, or simply push the parameters on the stack. |
|
|
| 2. Access the parameters by means of oο¬sets from the system stack pointer. |
|
|
| 3. Store the results on the stack by means of oο¬sets from the systems stack pointer. |
|
|
| 4. Clean up the stack before or after returning from the subroutine, so that the parameters are |
|
|
| removed and the results are handled appropriately. |
|
|
| 14.4 Types Of Parameters |
|
|
| Regardless of our approach to passing parameters, we can specify the parameters in a variety of |
| ways. For example, we can: |
|
|
| pass-by-value |
|
|
| Where the actual values are placed in the parameter list. The name comes from the fact |
| that it is only the value of the parameter that is passed into the subroutine rather than the |
| parameter itself. This is the method used by most high level programming languages. |
|
|
| pass-by-reference |
|
|
| The address of the parameters are placed in the parameter list. The subroutine can access |
| the value directly rather than a copy of the parameter. This is much more dangerous as the |
| subroutine can change a value you donβt want it to. |
|
|
| pass-by-name |
|
|
| Rather than passing either the value or a reference to the value a string containing the name |
|
|
| 14.5. PROGRAM EXAMPLES |
|
|
| 127 |
|
|
| of the parameter is passed. This is used by very high level languages or scripting languages. |
| This is very ο¬exible but rather time consuming as we need to look up the value associated |
| with the variable name every time we wish to access the variable. |
|
|
| 14.5 Program Examples |
|
|
| * |
|
|
| Main |
|
|
| LDR |
| LDR |
| LDR |
| LDR |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| initiate a simple stack |
|
|
| R1, Value1 |
| R2, Value2 |
| R3, Value3 |
| R4, Value4 |
|
|
| Ch10Ex1 |
| Program, CODE, READONLY |
|
|
| Program 14.1a: init1.s β Initiate a simple stack |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
|
|
| Stack1, DATA |
| 0xFFFF |
| 0xDDDD |
| 0xAAAA |
| 0x3333 |
|
|
| Value1 DCD |
| Value2 DCD |
| Value3 DCD |
| Value4 DCD |
|
|
| R7, =Data2 |
| R7, {R1 - R4} |
|
|
| Data2, DATA |
| 40 |
|
|
| Stack |
| StackEnd |
|
|
| LDR |
| STMFD |
|
|
| ;all done |
|
|
| AREA |
| % |
|
|
| AREA |
|
|
| &11 |
|
|
| SWI |
|
|
| DCD |
|
|
| 0 |
|
|
| END |
|
|
| ;put some data into registers |
|
|
| ;load the top of stack |
| ;push the data onto the stack |
|
|
| ;reserve 40 bytes of memory for the stack |
|
|
| * |
|
|
| Main |
|
|
| LDR |
| LDR |
| LDR |
| LDR |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| initiate a simple stack |
|
|
| R1, Value1 |
| R2, Value2 |
| R3, Value3 |
| R4, Value4 |
|
|
| Ch10Ex2 |
| Program, CODE, READONLY |
|
|
| Program 14.1b: init2.s β Initiate a simple stack |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
|
|
| Stack1, DATA |
| 0xFFFF |
| 0xDDDD |
| 0xAAAA |
| 0x3333 |
|
|
| Value1 DCD |
| Value2 DCD |
| Value3 DCD |
| Value4 DCD |
|
|
| R7, =Data2 |
| R7, {R1 - R4} |
|
|
| LDR |
| STMDB |
|
|
| ;all done |
|
|
| AREA |
|
|
| &11 |
|
|
| SWI |
|
|
| ;put some data into registers |
|
|
| 128 |
|
|
| CHAPTER 14. SUBROUTINES |
|
|
| 24 |
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
|
|
| AREA |
| % |
|
|
| Stack |
| StackEnd |
|
|
| Data2, DATA |
| 40 |
|
|
| 0 |
|
|
| DCD |
|
|
| END |
|
|
| ;reserve 40 bytes of memory for the stack |
|
|
| * |
|
|
| EQU |
|
|
| 0x9000 |
|
|
| LDR |
| LDR |
| LDR |
| LDR |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| StackStart |
| Main |
|
|
| initiate a simple stack |
|
|
| R1, Value1 |
| R2, Value2 |
| R3, Value3 |
| R4, Value4 |
|
|
| Ch10Ex3 |
| Program, CODE, READONLY |
|
|
| Program 14.1c: init3.s β Initiate a simple stack |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
|
|
| Data1, DATA |
| 0xFFFF |
| 0xDDDD |
| 0xAAAA |
| 0x3333 |
|
|
| Value1 DCD |
| Value2 DCD |
| Value3 DCD |
| Value4 DCD |
|
|
| Data2, DATA |
| StackStart |
| 0 |
|
|
| R7, =StackStart |
| R7, {R1 - R4} |
|
|
| Stack1 DCD |
|
|
| LDR |
| STMDB |
|
|
| ;all done |
|
|
| AREA |
| ^ |
|
|
| AREA |
|
|
| &11 |
|
|
| SWI |
|
|
| END |
|
|
| ;put some data into registers |
|
|
| ;Top of stack = 9000 |
| ;push R1-R4 onto stack |
|
|
| ;some data to put on stack |
|
|
| ;reserve 40 bytes of memory for the stack |
|
|
| * |
|
|
| EQU |
|
|
| 0x9000 |
|
|
| LDR |
| LDR |
| LDR |
| LDR |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| StackStart |
| start |
|
|
| initiate a simple stack |
|
|
| R1, Value1 |
| R2, Value2 |
| R3, Value3 |
| R4, Value4 |
|
|
| Ch10Ex4 |
| Program, CODE, READONLY |
|
|
| Program 14.1d: init3a.s β Initiate a simple stack |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
|
|
| Data1, DATA |
| 0xFFFF |
| 0xDDDD |
| 0xAAAA |
| 0x3333 |
|
|
| Value1 DCD |
| Value2 DCD |
| Value3 DCD |
| Value4 DCD |
|
|
| R7, =StackStart |
| R7, {R1 - R4} |
|
|
| LDR |
| STMDB |
|
|
| ;all done |
|
|
| Data2, DATA |
|
|
| AREA |
|
|
| AREA |
|
|
| &11 |
|
|
| SWI |
|
|
| ;put some data into registers |
|
|
| ;Top of stack = 9000 |
| ;push R1-R4 onto stack |
|
|
| 14.5. PROGRAM EXAMPLES |
|
|
| 129 |
|
|
| 26 |
| 27 |
| 28 |
| 29 |
|
|
| ^ |
|
|
| Stack1 DCD |
|
|
| StackStart |
| 0 |
|
|
| END |
|
|
| ;reserve 40 bytes of memory for the stack |
|
|
| * |
| * |
|
|
| EQU |
|
|
| * |
| * |
| * |
|
|
| 0x9000 |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| StackStart |
| Main |
|
|
| LDRB |
| BL |
| STRB |
| SWI |
| SWI |
|
|
| Ch10Ex4 |
| Program, CODE, READONLY |
|
|
| R0, HDigit |
| Hexdigit |
| R0, AChar |
| &0 |
| &11 |
|
|
| ========================= |
| Hexdigit subroutine |
| ========================= |
|
|
| a simple subroutine example |
| program passes a variable to the routine in a register |
|
|
| Purpose |
| Hexdigit subroutine converts a Hex digit to an ASCII character |
|
|
| ;variable stored to register |
| ;branch/link |
| ;store the result of the subroutine |
| ;output to console |
| ;all done |
|
|
| Program 14.1e: byreg.s β A simple subroutine example program passes a variable to the routine |
| in a register |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
| 30 |
| 31 |
| 32 |
| 33 |
| 34 |
| 35 |
| 36 |
| 37 |
| 38 |
| 39 |
| 40 |
| 41 |
| 42 |
| 43 |
| 44 |
| 45 |
| 46 |
| 47 |
| 48 |
| 49 |
|
|
| Final Condition |
| R0 contains ASCII character in the range β0β ... β9β or βAβ ... βFβ |
|
|
| Initial Condition |
| R0 contains a value in the range 00 ... 0F |
|
|
| R0, #0xA |
| Addz |
| R0, R0, #"A" - "0" - 0xA |
|
|
| ;digit to convert |
| ;storage for ASCII character |
|
|
| Sample case |
| Initial condition |
| Final condition |
|
|
| ;convert to ASCII |
| ;return from subroutine |
|
|
| ;is it > 9 |
| ;if not skip the next |
|
|
| Registers changed |
| R0 only |
|
|
| Data1, DATA |
| 6 |
| 0 |
|
|
| R0 = 6 |
| R0 = 36 (β6β) |
|
|
| R0, R0, #"0" |
| PC, LR |
|
|
| HDigit DCB |
| DCB |
| AChar |
|
|
| ;adjust for A .. F |
|
|
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
|
|
| CMP |
| BLE |
| ADD |
|
|
| Hexdigit |
|
|
| ADD |
| MOV |
|
|
| AREA |
|
|
| Addz |
|
|
| END |
|
|
| Program 14.1f: bystack.s β A more complex subroutine example program passes variables to the |
| routine using the stack |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
|
|
| a more complex subroutine example |
| program passes variables to the routine using the stack |
|
|
| Ch10Ex5 |
| Program, CODE, READONLY |
|
|
| TTL |
| AREA |
|
|
| * |
| * |
|
|
| 130 |
|
|
| CHAPTER 14. SUBROUTINES |
|
|
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
| 30 |
| 31 |
| 32 |
| 33 |
| 34 |
| 35 |
| 36 |
| 37 |
| 38 |
| 39 |
| 40 |
| 41 |
| 42 |
| 43 |
| 44 |
| 45 |
| 46 |
| 47 |
| 48 |
| 49 |
| 50 |
| 51 |
| 52 |
| 53 |
| 54 |
| 55 |
| 56 |
| 57 |
| 58 |
| 59 |
| 60 |
| 61 |
| 62 |
| 63 |
| 64 |
| 65 |
| 66 |
| 67 |
| 68 |
| 69 |
| 70 |
| 71 |
| 72 |
|
|
| ENTRY |
|
|
| StackStart |
| Mask |
|
|
| EQU |
| EQU |
|
|
| 0x9000 |
| 0x0000000F |
|
|
| ;declare where top of stack will be |
| ;bit mask for masking out lower nibble |
|
|
| Main |
|
|
| * |
| * |
| * |
|
|
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
|
|
| LDR |
| LDR |
| LDR |
| STR |
| STR |
| BL |
| SWI |
|
|
| R7, =StackStart |
| R0, Number |
| R1, =String |
| R1, [R7], #-4 |
| R0, [R7], #-4 |
| Binhex |
| &11 |
|
|
| ========================= |
| Binhex subroutine |
| ========================= |
|
|
| ;Top of stack = 9000 |
| ;Load number to register |
| ;load address of string |
| ;and store it |
| ;and store number to stack |
| ;branch/link |
| ;all done |
|
|
| Purpose |
| Binhex subroutine converts a 16 bit value to an ASCII string |
|
|
| Initial Condition |
| First parameter on the stack is the value |
| Second parameter is the address of the string |
|
|
| Final Condition |
| the HEX string occupies 4 bytes beginning with |
| the address passed as the second parameter |
|
|
| Registers changed |
| No registers are affected |
|
|
| Sample case |
| Initial condition |
|
|
| Final condition |
|
|
| top of stack : 4CD0 |
| Address of string |
| The string β4ββCββDββ0β in ASCII |
| occupies memory |
|
|
| Binhex |
|
|
| Loop |
|
|
| MOV |
| STMDA |
| MOV |
| ADD |
| LDR |
| LDR |
| ADD |
|
|
| MOV |
| AND |
| BL |
| STRB |
| MOV |
| SUBS |
| BNE |
|
|
| R8, R7 |
| R7, {R0-R6,R14} |
| R1, #4 |
| R7, R7, #4 |
| R2, [R7], #4 |
| R4, [R7] |
| R4, R4, #4 |
|
|
| R0, R2 |
| R0, R0, #Mask |
| Hexdigit |
| R0, [R4], #-1 |
| R2, R2, LSR #4 |
| R1, R1, #1 |
| Loop |
|
|
| ;save stack pointer for later |
| ;push contents of R0 to R6, and LR onto the stack |
| ;init counter |
| ;adjust pointer |
| ;get the number |
| ;get the address of the string |
| ;move past the end of where the string is to be stored |
|
|
| ;copy the number |
| ;get the low nibble |
| ;convert to ASCII |
| ;store it |
| ;shift to next nibble |
| ;decr counter |
| ;loop while still elements left |
|
|
| LDMDA |
| MOV |
|
|
| R8, {R0-R6,R14} |
| PC, LR |
|
|
| ;restore the registers |
| ;return from subroutine |
|
|
| ========================= |
| Hexdigit subroutine |
| ========================= |
|
|
| Purpose |
| Hexdigit subroutine converts a Hex digit to an ASCII character |
|
|
| Initial Condition |
|
|
| * |
| * |
| * |
|
|
| * |
| * |
| * |
| * |
|
|
| 14.5. PROGRAM EXAMPLES |
|
|
| 131 |
|
|
| 73 |
| 74 |
| 75 |
| 76 |
| 77 |
| 78 |
| 79 |
| 80 |
| 81 |
| 82 |
| 83 |
| 84 |
| 85 |
| 86 |
| 87 |
| 88 |
| 89 |
| 90 |
| 91 |
| 92 |
| 93 |
| 94 |
| 95 |
| 96 |
| 97 |
| 98 |
|
|
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
|
|
| R0 contains a value in the range 00 ... 0F |
|
|
| Final Condition |
| R0 contains ASCII character in the range β0β ... β9β or βAβ ... βFβ |
|
|
| Registers changed |
| R0 only |
|
|
| Sample case |
| Initial condition |
| Final condition |
|
|
| R0 = 6 |
| R0 = 36 (β6β) |
|
|
| Hexdigit |
|
|
| Addz |
|
|
| CMP |
| BLE |
| ADD |
|
|
| ADD |
| MOV |
|
|
| R0, #0xA |
| Addz |
| R0, R0, #"A" - "0" - 0xA |
|
|
| ;is the number 0 ... 9? |
| ;if so, branch |
|
|
| ;adjust for A ... F |
|
|
| R0, R0, #"0" |
| PC, LR |
|
|
| ;change to ASCII |
| ;return from subroutine |
|
|
| AREA |
|
|
| Number DCD |
| String DCB |
|
|
| Data1, DATA |
| &4CD0 |
| 4, 0 |
|
|
| END |
|
|
| ;number to convert |
| ;counted string for result |
|
|
| ;branch/link |
| ;address of parameter 1 |
| ;address of parameter 2 |
|
|
| * |
|
|
| SWI |
|
|
| &11 |
|
|
| * |
| * |
| * |
|
|
| Main |
|
|
| ;all done |
|
|
| BL |
| DCD |
| DCD |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| Add64 |
| Value1 |
| Value2 |
|
|
| a 64 bit addition subroutine |
|
|
| Ch10Ex6 |
| Program, CODE, READONLY |
|
|
| ========================= |
| Add64 subroutine |
| ========================= |
|
|
| Program 14.1g: add64.s β A 64 bit addition subroutine |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
| 30 |
| 31 |
| 32 |
| 33 |
| 34 |
| 35 |
| 36 |
| 37 |
| 38 |
|
|
| Initial Condition |
| The two parameter values are passed immediately |
| following the subroutine call |
|
|
| Sample case |
| Initial condition |
| para 1 = |
| para 2 = |
|
|
| Purpose |
| Add two 64 bit values |
|
|
| = &0420147AEB529CB8 |
| = &3020EB8520473118 |
|
|
| Registers changed |
| R0 and R1 only |
|
|
| Final condition |
| R0 = &34410000 |
|
|
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
|
|
| Final Condition |
| The sum of the two values is returned in R0 and R1 |
|
|
| 132 |
|
|
| CHAPTER 14. SUBROUTINES |
|
|
| 39 |
| 40 |
| 41 |
| 42 |
| 43 |
| 44 |
| 45 |
| 46 |
| 47 |
| 48 |
| 49 |
| 50 |
| 51 |
| 52 |
| 53 |
| 54 |
| 55 |
| 56 |
| 57 |
| 58 |
| 59 |
| 60 |
| 61 |
|
|
| * |
|
|
| R1 = &0B99CDD0 |
|
|
| Add64 |
|
|
| STMIA |
| MOV |
| SUB |
| LDR |
| LDR |
| LDR |
| LDR |
|
|
| ADDS |
| BCC |
| ADD |
|
|
| ADD |
| LDMIA |
| MOV |
|
|
| AREA |
|
|
| Next |
|
|
| Value1 DCD |
| Value2 DCD |
| END |
|
|
| R12, {R2, R3, R14} |
| R7, R12 |
| R7, R7, #4 |
| R3, [R7], #-4 |
| R2, [R7], #-4 |
| R1, [R7], #-4 |
| R0, [R7], #-4 |
|
|
| ;save registers to stack |
| ;copy stack pointer |
| ;adjust to point at LSB of 2nd value |
| ;load successive bytes |
|
|
| R1, R1, R3 |
| Next |
| R0, R0, #1 |
|
|
| ;add LS bytes & set carry flag |
| ;branch if carry bit not set |
| ;otherwise add the carry |
|
|
| R0, R0, R2 |
| R12, {R2, R3, R14} |
| PC, LR |
|
|
| ;add MS bytes |
| ;pop from stack |
| ;and return |
|
|
| Data1, DATA |
| &0420147A, &EB529CB8 |
| &3020EB85, &20473118 |
|
|
| ;number1 to add |
| ;number2 to add |
|
|
| * |
|
|
| SWI |
|
|
| &11 |
|
|
| * |
| * |
| * |
|
|
| Main |
|
|
| ;all done |
|
|
| LDR |
| BL |
| STR |
|
|
| TTL |
| AREA |
| ENTRY |
|
|
| R0, Number |
| Factor |
| R0, FNum |
|
|
| a subroutine to find the factorial of a number |
|
|
| Ch10Ex6 |
| Program, CODE, READONLY |
|
|
| ;get number |
| ;branch/link |
| ;store the factorial |
|
|
| ========================= |
| Factor subroutine |
| ========================= |
|
|
| Program 14.1h: factorial.s β A subroutine to ο¬nd the factorial of a number |
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
| 9 |
| 10 |
| 11 |
| 12 |
| 13 |
| 14 |
| 15 |
| 16 |
| 17 |
| 18 |
| 19 |
| 20 |
| 21 |
| 22 |
| 23 |
| 24 |
| 25 |
| 26 |
| 27 |
| 28 |
| 29 |
| 30 |
| 31 |
| 32 |
| 33 |
| 34 |
| 35 |
| 36 |
| 37 |
| 38 |
| 39 |
| 40 |
| 41 |
|
|
| Purpose |
| Recursively find the factorial of a number |
|
|
| ;push to stack |
| ;push the return address |
| ;subtract 1 from number |
|
|
| Initial Condition |
| R0 contains the number to factorial |
|
|
| Sample case |
| Initial condition |
| Number = 5 |
|
|
| Final Condition |
| R0 = factorial of number |
|
|
| R0, [R12], #4 |
| R14, [R12], #4 |
| R0, R0, #1 |
|
|
| Final condition |
| FNum = 120 = 0x78 |
|
|
| Registers changed |
| R0 and R1 only |
|
|
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
|
|
| STR |
| STR |
| SUBS |
|
|
| Factor |
|
|
| 14.6. PROBLEMS |
|
|
| 133 |
|
|
| 42 |
| 43 |
| 44 |
| 45 |
| 46 |
| 47 |
| 48 |
| 49 |
| 50 |
| 51 |
| 52 |
| 53 |
| 54 |
| 55 |
| 56 |
| 57 |
| 58 |
| 59 |
| 60 |
|
|
| BNE |
|
|
| MOV |
| SUB |
| B |
|
|
| F_Cont |
|
|
| ;not finished |
|
|
| R0, #1 |
| R12, R12, #4 |
| Return |
|
|
| ;Factorial == 1 |
| ;adjust stack pointer |
| ;done |
|
|
| BL |
|
|
| Factor |
|
|
| ;if not done, call again |
|
|
| F_Cont |
|
|
| Return |
|
|
| LDR |
| LDR |
| MUL |
| MOV |
|
|
| AREA |
|
|
| Number DCD |
| DCD |
| FNum |
| END |
|
|
| R14, [R12], #-4 |
| R1, [R12], #-4 |
| R0, R1, R0 |
| PC, LR |
|
|
| Data1, DATA |
| 5 |
| 0 |
|
|
| ;return address |
| ;load to R1 (canβt do MUL R0, R0, xxx) |
| ;multiply the result |
| ;and return |
|
|
| ;number |
| ;factorial |
|
|
| 14.6 Problems |
|
|
| Write both a calling program for the sample problem and at least one properly documented |
| subroutine for each problem. |
|
|
| 14.6.1 ASCII Hex to Binary |
|
|
| Write a subroutine to convert the least signiο¬cant eight bits in register R0 from the ASCII repre- |
| sentation of a hexadecimal digit to the 4-bit binary representation of the digit. Place the result |
| back into R0 . |
|
|
| Sample Problems: |
|
|
| Input: |
| Output: |
|
|
| R0 |
| R0 |
|
|
| Test A |
| 43 βCβ |
| 0C |
|
|
| Test B |
| 36 β6β |
| 06 |
|
|
| 14.6.2 ASCII Hex String to Binary Word |
|
|
| Write a subroutine that takes the address of a string of eight ASCII characters in R0 . It should |
| convert the hexadecimal string into a 32-bit binary number, which it return is R0 . |
|
|
| Sample Problem: |
|
|
| Input: |
|
|
| R0 |
| STRING |
|
|
| Output: |
|
|
| R0 |
|
|
| String |
| 42 βBβ |
| 32 β2β |
| 46 βFβ |
| 30 β0β |
| 0000B2F0 |
|
|
| 14.6.3 Test for Alphabetic Character |
|
|
| Write a subroutine that checks the character in register R0 to see if it is alphabetic (upper- or |
| lower-case). It should set the Zero ο¬ag if the character is alphabetic, and reset the ο¬ag if it is not. |
|
|
| CHAPTER 14. SUBROUTINES |
|
|
| 134 |
|
|
| Sample Problems: |
|
|
| Input: |
| Output: |
|
|
| R0 |
| Z |
|
|
| Test A |
| 47 βGβ |
| FF |
|
|
| Test B |
| 36 β6β |
| 00 |
|
|
| Test C |
| 6A βjβ |
| FF |
|
|
| 14.6.4 Scan to Next Non-alphabetic |
|
|
| Write a subroutien that takes the address of the start of a text string in register R1 and returns |
| the address of the ο¬rst non-alphabetic character in the string in register R1 . You should consider |
| using the isalpha subroutine you have just deο¬ne. |
|
|
| Sample Problems: |
|
|
| Input: |
|
|
| R1 |
| String |
|
|
| Output: |
|
|
| R1 |
|
|
| Test A |
|
|
| String |
| 43 βCβ |
| 61 βaβ |
| 74 βtβ |
| 0D CR |
| String + 4 |
| (CR) |
|
|
| B |
|
|
| 6100 |
| 32 β2β |
| 50 βPβ |
| 49 βIβ |
| 0D CR |
| String + 0 |
| (2) |
|
|
| 14.6.5 Check Even Parity |
|
|
| Write a subroutine that takes the address of a counted string in the register R0 . It should check |
| for an even number of set bits in each character of the string. If all the bytes have an even parity |
| then it should set the Z-ο¬ag, if one or more bytes have an odd parity it should clear the Z-ο¬ag. |
|
|
| Sample Problems: |
|
|
| Input: |
|
|
| R0 |
| String |
|
|
| Output: |
|
|
| Z |
|
|
| Test A |
| String |
| 03 |
| 47 |
| AF |
| 18 |
| 00 |
|
|
| Test B |
| String |
| 03 |
| 47 |
| AF |
| 19 |
| FF |
|
|
| Note that 1916 is 0001 10012 which has three 1 bits and is thus has an odd parity. |
|
|
| 14.6.6 Check the Checksum of a String |
|
|
| Write a subroutine to calculate the 8-bit checksum of the counted string pointed to by the register |
| R0 and compares the calculated checksum with the 8-bit checksum at the end of the string. It |
| should set the Z-ο¬ag if the checksums are equal, and reset the ο¬ag if they are not. |
|
|
| Sample Problems: |
|
|
| Input: |
|
|
| R0 |
| String |
|
|
| Output: |
|
|
| Z |
|
|
| Test A |
|
|
| Test B |
|
|
| String |
| 03 |
| 41 |
| 42 |
| 43 |
| C6 |
|
|
| Set |
|
|
| (Length) |
| (βAβ) |
| (βBβ) |
| (βCβ) |
| (Checksum) |
|
|
| String |
| 03 |
| 61 |
| 62 |
| 63 |
| C6 |
|
|
| Clear |
|
|
| (Length) |
| (βaβ) |
| (βbβ) |
| (βcβ) |
| (Checksum should be 26</em>) |
|
|
| 14.6. PROBLEMS |
|
|
| 135 |
|
|
| 14.6.7 Compare Two Counted Strings |
|
|
| Write a subroutine to compare two ASCII strings. The ο¬rst byte in each string is its length. |
| Return the result in the condition codes; i.e., the N-ο¬ag will be set if the ο¬rst string is lexically |
| less than (prior to) the second, the Z-ο¬ag will be set if the strings are equal, no ο¬ags are set if the |
| second is prior to the ο¬rst. Note that βABCDβ is lexically greater than βABCβ. |
|
|
| 136 |
|
|
| CHAPTER 14. SUBROUTINES |
|
|
| A ARM Instruction Deο¬nitions |
|
|
| This appendix describes every ARM instruction, in terms of: |
|
|
| Syntax |
|
|
| This is a description of the way the instruction should be written in the assembler. |
| A number of shorthand descriptions are used. The most common of these are: |
|
|
| Condition Codes |
|
|
| (cid:104)cc(cid:105) |
| (cid:104)op1 (cid:105) Data Movement Addressing Modes |
| (cid:104)op2 (cid:105) Memory Addressing Modes |
| (cid:104)S (cid:105) |
|
|
| Set Flags bit |
|
|
| (see section 4.1.2 on page 42) |
| (see section 5.1 on page 51) |
| (see section 5.2 on page 54) |
| (see section 4.1.1 on page 41) |
|
|
| Additional notations will be described as they are introduced. |
|
|
| Operation |
|
|
| A Register Transfer Language (RTL) / pseudo-code description of what the in- |
| struction does. This will use the same shorthand notations used for the Syntax. |
| For details of the register transfer language, see section 3.5 on page 30. |
|
|
| Description Written description of what the instruction does. This will interpret the formal |
|
|
| description given in the operation part. |
|
|
| Exceptions This gives details of which exceptions can occur during the instruction. Prefetch |
|
|
| Abort is not listed because it can occur for any instruction. |
|
|
| Usage |
|
|
| Suggestions and other information relating to how an instruction can be used |
| eο¬ectively. |
|
|
| Condition Codes |
|
|
| Indicates what happens to the CPU Condition Code Flags if the set ο¬ags option |
| where to be set. |
|
|
| Notes |
|
|
| Contain any additional explanation that we can not ο¬t into the previous categories. |
|
|
| Appendix B provides a summary of the more common instructions in a more compact manner, |
| using the operation section only. |
|
|
| ADC |
|
|
| Add with Carry |
|
|
| Syntax |
|
|
| ADC(cid:104)cc(cid:105)(cid:104)S (cid:105) Rd , Rn, (cid:104)op1 (cid:105) |
|
|
| Operation |
|
|
| (cid:104)cc(cid:105): |
|
|
| Rd β Rn + (cid:104)op1 (cid:105) + C |
|
|
| (cid:104)cc(cid:105)(cid:104)S (cid:105): CPSR β ALU(ο¬ags) |
|
|
| Description The ADC (Add with Carry) instruction adds the value of (cid:104)op1 (cid:105) and the Carry |
| ο¬ag to the value of Rn and stores the result in Rd . The condition code ο¬ags are |
| optionally updated, based on the result. |
|
|
| Usage |
|
|
| ADC is used to synthesize multi-word addition. If register pairs R0 , R1 and R2 , R3 |
| hold 64-bit values (where R0 and R2 hold the least signiο¬cant words) the following |
| instructions leave the 64-bit sum in R4 , R5 : |
|
|
| 137 |
|
|
| 138 |
|
|
| A.2 Add (ADD) |
|
|
| ADDS |
| ADC |
|
|
| R4,R0,R2 |
| R5,R1,R3 |
|
|
| If the second instruction is changed from: |
|
|
| ADC |
|
|
| R5,R1,R3 |
|
|
| to: |
|
|
| ADCS |
|
|
| R5,R1,R3 |
|
|
| the resulting values of the ο¬ags indicate: |
|
|
| N The 64-bit addition produced a negative result. |
|
|
| C An unsigned overο¬ow occurred. |
|
|
| V A signed overο¬ow occurred. |
|
|
| Z |
|
|
| The most signiο¬cant 32 bits are all zero. |
|
|
| The following instruction produces a single-bit Rotate Left with Extend operation |
| (33-bit rotate through the Carry ο¬ag) on R0 : |
|
|
| ADCS |
|
|
| R0,R0,R0 |
|
|
| See Data-processing operands - Rotate right with extend for information on how |
| to perform a similar rotation to the right. |
|
|
| Condition Codes |
|
|
| The N and Z ο¬ags are set according to the result of the addition, and the C and |
| V ο¬ags are set according to whether the addition generated a carry (unsigned |
| overο¬ow) and a signed overο¬ow, respectively. |
|
|
| Notes |
|
|
| If the destination register (Rd ) is the program counter (PC or R15 ), then the |
| current status register (CPSR) is restored from the saved status register (SPSR). |
| This form of the instruction is unpredictable if executed in User mode or System |
| mode, because these modes do not have an SPSR. |
|
|
| ADD |
|
|
| Add |
|
|
| Syntax |
|
|
| ADD(cid:104)cc(cid:105)(cid:104)S (cid:105) Rd , Rn, (cid:104)op1 (cid:105) |
|
|
| Operation |
|
|
| (cid:104)cc(cid:105): |
|
|
| Rd β Rn + (cid:104)op1 (cid:105) |
| (cid:104)cc(cid:105)(cid:104)S (cid:105): CPSR β ALU(ο¬ags) |
|
|
| Description Adds the value of (cid:104)op1 (cid:105) to the value of register Rn, and stores the result in the |
| destination register Rd . The condition code ο¬ags are optionally updated, based |
| on the result. |
|
|
| Usage |
|
|
| The ADD instruction is used to add two values together to produce a third. |
|
|
| To increment a register value in Rx use: |
|
|
| ADD |
|
|
| Rx, Rx, #1 |
|
|
| Constant multiplication of Rx by 2n + 1 into Rd can be performed with: |
|
|
| ADD |
|
|
| Rd, Rx, Rx, LSL #n |
|
|
| To form a PC-relative address use: |
|
|
| ADD |
|
|
| Rs, PC, #offset |
|
|
| A.3 Bitwise AND (AND) |
|
|
| 139 |
|
|
| where the (cid:104)oο¬set(cid:105) must be the diο¬erence between the required address and the |
| address held in the PC, where the PC is the address of the ADD instruction itself |
| plus 8 bytes. |
|
|
| Condition Codes |
|
|
| The N and Z ο¬ags are set according to the result of the addition, and the C and |
| V ο¬ags are set according to whether the addition generated a carry (unsigned |
| overο¬ow) and a signed overο¬ow, respectively. |
|
|
| Notes |
|
|
| If the destination register (Rd ) is the program counter (PC or R15 ), then the |
| current status register (CPSR) is restored from the saved status register (SPSR). |
| This form of the instruction is unpredictable if executed in User mode or System |
| mode, because these modes do not have an SPSR. |
|
|
| AND |
|
|
| Bitwise AND |
|
|
| Syntax |
|
|
| AND(cid:104)cc(cid:105)(cid:104)S (cid:105) Rd , Rn, (cid:104)op1 (cid:105) |
|
|
| Operation |
|
|
| (cid:104)cc(cid:105): |
|
|
| Rd β Rn β§ (cid:104)op1 (cid:105) |
| (cid:104)cc(cid:105)(cid:104)S (cid:105): CPSR β ALU(ο¬ags) |
|
|
| Description The AND instruction performs a bitwise AND of the value of register Rn with the |
| value of (cid:104)op1 (cid:105), and stores the result in the destination register Rd . The condition |
| code ο¬ags are optionally updated, based on the result. |
|
|
| Usage |
|
|
| AND is most useful for extracting a ο¬eld from a register, by and ing the register |
| with a mask value that has 1 s in the ο¬eld to be extracted, and 0 s elsewhere. |
|
|
| Condition Codes |
|
|
| The N and Z ο¬ags are set according to the result of the operation, and the C ο¬ag |
| is set to the carry output generated by (cid:104)op1 (cid:105) (see 5.1 on page 51), the V ο¬ag is |
| unaο¬ected. |
|
|
| Notes |
|
|
| If the destination register (Rd ) is the program counter (PC or R15 ), then the |
| current status register (CPSR) is restored from the saved status register (SPSR). |
| This form of the instruction is unpredictable if executed in User mode or System |
| mode, because these modes do not have an SPSR. |
|
|
| B, BL |
|
|
| Branch, Branch and Link |
|
|
| Syntax |
|
|
| B(cid:104)L(cid:105)(cid:104)cc(cid:105) (cid:104)oο¬set(cid:105) |
|
|
| Operation |
|
|
| (cid:104)cc(cid:105)(cid:104)L(cid:105): LR β PC + 8 |
|
|
| (cid:104)cc(cid:105): PC β PC + (cid:104)oο¬set(cid:105) |
|
|
| Description The B (Branch) and BL (Branch and Link) instructions cause a branch to a target |
| address, and provide both conditional and unconditional changes to program ο¬ow. |
|
|
| The BL (Branch and Link) instruction stores a return address in the link register |
| (LR or R14 ). |
|
|
| The (cid:104)oο¬set(cid:105) speciο¬es the target address of the branch. The address of the next |
| instruction is calculated by adding the oο¬set to the program counter (PC) which |
| contains the address of the branch instruction plus 8. |
|
|
| The branch instructions can specify a branch of approximately Β±32MB. |
|
|
| 140 |
|
|
| Usage |
|
|
| A.6 Compare Negative (CMN) |
|
|
| The BL instruction is used to perform a subroutine call. The return from subrou- |
| tine is achieved by copying the LR to the PC. Typically, this is done by one of the |
| following methods: |
|
|
| β’ Executing a MOV PC,R14 instruction. |
|
|
| β’ Storing a group of registers and R14 to the stack on subroutine entry, using |
|
|
| an instruction of the form: |
|
|
| STMFD R13!,{(cid:104)registers(cid:105),R14} |
|
|
| and then restoring the register values and returning with an instruction of |
| the form: |
|
|
| LDMFD R13!,{(cid:104)registers(cid:105),PC} |
|
|
| Condition Codes |
|
|
| The condition codes are not eο¬ected by this instruction. |
|
|
| Notes |
|
|
| Branching backwards past location zero and forwards over the end of the 32-bit |
| address space is unpredictable. |
|
|
| BIC |
|
|
| Bit Clear |
|
|
| Syntax |
|
|
| BIC(cid:104)cc(cid:105)(cid:104)S (cid:105) Rd , Rn, (cid:104)op1 (cid:105) |
|
|
| Operation |
|
|
| (cid:104)cc(cid:105): |
|
|
| Rd β Rn β§ (cid:104)op1 (cid:105) |
| (cid:104)cc(cid:105)(cid:104)S (cid:105): CPSR β ALU(ο¬ags) |
|
|
| Description The BIC (Bit Clear) instruction performs a bitwise AND of the value of register Rn |
| with the complement of the value of (cid:104)op1 (cid:105), and stores the result in the destination |
| register Rd . The condition code ο¬ags are optionally updated, based on the result. |
|
|
| Usage |
|
|
| The instruction can be used to clear selected bits in a register. For each bit, BIC |
| with 1 clears the bit, and BIC with 0 leaves it unchanged. |
|
|
| Condition Codes |
|
|
| The N and Z ο¬ags are set according to the result of the operation, and the C ο¬ag |
| is set to the carry output generated by (cid:104)op1 (cid:105) (see 5.1 on page 51), the V ο¬ag is |
| unaο¬ected. |
|
|
| Notes |
|
|
| If the destination register (Rd ) is the program counter (PC or R15 ), then the |
| current status register (CPSR) is restored from the saved status register (SPSR). |
| This form of the instruction is unpredictable if executed in User mode or System |
| mode, because these modes do not have an SPSR. |
|
|
| CMN |
|
|
| Compare Negative |
|
|
| Syntax |
|
|
| CMN(cid:104)cc(cid:105) Rn, (cid:104)op1 (cid:105) |
|
|
| Operation |
|
|
| (cid:104)cc(cid:105): ALU(0) β Rn + (cid:104)op1 (cid:105) |
| (cid:104)cc(cid:105): CSPR β ALU(Flags) |
|
|
| Description The CMN (Compare Negative) instruction compares a register value with the neg- |
| ative of another arithmetic value. The condition ο¬ags are updated, based on the |
| result of adding the second arithmetic value to the register value, so that subse- |
| quent instructions can be conditionally executed. |
|
|
| Usage |
|
|
| The instruction performs a comparison by adding the value of (cid:104)op1 (cid:105) to the value |
| of register Rn, and updates the condition code ο¬ags (based on the result). This is |
|
|
| A.7 Compare (CMP) |
|
|
| 141 |
|
|
| almost equivalent to subtracting the negative of the second operand from the ο¬rst |
| operand, and setting the ο¬ags on the result. The diο¬erence is that the ο¬ag values |
| generated can diο¬er when the second operand is 0 or 0x80000000. |
|
|
| For example, this instruction always leaves the C ο¬ag set: |
|
|
| CMP |
|
|
| Rn, #0 |
|
|
| while this instruction always leaves the C ο¬ag clear: |
|
|
| CMN |
|
|
| Rn, #0 |
|
|
| CMP |
|
|
| Compare |
|
|
| Syntax |
|
|
| CMP(cid:104)cc(cid:105) Rn, (cid:104)op1 (cid:105) |
|
|
| Operation |
|
|
| (cid:104)cc(cid:105): ALU(0) β Rn β (cid:104)op1 (cid:105) |
| (cid:104)cc(cid:105): CSPR β ALU(Flags) |
|
|
| Description The CMP (Compare) instruction compares a register value with another arithmetic |
| value. The condition ο¬ags are updated, based on the result of subtracting (cid:104)op1 (cid:105) |
| from Rn, so that subsequent instructions can be conditionally executed. |
|
|
| Condition Codes |
|
|
| The N and Z ο¬ags are set according to the result of the subtraction, and the C and |
| V ο¬ags are set according to whether the subtraction generated a borrow (unsinged |
| underο¬ow) and a signed overο¬ow, respectively. |
|
|
| EOR |
|
|
| Exclusive OR |
|
|
| Syntax |
|
|
| EOR(cid:104)cc(cid:105)(cid:104)S (cid:105) Rd , Rn, (cid:104)op1 (cid:105) |
|
|
| Operation |
|
|
| (cid:104)cc(cid:105): |
|
|
| Rd β Rn β (cid:104)op1 (cid:105) |
| (cid:104)cc(cid:105)(cid:104)S (cid:105): CPSR β ALU(Flags) |
|
|
| Description The EOR (Exclusive OR) instruction performs a bitwise Exclusive-OR of the value |
| of register Rn with the value of (cid:104)op1 (cid:105), and stores the result in the destination |
| register Rd . The condition code ο¬ags are optionally updated, based on the result. |
|
|
| Usage |
|
|
| EOR can be used to invert selected bits in a register. For each bit, a 1 inverts that |
| bit, and a 0 leaves it unchanged. |
|
|
| Condition Codes |
|
|
| The N and Z ο¬ags are set according to the result of the operation, and the C ο¬ag |
| is set to the carry output bit generated by the shifter. The V ο¬ag is unaο¬ected. |
|
|
| Notes |
|
|
| If the destination register (Rd ) is the program counter (PC or R15 ), then the |
| current status register (CPSR) is restored from the saved status register (SPSR). |
| This form of the instruction is unpredictable if executed in User mode or System |
| mode, because these modes do not have an SPSR. |
|
|
| LDM |
|
|
| Load Multiple |
|
|
| Syntax |
|
|
| LDM(cid:104)cc(cid:105)(cid:104)mode(cid:105) Rn(cid:104)! (cid:105), {(cid:104)registers(cid:105)} |
|
|
| where (cid:104)mode(cid:105) is one of: |
|
|
| Increment Before |
| IB |
| DB Decrement Before |
|
|
| Increment After |
| IA |
| DA Decrement After |
|
|
| 142 |
|
|
| Operation |
|
|
| if (cid:104)cc(cid:105) |
|
|
| A.10 Load Register (LDR) |
|
|
| IA: MAR β Rn |
| IB: MAR β Rn + 4 |
| DA: MAR β Rn β (#(cid:104)registers(cid:105) Γ 4) + 4 |
| DB: MAR β Rn β (#(cid:104)registers(cid:105) Γ 4) |
|
|
| for each register Ri in (cid:104)registers(cid:105) |
|
|
| IB: MAR β MAR + 4 |
| DB: MAR β MAR β 4 |
| Ri β M(MAR) |
| IA: MAR β MAR + 4 |
| DA: MAR β MAR β 4 |
|
|
| (cid:104)! (cid:105): |
| end if |
|
|
| Rn β MAR |
|
|
| Description The LDM (Load Multiple) instruction is useful for block loads, stack operations and |
| procedure exit sequences. It loads a subset, or possibly all, of the general-purpose |
| registers from sequential memory locations. |
|
|
| The register Rn points to the memory local to load the values from. Each of the |
| registers listed in (cid:104)registers(cid:105) is loaded in turn, reading each value from the next |
| memory address as directed by (cid:104)mode(cid:105). |
|
|
| The base register writeback option ((cid:104)! (cid:105)) causes the base register to be modiο¬ed to |
| hold the address of the ο¬nal valued loaded. |
|
|
| The register are loaded in sequence, the lowest-numbered register from the low- |
| est memory address, through to the highest-numbered register from the highest |
| memory address. |
|
|
| If the PC (R15 ) is speciο¬ed in the register list, the instruction causes a branch to |
| the address loaded into the PC. |
|
|
| Exceptions Data Abort β This exception is generated if the address is not word aligned. |
|
|
| Condition Codes |
|
|
| The condition codes are not eο¬ected by this instruction. |
|
|
| Notes |
|
|
| The base register Rn should not be speciο¬ed in (cid:104)registers(cid:105) when the base register |
| writeback ((cid:104)! (cid:105)) is used. |
|
|
| LDR |
|
|
| Load Register |
|
|
| Syntax |
|
|
| LDR(cid:104)cc(cid:105) Rd , (cid:104)op2 (cid:105) |
|
|
| Operation |
|
|
| (cid:104)cc(cid:105): Rd β M((cid:104)op2 (cid:105)) |
|
|
| Description The LDR (Load Register) instruction loads a word from the memory address cal- |
|
|
| culated by (cid:104)op2 (cid:105) and writes it to register Rd . |
|
|
| If the PC is speciο¬ed as register Rd , the instruction loads a data word which it |
| treats as an address, then branches to that address. |
|
|
| Exceptions Data Abort β This exception is generated if the memory address produced by |
|
|
| (cid:104)op2 (cid:105) is not word aligned. |
|
|
| Usage |
|
|
| Using the PC as the base register allows PC-relative addressing, which facilitates |
| position-independent code. Combined with a suitable addressing mode, LDR allows |
| 32-bit memory data to be loaded into a general-purpose register where its value |
|
|
| A.11 Load Register Byte (LDRB) |
|
|
| 143 |
|
|
| can be manipulated. If the destination register is the PC, this instruction loads a |
| 32-bit address from memory and branches to that address. |
|
|
| To synthesise a Branch with Link, precede the LDR instruction with MOV LR, PC. |
|
|
| Condition Codes |
|
|
| The condition codes are not eο¬ected by this instruction. |
|
|
| Notes |
|
|
| If (cid:104)op2 (cid:105) speciο¬es an address that is not word-aligned, the instruction will load a |
| 32-bit value, but the value will be unpredictable. The LDRB (load byte) instruction |
| should be used. |
|
|
| If (cid:104)op2 (cid:105) speciο¬es base register writeback (!), and the same register is speciο¬ed for |
| Rd and Rn, the results are unpredictable. |
|
|
| If the PC (R15 ) is speciο¬ed for Rd , the value must be word aligned otherwise the |
| result is unpredictable. |
|
|
| LDRB |
|
|
| Load Register Byte |
|
|
| Syntax |
|
|
| LDR(cid:104)cc(cid:105)B Rd , (cid:104)op2 (cid:105) |
|
|
| Operation |
|
|
| (cid:104)cc(cid:105): Rd (7:0) β M((cid:104)op2 (cid:105)) |
| (cid:104)cc(cid:105): Rd (31:8) β 0 |
|
|
| Description The LDRB (Load Register Byte) instruction loads a byte from the memory address |
| calculated by (cid:104)op2 (cid:105), zero-extends the byte to a 32-bit word, and writes the word |
| to register Rd . |
|
|
| Exceptions Data Abort β This exception is generated if the memory address produced by |
|
|
| (cid:104)op2 (cid:105) is not word aligned. |
|
|
| Usage |
|
|
| LDRB allows 8-bit memory data to be loaded into a general-purpose register where |
| it can be manipulated. |
|
|
| Using the PC as the base register allows PC-relative addressing, to facilitate |
| position-independent code. |
|
|
| Condition Codes |
|
|
| The condition codes are not eο¬ected by this instruction. |
|
|
| Notes |
|
|
| If the PC (R15 ) is speciο¬ed for Rd , the result is unpredictable. |
|
|
| If (cid:104)op2 (cid:105) speciο¬es base register writeback (!), and the same register is speciο¬ed for |
| Rd and Rn, the results are unpredictable. |
|
|
| MLA |
|
|
| Multiply Accumulate |
|
|
| Syntax |
|
|
| MLA(cid:104)cc(cid:105)(cid:104)S (cid:105) Rd , Rm, Rs, Rn |
|
|
| Operation |
|
|
| (cid:104)cc(cid:105): ALU β (Rm Γ Rs)(0:31) |
| Rd β ALU + Rn |
| (cid:104)cc(cid:105): |
| (cid:104)cc(cid:105)(cid:104)S (cid:105): CPSR β ALU(ο¬ags) |
|
|
| Description The MLA (Multiply Accumulate) multiplies signed or unsigned operands to pro- |
| duce a 32-bit result, which is then added to a third operand, and written to the |
| destination register. The condition code ο¬ags are optionally updated, based on |
| the result. |
|
|
| 144 |
|
|
| A.14 Move to Register from Status (MRS) |
|
|
| As it only produces the lower 32-bits of the 64-bit product, it gives the same |
| answer for multiplication of both signed and unsigned numbers. That is, it does |
| not take the sign into account. |
|
|
| Condition Codes |
|
|
| The N and Z ο¬ags are set according to the result of the operation. The V ο¬ag is |
| unaο¬ected. Unfortunately the C ο¬ag will have a random value, and should not be |
| used after this instruction. |
|
|
| Notes |
|
|
| Specifying the same register for Rd and Rm has unpredictable results. |
|
|
| MOV |
|
|
| Move |
|
|
| Syntax |
|
|
| MOV(cid:104)cc(cid:105)(cid:104)S (cid:105) Rd , (cid:104)op1 (cid:105) |
|
|
| Operation |
|
|
| (cid:104)cc(cid:105): |
|
|
| Rd β (cid:104)op1 (cid:105) |
|
|
| (cid:104)cc(cid:105)(cid:104)S (cid:105): CPSR β ALU(Flags) |
|
|
| Description The MOV (Move) instruction moves the value of (cid:104)op1 (cid:105) to the destination register |
|
|
| Rd . The condition code ο¬ags are optionally updated, based on the result. |
|
|
| Usage |
|
|
| MOV is used to: |
|
|
| β’ Move a value from one register to another. |
|
|
| β’ Put a constant value into a register. |
|
|
| β’ Perform a shift without any other arithmetic or logical operation. A left shift |
|
|
| by n can be used to multiply by 2n. |
|
|
| β’ When the PC is the destination of the instruction, a branch occurs. The |
|
|
| instruction: |
|
|
| MOV |
|
|
| PC, LR |
|
|
| can therefore be used to return from a subroutine (see instructions B, and |
| BL on page 139 and chapter 14). |
|
|
| Condition Codes |
|
|
| The N and Z ο¬ags are set according to the value moved (post-shift if a shift is |
| speciο¬ed), and the C ο¬ag is set to the carry output bit generated by the shifter |
| (see 5.1 on page 51). The V ο¬ag is unaο¬ected. |
|
|
| Notes |
|
|
| If the destination register (Rd ) is the program counter (PC or R15 ), then the |
| current status register (CPSR) is restored from the saved status register (SPSR). |
| This form of the instruction is unpredictable if executed in User mode or System |
| mode, because these modes do not have an SPSR. |
|
|
| MRS |
|
|
| Move to Register from Status |
|
|
| Syntax |
|
|
| MRS(cid:104)cc(cid:105) Rd , CPSR |
| MRS(cid:104)cc(cid:105) Rd , SPSR |
|
|
| Operation |
|
|
| (cid:104)cc(cid:105)(cid:104)CPSR(cid:105): Rd β CPSR |
| (cid:104)cc(cid:105)(cid:104)SPSR(cid:105): Rd β SPSR |
|
|
| Description The MRS (Move to Register from Status) instruction moves the value of the sta- |
| tus register, either the current status (CPSR) or the saved status (SPSR) into a |
| destination register Rd . The value can then be examined, or manipulated, with |
| normal data-processing instructions. |
|
|
| A.15 Move to Status from Register (MSR) |
|
|
| 145 |
|
|
| Usage |
|
|
| This is commonly used for three purposes: |
|
|
| β’ As part of a read/modify/write sequence for updating a status (see MSR below |
|
|
| for a discussion). |
|
|
| β’ When an exception occurs and there is a possibility of a nested exception of |
| the same type occurring, the saved process status (SPSR) of the exception |
| mode is in danger of being corrupted. The value can be copied out and saved |
| before the nested exception can occur, and later restored in preparation for |
| the exception return. |
|
|
| β’ When swapping process, the current state of the process being swapped out |
| needs to be saved, including the current ο¬ags, and processor mode. Similarly |
| the state of the process being swapped in needs to be restored. |
|
|
| Condition Codes |
|
|
| The condition codes are not eο¬ected by this instruction, just copied into the des- |
| tination register. |
|
|
| Notes |
|
|
| The user mode does not have a saved process status register (SPSR) so attempting |
| to access the SPSR when in User mode or System mode is unpredictable. |
|
|
| MSR |
|
|
| Move to Status from Register |
|
|
| Syntax |
|
|
| MSR(cid:104)cc(cid:105) CPSR_(cid:104)ο¬elds(cid:105), (cid:104)arg(cid:105) |
| MSR(cid:104)cc(cid:105) SPSR_(cid:104)ο¬elds(cid:105), (cid:104)arg(cid:105) |
|
|
| where (cid:104)arg(cid:105) can be either an Immediate value or a register (see section 5.1.1 on |
| page 51). (cid:104)ο¬elds(cid:105) is one or more of the following ο¬eld speciο¬ers: |
|
|
| c Control ο¬eld |
| x Extension ο¬eld |
| Status ο¬eld |
| s |
| ο¬ag ο¬eld |
| f |
|
|
| bits 0β7 |
|
|
| bits 24β31 |
|
|
| Operation |
|
|
| (cid:104)cc(cid:105)(cid:104)CPSR(cid:105): CPSR((cid:104)ο¬elds(cid:105)) β (cid:104)arg(cid:105) |
| (cid:104)cc(cid:105)(cid:104)SPSR(cid:105): SPSR((cid:104)ο¬elds(cid:105)) β (cid:104)arg(cid:105) |
|
|
| Description The MSR (Move to Status from Register) instruction copies the value of the source |
| register (Rs) or immediate constant to the CPSR or the SPSR of the current mode. |
|
|
| Which parts of the status register are to be modiο¬ed are speciο¬ed via the (cid:104)ο¬elds(cid:105) |
| ο¬eld. |
|
|
| Usage |
|
|
| This instruction is used to update the value of the condition code ο¬ags, interrupt |
| enables, or the processor mode. |
|
|
| The value of a status register should normally be updated by moving the reg- |
| ister to a general-purpose register (using the MRS instruction on the preceding |
| page), modifying the relevant bits of the general-purpose register, and restoring |
| the updated general-purpose register value back into the status (using the MSR |
| instruction). For example, a good way to switch to Supervisor mode from another |
| privileged mode is: |
|
|
| MRS |
| BIC |
| ORR |
| MSR |
|
|
| R0, CPSR |
| R0, R0, #0x1F |
| R0, R0, #0x13 |
| CPSR_c, R0 |
|
|
| ; Read CPSR |
| ; Remove current mode (lower 5 bits) |
| ; substitute Supervisor mode |
| ; Write modified register back |
|
|
| 146 |
|
|
| A.16 Multiply (MUL) |
|
|
| You should only write to those ο¬elds that they can potentially change. The MSR |
| instruction in the above code can only change the control ο¬eld, the other bits/ο¬eld |
| are unchanged since they were read from the CPSR by the ο¬rst instruction. So it |
| writes to CPSR_c, not CPSR_fsxc or some other combination of ο¬elds. |
|
|
| Although the state or extension ο¬elds, it is a good idea to write to these ο¬elds |
| when writing the whole register. Rather than just writing to the ο¬ags and control |
| ο¬elds (CPSR_fc) you shoud write to all four ο¬elds (CPSR_fsxc). |
|
|
| Note that due to a bug in the ARM Software Development Tookit, version 2.50 |
| and earlier, you can only write to the ο¬ags and control ο¬elds. |
|
|
| The immediate form of this instruction can be used to set any of the ο¬elds of a |
| status register, but you must take care to adhere to the read-modify-write tech- |
| nique. The immediate form of the instruction is equivalent to reading the register |
| concerned, replacing all the bits in the relevant ο¬eld by the corresponding bits of |
| the immediate constant and writing the result back to the status register. The |
| immediate form must therefore only be used when the intention is to modify all |
| the bits in the speciο¬ed ο¬elds. Failure to observe this rule might result in code |
| which has unanticipated side-eο¬ects on future versions of the architecture. |
|
|
| As an exception to this rule, it is legitimate to use the immediate form of the |
| instruction to modify the ο¬ags byte despite the fact that bits 24β26 of the status |
| register have not been allocated at present. For example, this instruction can be |
| used to set all four ο¬ags: |
|
|
| MSR |
|
|
| CPSR_f, #0xF0000000 |
|
|
| Condition Codes |
|
|
| The current state will be eο¬ected by the value written into the current process |
| status register (CPSR). If one of the saved process status registers (SPSR) is used |
| the current status does not change. |
|
|
| Notes |
|
|
| Any writes into the control, extension, and status ο¬elds (lower 24 bits) of the |
| CPSR when in User mode will be ignored, so that User mode programs cannot |
| change to a privileged mode. |
|
|
| As there is no saved process status register in User or System mode, any attempt |
| to write into the SPSR while in User or System mode will be unpredictable. |
|
|
| MUL |
|
|
| Multiply |
|
|
| Syntax |
|
|
| MUL(cid:104)cc(cid:105)(cid:104)S (cid:105) Rd , Rm, Rs |
|
|
| Operation |
|
|
| (cid:104)cc(cid:105): |
|
|
| Rd β (Rm Γ Rs)(0:31)(cid:104)arg(cid:105) |
|
|
| (cid:104)cc(cid:105)(cid:104)S (cid:105): CPSR β ALU(ο¬ags) |
|
|
| Description The MUL (Multiply) instruction is used to multiply signed or unsigned variables to |
| produce a 32-bit result. The condition code ο¬ags are optionally updated, based |
| on the result. |
|
|
| Condition Codes |
|
|
| The N and Z ο¬ags are set according to the result of the multiplication. While |
| the C ο¬ag should be left unchanged, a bug in the design means that the C ο¬ag is |
| unpredictable after a MULS instruction. |
|
|
| Notes |
|
|
| Specifying the same register for Rd and Rm has unpredictable results. |
|
|
| As the MUL instruction produces only the lower 32 bits of the 64-bit product, it |
| gives the same answer for multiplication of both signed and unsigned numbers. |
|
|
| A.17 Move Negative (MVN) |
|
|
| 147 |
|
|
| MVN |
|
|
| Move Negative |
|
|
| Syntax |
|
|
| MVN(cid:104)cc(cid:105)(cid:104)S (cid:105) Rd , (cid:104)op1 (cid:105) |
|
|
| Operation |
|
|
| (cid:104)cc(cid:105): |
|
|
| Rd β (cid:104)op1 (cid:105) |
|
|
| (cid:104)cc(cid:105)(cid:104)S (cid:105): CPSR β ALU(Flags) |
|
|
| Description The MVN (Move Negative) instruction moves the logical oneβs complement of the |
| value of (cid:104)op1 (cid:105) to the destination register Rd . The condition code ο¬ags are option- |
| ally updated, based on the result. |
|
|
| Usage |
|
|
| MVN is used to: |
|
|
| β’ Write a negative value into a register. |
|
|
| β’ Form a bit mask. |
|
|
| β’ Take the oneβs complement of a value. |
|
|
| Condition Codes |
|
|
| The N and Z ο¬ags are set according to the result of the operation, and the C ο¬ag |
| is set to the carry output bit generated by the shifter (see 5.1 on page 51). The V |
| ο¬ag is unaο¬ected. |
|
|
| Notes |
|
|
| If the destination register (Rd ) is the program counter (PC or R15 ), then the |
| current status register (CPSR) is restored from the saved status register (SPSR). |
| This form of the instruction is unpredictable if executed in User mode or System |
| mode, because these modes do not have an SPSR. |
|
|
| ORR |
|
|
| Bitwise OR |
|
|
| Syntax |
|
|
| ORR(cid:104)cc(cid:105)(cid:104)S (cid:105) Rd , Rn, (cid:104)op1 (cid:105) |
|
|
| Operation |
|
|
| (cid:104)cc(cid:105): |
|
|
| Rd β Rn β¨ (cid:104)op1 (cid:105) |
| (cid:104)cc(cid:105)(cid:104)S (cid:105): CPSR β ALU(Flags) |
|
|
| Description The ORR (Logical OR) instruction performs a bitwise (inclusive) OR of the value |
| of register Rn with the value of (cid:104)op1 (cid:105), and stores the result in the destination |
| register Rd . The condition code ο¬ags are optionally updated, based on the result. |
|
|
| Usage |
|
|
| ORR can be used to set selected bits in a register. For each bit, OR with 1 sets the |
| bit, and OR with 0 leaves it unchanged. |
|
|
| Condition Codes |
|
|
| The N and Z ο¬ags are set according to the result of the operation, and the C ο¬ag |
| is set to the carry output bit generated by the shifter (see 5.1 on page 51). The V |
| ο¬ag is unaο¬ected. |
|
|
| Notes |
|
|
| If the destination register (Rd ) is the program counter (PC or R15 ), then the |
| current status register (CPSR) is restored from the saved status register (SPSR). |
| This form of the instruction is unpredictable if executed in User mode or System |
| mode, because these modes do not have an SPSR. |
|
|
| RSB |
|
|
| Reverse Subtract |
|
|
| Syntax |
|
|
| RSB(cid:104)cc(cid:105)(cid:104)S (cid:105) Rd , Rn, (cid:104)op1 (cid:105) |
|
|
| Operation |
|
|
| (cid:104)cc(cid:105): |
|
|
| Rd β (cid:104)op1 (cid:105) β Rn |
| (cid:104)cc(cid:105)(cid:104)S (cid:105): CPSR β ALU(Flags) |
|
|
| 148 |
|
|
| A.20 Reverse Subtract with Carry (RSC) |
|
|
| Description The RSB (Reverse Subtract) instruction subtracts the value of register Rn from the |
| value of (cid:104)op1 (cid:105), and stores the result in the destination register Rd . The condition |
| code ο¬ags are optionally updated, based on the result. |
|
|
| Usage |
|
|
| The following instruction stores the negation (twoβs complement) of Rx in Rd : |
|
|
| RSB |
|
|
| Rd , Rx, #0 |
|
|
| Constant multiplication (of Rx) by 2n β 1 (into Rd ) can be performed with: |
|
|
| RSB |
|
|
| Rd , Rx, Rx, LSL #n |
|
|
| Condition Codes |
|
|
| Notes |
|
|
| The N and Z ο¬ags are set according to the result of the subtraction, and the C and |
| V ο¬ags are set according to whether the subtraction generated a borrow (unsigned |
| underο¬ow) and a signed overο¬ow, respectively. |
|
|
| In other |
| The C ο¬ag is set if no borrow occurs, and clear if no borrow occurs. |
| words, the C ο¬ag is used as a borrow (not borrow) ο¬ag. This inversion of the |
| borrow condition is usually compensated for by subsequent instructions. The SBC |
| (subtract with carry) and RSC (Reverse Subtract with Carry) instructions use |
| the C ο¬ag as a borrow operand, performing a normal subtraction if C is set and |
| subtracting one more than usual if C is clear. The HS (unsigned higher or same) |
| and LO (unsigned lower) conditions are equivalent to CS (carry set) and CC (carry |
| clear) respectively. |
|
|
| If the destination register (Rd ) is the program counter (PC or R15 ), then the |
| current status register (CPSR) is restored from the saved status register (SPSR). |
| This form of the instruction is unpredictable if executed in User mode or System |
| mode, because these modes do not have an SPSR. |
|
|
| RSC |
|
|
| Reverse Subtract with Carry |
|
|
| Syntax |
|
|
| RSC(cid:104)cc(cid:105)(cid:104)S (cid:105) Rd , Rn, (cid:104)op1 (cid:105) |
|
|
| Operation |
|
|
| (cid:104)cc(cid:105): |
|
|
| Rd β (cid:104)op1 (cid:105) β Rn β C |
|
|
| (cid:104)cc(cid:105)(cid:104)S (cid:105): CPSR β ALU(Flags) |
|
|
| Description The RSC (Reverse Subtract with Carry) instruction subtracts the value of register |
| Rn and the value of Carry ο¬ag from the value of (cid:104)op1 (cid:105), and stores the result in the |
| destination register Rd . The condition code ο¬ags are optionally updated, based |
| on the result. |
|
|
| Usage |
|
|
| To negate the 64-bit value in R0 , R1 , use the following sequence (R0 holds the |
| least signiο¬cant word) which stores the result in R2 , R3 : |
|
|
| RSBS |
| RSC |
|
|
| R2, R0, #0 |
| R3, R1, #0 |
|
|
| Condition Codes |
|
|
| Notes |
|
|
| The N and Z ο¬ags are set according to the result of the subtraction, and the C and |
| V ο¬ags are set according to whether the subtraction generated a borrow (unsigned |
| underο¬ow) and a signed overο¬ow, respectively. |
|
|
| The C ο¬ag is set if no borrow occurs, and clear if no borrow occurs. |
| In other |
| words, the C ο¬ag is used as a borrow (not borrow) ο¬ag. This inversion of the |
| borrow condition is usually compensated for by subsequent instructions. The SBC |
| (subtract with carry) instructions use the C ο¬ag as a borrow operand, performing |
| a normal subtraction if C is set and subtracting one more than usual if C is |
|
|
| A.21 Subtract with Carry (SBC) |
|
|
| 149 |
|
|
| clear. The HS (unsigned higher or same) and LO (unsigned lower) conditions are |
| equivalent to CS (carry set) and CC (carry clear) respectively. |
|
|
| If the destination register (Rd ) is the program counter (PC or R15 ), then the |
| current status register (CPSR) is restored from the saved status register (SPSR). |
| This form of the instruction is unpredictable if executed in User mode or System |
| mode, because these modes do not have an SPSR. |
|
|
| SBC |
|
|
| Subtract with Carry |
|
|
| Syntax |
|
|
| SBC(cid:104)cc(cid:105)(cid:104)S (cid:105) Rd , Rn, (cid:104)op1 (cid:105) |
|
|
| Operation |
|
|
| (cid:104)cc(cid:105): |
|
|
| Rd β Rn β (cid:104)op1 (cid:105) β (C) |
|
|
| (cid:104)cc(cid:105)(cid:104)S (cid:105): CPSR β ALU(Flags) |
|
|
| Description The SBC (Subtract with Carry) instruction is used to synthesise multi-word sub- |
| traction. SBC subtracts the value of (cid:104)op1 (cid:105) and the value of Carry ο¬ag (Not Carry) |
| from the value of register Rn, and stores the result in the destination register Rd . |
| The condition code ο¬ags are optionally updated, based on the result. |
|
|
| Usage |
|
|
| If register pairs R0 , R1 and R2 , R3 hold 64-bit values (R0 and R2 hold the least |
| signiο¬cant words), the following instructions leave the 64-bit diο¬erence in R4 , R5 : |
|
|
| Condition Codes |
|
|
| SUBS |
| SBC |
|
|
| R4,R0,R2 |
| R5,R1,R3 |
|
|
| Notes |
|
|
| The N and Z ο¬ags are set according to the result of the subtraction, and the C and |
| V ο¬ags are set according to whether the subtraction generated a borrow (unsigned |
| underο¬ow) and a signed overο¬ow, respectively. |
|
|
| The C ο¬ag is set if a borrow occurs, and if clear no borrow occurs. |
| In other |
| words, the C ο¬ag is used as a borrow (not borrow) ο¬ag. This inversion of the |
| borrow condition is usually compensated for by subsequent instructions. The RSC |
| (reverse subtract with carry) instructions use the C ο¬ag as a borrow operand, |
| performing a normal subtraction if C is set and subtracting one more than usual |
| if C is clear. The HS (unsigned higher or same) and LO (unsigned lower) conditions |
| are equivalent to CS (carry set) and CC (carry clear) respectively. |
|
|
| If the destination register (Rd ) is the program counter (PC or R15 ), then the |
| current status register (CPSR) is restored from the saved status register (SPSR). |
| This form of the instruction is unpredictable if executed in User mode or System |
| mode, because these modes do not have an SPSR. |
|
|
| STM |
|
|
| Store Multiple |
|
|
| Syntax |
|
|
| STM(cid:104)cc(cid:105)(cid:104)mode(cid:105) Rn(cid:104)! (cid:105), {(cid:104)registers(cid:105)} |
|
|
| where (cid:104)mode(cid:105) is one of: |
|
|
| Increment Before |
| IB |
| DB Decrement Before |
|
|
| Increment After |
| IA |
| DA Decrement After |
|
|
| Operation |
|
|
| 150 |
|
|
| A.23 Store Register (STR) |
|
|
| if (cid:104)cc(cid:105) |
|
|
| IA: MAR β Rn |
| IB: MAR β Rn + 4 |
| DA: MAR β Rn β (#(cid:104)registers(cid:105) Γ 4) + 4 |
| DB: MAR β Rn β (#(cid:104)registers(cid:105) Γ 4) |
|
|
| for each register Ri in (cid:104)registers(cid:105) |
|
|
| IB: |
| DB: |
|
|
| IA: |
| DA: |
|
|
| MAR β MAR + 4 |
| MAR β MAR β 4 |
|
|
| M(MAR) β Ri |
|
|
| MAR β MAR + 4 |
| MAR β MAR β 4 |
|
|
| (cid:104)! (cid:105): |
| end if |
|
|
| Rn β MAR |
|
|
| Description The STM (Store Multiple) instruction stores a subset (or possibly all) of the general- |
|
|
| purpose registers to sequential memory locations. |
|
|
| The register Rn speciο¬es the base register used to store the registers. Each register |
| given in Rregisters is stored in turn, storing each register in the next memory |
| address as directed by (cid:104)mode(cid:105). |
|
|
| If the base register writeback option ((cid:104)! (cid:105)) is speciο¬ed, the base register (Rn) is |
| modiο¬ed with the new base address. |
|
|
| (cid:104)registers(cid:105) is a list of registers, separated by commas and speciο¬es the set of |
| registers to be stored. The registers are stored in sequence, the lowest-numbered |
| register to the lowest memory address, through to the highest-numbered register |
| to the highest memory address. |
|
|
| If R15 (PC) is speciο¬ed in (cid:104)registers(cid:105), the value stored is unknown. |
|
|
| Exceptions Data Abort β This exception is generated if the address (Rn) is not word aligned, |
|
|
| or is not accessible in the current processor mode. |
|
|
| Usage |
|
|
| STM is useful as a block store instruction (combined with LDM it allows eο¬cient |
| block copy) and for stack operations. A single STM used in the sequence of a |
| procedure can push the return address and general-purpose register values on to |
| the stack, updating the stack pointer in the process. (See chapter 14 for further |
| discussion.) |
|
|
| Condition Codes |
|
|
| The condition codes are not eο¬ected by this instruction. |
|
|
| Notes |
|
|
| The base register Rn should not be speciο¬ed in (cid:104)registers(cid:105) when base register |
| writeback ((cid:104)! (cid:105)) is used. |
|
|
| R15 (PC) should not be used as the base register (Rn). |
|
|
| STR |
|
|
| Store Register |
|
|
| Syntax |
|
|
| STR(cid:104)cc(cid:105) Rd , (cid:104)op2 (cid:105) |
|
|
| Operation |
|
|
| (cid:104)cc(cid:105): M((cid:104)op2 (cid:105)) β Rd |
|
|
| Description The STR (Store Register) instruction stores a word from register Rd to the memory |
|
|
| address calculated by (cid:104)op2 (cid:105). |
|
|
| A.24 Store Register Byte (STRB) |
|
|
| 151 |
|
|
| Exceptions Data Abort β This exception is generated if the address ((cid:104)op2 (cid:105)) is not word |
|
|
| aligned, or is not accessible in the current processor mode. |
|
|
| Usage |
|
|
| Combined with a suitable addressing mode, STR stores 32-bit data from a general- |
| purpose register into memory. Using the PC as the base register allows PC-relative |
| addressing, which facilitates position-independent code. |
|
|
| Condition Codes |
|
|
| The condition codes are not eο¬ected by this instruction. |
|
|
| Notes |
|
|
| Using the PC as the source register (Rd ) will cause an unknown value to be written. |
|
|
| If (cid:104)op2 (cid:105) speciο¬es base register writeback (!), and the same register is speciο¬ed for |
| Rd and Rn, the results are unpredictable. |
|
|
| STRB |
|
|
| Store Register Byte |
|
|
| Syntax |
|
|
| STR(cid:104)cc(cid:105)B Rd , (cid:104)op2 (cid:105) |
|
|
| Operation |
|
|
| (cid:104)cc(cid:105): M((cid:104)op2 (cid:105)) β Rd (7:0) |
|
|
| Description The STRB (Store Register Byte) instruction stores a byte from the least signiο¬cant |
|
|
| byte of register Rd to the memory address calculated by (cid:104)op2 (cid:105). |
|
|
| Exceptions Data Abort β This exception is generated if the address ((cid:104)op2 (cid:105)) is not accessible |
|
|
| in the current processor mode. |
|
|
| Usage |
|
|
| Combined with a suitable addressing mode, STRB writes the least signiο¬cant byte |
| of a general-purpose register to memory. Using the PC as the base register allows |
| PC-relative addressing, which facilitates position-independent code. |
|
|
| Condition Codes |
|
|
| The condition codes are not eο¬ected by this instruction. |
|
|
| Notes |
|
|
| Specifying the PC as the source register (Rd ) is unpredictable. |
|
|
| If (cid:104)op2 (cid:105) speciο¬es base register writeback (!), and the same register is speciο¬ed for |
| Rd and Rn, the results are unpredictable. |
|
|
| SUB |
|
|
| Subtract |
|
|
| Syntax |
|
|
| SUB(cid:104)cc(cid:105)(cid:104)S (cid:105) Rd , Rn, (cid:104)op1 (cid:105) |
|
|
| Operation |
|
|
| (cid:104)cc(cid:105): |
|
|
| Rd β Rn - (cid:104)op1 (cid:105) |
| (cid:104)cc(cid:105)(cid:104)S (cid:105): CPSR β ALU(Flags) |
|
|
| Description Subtracts the value of (cid:104)op1 (cid:105) from the value of register Rn, and stores the result |
| in the destination register Rd . The condition code ο¬ags are optionally updated, |
| based on the result. |
|
|
| Usage |
|
|
| SUB is used to subtract one value from another to produce a third. To decrement |
| a register value (in Rx) use: |
|
|
| SUBS |
|
|
| Rx, Rx, #1 |
|
|
| SUBS is useful for decrementing a loop counter, as the branch instruction can test |
| the (Z) ο¬ag for the appropriate termination condition, without the need for a |
| compare instruction: |
|
|
| CMP |
|
|
| Rx, #0 BNE Loop |
|
|
| 152 |
|
|
| A.26 Software Interrupt (SWI) |
|
|
| This both decrements the loop counter in Rx and branches back to the start of |
| the loop (the BEQ instruction) if it has not reached zero. |
|
|
| Condition Codes |
|
|
| Notes |
|
|
| The N and Z ο¬ags are set according to the result of the subtraction, and the C and |
| V ο¬ags are set according to whether the subtraction generated a borrow (unsigned |
| underο¬ow) and a signed overο¬ow, respectively. |
|
|
| The C ο¬ag is set if no borrow occurs, and if clear a borrow does occur. In other |
| words, the C ο¬ag is used as a borrow (not borrow) ο¬ag. This inversion of the |
| borrow condition is usually compensated for by subsequent instructions. The SBC |
| (Subtract with Carry) and RSC (Reverse Subtract with Carry) instructions use |
| the C ο¬ag as a borrow operand, performing a normal subtraction if C is set and |
| subtracting one more than usual if C is clear. The HS (unsigned higher or same) |
| and LO (unsigned lower) conditions are equivalent to CS (carry set) and CC (carry |
| clear) respectively. |
|
|
| If the destination register (Rd ) is the program counter (PC or R15 ), then the |
| current status register (CPSR) is restored from the saved status register (SPSR). |
| This form of the instruction is unpredictable if executed in User mode or System |
| mode, because these modes do not have an SPSR. |
|
|
| SWI |
|
|
| Software Interrupt |
|
|
| Syntax |
|
|
| SWI(cid:104)cc(cid:105) (cid:104)value(cid:105) |
|
|
| Operation |
|
|
| SPSR_svc β CPSR |
|
|
| R14_svc β PC + 8 |
|
|
| (cid:104)cc(cid:105): |
| (cid:104)cc(cid:105): |
| (cid:104)cc(cid:105): CPSR(mode) β Supervisor |
| (cid:104)cc(cid:105): |
| (cid:104)cc(cid:105): |
|
|
| PC β 0x00000008 |
|
|
| CPSR(I) β 1 (Disable Interrupts) |
|
|
| Description Causes a SWI exception (see 3.4 on page 29). |
|
|
| Exceptions |
|
|
| Software interrupt |
|
|
| Usage |
|
|
| The SWI instruction is used as an operating system service call. The method used |
| to select which operating system service is required is speciο¬ed by the operating |
| system, and the SWI exception handler for the operating system determines and |
| provides the requested service. |
|
|
| One of two methods are used: First, the (cid:104)value(cid:105) can specify which service is |
| required, and any parameters needed by the selected service are passed in general- |
| purpose registers. Alternatively, the (cid:104)value(cid:105) is ignored, and the register R0 is used |
| to select which service is required, any parameters are passed in other registers. |
|
|
| Condition Codes |
|
|
| The ο¬ags will be eο¬ected by the operation of the software interrupt. |
| It is not |
| possible to say how they will be eο¬ected. The status of the condition code ο¬ags is |
| unknown after a software interrupt is unknown, unless speciο¬ed by the operating |
| system. |
|
|
| A.27 Swap (SWP) |
|
|
| SWP |
|
|
| Swap |
|
|
| Syntax |
|
|
| SWP(cid:104)cc(cid:105) Rd , Rm, [Rn] |
|
|
| Operation |
|
|
| (cid:104)cc(cid:105): ALU(0) β M(Rn) |
| (cid:104)cc(cid:105): M(Rn) β Rm |
| (cid:104)cc(cid:105): |
|
|
| Rd β ALU(0) |
|
|
| 153 |
|
|
| Description SWP (swap) will swap a word between registers and memory. It loads a word from |
| the memory address given by the value of register Rn. The value of register Rm is |
| then stored in the memory address given by the value of Rn, and the original value |
| is loaded into register Rd . If the same register is speciο¬ed for Rd and Rm, this |
| instruction swaps the value of the register and the value at the memory address. |
|
|
| Exceptions Data Abort β This exception is generated if the instruction attempts to access |
| a part of memory which has been reserved for privileged mode access while |
| the system is in user mode. |
|
|
| If a data abort occurs during the load phase, the store access does not occur. |
|
|
| Usage |
|
|
| The SWP instruction can be used to implement semaphores. Where one process |
| can send a message to another processes running on the same processor, or on a |
| separate linked processor. |
|
|
| Condition Codes |
|
|
| The condition codes are not eο¬ected by this instruction. |
|
|
| Notes |
|
|
| If the address contained in Rn is non word-aligned the system will attempt an |
| access, but the eο¬ect is unpredictable. |
|
|
| If the PC is speciο¬ed as the destination (Rd ), address (Rn) or the value (Rm), the |
| result is also unpredictable. |
|
|
| If the same register is speciο¬ed as Rn and Rm, or Rn and Rd , the result is unpre- |
| dictable. |
|
|
| SWPB |
|
|
| Swap Byte |
|
|
| Syntax |
|
|
| SWP(cid:104)cc(cid:105)B Rd , Rm, [Rn] |
|
|
| Operation |
|
|
| MBR β M(Rn)(0:7) |
|
|
| (cid:104)cc(cid:105): |
| (cid:104)cc(cid:105): Rd (0:7) β MBR |
| (cid:104)cc(cid:105): Rd (8:31) β 0 |
| (cid:104)cc(cid:105): M(Rn) β Rm(7:0) |
|
|
| Description The SWPB (swap byte) instruction swaps a byte between registers and memory. |
| It loads a byte from the memory address given by the value of register Rn. The |
| value of the least signiο¬cant byte of register Rm is stored to the memory address |
| given by Rn, the original value is zero-extended into a 32-bit word, and the word |
| is written to register Rd . If the same register is speciο¬ed for Rd and Rm, this |
| instruction swaps the value of the least signiο¬cant byte of the register and the |
| byte value at the memory address. |
|
|
| Exceptions Data Abort β This exception is generated if the instruction attempts to access |
| a part of memory which has been reserved for privileged mode access while |
| the system is in user mode. |
|
|
| If a data abort occurs during the load phase, the store access does not occur. |
|
|
| 154 |
|
|
| Usage |
|
|
| The SWPB instruction can be used to implement semaphores, in a similar manner |
| to that shown for the SWP instruction. |
|
|
| A.30 Test (TST) |
|
|
| Condition Codes |
|
|
| The condition codes are not eο¬ected by this instruction. |
|
|
| Notes |
|
|
| If the PC is speciο¬ed for Rd , Rn, or Rm, the result is unpredictable. |
|
|
| If the same register is speciο¬ed as Rn and Rm, or Rn and Rd , the result also |
| unpredictable. |
|
|
| TEQ |
|
|
| Test Equivalence |
|
|
| Syntax |
|
|
| TEQ(cid:104)cc(cid:105) Rn, (cid:104)op1 (cid:105) |
|
|
| Operation |
|
|
| (cid:104)cc(cid:105): ALU β Rn β (cid:104)op1 (cid:105) |
| (cid:104)cc(cid:105): CPSR β ALU(ο¬ags) |
|
|
| Description The TEQ (Test Equivalence) instruction compares a register value (Rn)with another |
| arithmetic value ((cid:104)op1 (cid:105)). The condition ο¬ags are updated, based on the result of |
| logically exclusive-ORing the two values, so that subsequent instructions can be |
| conditionally executed. |
|
|
| Usage |
|
|
| The TEQ instruction is used to test if two values are equal, without aο¬ecting the |
| V ο¬ag, as CMP (compaire) does. The C ο¬ag is also unaο¬ected in many cases. |
| TEQ is also useful for testing whether two values have the same sign. After the |
| comparison, the N ο¬ag is the logical Exclusive OR of the sign bits of the two |
| operands. |
|
|
| Notes |
|
|
| If the PC is speciο¬ed for Rd , Rn, or Rm, the result is unpredictable. |
|
|
| If the same register is speciο¬ed as Rn and Rm, or Rn and Rd , the result also |
| unpredictable. |
|
|
| TST |
|
|
| Test |
|
|
| Syntax |
|
|
| TST(cid:104)cc(cid:105) Rn, (cid:104)op1 (cid:105) |
|
|
| Operation |
|
|
| (cid:104)cc(cid:105): ALU β Rn β§ (cid:104)op1 (cid:105) |
| (cid:104)cc(cid:105): CPSR β ALU(ο¬ags) |
|
|
| Description The TST (Test) instruction compares a register value (Rn with another arithmetic |
| value ((cid:104)op1 (cid:105)). The condition ο¬ags are updated, based on the result of logically |
| ANDing the two values, so that subsequent instructions can be conditionally ex- |
| ecuted. |
|
|
| Usage |
|
|
| TST is used to determine whether a particular subset of register bits includes at |
| least one set bit. A very common use for TST is to test whether a single bit is set |
| or clear. |
|
|
| Condition Codes |
|
|
| The N and Z ο¬ags are set according to the result of the operation, and the C ο¬ag |
| is set to the carry output bit generated by the shifter (see 5.1 on page 51). The V |
| ο¬ag is unaο¬ected. |
|
|
| B ARM Instruction Summary |
|
|
| cc: Condition Codes |
|
|
| Generic |
|
|
| Unsigned |
|
|
| Signed |
|
|
| CS Carry Set |
| CC Carry Clear |
| EQ Equal (Zero Set) |
| NE Not Equal (Zero Clear) |
| VS Overο¬ow Set |
| VC Overο¬ow Clear |
|
|
| Higer Than |
|
|
| HI |
| HS Higer or Same |
| LO Lower Than |
| LS |
|
|
| Lower Than or Same |
|
|
| GT Greater Than |
| GE Greater Than or Equal |
| LT |
| LE |
| MI Minus (Negative) |
| PL |
|
|
| Less Than |
| Less Than or Equal |
|
|
| Plus (Positive) |
|
|
| ARM Instructions |
|
|
| Add with Carry |
| Add |
| Bitwise AND |
| Branch |
| Branch and Link |
|
|
| ADC(cid:104)cc(cid:105)(cid:104)S (cid:105) Rd , Rn, (cid:104)op1 (cid:105) |
| ADD(cid:104)cc(cid:105)(cid:104)S (cid:105) Rd , Rn, (cid:104)op1 (cid:105) |
| AND(cid:104)cc(cid:105)(cid:104)S (cid:105) Rd , Rn, (cid:104)op1 (cid:105) |
| B(cid:104)cc(cid:105) |
| BL(cid:104)cc(cid:105) |
|
|
| (cid:104)oο¬set(cid:105) |
| (cid:104)oο¬set(cid:105) |
|
|
| Compare |
| Exclusive OR |
| Load Register |
| Load Register Byte |
|
|
| Move |
| Move Negative |
| Bitwise OR |
| Subtract with Carry |
| Store Register |
| Store Register Byte |
| Subtract |
| Software Interrupt |
| Swap |
|
|
| Rn, (cid:104)op1 (cid:105) |
|
|
| CMP(cid:104)cc(cid:105) |
| EOR(cid:104)cc(cid:105)(cid:104)S (cid:105) Rd , Rn, (cid:104)op1 (cid:105) |
| LDR(cid:104)cc(cid:105) |
| LDR(cid:104)cc(cid:105)B |
|
|
| Rd , (cid:104)op2 (cid:105) |
| Rd , (cid:104)op2 (cid:105) |
|
|
| MOV(cid:104)cc(cid:105)(cid:104)S (cid:105) Rd , (cid:104)op1 (cid:105) |
| MVN(cid:104)cc(cid:105)(cid:104)S (cid:105) Rd , (cid:104)op1 (cid:105) |
| ORR(cid:104)cc(cid:105)(cid:104)S (cid:105) Rd , Rn, (cid:104)op1 (cid:105) |
| SBC(cid:104)cc(cid:105)(cid:104)S (cid:105) Rd , Rn, (cid:104)op1 (cid:105) |
| STR(cid:104)cc(cid:105) |
| Rd , (cid:104)op2 (cid:105) |
| STR(cid:104)cc(cid:105)(cid:104)S (cid:105) Rd , (cid:104)op2 (cid:105) |
| SUB(cid:104)cc(cid:105)(cid:104)S (cid:105) Rd , Rn, (cid:104)op1 (cid:105) |
| SWI(cid:104)cc(cid:105) |
| SWP(cid:104)cc(cid:105) |
|
|
| (cid:104)value(cid:105) |
| Rd , Rm, [Rn] |
|
|
| Swap Byte |
|
|
| SWP(cid:104)cc(cid:105)B |
|
|
| Rd , Rm, [Rn] |
|
|
| 155 |
|
|
| β Rn + (cid:104)op1 (cid:105) + CPSR(C) |
| (cid:104)cc(cid:105): Rd |
| β Rn + (cid:104)op1 (cid:105) |
| (cid:104)cc(cid:105): Rd |
| β Rn & (cid:104)op1 (cid:105) |
| (cid:104)cc(cid:105): Rd |
| β PC + (cid:104)oο¬set(cid:105) |
| (cid:104)cc(cid:105): PC |
| β PC + 8 |
| (cid:104)cc(cid:105): LR |
| β PC + (cid:104)oο¬set(cid:105) |
| (cid:104)cc(cid:105): PC |
| β (Rn - (cid:104)op1 (cid:105)) |
| (cid:104)cc(cid:105): CSPR |
| β Rn β (cid:104)op1 (cid:105) |
| (cid:104)cc(cid:105): Rd |
| (cid:104)cc(cid:105): Rd |
| β M((cid:104)op2 (cid:105)) |
| (cid:104)cc(cid:105): Rd (7:0) β M((cid:104)op2 (cid:105)) |
| (cid:104)cc(cid:105): Rd (31:8) β 0 |
| (cid:104)cc(cid:105): Rd |
| (cid:104)cc(cid:105): Rd |
| (cid:104)cc(cid:105): Rd |
| (cid:104)cc(cid:105): Rd |
| (cid:104)cc(cid:105): M((cid:104)op2 (cid:105)) β Rd |
| (cid:104)cc(cid:105): M((cid:104)op2 (cid:105)) β Rd (7:0) |
| (cid:104)cc(cid:105): Rd |
|
|
| β (cid:104)op1 (cid:105) |
| β (cid:104)op1 (cid:105) |
| β Rn | (cid:104)op1 (cid:105) |
| β Rn - (cid:104)op1 (cid:105) - CPSR(C) |
|
|
| β Rn - (cid:104)op1 (cid:105) |
|
|
| (cid:104)cc(cid:105): Rd |
| (cid:104)cc(cid:105): M(Rn) |
| (cid:104)cc(cid:105): Rd (7:0) β M(Rn)(7:0) |
| (cid:104)cc(cid:105): M(Rn)(7:0) β Rm(7:0) |
|
|
| β M(Rn) |
| β Rm |
|
|
| 156 |
|
|
| APPENDIX B. ARM INSTRUCTION SUMMARY |
|
|
| op1: Data Access |
|
|
| Immediate |
|
|
| Register |
|
|
| #(cid:104)value(cid:105) |
|
|
| Rm |
|
|
| (cid:104)op1 (cid:105) β IR(value) |
|
|
| (cid:104)op1 (cid:105) β Rm |
|
|
| Logical Shift Left Immediate |
| Logical Shift Left Register |
|
|
| Rm, LSL #(cid:104)value(cid:105) |
| Rm, LSL Rs |
|
|
| (cid:104)op1 (cid:105) β Rm << IR(value) |
| (cid:104)op1 (cid:105) β Rm << Rs(7:0) |
|
|
| Logical Shift Right Immediate |
| Logical Shift Right Register |
|
|
| Rm, LSR #(cid:104)value(cid:105) |
| Rm, LSR Rs |
|
|
| (cid:104)op1 (cid:105) β Rm >> IR(value) |
| (cid:104)op1 (cid:105) β Rm >> Rs(7:0) |
|
|
| Arithmetic Shift Right Immediate |
| Arithmetic Shift Right Register |
|
|
| Rm, ASR #(cid:104)value(cid:105) |
| Rm, ASR Rs |
|
|
| (cid:104)op1 (cid:105) β Rm +>> IR(value) |
| (cid:104)op1 (cid:105) β Rm +>> Rs(7:0) |
|
|
| Rotate Right Immediate |
| Rotate Right Register |
|
|
| Rm, ROR #(cid:104)value(cid:105) |
| Rm, ROR Rs |
|
|
| (cid:104)op1 (cid:105) β Rm >>> (cid:104)value(cid:105) |
| (cid:104)op1 (cid:105) β Rm >>> Rs(4:0) |
|
|
| Rotate Right with Extend |
|
|
| Rm, RRX |
|
|
| (cid:104)op1 (cid:105) β C >>> Rm >>> C |
|
|
| op2: Memory Access |
|
|
| Immediate Oο¬set |
| Register Oο¬set |
| Scaled Register Oο¬set |
|
|
| [Rn, #Β±(cid:104)value(cid:105)] |
| [Rn, Rm] |
| [(cid:104)Rn(cid:105), Rm, (cid:104)shift(cid:105) #(cid:104)value(cid:105)] |
|
|
| (cid:104)op2 (cid:105) β Rn + IR(value) |
| (cid:104)op2 (cid:105) β Rn + Rm |
| (cid:104)op2 (cid:105) β Rn + (Rm shift IR(value)) |
|
|
| Immediate Pre-indexed |
|
|
| [Rn, #Β±(cid:104)value(cid:105)]! |
|
|
| Register Pre-indexed |
|
|
| [Rn, Rm]! |
|
|
| Scaled Register Pre-indexed |
|
|
| [Rn, Rm, (cid:104)shift(cid:105) #(cid:104)value(cid:105)]! |
|
|
| (cid:104)op2 (cid:105) β Rn + IR(value) |
| Rn β (cid:104)op2 (cid:105) |
| (cid:104)op2 (cid:105) β Rn + Rm |
| Rn β (cid:104)op2 (cid:105) |
| (cid:104)op2 (cid:105) β Rn + (Rm shift IR(value)) |
| Rn β (cid:104)op2 (cid:105) |
|
|
| Immediate Post-indexed |
|
|
| [Rn], #Β±(cid:104)value(cid:105) |
|
|
| Register Post-indexed |
|
|
| [Rn], Rm |
|
|
| Scaled Register Post-indexed |
|
|
| [Rn], Rm, (cid:104)shift(cid:105) #(cid:104)value(cid:105) |
|
|
| (cid:104)op2 (cid:105) β Rn |
| Rn β Rn + IR(value) |
| (cid:104)op2 (cid:105) β Rn |
| Rn β Rn + Rm |
| (cid:104)op2 (cid:105) β Rn |
| Rn β Rn + Rm shift IR(value) |
|
|
| Where (cid:104)shift(cid:105) is one of: LSL, LSR, ASR, ROR or RRX and has the same eο¬ect as for (cid:104)op1 (cid:105) |
|
|
| Index |
|
|
| Addressing Mode, 51β58 |
|
|
| Arithmetic Shift Right (ASR), 52 |
| Immediate, 51 |
| Logical Shift Left (LSL), 51 |
| Logical Shift Right (LSR), 52 |
| Oο¬set, 55 |
| Post-Index, 57 |
| Pre-Index, 56 |
| Register, 51 |
| Rotate Right (ROR), 53 |
| Rotate Right Extended (RRX), 54 |
|
|
| Arithmetic and Logic Unit (ALU), 31β33 |
|
|
| Barrel Shifter, 33 |
| Booth Multiplier, 32 |
|
|
| Bit Field, 30 |
|
|
| Characters |
|
|
| ASCII, 91 |
| International, 94 |
| Unicode, 94 |
|
|
| Complex Instruction Set Computer (CISC), 33, 41 |
| Condition Codes, 28β29, 42β43 |
|
|
| Carry Flag, 28 |
| Mnemonics, 42 |
| Negative Flag, 28 |
| Overο¬ow Flag, 29 |
| Zero Flag, 28 |
|
|
| Conditional Execution, 30 |
|
|
| Exceptions, 29β30 |
|
|
| Data Abort, 29 |
| Fast Interrupt, 29 |
| Interrupt, 29 |
| Prefetch Abort, 29 |
| Reset, 29 |
| Software Interrupt, 29 |
| Undeο¬ned, 29 |
|
|
| Fetch/Execute Cycle, see Instruction Pipeline |
|
|
| Instruction Pipeline, 33β37 |
|
|
| Execute, 36 |
| Instruction Decode, 35 |
| Instruction Fetch, 34 |
| Operand Fetch, 36 |
| Operand Store, 36 |
|
|
| Instructions, 137β154 |
| ADC, 43, 137 |
|
|
| ADD, 43, 138 |
| AND, 47, 139 |
| B, BL, 45, 139 |
| BAL, see B, BL |
| BIC, 47, 140 |
| BLAL, see B, BL |
| CDP, 49 |
| CMN, 45, 140 |
| CMP, 44, 141 |
| EOR, 47, 141 |
| LDC, 49 |
| LDM, 46, 141 |
| LDRB, 46, 143 |
| LDR, 46, 142 |
| MCR, 49 |
| MLA, 43, 143 |
| MOV, 41, 144 |
| MRC, 49 |
| MRS, 48, 144 |
| MSR, 48, 145 |
| MUL, 43, 146 |
| MVN, 47, 147 |
| ORR, 47, 147 |
| RSB, 43, 147 |
| RSC, 43, 148 |
| SBC, 43, 149 |
| STC, 49 |
| STM, 46, 149 |
| STRB, 46, 151 |
| STR, 46, 150 |
| SUB, 43, 151 |
| SWI, 48, 152 |
| SWPB, 48, 153 |
| SWP, 48, 153 |
| TEQ, 45, 154 |
| TST, 45, 154 |
|
|
| Programs |
|
|
| add.s, 67 |
| add2.s, 67β68 |
| add64.s, 71, 76β77, 111β112, 131β132 |
| addbcd.s, 112β113 |
| bigger.s, 70, 75 |
| bigsum.s, 83 |
| byreg.s, 129 |
| bystack.s, 129β131 |
| cntneg1.s, 84 |
| cntneg2.s, 84β85 |
| cstrcmp.s, 98 |
|
|
| 157 |
|
|
| 158 |
|
|
| INDEX |
|
|
| Rotate Right Extended (RRX), 54 |
|
|
| Strings, 92β94 |
|
|
| Counted, 93 |
| Fixed Length, 93 |
| Terminated, 93 |
|
|
| dectonib.s, 105 |
| divide.s, 114β115 |
| factorial.s, 72β73, 77β78, 132β133 |
| halftobin.s, 107 |
| head.s, 119β120 |
| init1.s, 127 |
| init2.s, 127β128 |
| init3.s, 128 |
| init3a.s, 128β129 |
| insert.s, 117β118 |
| insert2.s, 118 |
| invert.s, 66 |
| largest.s, 85β86 |
| move16.s, 65 |
| mul16.s, 113 |
| mul32.s, 113β114 |
| nibble.s, 69 |
| nibtohex.s, 103β104 |
| nibtoseg.s, 104β105 |
| normal1.s, 86β87 |
| normal2.s, 87 |
| padzeros.s, 96β97 |
| search.s, 118β119 |
| setparity.s, 97β98 |
| shiftleft.s, 68 |
| skipblanks.s, 95β96 |
| sort.s, 120 |
| strcmp.s, 98β99 |
| strlen.s, 95 |
| strlencr.s, 94β95 |
| sum1.s, 82 |
| sum2.s, 83 |
| ubcdtohalf.s, 106 |
| ubcdtohalf2.s, 106β107 |
| wordtohex.s, 104 |
|
|
| Reduced Instruction Set Computer (RISC), 23, 34, |
|
|
| 39 |
|
|
| Register Transfer Language, 30β33 |
|
|
| Arithmetic and Logic Unit, 31β33 |
|
|
| Barrel Shifter, 33 |
| Booth Multiplier, 32 |
|
|
| Bit Field, 30 |
| Guard, 30 |
| Memory Access, 31 |
| Named Field, 30 |
|
|
| Registers, 25β28 |
|
|
| General Purpose (R0 βR12 ), 25 |
| Instruction Register (IR), 33, 35β36 |
| Link Register (LR/R14 ), 27, 45 |
| Program Counter (PC/R15 ), 27 |
| Stack Pointer (SP/R13 ), 26 |
| Status Register (CPSR/SPSR), 28 |
|
|
| Shift |
|
|
| Arithmetic Shift Right (ASR), 52 |
| Logical Shift Left (LSL), 51 |
| Logical Shift Right (LSR), 52 |
| Rotate Right (ROR), 53 |
|
|
| |